1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
27 | * collected in this file. |
… | |
… | |
35 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | remove_door (object *op) |
38 | remove_door (object *op) |
39 | { |
39 | { |
|
|
40 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
|
|
41 | { |
|
|
42 | object *tmp; |
|
|
43 | mapxy pos (op); |
|
|
44 | pos.move (i); |
|
|
45 | if (pos.normalise () |
|
|
46 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
|
|
47 | { |
|
|
48 | tmp->set_speed (0.1f); |
|
|
49 | tmp->speed_left = -0.2f; |
|
|
50 | } |
|
|
51 | } |
|
|
52 | |
|
|
53 | if (op->other_arch) |
|
|
54 | { |
|
|
55 | object *tmp = arch_to_object (op->other_arch); |
|
|
56 | tmp->x = op->x; |
|
|
57 | tmp->y = op->y; |
|
|
58 | tmp->map = op->map; |
|
|
59 | tmp->level = op->level; |
|
|
60 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
61 | } |
|
|
62 | |
|
|
63 | op->drop_and_destroy (); |
|
|
64 | } |
|
|
65 | |
|
|
66 | void |
|
|
67 | remove_door2 (object *op) |
|
|
68 | { |
40 | int i; |
69 | int i; |
41 | object *tmp; |
70 | object *tmp; |
42 | |
71 | |
43 | for (i = 1; i < 9; i += 2) |
72 | for (i = 1; i < 9; i += 2) |
|
|
73 | { |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
45 | { |
75 | if (tmp && tmp->slaying == op->slaying) |
|
|
76 | { /* same key both doors */ |
46 | tmp->set_speed (0.1); |
77 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
78 | tmp->speed_left = -0.2f; |
48 | } |
79 | } |
|
|
80 | } |
49 | |
81 | |
50 | if (op->other_arch) |
82 | if (op->other_arch) |
51 | { |
83 | { |
52 | tmp = arch_to_object (op->other_arch); |
84 | tmp = arch_to_object (op->other_arch); |
53 | tmp->x = op->x; |
85 | tmp->x = op->x; |
… | |
… | |
55 | tmp->map = op->map; |
87 | tmp->map = op->map; |
56 | tmp->level = op->level; |
88 | tmp->level = op->level; |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
58 | } |
90 | } |
59 | |
91 | |
60 | op->destroy (); |
92 | op->drop_and_destroy (); |
61 | } |
93 | } |
62 | |
94 | |
63 | void |
95 | void |
64 | remove_door2 (object *op) |
|
|
65 | { |
|
|
66 | int i; |
|
|
67 | object *tmp; |
|
|
68 | |
|
|
69 | for (i = 1; i < 9; i += 2) |
|
|
70 | { |
|
|
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
|
|
72 | if (tmp && tmp->slaying == op->slaying) |
|
|
73 | { /* same key both doors */ |
|
|
74 | tmp->set_speed (0.1); |
|
|
75 | tmp->speed_left = -0.2; |
|
|
76 | } |
|
|
77 | } |
|
|
78 | |
|
|
79 | if (op->other_arch) |
|
|
80 | { |
|
|
81 | tmp = arch_to_object (op->other_arch); |
|
|
82 | tmp->x = op->x; |
|
|
83 | tmp->y = op->y; |
|
|
84 | tmp->map = op->map; |
|
|
85 | tmp->level = op->level; |
|
|
86 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
87 | } |
|
|
88 | |
|
|
89 | op->destroy (); |
|
|
90 | } |
|
|
91 | |
|
|
92 | /* Will generate a monster according to content |
|
|
93 | * of generator. |
|
|
94 | */ |
|
|
95 | void |
|
|
96 | generate_monster_inv (object *gen) |
96 | generate_monster (object *gen) |
97 | { |
97 | { |
98 | int i; |
|
|
99 | object *op, *head = NULL; |
|
|
100 | |
|
|
101 | int qty = 0; |
|
|
102 | |
|
|
103 | /* Code below assumes the generator is on a map, as it tries |
|
|
104 | * to place the monster on the map. So if the generator |
|
|
105 | * isn't on a map, complain and exit. |
|
|
106 | */ |
|
|
107 | if (gen->map == NULL) |
|
|
108 | { |
|
|
109 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
110 | return; |
|
|
111 | } |
|
|
112 | /*First count numer of objects in inv */ |
|
|
113 | for (op = gen->inv; op; op = op->below) |
|
|
114 | qty++; |
|
|
115 | if (!qty) |
|
|
116 | { |
|
|
117 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
118 | return; /*No inventory */ |
|
|
119 | } |
|
|
120 | qty = rndm (0, qty - 1); |
|
|
121 | for (op = gen->inv; qty; qty--) |
|
|
122 | op = op->below; |
|
|
123 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
124 | if (i == -1) |
|
|
125 | return; |
|
|
126 | head = object_create_clone (op); |
|
|
127 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
128 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
129 | if (rndm (0, 9)) |
|
|
130 | generate_artifact (head, gen->map->difficulty); |
|
|
131 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
132 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
133 | return; |
|
|
134 | if (head->has_random_items ()) |
|
|
135 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
136 | } |
|
|
137 | |
|
|
138 | void |
|
|
139 | generate_monster_arch (object *gen) |
|
|
140 | { |
|
|
141 | int i; |
|
|
142 | object *op, *head = NULL, *prev = NULL; |
|
|
143 | archetype *at = gen->other_arch; |
|
|
144 | |
|
|
145 | if (!gen->other_arch) |
|
|
146 | return; |
|
|
147 | |
|
|
148 | /* Code below assumes the generator is on a map, as it tries |
|
|
149 | * to place the monster on the map. So if the generator |
|
|
150 | * isn't on a map, complain and exit. |
|
|
151 | */ |
|
|
152 | if (!gen->map) |
98 | if (!gen->map) |
153 | return; |
99 | return; |
154 | |
100 | |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
156 | if (i == -1) |
|
|
157 | return; |
102 | return; |
158 | |
103 | |
159 | while (at) |
104 | // sleeping generators won't generate, this will make monsters like |
|
|
105 | // centipedes not generate more centipedes when being asleep. |
|
|
106 | if (gen->flag [FLAG_SLEEP]) |
|
|
107 | return; |
|
|
108 | |
|
|
109 | object *op; |
|
|
110 | int dir; |
|
|
111 | |
|
|
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
|
|
113 | { |
|
|
114 | // either copy one item from the inventory... |
|
|
115 | if (!gen->inv) |
|
|
116 | return; |
|
|
117 | |
|
|
118 | // first select one item from the inventory |
|
|
119 | int index = 0; |
|
|
120 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
|
121 | if (!rndm (++index)) |
|
|
122 | op = tmp; |
|
|
123 | |
|
|
124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
125 | if (dir < 0) |
|
|
126 | return; |
|
|
127 | |
|
|
128 | op = op->deep_clone (); |
|
|
129 | |
|
|
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
|
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
160 | { |
132 | } |
|
|
133 | else if (gen->other_arch) |
|
|
134 | { |
|
|
135 | // ...or use other_arch |
|
|
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
137 | if (dir < 0) |
|
|
138 | return; |
|
|
139 | |
161 | op = arch_to_object (at); |
140 | op = arch_to_object (gen->other_arch); |
162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
141 | } |
163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
142 | else |
|
|
143 | return; |
164 | |
144 | |
165 | if (head) |
145 | op->expand_tail (); |
166 | op->head = head, prev->more = op; |
|
|
167 | |
146 | |
|
|
147 | mapxy pos (gen); pos.move (dir); |
|
|
148 | |
|
|
149 | if (pos.insert (op, gen)) |
|
|
150 | { |
168 | if (rndm (0, 9)) |
151 | if (rndm (0, 9)) |
169 | generate_artifact (op, gen->map->difficulty); |
152 | generate_artifact (op, gen->map->difficulty); |
170 | |
153 | |
171 | insert_ob_in_map (op, gen->map, gen, 0); |
|
|
172 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
173 | return; |
|
|
174 | |
|
|
175 | if (op->has_random_items ()) |
154 | if (op->has_random_items ()) |
