1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
… | |
… | |
28 | */ |
28 | */ |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | |
32 | |
33 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
34 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
35 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | remove_door (object *op) |
38 | remove_door (object *op) |
… | |
… | |
50 | } |
50 | } |
51 | } |
51 | } |
52 | |
52 | |
53 | if (op->other_arch) |
53 | if (op->other_arch) |
54 | { |
54 | { |
55 | object *tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
56 | tmp->x = op->x; |
56 | tmp->x = op->x; |
57 | tmp->y = op->y; |
57 | tmp->y = op->y; |
58 | tmp->map = op->map; |
58 | tmp->map = op->map; |
59 | tmp->level = op->level; |
59 | tmp->level = op->level; |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
79 | } |
79 | } |
80 | } |
80 | } |
81 | |
81 | |
82 | if (op->other_arch) |
82 | if (op->other_arch) |
83 | { |
83 | { |
84 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
85 | tmp->x = op->x; |
85 | tmp->x = op->x; |
86 | tmp->y = op->y; |
86 | tmp->y = op->y; |
87 | tmp->map = op->map; |
87 | tmp->map = op->map; |
88 | tmp->level = op->level; |
88 | tmp->level = op->level; |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | } |
90 | } |
91 | |
91 | |
92 | op->drop_and_destroy (); |
92 | op->drop_and_destroy (); |
93 | } |
93 | } |
94 | |
94 | |
95 | void |
95 | static void |
96 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
97 | { |
97 | { |
98 | if (!gen->map) |
98 | if (!gen->map) |
99 | return; |
99 | return; |
100 | |
100 | |
… | |
… | |
107 | return; |
107 | return; |
108 | |
108 | |
109 | object *op; |
109 | object *op; |
110 | int dir; |
110 | int dir; |
111 | |
111 | |
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
113 | { |
113 | { |
114 | // either copy one item from the inventory... |
114 | // either copy one item from the inventory... |
115 | if (!gen->inv) |
115 | if (!gen->inv) |
116 | return; |
116 | return; |
117 | |
117 | |
… | |
… | |
125 | if (dir < 0) |
125 | if (dir < 0) |
126 | return; |
126 | return; |
127 | |
127 | |
128 | op = op->deep_clone (); |
128 | op = op->deep_clone (); |
129 | |
129 | |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
132 | } |
132 | } |
133 | else if (gen->other_arch) |
133 | else if (gen->other_arch) |
134 | { |
134 | { |
135 | // ...or use other_arch |
135 | // ...or use other_arch |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
137 | if (dir < 0) |
137 | if (dir < 0) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | op = arch_to_object (gen->other_arch); |
140 | op = gen->other_arch->instance (); |
141 | } |
141 | } |
142 | else |
142 | else |
143 | return; |
143 | return; |
144 | |
144 | |
145 | op->expand_tail (); |
145 | op->expand_tail (); |
… | |
… | |
158 | } |
158 | } |
159 | |
159 | |
160 | op->destroy (); |
160 | op->destroy (); |
161 | } |
161 | } |
162 | |
162 | |
163 | void |
163 | static void |
164 | remove_force (object *op) |
164 | remove_force (object *op) |
165 | { |
165 | { |
166 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
167 | return; |
167 | return; |
168 | |
168 | |
169 | if (op->env) |
169 | if (op->env) |
170 | switch (op->subtype) |
170 | switch (op->subtype) |
171 | { |
171 | { |
172 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
173 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
175 | |
175 | |
176 | default: |
176 | default: |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
178 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
179 | op->env->update_stats (); |
179 | op->env->update_stats (); |
180 | } |
180 | } |
181 | |
181 | |
182 | op->destroy (); |
182 | op->destroy (); |
183 | } |
183 | } |
184 | |
184 | |
185 | void |
185 | static void |
186 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
187 | { |
187 | { |
188 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
189 | return; |
189 | return; |
190 | |
190 | |
191 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
192 | |
192 | |
193 | if (op->env) |
193 | if (op->env) |
194 | { |
194 | { |
195 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
196 | op->env->update_stats (); |
196 | op->env->update_stats (); |
197 | } |
197 | } |
198 | |
198 | |
199 | op->destroy (); |
199 | op->destroy (); |
200 | } |
200 | } |
201 | |
201 | |
202 | void |
202 | static void |
203 | poison_more (object *op) |
203 | poison_more (object *op) |
204 | { |
204 | { |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
206 | { |
206 | { |
207 | op->destroy (); |
207 | op->destroy (); |
208 | return; |
208 | return; |
209 | } |
209 | } |
210 | |
210 | |
… | |
… | |
