… | |
… | |
98 | return; |
98 | return; |
99 | |
99 | |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | return; |
101 | return; |
102 | |
102 | |
|
|
103 | // sleeping generators won't generate, this will make monsters like |
|
|
104 | // centipedes not generate more centipedes when being asleep. |
|
|
105 | if (gen->flag [FLAG_SLEEP]) |
|
|
106 | return; |
|
|
107 | |
103 | object *op; |
108 | object *op; |
104 | int dir; |
109 | int dir; |
105 | |
110 | |
106 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
111 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
107 | { |
112 | { |
… | |
… | |
437 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
438 | { |
443 | { |
439 | if (detected && last == 0) |
444 | if (detected && last == 0) |
440 | { |
445 | { |
441 | op->value = 1; |
446 | op->value = 1; |
442 | push_button (op); |
447 | push_button (op, tmp); |
443 | } |
448 | } |
444 | |
449 | |
445 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
446 | { |
451 | { |
447 | op->value = 0; |
452 | op->value = 0; |
448 | push_button (op); |
453 | push_button (op, tmp); |
449 | } |
454 | } |
450 | } |
455 | } |
451 | else |
456 | else |
452 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
453 | if (detected && last == 1) |
458 | if (detected && last == 1) |
454 | { |
459 | { |
455 | op->value = 0; |
460 | op->value = 0; |
456 | push_button (op); |
461 | push_button (op, tmp); |
457 | } |
462 | } |
458 | |
463 | |
459 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
460 | { |
465 | { |
461 | op->value = 1; |
466 | op->value = 1; |
462 | push_button (op); |
467 | push_button (op, tmp); |
463 | } |
468 | } |
464 | } |
469 | } |
465 | } |
470 | } |
466 | |
471 | |
467 | void |
472 | void |
… | |
… | |
852 | op->remove (); |
857 | op->remove (); |
853 | for (i = 0; i < op->stats.food; i++) |
858 | for (i = 0; i < op->stats.food; i++) |
854 | { |
859 | { |
855 | object *tmp = arch_to_object (op->other_arch); |
860 | object *tmp = arch_to_object (op->other_arch); |
856 | |
861 | |
857 | if (op->type == LAMP) |
|
|
858 | tmp->stats.food = op->stats.food - 1; |
|
|
859 | |
|
|
860 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
862 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
861 | |
863 | |
862 | if (env) |
864 | if (env) |
863 | env->insert (tmp); |
865 | env->insert (tmp); |
864 | else |
866 | else |
… | |
… | |
1255 | } |
1257 | } |
1256 | } |
1258 | } |
1257 | } |
1259 | } |
1258 | } |
1260 | } |
1259 | |
1261 | |
|
|
1262 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1263 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1264 | void |
|
|
1265 | move_mapscript (object *op) |
|
|
1266 | { |
|
|
1267 | op->set_speed (0); |
|
|
1268 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | void move_lamp (object *op) |
|
|
1272 | { |
|
|
1273 | // if the lamp/torch is off, we should disable it. |
|
|
1274 | if (!op->glow_radius) |
|
|
1275 | { |
|
|
1276 | op->set_speed (0); |
|
|
1277 | return; |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | // check whether the face might needs to be updated |
|
|
1282 | // (currently this is needed to have already switched on torches |
|
|
1283 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1284 | if (op->other_arch |
|
|
1285 | && ( |
|
|
1286 | op->flag [FLAG_ANIMATE] |
|
|
1287 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1288 | : (op->face != op->other_arch->face) |
|
|
1289 | )) |
|
|
1290 | get_animation_from_arch (op, op->other_arch); |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | // lamps and torches auf maps don't use up their fuel |
|
|
1294 | if (op->is_on_map ()) |
|
|
1295 | return; |
|
|
1296 | |
|
|
1297 | if (op->stats.food > 0) |
|
|
1298 | { |
|
|
1299 | op->stats.food--; |
|
|
1300 | return; |
|
|
1301 | } |
|
|
1302 | |
|
|
1303 | apply_lamp (op, false); |
|
|
1304 | } |
|
|
1305 | |
1260 | void |
1306 | void |
1261 | process_object (object *op) |
1307 | process_object (object *op) |
1262 | { |
1308 | { |
1263 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1309 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1264 | return; |
1310 | return; |
… | |
… | |
1436 | |
1482 | |
1437 | case PLAYER: |
1483 | case PLAYER: |
1438 | // players have their own speed-management, so undo the --speed_left |
1484 | // players have their own speed-management, so undo the --speed_left |
1439 | ++op->speed_left; |
1485 | ++op->speed_left; |
1440 | break; |
1486 | break; |
1441 | } |
|
|
1442 | } |
|
|
1443 | |
1487 | |
|
|
1488 | case MAPSCRIPT: |
|
|
1489 | move_mapscript (op); |
|
|
1490 | break; |
|
|
1491 | |
|
|
1492 | case LAMP: |
|
|
1493 | case TORCH: |
|
|
1494 | move_lamp (op); |
|
|
1495 | break; |
|
|
1496 | } |
|
|
1497 | } |
|
|
1498 | |