176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
177 | |
156 | |
178 | if (head == NULL) |
|
|
179 | head = op; |
|
|
180 | |
|
|
181 | prev = op; |
|
|
182 | at = at->more; |
|
|
183 | } |
|
|
184 | } |
|
|
185 | |
|
|
186 | void |
|
|
187 | generate_monster (object *gen) |
|
|
188 | { |
|
|
189 | |
|
|
190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
191 | return; |
157 | return; |
|
|
158 | } |
192 | |
159 | |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
160 | op->destroy (); |
194 | generate_monster_inv (gen); |
|
|
195 | else |
|
|
196 | generate_monster_arch (gen); |
|
|
197 | |
|
|
198 | } |
161 | } |
199 | |
162 | |
200 | void |
163 | void |
201 | remove_force (object *op) |
164 | remove_force (object *op) |
202 | { |
165 | { |
… | |
… | |
245 | return; |
208 | return; |
246 | } |
209 | } |
247 | |
210 | |
248 | if (op->stats.food == 1) |
211 | if (op->stats.food == 1) |
249 | { |
212 | { |
250 | /* need to remove the object before fix_player is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
251 | * will not do anything. |
214 | * will not do anything. |
252 | */ |
215 | */ |
253 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
254 | { |
217 | { |
255 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
… | |
… | |
271 | } |
234 | } |
272 | |
235 | |
273 | |
236 | |
274 | void |
237 | void |
275 | move_gate (object *op) |
238 | move_gate (object *op) |
276 | { /* 1 = going down, 0 = goind up */ |
239 | { /* 1 = going down, 0 = going up */ |
277 | object *tmp; |
240 | object *tmp; |
278 | |
241 | |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
280 | { |
243 | { |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
286 | if (op->value) |
249 | if (op->value) |
287 | { |
250 | { |
288 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
289 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
290 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
291 | if (op->arch->clone.speed) |
254 | if (op->arch->speed) |
292 | op->value = 0; |
255 | op->value = 0; |
293 | else |
256 | else |
294 | op->set_speed (0); |
257 | op->set_speed (0); |
295 | } |
258 | } |
296 | |
259 | |
… | |
… | |
316 | * objects are above the gate. If so, we finish closing the gate, |
279 | * objects are above the gate. If so, we finish closing the gate, |
317 | * otherwise, we fall through to the code below which should lower |
280 | * otherwise, we fall through to the code below which should lower |
318 | * the gate slightly. |
281 | * the gate slightly. |
319 | */ |
282 | */ |
320 | |
283 | |
321 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
322 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
323 | break; |
286 | break; |
324 | |
287 | |
325 | if (tmp == NULL) |
288 | if (!tmp) |
326 | { |
289 | { |
327 | if (op->arch->clone.speed) |
290 | if (op->arch->speed) |
328 | op->value = 1; |
291 | op->value = 1; |
329 | else |
292 | else |
330 | op->set_speed (0); |
293 | op->set_speed (0); |
331 | |
294 | |
332 | return; |
295 | return; |
… | |
… | |
343 | } |
306 | } |
344 | else |
307 | else |
345 | { /* The gate is still going up */ |
308 | { /* The gate is still going up */ |
346 | op->stats.wc++; |
309 | op->stats.wc++; |
347 | |
310 | |
348 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
349 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
312 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
350 | |
313 | |
351 | /* If there is something on top of the gate, we try to roll it off. |
314 | /* If there is something on top of the gate, we try to roll it off. |
352 | * If a player/monster, we don't roll, we just hit them with damage |
315 | * If a player/monster, we don't roll, we just hit them with damage |
353 | */ |
316 | */ |
354 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
317 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
355 | { |
318 | { |
356 | /* Halfway or further, check blocks */ |
319 | /* Halfway or further, check blocks */ |
357 | /* First, get the top object on the square. */ |
320 | /* First, get the top object on the square. */ |
358 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
322 | ; |
359 | |
323 | |
360 | if (tmp != NULL) |
324 | if (tmp) |
361 | { |
325 | { |
362 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | { |
327 | { |
364 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
329 | op->play_sound (sound_find ("blocked_gate")); |
|
|
330 | |
365 | if (tmp->type == PLAYER) |
331 | if (tmp->type == PLAYER) |
366 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
332 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
367 | } |
333 | } |
368 | else |
|
|
369 | /* If the object is not alive, and the object either can |
334 | /* If the object is not alive, and the object either can |
370 | * be picked up or the object rolls, move the object |
335 | * be picked up or the object rolls, move the object |
371 | * off the gate. |
336 | * off the gate. |
372 | */ |
337 | */ |
373 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
374 | { |
339 | { |
375 | /* If it has speed, it should move itself, otherwise: */ |
340 | /* If it has speed, it should move itself, otherwise: */ |
376 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
377 | |
342 | |
378 | /* If there is a free spot, move the object someplace */ |
343 | /* If there is a free spot, move the object someplace */ |
379 | if (i != -1) |
344 | if (i > 0) |
380 | { |
345 | { |
|
|
346 | mapxy pos (tmp); |
|
|
347 | pos.move (i); |
|
|
348 | if (pos.normalise ()) |
381 | tmp->remove (); |
349 | tmp->move_to (pos); |
382 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
383 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
384 | } |
350 | } |
385 | } |
351 | } |
386 | } |
352 | } |
387 | |
353 | |
388 | /* See if there is still anything blocking the gate */ |
354 | /* See if there is still anything blocking the gate */ |
389 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
390 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
391 | break; |
357 | break; |
392 | |
358 | |
393 | /* IF there is, start putting the gate down */ |
359 | /* IF there is, start putting the gate down */ |
394 | if (tmp) |
360 | if (tmp) |
395 | { |
|
|
396 | op->stats.food = 1; |
361 | op->stats.food = 1; |
397 | } |
|
|
398 | else |
362 | else |
399 | { |
363 | { |
400 | op->move_block = MOVE_ALL; |
364 | op->move_block = MOVE_ALL; |
|
|
365 | |
401 | if (!op->arch->clone.stats.ac) |
366 | if (!op->arch->stats.ac) |
402 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
403 | update_all_los (op->map, op->x, op->y); |
368 | update_all_los (op->map, op->x, op->y); |
404 | } |
369 | } |
405 | } /* gate is halfway up */ |
370 | } /* gate is halfway up */ |
406 | |
371 | |
… | |
… | |
419 | int v = op->value; |
384 | int v = op->value; |
420 | |
385 | |
421 | if (op->stats.sp) |
386 | if (op->stats.sp) |
422 | { |
387 | { |
423 | move_gate (op); |
388 | move_gate (op); |
|
|
389 | |
424 | if (op->value != v) /* change direction ? */ |
390 | if (op->value != v) /* change direction ? */ |
425 | op->stats.sp = 0; |
391 | op->stats.sp = 0; |
426 | return; |
392 | return; |
427 | } |
393 | } |
|
|
394 | |