213 | /* need to unapply the object before update_stats is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
214 | * will not do anything. |
214 | * will not do anything. |
215 | */ |
215 | */ |
216 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
217 | { |
217 | { |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
219 | op->env->update_stats (); |
219 | op->env->update_stats (); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
221 | } |
221 | } |
222 | |
222 | |
223 | op->destroy (); |
223 | op->destroy (); |
… | |
… | |
232 | |
232 | |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
234 | } |
234 | } |
235 | |
235 | |
236 | |
236 | |
237 | void |
237 | static void |
238 | move_gate (object *op) |
238 | move_gate (object *op) |
239 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
240 | object *tmp; |
240 | object *tmp; |
241 | |
241 | |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
243 | { |
243 | { |
244 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, NUM_ANIMATIONS (op)); |
245 | op->stats.wc = 0; |
245 | op->stats.wc = 0; |
246 | } |
246 | } |
247 | |
247 | |
248 | /* We're going down */ |
248 | /* We're going down */ |
249 | if (op->value) |
249 | if (op->value) |
250 | { |
250 | { |
251 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
252 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
253 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
254 | if (op->arch->speed) |
254 | if (op->arch->has_active_speed ()) |
255 | op->value = 0; |
255 | op->value = 0; |
256 | else |
256 | else |
257 | op->set_speed (0); |
257 | op->set_speed (0); |
258 | } |
258 | } |
259 | |
259 | |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
261 | { |
261 | { |
262 | op->move_block = 0; |
262 | op->move_block = 0; |
263 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
264 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
265 | } |
265 | } |
266 | |
266 | |
267 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
268 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
… | |
… | |
272 | /* We're going up */ |
272 | /* We're going up */ |
273 | |
273 | |
274 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
276 | { |
276 | { |
277 | |
|
|
278 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
279 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
280 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
281 | * the gate slightly. |
280 | * the gate slightly. |
282 | */ |
281 | */ |
283 | |
282 | |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
283 | for (tmp = op->above; tmp; tmp = tmp->above) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
284 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
286 | break; |
285 | break; |
287 | |
286 | |
288 | if (!tmp) |
287 | if (!tmp) |
289 | { |
288 | { |
290 | if (op->arch->speed) |
289 | if (op->arch->has_active_speed ()) |
291 | op->value = 1; |
290 | op->value = 1; |
292 | else |
291 | else |
293 | op->set_speed (0); |
292 | op->set_speed (0); |
294 | |
293 | |
295 | return; |
294 | return; |
… | |
… | |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
320 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
322 | ; |
321 | ; |
323 | |
322 | |
324 | if (tmp) |
323 | if (tmp) |
325 | { |
324 | { |
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
325 | if (tmp->flag [FLAG_ALIVE]) |
327 | { |
326 | { |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
327 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
329 | op->play_sound (sound_find ("blocked_gate")); |
328 | op->play_sound (sound_find ("blocked_gate")); |
330 | |
329 | |
331 | if (tmp->type == PLAYER) |
330 | if (tmp->type == PLAYER) |
… | |
… | |
333 | } |
332 | } |
334 | /* If the object is not alive, and the object either can |
333 | /* If the object is not alive, and the object either can |
335 | * be picked up or the object rolls, move the object |
334 | * be picked up or the object rolls, move the object |
336 | * off the gate. |
335 | * off the gate. |
337 | */ |
336 | */ |
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
337 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
339 | { |
338 | { |
340 | /* If it has speed, it should move itself, otherwise: */ |
339 | /* If it has speed, it should move itself, otherwise: */ |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
340 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
342 | |
341 | |
343 | /* If there is a free spot, move the object someplace */ |
342 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
351 | } |
350 | } |
352 | } |
351 | } |
353 | |
352 | |
354 | /* See if there is still anything blocking the gate */ |
353 | /* See if there is still anything blocking the gate */ |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
354 | for (tmp = op->above; tmp; tmp = tmp->above) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
355 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
357 | break; |
356 | break; |
358 | |
357 | |
359 | /* IF there is, start putting the gate down */ |
358 | /* IF there is, start putting the gate down */ |
360 | if (tmp) |
359 | if (tmp) |
361 | op->stats.food = 1; |
360 | op->stats.food = 1; |
362 | else |
361 | else |
363 | { |
362 | { |
364 | op->move_block = MOVE_ALL; |
363 | op->move_block = MOVE_ALL; |
365 | |
364 | |
366 | if (!op->arch->stats.ac) |
365 | if (!op->arch->stats.ac) |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
366 | op->set_flag (FLAG_BLOCKSVIEW); |
368 | update_all_los (op->map, op->x, op->y); |
367 | update_all_los (op->map, op->x, op->y); |
369 | } |
368 | } |
370 | } /* gate is halfway up */ |
369 | } /* gate is halfway up */ |
371 | |
370 | |
372 | SET_ANIMATION (op, op->stats.wc); |
371 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
376 | |
375 | |
377 | /* hp : how long door is open/closed |
376 | /* hp : how long door is open/closed |
378 | * maxhp : initial value for hp |
377 | * maxhp : initial value for hp |
379 | * sp : 1 = open, 0 = close |
378 | * sp : 1 = open, 0 = close |
380 | */ |
379 | */ |
381 | void |
380 | static void |
382 | move_timed_gate (object *op) |
381 | move_timed_gate (object *op) |
383 | { |
382 | { |
384 | int v = op->value; |
383 | int v = op->value; |
385 | |
384 | |
386 | if (op->stats.sp) |
385 | if (op->stats.sp) |
… | |
… | |
405 | * speed: frequency of 'glances' |
404 | * speed: frequency of 'glances' |
406 | * connected: connected value of detector |
405 | * connected: connected value of detector |
407 | * sp: 1 if detection sets buttons |
406 | * sp: 1 if detection sets buttons |
408 | * -1 if detection unsets buttons |
407 | * -1 if detection unsets buttons |
409 | */ |
408 | */ |
410 | |
409 | static void |
411 | void |
|
|
412 | move_detector (object *op) |
410 | move_detector (object *op) |
413 | { |
411 | { |
414 | object *tmp; |
412 | object *tmp; |
415 | int last = op->value; |
413 | int last = op->value; |
416 | int detected; |
414 | int detected; |
… | |
… | |
483 | SET_ANIMATION (op, op->stats.wc); |
481 | SET_ANIMATION (op, op->stats.wc); |
484 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
485 | } |
483 | } |
486 | } |
484 | } |
487 | |
485 | |
488 | void |
486 | static void |
489 | move_hole (object *op) |
487 | move_hole (object *op) |
490 | { /* 1 = opening, 0 = closing */ |
488 | { /* 1 = opening, 0 = closing */ |
491 | if (op->value) |
489 | if (op->value) |
492 | { /* We're opening */ |
490 | { /* We're opening */ |
493 | if (--op->stats.wc <= 0) |
491 | if (--op->stats.wc <= 0) |
… | |
… | |
503 | move_apply (op, tmp, tmp); |
501 | move_apply (op, tmp, tmp); |
504 | } |
502 | } |
505 | } |
503 | } |
506 | |
504 | |
507 | SET_ANIMATION (op, op->stats.wc); |
505 | SET_ANIMATION (op, op->stats.wc); |
508 | update_object (op, UP_OBJ_FACE); |
506 | update_object (op, UP_OBJ_CHANGE); |
509 | return; |
507 | return; |
510 | } |
508 | } |
511 | |
509 | |
512 | /* We're closing */ |
510 | /* We're closing */ |
513 | op->move_on = 0; |
511 | op->move_on = 0; |
514 | |
512 | |
515 | op->stats.wc++; |
513 | op->stats.wc++; |
516 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
514 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
517 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
515 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
518 | |
516 | |
519 | SET_ANIMATION (op, op->stats.wc); |
517 | SET_ANIMATION (op, op->stats.wc); |
520 | update_object (op, UP_OBJ_FACE); |
518 | update_object (op, UP_OBJ_CHANGE); |
521 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
519 | if (op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
522 | op->set_speed (0); /* closed, let's stop */ |
520 | op->set_speed (0); /* closed, let's stop */ |
523 | } |
521 | } |
524 | |
522 | |
525 | |
523 | |
526 | /* stop_item() returns a pointer to the stopped object. The stopped object |
524 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
574 | fix_stopped_item (object *op, maptile *map, object *originator) |
572 | fix_stopped_item (object *op, maptile *map, object *originator) |
575 | { |
573 | { |
576 | if (map == NULL) |
574 | if (map == NULL) |
577 | return; |
575 | return; |
578 | |
576 | |
579 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
577 | if (op->flag [FLAG_REMOVED]) |
580 | insert_ob_in_map (op, map, originator, 0); |
578 | insert_ob_in_map (op, map, originator, 0); |
581 | else if (op->type == ARROW) |
579 | else if (op->type == ARROW) |