428 | if (--op->stats.hp <= 0) |
395 | if (--op->stats.hp <= 0) |
429 | { /* keep gate down */ |
396 | { /* keep gate down */ |
430 | move_gate (op); |
397 | move_gate (op); |
|
|
398 | |
431 | if (op->value != v) |
399 | if (op->value != v) |
432 | op->set_speed (0); |
400 | op->set_speed (0); |
433 | } |
401 | } |
434 | } |
402 | } |
435 | |
403 | |
… | |
… | |
447 | int last = op->value; |
415 | int last = op->value; |
448 | int detected; |
416 | int detected; |
449 | |
417 | |
450 | detected = 0; |
418 | detected = 0; |
451 | |
419 | |
452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
420 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
453 | { |
421 | { |
454 | object *tmp2; |
422 | object *tmp2; |
455 | |
423 | |
456 | if (op->stats.hp) |
424 | if (op->stats.hp) |
457 | { |
425 | { |
458 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
426 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
459 | { |
427 | { |
460 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
428 | if (op->slaying && op->slaying == tmp->name) |
461 | detected = 1; |
429 | detected = 1; |
|
|
430 | |
462 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
431 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
463 | detected = 1; |
432 | detected = 1; |
464 | } |
433 | } |
465 | } |
434 | } |
|
|
435 | |
466 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
436 | if (op->slaying && op->slaying == tmp->name) |
467 | { |
|
|
468 | detected = 1; |
437 | detected = 1; |
469 | } |
|
|
470 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
438 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
471 | detected = 1; |
439 | detected = 1; |
472 | } |
440 | } |
473 | |
441 | |
474 | /* the detector sets the button if detection is found */ |
442 | /* the detector sets the button if detection is found */ |
475 | if (op->stats.sp == 1) |
443 | if (op->stats.sp == 1) |
476 | { |
444 | { |
477 | if (detected && last == 0) |
445 | if (detected && last == 0) |
478 | { |
446 | { |
479 | op->value = 1; |
447 | op->value = 1; |
480 | push_button (op); |
448 | push_button (op, tmp); |
481 | } |
449 | } |
|
|
450 | |
482 | if (!detected && last == 1) |
451 | if (!detected && last == 1) |
483 | { |
452 | { |
484 | op->value = 0; |
453 | op->value = 0; |
485 | push_button (op); |
454 | push_button (op, tmp); |
486 | } |
455 | } |
487 | } |
456 | } |
488 | else |
457 | else |
489 | { /* in this case, we unset buttons */ |
458 | { /* in this case, we unset buttons */ |
490 | if (detected && last == 1) |
459 | if (detected && last == 1) |
491 | { |
460 | { |
492 | op->value = 0; |
461 | op->value = 0; |
493 | push_button (op); |
462 | push_button (op, tmp); |
494 | } |
463 | } |
|
|
464 | |
495 | if (!detected && last == 0) |
465 | if (!detected && last == 0) |
496 | { |
466 | { |
497 | op->value = 1; |
467 | op->value = 1; |
498 | push_button (op); |
468 | push_button (op, tmp); |
499 | } |
469 | } |
500 | } |
470 | } |
501 | } |
471 | } |
502 | |
|
|
503 | |
472 | |
504 | void |
473 | void |
505 | animate_trigger (object *op) |
474 | animate_trigger (object *op) |
506 | { |
475 | { |
507 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
476 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
517 | } |
486 | } |
518 | |
487 | |
519 | void |
488 | void |
520 | move_hole (object *op) |
489 | move_hole (object *op) |
521 | { /* 1 = opening, 0 = closing */ |
490 | { /* 1 = opening, 0 = closing */ |
522 | object *next, *tmp; |
|
|
523 | |
|
|
524 | if (op->value) |
491 | if (op->value) |
525 | { /* We're opening */ |
492 | { /* We're opening */ |
526 | if (--op->stats.wc <= 0) |
493 | if (--op->stats.wc <= 0) |
527 | { /* Opened, let's stop */ |
494 | { /* Opened, let's stop */ |
528 | op->stats.wc = 0; |
495 | op->stats.wc = 0; |
529 | op->set_speed (0); |
496 | op->set_speed (0); |
530 | |
497 | |
531 | /* Hard coding this makes sense for holes I suppose */ |
498 | /* Hard coding this makes sense for holes I suppose */ |
532 | op->move_on = MOVE_WALK; |
499 | op->move_on = MOVE_WALK; |
533 | for (tmp = op->above; tmp != NULL; tmp = next) |
500 | for (object *next, *tmp = op->above; tmp; tmp = next) |
534 | { |
501 | { |
535 | next = tmp->above; |
502 | next = tmp->above; |
536 | move_apply (op, tmp, tmp); |
503 | move_apply (op, tmp, tmp); |
537 | } |
504 | } |
538 | } |
505 | } |
539 | |
506 | |
540 | SET_ANIMATION (op, op->stats.wc); |
507 | SET_ANIMATION (op, op->stats.wc); |
541 | update_object (op, UP_OBJ_FACE); |
508 | update_object (op, UP_OBJ_FACE); |
542 | return; |
509 | return; |
543 | } |
510 | } |
|
|
511 | |
544 | /* We're closing */ |
512 | /* We're closing */ |
545 | op->move_on = 0; |
513 | op->move_on = 0; |
546 | |
514 | |
547 | op->stats.wc++; |
515 | op->stats.wc++; |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
516 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
579 | { |
547 | { |
580 | object *payload = op->inv; |
548 | object *payload = op->inv; |
581 | |
549 | |
582 | if (payload == NULL) |
550 | if (payload == NULL) |
583 | return NULL; |
551 | return NULL; |
|
|
552 | |
584 | payload->remove (); |
553 | payload->remove (); |
585 | op->destroy (); |
554 | op->destroy (); |
586 | return payload; |
555 | return payload; |
587 | } |
556 | } |
588 | |
557 | |
… | |
… | |
604 | void |
573 | void |
605 | fix_stopped_item (object *op, maptile *map, object *originator) |
574 | fix_stopped_item (object *op, maptile *map, object *originator) |
606 | { |
575 | { |
607 | if (map == NULL) |
576 | if (map == NULL) |
608 | return; |
577 | return; |
|
|
578 | |
609 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
579 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
610 | insert_ob_in_map (op, map, originator, 0); |
580 | insert_ob_in_map (op, map, originator, 0); |
611 | else if (op->type == ARROW) |
581 | else if (op->type == ARROW) |
612 | merge_ob (op, NULL); /* only some arrows actually need this */ |
582 | merge_ob (op, NULL); /* only some arrows actually need this */ |
613 | } |
583 | } |
614 | |
584 | |
615 | |
|
|
616 | object * |
585 | object * |
617 | fix_stopped_arrow (object *op) |
586 | fix_stopped_arrow (object *op) |
618 | { |
587 | { |
619 | if (rndm (0, 99) < op->stats.food) |
588 | if (rndm (0, 99) < op->stats.food) |
620 | { |
589 | { |
… | |
… | |
623 | return NULL; |
592 | return NULL; |
624 | } |
593 | } |
625 | |
594 | |
626 | op->set_speed (0); |
595 | op->set_speed (0); |
627 | op->direction = 0; |
596 | op->direction = 0; |
628 | op->move_on = 0; |
597 | op->move_on = 0; |
629 | op->move_type = 0; |
598 | op->move_type = 0; |
|
|
599 | op->skill = 0; // really? |
|
|
600 | |
|
|
601 | // restore original wc, dam, attacktype and slaying |
630 | op->stats.wc = op->stats.sp; |
602 | op->stats.wc = op->stats.sp; |
631 | op->stats.dam = op->stats.hp; |
603 | op->stats.dam = op->stats.hp; |
632 | op->attacktype = op->stats.grace; |
604 | op->attacktype = op->stats.grace; |
633 | op->slaying = 0; |
605 | op->slaying = op->custom_name; |
634 | op->skill = 0; |
|
|
635 | |
606 | |
636 | if (op->spellarg != NULL) |
|
|
637 | { |
|
|
638 | op->slaying = op->spellarg; |
|
|
639 | free (op->spellarg); |
|
|
640 | op->spellarg = NULL; |