582 | merge_ob (op, NULL); /* only some arrows actually need this */ |
580 | merge_ob (op, NULL); /* only some arrows actually need this */ |
583 | } |
581 | } |
584 | |
582 | |
… | |
… | |
610 | op->stats.hp = 0; |
608 | op->stats.hp = 0; |
611 | op->stats.grace = 0; |
609 | op->stats.grace = 0; |
612 | op->level = 0; |
610 | op->level = 0; |
613 | op->face = op->arch->face; |
611 | op->face = op->arch->face; |
614 | op->owner = 0; |
612 | op->owner = 0; |
|
|
613 | |
|
|
614 | op->clr_flag (FLAG_NO_PICK); /* fire_bow makes arrows NO_PICK so monsters (or anything else) don't pick them mid-flight */ |
615 | |
615 | |
616 | update_object (op, UP_OBJ_CHANGE); |
616 | update_object (op, UP_OBJ_CHANGE); |
617 | |
617 | |
618 | return op; |
618 | return op; |
619 | } |
619 | } |
… | |
… | |
647 | if (op) |
647 | if (op) |
648 | merge_ob (op, 0); |
648 | merge_ob (op, 0); |
649 | } |
649 | } |
650 | } |
650 | } |
651 | |
651 | |
652 | /* Move an arrow along its course. op is the arrow or thrown object. |
652 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
653 | */ |
653 | */ |
654 | void |
654 | void |
655 | move_arrow (object *op) |
655 | move_arrow (object *op) |
656 | { |
656 | { |
657 | int was_reflected; |
657 | int was_reflected; |
658 | |
658 | |
659 | if (!op->map) |
659 | if (!op->map) |
660 | { |
660 | { |
661 | LOG (llevError, "BUG: Arrow had no map.\n"); |
661 | LOG (llevError | logBacktrace, "BUG: Arrow %s had no map.\n", op->debug_desc ()); |
662 | op->destroy (); |
662 | op->destroy (); |
663 | return; |
663 | return; |
664 | } |
664 | } |
665 | |
665 | |
666 | /* we need to stop thrown objects at some point. Like here. */ |
666 | /* we need to stop thrown objects at some point. Like here. */ |
… | |
… | |
685 | stop_arrow (op); |
685 | stop_arrow (op); |
686 | return; |
686 | return; |
687 | } |
687 | } |
688 | } |
688 | } |
689 | |
689 | |
|
|
690 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
691 | * about 17 squares. Tune as needed. |
|
|
692 | */ |
|
|
693 | op->set_speed (op->speed - 0.05); |
|
|
694 | |
690 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
695 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
691 | values look rediculous. */ |
696 | values look ridiculous. */ |
692 | if (op->speed < 0.5 && op->type == ARROW) |
697 | if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) |
693 | { |
698 | { |
694 | stop_arrow (op); |
699 | stop_arrow (op); |
695 | return; |
700 | return; |
696 | } |
701 | } |
697 | |
702 | |
… | |
… | |
710 | if (pos->flags () & P_IS_ALIVE) |
715 | if (pos->flags () & P_IS_ALIVE) |
711 | { |
716 | { |
712 | object *tmp; |
717 | object *tmp; |
713 | |
718 | |
714 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
719 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
715 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
720 | if (tmp->flag [FLAG_ALIVE] && tmp != op->owner) |
716 | break; |
721 | { |
717 | |
|
|
718 | /* Not really fair, but don't let monsters hit themselves with |
722 | /* Not really fair, but don't let monsters hit themselves with |
719 | * their own arrow - this can be because they fire it then |
723 | * their own arrow - this can be because they fire it then |
720 | * move into it. |
724 | * move into it. |
721 | */ |
725 | */ |
722 | if (tmp && tmp != op->owner) |
726 | |
723 | { |
|
|
724 | /* Found living object, but it is reflecting the missile. Update |
727 | /* Found living object, but it is reflecting the missile. Update |
725 | * as below. (Note that for living creatures there is a small |
728 | * as below. (Note that for living creatures there is a small |
726 | * chance that reflect_missile fails.) |
729 | * chance that reflect_missile fails.) |
727 | */ |
730 | */ |
728 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
731 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
729 | { |
732 | { |
730 | int number = op->face; |
|
|
731 | |
|
|
732 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
733 | update_turn_face (op); |
734 | update_turn_face (op); |
734 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
735 | } |
736 | } |
736 | else |
737 | else |
737 | { |
738 | { |
738 | /* Attack the object. */ |
739 | /* Attack the object. */ |
739 | op = hit_with_arrow (op, tmp); |
740 | op = hit_with_arrow (op, tmp); |
740 | |
741 | |
741 | if (!op) |
742 | if (!op) |
742 | return; |
743 | return; |
743 | } |
744 | } |
744 | } /* if this is not hitting its owner */ |
745 | |
745 | } /* if there is something alive on this space */ |
746 | break; |
|
|
747 | } |
|
|
748 | } |
746 | |
749 | |
747 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
750 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
748 | { |
751 | { |