|
|
641 | } |
|
|
642 | else |
|
|
643 | op->slaying = NULL; |
|
|
644 | |
|
|
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
607 | /* Reset these to defaults, so that object::can_merge will work properly */ |
646 | op->spellarg = NULL; |
608 | op->custom_name = 0; |
647 | op->stats.sp = 0; |
609 | op->stats.sp = 0; |
648 | op->stats.hp = 0; |
610 | op->stats.hp = 0; |
649 | op->stats.grace = 0; |
611 | op->stats.grace = 0; |
650 | op->level = 0; |
612 | op->level = 0; |
651 | op->face = op->arch->clone.face; |
613 | op->face = op->arch->face; |
652 | op->owner = NULL; /* So that stopped arrows will be saved */ |
614 | op->owner = 0; |
|
|
615 | |
653 | update_object (op, UP_OBJ_FACE); |
616 | update_object (op, UP_OBJ_CHANGE); |
|
|
617 | |
654 | return op; |
618 | return op; |
655 | } |
619 | } |
656 | |
620 | |
657 | /* stop_arrow() - what to do when a non-living flying object |
621 | /* stop_arrow() - what to do when a non-living flying object |
658 | * has to stop. Sept 96 - I added in thrown object code in |
622 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
667 | if (INVOKE_OBJECT (STOP, op)) |
631 | if (INVOKE_OBJECT (STOP, op)) |
668 | return; |
632 | return; |
669 | |
633 | |
670 | if (op->inv) |
634 | if (op->inv) |
671 | { |
635 | { |
|
|
636 | // replace this by straightforward drop to ground? |
672 | object *payload = op->inv; |
637 | object *payload = op->inv; |
673 | |
638 | |
674 | payload->remove (); |
|
|
675 | payload->owner = 0; |
639 | payload->owner = 0; |
676 | insert_ob_in_map (payload, op->map, payload, 0); |
640 | insert_ob_in_map (payload, op->map, payload, 0); |
677 | op->destroy (); |
641 | op->destroy (); |
678 | } |
642 | } |
679 | else |
643 | else |
680 | { |
644 | { |
681 | op = fix_stopped_arrow (op); |
645 | op = fix_stopped_arrow (op); |
|
|
646 | |
682 | if (op) |
647 | if (op) |
683 | merge_ob (op, NULL); |
648 | merge_ob (op, 0); |
684 | } |
649 | } |
685 | } |
650 | } |
686 | |
651 | |
687 | /* Move an arrow along its course. op is the arrow or thrown object. |
652 | /* Move an arrow along its course. op is the arrow or thrown object. |
688 | */ |
653 | */ |
689 | |
|
|
690 | void |
654 | void |
691 | move_arrow (object *op) |
655 | move_arrow (object *op) |
692 | { |
656 | { |
693 | object *tmp; |
|
|
694 | sint16 new_x, new_y; |
|
|
695 | int was_reflected, mflags; |
657 | int was_reflected; |
696 | maptile *m; |
|
|
697 | |
658 | |
698 | if (op->map == NULL) |
659 | if (!op->map) |
699 | { |
660 | { |
700 | LOG (llevError, "BUG: Arrow had no map.\n"); |
661 | LOG (llevError, "BUG: Arrow had no map.\n"); |
701 | op->destroy (); |
662 | op->destroy (); |
702 | return; |
663 | return; |
703 | } |
664 | } |
… | |
… | |
711 | * is if the player throws a bomb - the bomb explodes on its own, |
672 | * is if the player throws a bomb - the bomb explodes on its own, |
712 | * but this object sticks around. We could handle the cleanup in the |
673 | * but this object sticks around. We could handle the cleanup in the |
713 | * bomb code, but there are potential other cases where that could happen, |
674 | * bomb code, but there are potential other cases where that could happen, |
714 | * and it is easy enough to clean it up here. |
675 | * and it is easy enough to clean it up here. |
715 | */ |
676 | */ |
716 | if (op->inv == NULL) |
677 | if (!op->inv) |
717 | { |
678 | { |
718 | op->destroy (); |
679 | op->destroy (); |
719 | return; |
680 | return; |
720 | } |
681 | } |
721 | |
682 | |
… | |
… | |
733 | stop_arrow (op); |
694 | stop_arrow (op); |
734 | return; |
695 | return; |
735 | } |
696 | } |
736 | |
697 | |
737 | /* Calculate target map square */ |
698 | /* Calculate target map square */ |
738 | new_x = op->x + DIRX (op); |
|
|
739 | new_y = op->y + DIRY (op); |
|
|
740 | was_reflected = 0; |
699 | was_reflected = 0; |
741 | |
700 | |
742 | m = op->map; |
701 | mapxy pos (op); pos.move (op->direction); |
743 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
744 | |
702 | |
745 | if (mflags & P_OUT_OF_MAP) |
703 | if (!pos.normalise ()) |
746 | { |
704 | { |
747 | stop_arrow (op); |
705 | stop_arrow (op); |
748 | return; |
706 | return; |
749 | } |
707 | } |
750 | |
708 | |
751 | /* only need to look for living creatures if this flag is set */ |
709 | /* only need to look for living creatures if this flag is set */ |
752 | if (mflags & P_IS_ALIVE) |
710 | if (pos->flags () & P_IS_ALIVE) |
753 | { |
711 | { |
754 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
712 | object *tmp; |
|
|
713 | |
|
|
714 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
755 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
715 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
756 | break; |
716 | break; |
757 | |
717 | |
758 | /* Not really fair, but don't let monsters hit themselves with |
718 | /* Not really fair, but don't let monsters hit themselves with |
759 | * their own arrow - this can be because they fire it then |
719 | * their own arrow - this can be because they fire it then |
… | |
… | |
765 | * as below. (Note that for living creatures there is a small |
725 | * as below. (Note that for living creatures there is a small |
766 | * chance that reflect_missile fails.) |
726 | * chance that reflect_missile fails.) |
767 | */ |
727 | */ |
768 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
728 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
769 | { |
729 | { |
770 | int number = op->face->number; |
730 | int number = op->face; |
771 | |
731 | |
772 | op->direction = absdir (op->direction + 4); |
732 | op->direction = absdir (op->direction + 4); |
773 | op->state = 0; |
733 | update_turn_face (op); |
774 | |
|
|
775 | if (GET_ANIM_ID (op)) |
|
|
776 | { |
|
|
777 | number += 4; |
|
|
778 | |
|
|
779 | if (number > GET_ANIMATION (op, 8)) |
|
|
780 | number -= 8; |
|
|
781 | |
|
|
782 | op->face = &new_faces[number]; |
|
|
783 | } |
|
|
784 | |
|
|
785 | was_reflected = 1; /* skip normal movement calculations */ |
734 | was_reflected = 1; /* skip normal movement calculations */ |
786 | } |
735 | } |
787 | else |
736 | else |
788 | { |
737 | { |
789 | /* Attack the object. */ |
738 | /* Attack the object. */ |
… | |
… | |
793 | return; |
742 | return; |
794 | } |
743 | } |
795 | } /* if this is not hitting its owner */ |
744 | } /* if this is not hitting its owner */ |
796 | } /* if there is something alive on this space */ |
745 | } /* if there is something alive on this space */ |
797 | |
746 | |
798 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
747 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
799 | { |
748 | { |
800 | int retry = 0; |
749 | int retry = 0; |
801 | |
750 | |
802 | /* if the object doesn't reflect, stop the arrow from moving |
751 | /* if the object doesn't reflect, stop the arrow from moving |
803 | * note that this code will now catch cases where a monster is |
752 | * note that this code will now catch cases where a monster is |
… | |
… | |
816 | if (op->direction & 1) |
765 | if (op->direction & 1) |
817 | { |
766 | { |
818 | op->direction = absdir (op->direction + 4); |
767 | op->direction = absdir (op->direction + 4); |
819 | retry = 1; |
768 | retry = 1; |
820 | } |
769 | } |
|
|
770 | |
821 | /* There were two blocks with identical code - |
771 | /* There were two blocks with identical code - |
822 | * use this retry here to make this one block |
772 | * use this retry here to make this one block |
823 | * that did the same thing. |
773 | * that did the same thing. |
824 | */ |
774 | */ |
825 | while (retry < 2) |
775 | while (retry < 2) |
826 | { |
776 | { |
827 | int left, right, mflags; |
|
|
828 | maptile *m1; |
|
|
829 | sint16 x1, y1; |
|
|
830 | |
|
|
831 | retry++; |
777 | retry++; |
832 | |
778 | |
833 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
779 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
834 | * over a corner in a tiled map, it is possible that |
780 | * over a corner in a tiled map, it is possible that |
835 | * op->direction is within an adjacent map but either |
781 | * op->direction is within an adjacent map but either |
836 | * op->direction-1 or op->direction+1 does not exist. |
782 | * op->direction-1 or op->direction+1 does not exist. |
837 | */ |
783 | */ |
838 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
784 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
839 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
785 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
840 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
841 | |
786 | |
842 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
787 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
843 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
788 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
844 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
845 | |
789 | |
846 | if (left == right) |
790 | if (left == right) |
847 | op->direction = absdir (op->direction + 4); |
791 | op->direction = absdir (op->direction + 4); |
848 | else if (left) |
792 | else if (left) |
849 | op->direction = absdir (op->direction + 2); |
793 | op->direction = absdir (op->direction + 2); |
850 | else if (right) |
794 | else if (right) |
851 | op->direction = absdir (op->direction - 2); |
795 | op->direction = absdir (op->direction - 2); |
852 | |
796 | |
853 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
854 | |
|
|
855 | /* If this space is not out of the map and not blocked, valid space - |
797 | /* If this space is not out of the map and not blocked, valid space - |
856 | * don't need to retry again. |
798 | * don't need to retry again. |
857 | */ |
799 | */ |
858 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
800 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
801 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
859 | break; |
802 | break; |
860 | |
|
|
861 | } |
803 | } |
|
|
804 | |
862 | /* Couldn't find a direction to move the arrow to - just |
805 | /* Couldn't find a direction to move the arrow to - just |
863 | * top it from moving. |
806 | * stop it from moving. |
864 | */ |
807 | */ |
865 | if (retry == 2) |
808 | if (retry == 2) |
866 | { |
809 | { |
867 | stop_arrow (op); |
810 | stop_arrow (op); |
868 | return; |
811 | return; |
869 | } |
812 | } |
|
|
813 | |
870 | /* update object image for new facing */ |
814 | /* update object image for new facing */ |
871 | /* many thrown objects *don't* have more than one face */ |
815 | /* many thrown objects *don't* have more than one face */ |
872 | if (GET_ANIM_ID (op)) |
816 | if (op->has_anim ()) |
873 | SET_ANIMATION (op, op->direction); |
817 | op->set_anim_frame (op->direction); |
874 | } /* object is reflected */ |
818 | } /* object is reflected */ |
875 | } /* object ran into a wall */ |
819 | } /* object ran into a wall */ |
876 | |
|
|
877 | /* Move the arrow. */ |
|
|
878 | op->remove (); |
|
|
879 | op->x = new_x; |
|
|
880 | op->y = new_y; |
|
|
881 | |
820 | |
882 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
883 | * about 17 squares. Tune as needed. |
822 | * about 17 squares. Tune as needed. |
884 | */ |
823 | */ |
885 | op->speed -= 0.05; |
824 | op->speed -= 0.05; |
886 | insert_ob_in_map (op, m, op, 0); |
|
|
887 | } |
|
|
888 | |
825 | |
889 | /* This routine doesnt seem to work for "inanimate" objects that |
826 | /* Move the arrow. */ |
890 | * are being carried, ie a held torch leaps from your hands!. |
827 | op->move_to (pos); |
891 | * Modified this routine to allow held objects. b.t. */ |
828 | } |
892 | |
829 | |
893 | void |
830 | void |
894 | change_object (object *op) |
831 | change_object (object *op) |
895 | { /* Doesn`t handle linked objs yet */ |
832 | { /* Doesn`t handle linked objs yet */ |
896 | int i, j; |
833 | int i, j; |
897 | |
834 | |
898 | if (op->other_arch == NULL) |
835 | if (!op->other_arch) |
899 | { |
836 | { |
900 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
837 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
901 | return; |
838 | return; |
902 | } |
839 | } |
903 | |
840 | |
904 | /* In non-living items only change when food value is 0 */ |
841 | /* In non-living items only change when food value is 0 */ |
905 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
842 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
906 | { |
843 | { |
907 | if (op->stats.food-- > 0) |
844 | if (op->stats.food-- > 0) |
908 | return; |
845 | return; |
|
|
846 | |
|
|
847 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
848 | } |
|
|
849 | |
|
|
850 | object *env = op->env; |
|
|
851 | |
|
|
852 | op->remove (); |
|
|
853 | for (i = 0; i < op->stats.food; i++) |
|
|
854 | { |
|
|
855 | object *tmp = arch_to_object (op->other_arch); |
|
|
856 | |
|
|
857 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
858 | |
|
|
859 | if (env) |
|
|
860 | env->insert (tmp); |
909 | else |
861 | else |
910 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
911 | } |
|
|
912 | |
|
|
913 | object *pl = op->in_player (); |
|
|
914 | object *env = op->env; |
|
|
915 | |
|
|
916 | op->remove (); |
|
|
917 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
918 | { |
|
|
919 | object *tmp = arch_to_object (op->other_arch); |
|
|
920 | |
|
|
921 | if (op->type == LAMP) |
|
|
922 | tmp->stats.food = op->stats.food - 1; |
|
|
923 | |
|
|
924 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
925 | if (env) |
|
|
926 | { |
|
|
927 | tmp->x = env->x, tmp->y = env->y; |
|
|
928 | tmp = insert_ob_in_ob (tmp, env); |
|
|
929 | |
|
|
930 | /* If this object is the players inventory, we need to tell the |
|
|
931 | * client of the change. Insert_ob_in_map takes care of the |
|
|
932 | * updating the client, so we don't need to do that below. |
|
|
933 | */ |
|
|
934 | if (pl) |
|
|
935 | { |
|
|
936 | esrv_del_item (pl->contr, op->count); |
|
|
937 | esrv_send_item (pl, tmp); |
|
|
938 | } |
|
|
939 | } |
|
|
940 | else |
|
|
941 | { |
862 | { |
942 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
863 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
943 | if (j == -1) /* No free spot */ |
864 | if (j < 0) /* No free spot */ |
944 | tmp->destroy (); |
865 | tmp->destroy (); |
945 | else |
866 | else |
946 | { |
867 | { |
947 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
868 | mapxy pos (op); pos.move (j); |