749 | int retry = 0; |
752 | int retry = 0; |
750 | |
753 | |
… | |
… | |
752 | * note that this code will now catch cases where a monster is |
755 | * note that this code will now catch cases where a monster is |
753 | * on a wall but has reflecting - the arrow won't reflect. |
756 | * on a wall but has reflecting - the arrow won't reflect. |
754 | * Mapmakers shouldn't put monsters on top of wall in the first |
757 | * Mapmakers shouldn't put monsters on top of wall in the first |
755 | * place, so I don't consider that a problem. |
758 | * place, so I don't consider that a problem. |
756 | */ |
759 | */ |
757 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
760 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
758 | { |
761 | { |
759 | stop_arrow (op); |
762 | stop_arrow (op); |
760 | return; |
763 | return; |
761 | } |
764 | } |
762 | else |
765 | else |
… | |
… | |
816 | if (op->has_anim ()) |
819 | if (op->has_anim ()) |
817 | op->set_anim_frame (op->direction); |
820 | op->set_anim_frame (op->direction); |
818 | } /* object is reflected */ |
821 | } /* object is reflected */ |
819 | } /* object ran into a wall */ |
822 | } /* object ran into a wall */ |
820 | |
823 | |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
822 | * about 17 squares. Tune as needed. |
|
|
823 | */ |
|
|
824 | op->speed -= 0.05; |
|
|
825 | |
|
|
826 | /* Move the arrow. */ |
824 | /* Move the arrow. */ |
827 | op->move_to (pos); |
825 | op->move_to (pos); |
828 | } |
826 | } |
829 | |
827 | |
830 | void |
828 | static void |
831 | change_object (object *op) |
829 | change_object (object *op) |
832 | { /* Doesn`t handle linked objs yet */ |
830 | { /* Doesn`t handle linked objs yet */ |
833 | int i, j; |
|
|
834 | |
|
|
835 | if (!op->other_arch) |
831 | if (!op->other_arch) |
836 | { |
832 | { |
837 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
833 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
838 | return; |
834 | return; |
839 | } |
835 | } |
840 | |
836 | |
841 | /* In non-living items only change when food value is 0 */ |
837 | /* In non-living items only change when food value is 0 */ |
842 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
838 | if (!op->flag [FLAG_ALIVE]) |
843 | { |
839 | { |
844 | if (op->stats.food-- > 0) |
840 | if (op->stats.food-- > 0) |
845 | return; |
841 | return; |
846 | |
842 | |
847 | op->stats.food = 1; /* so 1 other_arch is made */ |
843 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | } |
844 | } |
849 | |
845 | |
850 | object *env = op->env; |
846 | object *env = op->env; |
851 | |
847 | |
852 | op->remove (); |
848 | op->remove (); |
853 | for (i = 0; i < op->stats.food; i++) |
849 | for (int i = 0; i < op->stats.food; i++) |
854 | { |
850 | { |
855 | object *tmp = arch_to_object (op->other_arch); |
851 | object *tmp = op->other_arch->instance (); |
856 | |
852 | |
857 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
853 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
858 | |
854 | |
859 | if (env) |
855 | if (env) |
860 | env->insert (tmp); |
856 | env->insert (tmp); |
861 | else |
857 | else |
862 | { |
858 | { |
863 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
859 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
860 | |
864 | if (j < 0) /* No free spot */ |
861 | if (j < 0) /* No free spot */ |
865 | tmp->destroy (); |
862 | tmp->destroy (); |
866 | else |
863 | else |
867 | { |
864 | { |
868 | mapxy pos (op); pos.move (j); |
865 | mapxy pos (op); pos.move (j); |
… | |
… | |
893 | |
890 | |
894 | if (op->head) |
891 | if (op->head) |
895 | head = op->head; |
892 | head = op->head; |
896 | |
893 | |
897 | for (tmp = op->above; tmp; tmp = tmp->above) |
894 | for (tmp = op->above; tmp; tmp = tmp->above) |
898 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
895 | if (!tmp->flag [FLAG_IS_FLOOR]) |
899 | break; |
896 | break; |
900 | |
897 | |
901 | /* If nothing above us to move, nothing to do */ |
898 | /* If nothing above us to move, nothing to do */ |
902 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
899 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
903 | return; |
900 | return; |
904 | |
901 | |
905 | if (EXIT_PATH (head)) |
902 | if (EXIT_PATH (head)) |
906 | { |
903 | { |
907 | if (tmp->type == PLAYER) |
904 | if (tmp->type == PLAYER) |
… | |
… | |
942 | /* This object will teleport someone to a different map |
939 | /* This object will teleport someone to a different map |
943 | and will also apply changes to the player from its inventory. |
940 | and will also apply changes to the player from its inventory. |
944 | This was invented for giving classes, but there's no reason it |
941 | This was invented for giving classes, but there's no reason it |