948 | insert_ob_in_map (tmp, op->map, op, 0); |
869 | |
|
|
870 | if (pos.normalise ()) |
|
|
871 | pos.insert (tmp, op); |
949 | } |
872 | } |
950 | } |
873 | } |
951 | } |
874 | } |
952 | |
875 | |
953 | op->destroy (); |
876 | op->destroy (); |
… | |
… | |
969 | move_teleporter (op->more); |
892 | move_teleporter (op->more); |
970 | |
893 | |
971 | if (op->head) |
894 | if (op->head) |
972 | head = op->head; |
895 | head = op->head; |
973 | |
896 | |
974 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
897 | for (tmp = op->above; tmp; tmp = tmp->above) |
975 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
898 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
976 | break; |
899 | break; |
977 | |
900 | |
978 | /* If nothing above us to move, nothing to do */ |
901 | /* If nothing above us to move, nothing to do */ |
979 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
902 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1009 | else |
932 | else |
1010 | { |
933 | { |
1011 | /* Random teleporter */ |
934 | /* Random teleporter */ |
1012 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
935 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1013 | return; |
936 | return; |
|
|
937 | |
1014 | teleport (head, TELEPORTER, tmp); |
938 | teleport (head, TELEPORTER, tmp); |
1015 | } |
939 | } |
1016 | } |
940 | } |
1017 | |
|
|
1018 | |
941 | |
1019 | /* This object will teleport someone to a different map |
942 | /* This object will teleport someone to a different map |
1020 | and will also apply changes to the player from its inventory. |
943 | and will also apply changes to the player from its inventory. |
1021 | This was invented for giving classes, but there's no reason it |
944 | This was invented for giving classes, but there's no reason it |
1022 | can't be generalized. |
945 | can't be generalized. |
… | |
… | |
1075 | return; /* dm has created a firewall in his inventory */ |
998 | return; /* dm has created a firewall in his inventory */ |
1076 | |
999 | |
1077 | spell = op->inv; |
1000 | spell = op->inv; |
1078 | |
1001 | |
1079 | if (!spell || spell->type != SPELL) |
1002 | if (!spell || spell->type != SPELL) |
1080 | spell = &op->other_arch->clone; |
1003 | spell = op->other_arch; |
1081 | |
1004 | |
1082 | if (!spell) |
1005 | if (!spell) |
1083 | { |
1006 | { |
1084 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1007 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1085 | return; |
1008 | return; |
… | |
… | |
1098 | * it'll paralyze the victim for hp*his speed/op->speed |
1021 | * it'll paralyze the victim for hp*his speed/op->speed |
1099 | */ |
1022 | */ |
1100 | void |
1023 | void |
1101 | move_player_mover (object *op) |
1024 | move_player_mover (object *op) |
1102 | { |
1025 | { |
1103 | object *victim, *nextmover; |
|
|
1104 | int dir = op->stats.sp; |
1026 | int dir = op->stats.sp; |
1105 | sint16 nx, ny; |
1027 | sint16 nx, ny; |
1106 | maptile *m; |
1028 | maptile *m; |
1107 | |
1029 | |
1108 | /* Determine direction now for random movers so we do the right thing */ |
1030 | /* Determine direction now for random movers so we do the right thing */ |
1109 | if (!dir) |
1031 | if (!dir) |
1110 | dir = rndm (1, 8); |
1032 | dir = rndm (1, 8); |
1111 | |
1033 | |
1112 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1034 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1113 | { |
1035 | { |
1114 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1036 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1115 | (victim->move_type & op->move_type || !victim->move_type)) |
1037 | (victim->move_type & op->move_type || !victim->move_type)) |
1116 | { |
1038 | { |
1117 | |
1039 | |
… | |
… | |
1134 | } |
1056 | } |
1135 | |
1057 | |
1136 | if (should_director_abort (op, victim)) |
1058 | if (should_director_abort (op, victim)) |
1137 | return; |
1059 | return; |
1138 | |
1060 | |
1139 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1061 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1140 | { |
1062 | { |
1141 | if (nextmover->type == PLAYERMOVER) |
1063 | if (nextmover->type == PLAYERMOVER) |
1142 | nextmover->speed_left = -.99; |
1064 | nextmover->speed_left = -.99f; |
|
|
1065 | |
1143 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1066 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1144 | { |
|
|
1145 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1067 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1146 | } |
|
|
1147 | } |
1068 | } |
1148 | |
1069 | |
1149 | if (victim->type == PLAYER) |
1070 | if (victim->type == PLAYER) |
1150 | { |
1071 | { |
1151 | /* only level >=1 movers move people */ |
1072 | /* only level >=1 movers move people */ |
… | |
… | |
1155 | * is cleared, otherwise the player will get stuck in |
1076 | * is cleared, otherwise the player will get stuck in |
1156 | * place. This can happen if the player used a spell to |
1077 | * place. This can happen if the player used a spell to |
1157 | * get to this space. |
1078 | * get to this space. |
1158 | */ |
1079 | */ |
1159 | victim->contr->fire_on = 0; |
1080 | victim->contr->fire_on = 0; |
1160 | victim->speed_left = -FABS (victim->speed); |
1081 | victim->speed_left = 1.f; |
1161 | move_player (victim, dir); |
1082 | move_player (victim, dir); |
1162 | } |
1083 | } |
1163 | else |
1084 | else |
1164 | return; |
1085 | return; |
1165 | } |
1086 | } |
… | |
… | |
1169 | if (!op->stats.maxsp && op->attacktype) |
1090 | if (!op->stats.maxsp && op->attacktype) |
1170 | op->stats.maxsp = 2; |
1091 | op->stats.maxsp = 2; |
1171 | |
1092 | |
1172 | if (op->attacktype) |
1093 | if (op->attacktype) |
1173 | { /* flag to paralyze the player */ |
1094 | { /* flag to paralyze the player */ |
1174 | |
|
|
1175 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1095 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1176 | /* Not sure why, but for some chars on metalforge, they |
|
|
1177 | * would sometimes get -inf speed_left, and from the |
|
|
1178 | * description, it could only happen here, so just put |
|
|
1179 | * a lower sanity limit. My only guess is that the |
|
|
1180 | * mover has 0 speed. |
|
|
1181 | */ |
|
|
1182 | if (victim->speed_left < -5.0) |
|
|
1183 | victim->speed_left = -5.0; |
|
|
1184 | } |
1096 | } |
1185 | } |
1097 | } |
1186 | } |
1098 | } |
1187 | } |
1099 | } |
1188 | |
1100 | |
… | |
… | |
1204 | return; |
1116 | return; |
1205 | } |
1117 | } |
1206 | |
1118 | |
1207 | if (op->above == NULL) |
1119 | if (op->above == NULL) |
1208 | return; |
1120 | return; |
|
|
1121 | |
1209 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1122 | for (tmp = op->above; tmp; tmp = tmp->above) |
1210 | { |
1123 | { |
1211 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1124 | if (op->other_arch->archname == tmp->arch->archname) |
1212 | { |
1125 | { |
1213 | if (op->level <= 0) |
1126 | if (op->level <= 0) |
1214 | tmp->destroy (); |
1127 | tmp->destroy (); |
1215 | else |
1128 | else |
1216 | { |
1129 | { |
… | |
… | |
1238 | * has to make sure that there is in fact space for the object. |
1151 | * has to make sure that there is in fact space for the object. |
1239 | * It should really do this for small objects also, but there is |
1152 | * It should really do this for small objects also, but there is |
1240 | * more concern with large objects, most notably a part being placed |
1153 | * more concern with large objects, most notably a part being placed |
1241 | * outside of the map which would cause the server to crash |
1154 | * outside of the map which would cause the server to crash |
1242 | */ |
1155 | */ |
1243 | |
|
|
1244 | void |
1156 | void |
1245 | move_creator (object *creator) |
1157 | move_creator (object *creator) |
1246 | { |
1158 | { |
1247 | object *new_ob; |
1159 | object *new_ob; |
1248 | |
1160 | |
… | |
… | |
1250 | { |
1162 | { |
1251 | creator->stats.hp = -1; |
1163 | creator->stats.hp = -1; |
1252 | return; |
1164 | return; |
1253 | } |
1165 | } |
1254 | |
1166 | |
1255 | if (creator->inv != NULL) |
1167 | if (creator->inv) |
1256 | { |
1168 | { |
1257 | object *ob; |
1169 | object *ob; |
1258 | int i; |
1170 | int i; |
1259 | object *ob_to_copy; |
1171 | object *ob_to_copy; |
1260 | |
1172 | |
… | |
… | |
1265 | if (rndm (0, i) == 0) |
1177 | if (rndm (0, i) == 0) |
1266 | { |
1178 | { |
1267 | ob_to_copy = ob; |
1179 | ob_to_copy = ob; |
1268 | } |
1180 | } |
1269 | } |
1181 | } |
1270 | new_ob = object_create_clone (ob_to_copy); |
1182 | new_ob = ob_to_copy->deep_clone (); |
1271 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1183 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1272 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1184 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1273 | } |
1185 | } |
1274 | else |
1186 | else |
1275 | { |
1187 | { |
1276 | if (creator->other_arch == NULL) |
1188 | if (!creator->other_arch) |
1277 | { |
1189 | { |
1278 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1190 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1279 | &creator->name, &creator->map->path, creator->x, creator->y); |
1191 | &creator->name, &creator->map->path, creator->x, creator->y); |
1280 | return; |
1192 | return; |
1281 | } |
1193 | } |
… | |
… | |
1283 | new_ob = object_create_arch (creator->other_arch); |
1195 | new_ob = object_create_arch (creator->other_arch); |
1284 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1196 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1285 | } |
1197 | } |
1286 | |
1198 | |
1287 | /* Make sure this multipart object fits */ |
1199 | /* Make sure this multipart object fits */ |
1288 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1200 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1289 | { |
1201 | { |
1290 | new_ob->destroy (); |
1202 | new_ob->destroy (); |
1291 | return; |
1203 | return; |
1292 | } |
1204 | } |
|
|
1205 | |
|
|
1206 | // for now lets try to identify everything generated here, it mostly |
|
|
1207 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1208 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1293 | |
1209 | |
1294 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1210 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1295 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1211 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1296 | return; |
1212 | return; |
1297 | |
1213 | |
1298 | if (creator->slaying) |
1214 | if (creator->slaying) |
1299 | { |
|
|
1300 | new_ob->name = new_ob->title = creator->slaying; |
1215 | new_ob->name = new_ob->title = creator->slaying; |
1301 | } |
|
|
1302 | } |
1216 | } |
1303 | |
1217 | |
1304 | /* move_marker --peterm@soda.csua.berkeley.edu |
1218 | /* move_marker --peterm@soda.csua.berkeley.edu |
1305 | when moved, a marker will search for a player sitting above |
1219 | when moved, a marker will search for a player sitting above |
1306 | it, and insert an invisible, weightless force into him |
1220 | it, and insert an invisible, weightless force into him |
1307 | with a specific code as the slaying field. |
1221 | with a specific code as the slaying field. |
1308 | At that time, it writes the contents of its own message |
1222 | At that time, it writes the contents of its own message |
1309 | field to the player. The marker will decrement hp to |
1223 | field to the player. The marker will decrement hp to |
1310 | 0 and then delete itself every time it grants a mark. |
1224 | 0 and then delete itself every time it grants a mark. |
1311 | unless hp was zero to start with, in which case it is infinite.*/ |
1225 | unless hp was zero to start with, in which case it is infinite.*/ |
1312 | |
|
|
1313 | void |
1226 | void |
1314 | move_marker (object *op) |
1227 | move_marker (object *op) |
1315 | { |
1228 | { |
1316 | if (object *tmp = op->ms ().player ()) |
1229 | if (object *tmp = op->ms ().player ()) |
1317 | { |
1230 | { |
1318 | object *tmp2; |
|
|
1319 | |
|
|
1320 | /* remove an old force with a slaying field == op->name */ |
1231 | /* remove an old force with a slaying field == op->name */ |
1321 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1232 | if (object *force = tmp->force_find (op->name)) |
1322 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1233 | force->destroy (); |
|
|
1234 | |
|
|
1235 | if (op->slaying && !tmp->force_find (op->slaying)) |
1323 | { |
1236 | { |
1324 | tmp2->destroy (); |
1237 | tmp->force_add (op->slaying, op->stats.food); |
1325 | break; |
|
|
1326 | } |
|
|
1327 | |
1238 | |
1328 | /* cycle through his inventory to look for the MARK we want to |
|
|
1329 | * place |
|
|
1330 | */ |
|
|
1331 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1332 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1333 | break; |
|
|
1334 | |
|
|
1335 | /* if we didn't find our own MARK */ |
|
|
1336 | if (tmp2 == NULL) |
|
|
1337 | { |
|
|
1338 | object *force = get_archetype (FORCE_NAME); |
|
|
1339 | |
|
|
1340 | if (op->stats.food) |
|
|
1341 | { |
|
|
1342 | force->set_speed (0.01); |
|
|
1343 | force->speed_left = -op->stats.food; |
|
|
1344 | } |
|
|
1345 | else |
|
|
1346 | force->set_speed (0); |
|
|
1347 | |
|
|
1348 | /* put in the lock code */ |
|
|
1349 | force->slaying = op->slaying; |
|
|
1350 | |
|
|
1351 | if (op->lore) |
|
|
1352 | force->lore = op->lore; |
|
|
1353 | |
|
|
1354 | insert_ob_in_ob (force, tmp); |
|
|
1355 | if (op->msg) |
1239 | if (op->msg) |
1356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1240 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1357 | |
1241 | |
1358 | if (op->stats.hp > 0) |
1242 | if (op->stats.hp > 0) |
1359 | { |
1243 | { |
1360 | op->stats.hp--; |
1244 | op->stats.hp--; |
|
|
1245 | |
1361 | if (op->stats.hp == 0) |
1246 | if (op->stats.hp == 0) |
1362 | { |
1247 | { |
1363 | /* marker expires--granted mark number limit */ |
1248 | /* marker expires--granted mark number limit */ |
1364 | op->destroy (); |
1249 | op->destroy (); |
1365 | return; |
1250 | return; |
… | |
… | |
1367 | } |
1252 | } |
1368 | } |
1253 | } |
1369 | } |
1254 | } |
1370 | } |
1255 | } |
1371 | |
1256 | |
1372 | int |
1257 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1258 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1259 | void |
|
|
1260 | move_mapscript (object *op) |
|
|
1261 | { |
|
|
1262 | op->set_speed (0); |
|
|
1263 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | void move_lamp (object *op) |