945 | can't be generalized. |
942 | can't be generalized. |
946 | */ |
943 | */ |
947 | void |
944 | static void |
948 | move_player_changer (object *op) |
945 | move_player_changer (object *op) |
949 | { |
946 | { |
950 | object *player; |
|
|
951 | object *walk; |
|
|
952 | |
|
|
953 | if (!op->above || !EXIT_PATH (op)) |
947 | if (!op->above || !EXIT_PATH (op)) |
954 | return; |
948 | return; |
955 | |
949 | |
956 | /* This isn't all that great - means that the player_mover |
950 | /* This isn't all that great - means that the player_mover |
957 | * needs to be on top. |
951 | * needs to be on top. |
958 | */ |
952 | */ |
959 | if (op->above->type == PLAYER) |
953 | if (op->above->type == PLAYER) |
960 | { |
954 | { |
|
|
955 | object *player = op->above; |
|
|
956 | |
961 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
957 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
962 | return; |
958 | return; |
963 | |
959 | |
964 | player = op->above; |
|
|
965 | |
|
|
966 | for (walk = op->inv; walk; walk = walk->below) |
960 | for (object *walk = op->inv; walk; walk = walk->below) |
967 | apply_changes_to_player (player, walk); |
961 | apply_changes_to_player (player, walk); |
968 | |
962 | |
969 | player->update_stats (); |
963 | player->update_stats (); |
970 | |
964 | |
971 | esrv_send_inventory (op->above, op->above); |
965 | esrv_send_inventory (op->above, op->above); |
… | |
… | |
1009 | } |
1003 | } |
1010 | |
1004 | |
1011 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1005 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1012 | } |
1006 | } |
1013 | |
1007 | |
1014 | /* move_player_mover: this function takes a "player mover" as an |
1008 | /* move_player_mover: this function takes a "player mover" as an |
1015 | * argument, and performs the function of a player mover, which is: |
1009 | * argument, and performs the function of a player mover, which is: |
1016 | * |
1010 | * |
1017 | * a player mover finds any players that are sitting on it. It |
1011 | * a player mover finds any players that are sitting on it. It |
1018 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1012 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1019 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1013 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1020 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1014 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1021 | * it'll paralyze the victim for hp*his speed/op->speed |
1015 | * it'll paralyze the victim for hp*his speed/op->speed |
1022 | */ |
1016 | */ |
1023 | void |
1017 | static void |
1024 | move_player_mover (object *op) |
1018 | move_player_mover (object *op) |
1025 | { |
1019 | { |
1026 | int dir = op->stats.sp; |
1020 | int dir = 0; |
1027 | sint16 nx, ny; |
|
|
1028 | maptile *m; |
|
|
1029 | |
|
|
1030 | /* Determine direction now for random movers so we do the right thing */ |
|
|
1031 | if (!dir) |
|
|
1032 | dir = rndm (1, 8); |
|
|
1033 | |
1021 | |
1034 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1022 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1035 | { |
1023 | { |
1036 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1024 | if (victim->flag [FLAG_ALIVE] |
|
|
1025 | && !victim->flag [FLAG_WIZPASS] |
1037 | (victim->move_type & op->move_type || !victim->move_type)) |
1026 | && (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1027 | { |
|
|
1028 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1038 | { |
1029 | { |
|
|
1030 | op->destroy (); |
|
|
1031 | return; |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | /* Determine direction only once so we do the right thing */ |
|
|
1035 | // why is it the right thing, though? |
|
|
1036 | if (!dir) |
|
|
1037 | dir = op->stats.sp ? op->stats.sp : rndm (1, 8); |
|
|
1038 | |
|
|
1039 | sint16 nx = op->x + freearr_x[dir]; |
|
|
1040 | sint16 ny = op->y + freearr_y[dir]; |
|
|
1041 | maptile *m = op->map; |
|
|
1042 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1043 | { |
|
|
1044 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1045 | return; |
|
|
1046 | } |
1039 | |
1047 | |
1040 | if (victim->head) |
1048 | if (victim->head) |
1041 | victim = victim->head; |
1049 | victim = victim->head; |
1042 | |
1050 | |
1043 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1044 | { |
|
|
1045 | op->remove (); |
|
|
1046 | return; |
|
|
1047 | } |
|
|
1048 | |
|
|
1049 | nx = op->x + freearr_x[dir]; |
|
|
1050 | ny = op->y + freearr_y[dir]; |
|
|
1051 | m = op->map; |
|
|
1052 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1053 | { |
|
|
1054 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1055 | return; |
|
|
1056 | } |
|
|
1057 | |
|
|
1058 | if (should_director_abort (op, victim)) |
1051 | if (should_director_abort (op, victim)) |
1059 | return; |
1052 | return; |
1060 | |
1053 | |
1061 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1054 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1062 | { |
1055 | { |
1063 | if (nextmover->type == PLAYERMOVER) |
1056 | if (nextmover->type == PLAYERMOVER) |
1064 | nextmover->speed_left = -.99f; |
1057 | nextmover->speed_left = -.99f; |
1065 | |
1058 | |
1066 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1059 | if (nextmover->flag [FLAG_ALIVE]) |
1067 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1060 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1068 | } |
1061 | } |
1069 | |
1062 | |
1070 | if (victim->type == PLAYER) |
1063 | if (victim->type == PLAYER) |
1071 | { |
1064 | { |
1072 | /* only level >=1 movers move people */ |
1065 | /* only level >=1 movers move people */ |
1073 | if (op->level) |
1066 | if (op->level) |
1074 | { |
1067 | { |
1075 | /* Following is a bit of hack. We need to make sure it |
1068 | /* Following is a bit of hack. We need to make sure it |
1076 | * is cleared, otherwise the player will get stuck in |
1069 | * is cleared, otherwise the player will get stuck in |
1077 | * place. This can happen if the player used a spell to |
1070 | * place. This can happen if the player used a spell to |
1078 | * get to this space. |
1071 | * get to this space. |
1079 | */ |
1072 | */ |
1080 | victim->contr->fire_on = 0; |
1073 | victim->contr->fire_on = 0; |
1081 | victim->speed_left = 1.f; |
1074 | victim->speed_left = 1.f; |
1082 | move_player (victim, dir); |
1075 | move_player (victim, dir); |
1083 | } |
1076 | } |
1084 | else |
1077 | else |
1085 | return; |
1078 | return; |
1086 | } |
1079 | } |
1087 | else |
1080 | else |
1088 | move_object (victim, dir); |
1081 | victim->move (dir); |
1089 | |
1082 | |
1090 | if (!op->stats.maxsp && op->attacktype) |
1083 | if (!op->stats.maxsp && op->attacktype) |
1091 | op->stats.maxsp = 2; |
1084 | op->stats.maxsp = 2; |
1092 | |
1085 | |
1093 | if (op->attacktype) |
1086 | if (op->attacktype) |
1094 | { /* flag to paralyze the player */ |
1087 | { /* flag to paralyze the player */ |
1095 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1088 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1096 | } |
1089 | } |
1097 | } |
1090 | } |
1098 | } |
1091 | } |
1099 | } |
1092 | } |
1100 | |
1093 | |
… | |
… | |
1156 | void |
1149 | void |
1157 | move_creator (object *creator) |
1150 | move_creator (object *creator) |
1158 | { |
1151 | { |
1159 | object *new_ob; |
1152 | object *new_ob; |
1160 | |
1153 | |
1161 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1154 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1162 | { |
1155 | { |
1163 | creator->stats.hp = -1; |
1156 | creator->stats.hp = -1; |
1164 | return; |
1157 | return; |
1165 | } |
1158 | } |
1166 | |
1159 | |
… | |
… | |
1170 | int i; |
1163 | int i; |
1171 | object *ob_to_copy; |
1164 | object *ob_to_copy; |
1172 | |
1165 | |
1173 | /* select random object from inventory to copy */ |
1166 | /* select random object from inventory to copy */ |
1174 | ob_to_copy = creator->inv; |
1167 | ob_to_copy = creator->inv; |
1175 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
1168 | for (ob = creator->inv->below, i = 1; ob; ob = ob->below, i++) |
1176 | { |
1169 | { |
1177 | if (rndm (0, i) == 0) |
1170 | if (rndm (0, i) == 0) |
1178 | { |
1171 | { |
1179 | ob_to_copy = ob; |
1172 | ob_to_copy = ob; |
1180 | } |
1173 | } |
1181 | } |
1174 | } |
|
|
1175 | |
1182 | new_ob = ob_to_copy->deep_clone (); |
1176 | new_ob = ob_to_copy->deep_clone (); |
1183 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1177 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1184 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1178 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1185 | } |
1179 | } |
1186 | else |
1180 | else |
1187 | { |
1181 | { |
1188 | if (!creator->other_arch) |
1182 | if (!creator->other_arch) |
… | |
… | |
1203 | return; |
1197 | return; |
1204 | } |
1198 | } |
1205 | |
1199 | |
1206 | // for now lets try to identify everything generated here, it mostly |
1200 | // for now lets try to identify everything generated here, it mostly |
1207 | // happens automated, so this will at least fix many identify-experience holes |
1201 | // happens automated, so this will at least fix many identify-experience holes |
1208 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1202 | if (new_ob->need_identify ()) |
|
|
1203 | new_ob->set_flag (FLAG_IDENTIFIED); |
1209 | |
1204 | |
1210 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1205 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1211 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1206 | if (new_ob->flag [FLAG_FREED]) |
1212 | return; |
1207 | return; |
1213 | |
1208 | |
1214 | if (creator->slaying) |
1209 | if (creator->slaying) |
1215 | new_ob->name = new_ob->title = creator->slaying; |
1210 | new_ob->name = new_ob->title = creator->slaying; |
1216 | } |
1211 | } |
… | |
… | |
1254 | } |
1249 | } |
1255 | } |
1250 | } |
1256 | |
1251 | |
1257 | // mapscript objects activate themselves (only) then their timer fires |
1252 | // mapscript objects activate themselves (only) then their timer fires |
1258 | // TODO: maybe they should simply trigger the link like any other object? |
1253 | // TODO: maybe they should simply trigger the link like any other object? |
1259 | void |
1254 | static void |
1260 | move_mapscript (object *op) |
1255 | move_mapscript (object *op) |
1261 | { |
1256 | { |
1262 | op->set_speed (0); |
1257 | op->set_speed (0); |
1263 | cfperl_mapscript_activate (op, true, op, 0); |
1258 | cfperl_mapscript_activate (op, true, op, 0); |
1264 | } |
1259 | } |
1265 | |
1260 | |
|
|
1261 | static void |
1266 | void move_lamp (object *op) |
1262 | move_lamp (object *op) |
1267 | { |
1263 | { |
1268 | // if the lamp/torch is off, we should disable it. |
1264 | // if the lamp/torch is off, we should disable it. |
1269 | if (!op->glow_radius) |
1265 | if (!op->glow_radius) |
1270 | { |
1266 | { |
1271 | op->set_speed (0); |
1267 | op->set_speed (0); |
… | |
… | |
1300 | } |
1296 | } |
1301 | |
1297 | |
1302 | void |
1298 | void |
1303 | process_object (object *op) |
1299 | process_object (object *op) |
1304 | { |
1300 | { |
1305 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1301 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1306 | return; |
1302 | return; |
1307 | |
1303 | |
1308 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1304 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1309 | return; |
1305 | return; |
1310 | |
1306 | |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1307 | if (op->flag [FLAG_MONSTER]) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1308 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1313 | return; |
1309 | return; |
1314 | |
1310 | |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1311 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1316 | { |
1312 | { |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1313 | animate_object (op, op->contr ? op->facing : op->direction); |
1318 | |
1314 | |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1315 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1320 | make_sure_seen (op); |
1316 | make_sure_seen (op); |
1321 | } |
1317 | } |
1322 | |
1318 | |
1323 | if (expect_false ( |
1319 | if (expect_false ( |
1324 | op->flag [FLAG_GENERATOR] |
1320 | op->flag [FLAG_GENERATOR] |
1325 | || op->flag [FLAG_CHANGING] |
1321 | || op->flag [FLAG_CHANGING] |
1326 | || op->flag [FLAG_IS_USED_UP] |
1322 | || op->flag [FLAG_IS_USED_UP] |
1327 | )) |
1323 | )) |
1328 | { |
1324 | { |
1329 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1325 | if (op->flag [FLAG_CHANGING] && !op->state) |
1330 | { |
1326 | { |
1331 | change_object (op); |
1327 | change_object (op); |
1332 | return; |
1328 | return; |
1333 | } |
1329 | } |
1334 | |
1330 | |
1335 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1331 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1336 | generate_monster (op); |
1332 | generate_monster (op); |
1337 | |
1333 | |
1338 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1334 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1339 | { |
1335 | { |
1340 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1336 | if (op->flag [FLAG_APPLIED]) |
1341 | remove_force (op); |
1337 | remove_force (op); |
1342 | else |
1338 | else |
1343 | { |
1339 | { |
1344 | op->remove (); // TODO: really necessary? |
1340 | op->remove (); // TODO: really necessary? |
1345 | |
1341 | |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1342 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1347 | make_sure_not_seen (op); |
1343 | make_sure_not_seen (op); |
1348 | |
1344 | |
1349 | op->drop_and_destroy (); |
1345 | op->drop_and_destroy (); |
1350 | } |
1346 | } |
1351 | |
1347 | |
… | |
… | |
1487 | |
1483 | |
1488 | case LAMP: |
1484 | case LAMP: |
1489 | case TORCH: |
1485 | case TORCH: |
1490 | move_lamp (op); |
1486 | move_lamp (op); |
1491 | break; |
1487 | break; |
1492 | } |
|
|
1493 | } |
|
|
1494 | |
1488 | |
|
|
1489 | case PHYSICS: // hmm, bad naming |
|
|
1490 | move_physics (op); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | } |
|
|
1494 | |