|
|
1267 | { |
|
|
1268 | // if the lamp/torch is off, we should disable it. |
|
|
1269 | if (!op->glow_radius) |
|
|
1270 | { |
|
|
1271 | op->set_speed (0); |
|
|
1272 | return; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | { |
|
|
1276 | // check whether the face might need to be updated |
|
|
1277 | // (currently this is needed to have already switched on torches |
|
|
1278 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1279 | if (op->other_arch |
|
|
1280 | && ( |
|
|
1281 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1282 | || (op->flag [FLAG_ANIMATE] |
|
|
1283 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1284 | : (op->face != op->other_arch->face)) |
|
|
1285 | )) |
|
|
1286 | get_animation_from_arch (op, op->other_arch); |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | // lamps and torches on maps don't use up their fuel |
|
|
1290 | if (op->is_on_map ()) |
|
|
1291 | return; |
|
|
1292 | |
|
|
1293 | if (op->stats.food > 0) |
|
|
1294 | { |
|
|
1295 | op->stats.food--; |
|
|
1296 | return; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | apply_lamp (op, false); |
|
|
1300 | } |
|
|
1301 | |
|
|
1302 | void |
1373 | process_object (object *op) |
1303 | process_object (object *op) |
1374 | { |
1304 | { |
1375 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1305 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1376 | return 0; |
1306 | return; |
1377 | |
1307 | |
1378 | if (INVOKE_OBJECT (TICK, op)) |
1308 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1379 | return 0; |
1309 | return; |
1380 | |
1310 | |
1381 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1382 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1383 | return 1; |
1313 | return; |
1384 | |
1314 | |
1385 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1386 | { |
1316 | { |
1387 | if (op->type == PLAYER) |
|
|
1388 | animate_object (op, op->facing); |
|
|
1389 | else |
|
|
1390 | animate_object (op, op->direction); |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1391 | |
1318 | |
1392 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1393 | make_sure_seen (op); |
1320 | make_sure_seen (op); |
1394 | } |
1321 | } |
1395 | |
1322 | |
|
|
1323 | if (expect_false ( |
|
|
1324 | op->flag [FLAG_GENERATOR] |
|
|
1325 | || op->flag [FLAG_CHANGING] |
|
|
1326 | || op->flag [FLAG_IS_USED_UP] |
|
|
1327 | )) |
|
|
1328 | { |
1396 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1329 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1397 | { |
1330 | { |
1398 | change_object (op); |
1331 | change_object (op); |
1399 | return 1; |
1332 | return; |
1400 | } |
1333 | } |
1401 | |
1334 | |
1402 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1335 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1403 | generate_monster (op); |
1336 | generate_monster (op); |
1404 | |
1337 | |
1405 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1338 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1406 | { |
1339 | { |
1407 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1340 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1408 | remove_force (op); |
1341 | remove_force (op); |
1409 | else |
1342 | else |
1410 | { |
1343 | { |
1411 | /* IF necessary, delete the item from the players inventory */ |
1344 | op->remove (); // TODO: really necessary? |
1412 | object *pl = op->in_player (); |
|
|
1413 | |
1345 | |
1414 | if (pl) |
|
|
1415 | esrv_del_item (pl->contr, op->count); |
|
|
1416 | |
|
|
1417 | op->remove (); |
|
|
1418 | |
|
|
1419 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1420 | make_sure_not_seen (op); |
1347 | make_sure_not_seen (op); |
1421 | |
1348 | |
1422 | op->destroy (); |
1349 | op->drop_and_destroy (); |
1423 | } |
1350 | } |
1424 | |
1351 | |
1425 | return 1; |
1352 | return; |
|
|
1353 | } |
1426 | } |
1354 | } |
1427 | |
1355 | |
1428 | switch (op->type) |
1356 | switch (op->type) |
1429 | { |
1357 | { |
1430 | case SPELL_EFFECT: |
1358 | case SPELL_EFFECT: |
1431 | move_spell_effect (op); |
1359 | move_spell_effect (op); |
1432 | return 1; |
1360 | break; |
1433 | |
1361 | |
1434 | case ROD: |
1362 | case ROD: |
1435 | case HORN: |
1363 | case HORN: |
1436 | regenerate_rod (op); |
1364 | regenerate_rod (op); |
1437 | return 1; |
1365 | break; |
1438 | |
1366 | |
1439 | case FORCE: |
1367 | case FORCE: |
1440 | case POTION_EFFECT: |
1368 | case POTION_EFFECT: |
1441 | remove_force (op); |
1369 | remove_force (op); |
1442 | return 1; |
1370 | break; |
1443 | |
1371 | |
1444 | case BLINDNESS: |
1372 | case BLINDNESS: |
1445 | remove_blindness (op); |
1373 | remove_blindness (op); |
1446 | return 0; |
1374 | break; |
1447 | |
1375 | |
1448 | case POISONING: |
1376 | case POISONING: |
1449 | poison_more (op); |
1377 | poison_more (op); |
1450 | return 0; |
1378 | break; |
1451 | |
1379 | |
1452 | case DISEASE: |
1380 | case DISEASE: |
1453 | move_disease (op); |
1381 | move_disease (op); |
1454 | return 0; |
1382 | break; |
1455 | |
1383 | |
1456 | case SYMPTOM: |
1384 | case SYMPTOM: |
1457 | move_symptom (op); |
1385 | move_symptom (op); |
1458 | return 0; |
1386 | break; |
1459 | |
1387 | |
1460 | case THROWN_OBJ: |
1388 | case THROWN_OBJ: |
1461 | case ARROW: |
1389 | case ARROW: |
1462 | move_arrow (op); |
1390 | move_arrow (op); |
1463 | return 0; |
1391 | break; |
1464 | |
1392 | |
1465 | case DOOR: |
1393 | case DOOR: |
1466 | remove_door (op); |
1394 | remove_door (op); |
1467 | return 0; |
1395 | break; |
1468 | |
1396 | |
1469 | case LOCKED_DOOR: |
1397 | case LOCKED_DOOR: |
1470 | remove_door2 (op); |
1398 | remove_door2 (op); |
1471 | return 0; |
1399 | break; |
1472 | |
1400 | |
1473 | case TELEPORTER: |
1401 | case TELEPORTER: |
1474 | move_teleporter (op); |
1402 | move_teleporter (op); |
1475 | return 0; |
1403 | break; |
1476 | |
1404 | |
1477 | case GOLEM: |
1405 | case GOLEM: |
1478 | move_golem (op); |
1406 | move_golem (op); |
1479 | return 0; |
1407 | break; |
1480 | |
1408 | |
1481 | case EARTHWALL: |
1409 | case EARTHWALL: |
1482 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1410 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1483 | return 0; |
1411 | break; |
1484 | |
1412 | |
1485 | case FIREWALL: |
1413 | case FIREWALL: |
1486 | move_firewall (op); |
1414 | move_firewall (op); |
1487 | if (op->stats.maxsp) |
1415 | if (op->stats.maxsp) |
1488 | animate_turning (op); |
1416 | animate_turning (op); |
1489 | return 0; |
1417 | break; |
1490 | |
1418 | |
1491 | case MOOD_FLOOR: |
1419 | case MOOD_FLOOR: |
1492 | do_mood_floor (op); |
1420 | do_mood_floor (op); |
1493 | return 0; |
1421 | break; |
1494 | |
1422 | |
1495 | case GATE: |
1423 | case GATE: |
1496 | move_gate (op); |
1424 | move_gate (op); |
1497 | return 0; |
1425 | break; |
1498 | |
1426 | |
1499 | case TIMED_GATE: |
1427 | case TIMED_GATE: |
1500 | move_timed_gate (op); |
1428 | move_timed_gate (op); |
1501 | return 0; |
1429 | break; |
1502 | |
1430 | |
1503 | case TRIGGER: |
1431 | case TRIGGER: |
1504 | case TRIGGER_BUTTON: |
1432 | case TRIGGER_BUTTON: |
1505 | case TRIGGER_PEDESTAL: |
1433 | case TRIGGER_PEDESTAL: |
1506 | case TRIGGER_ALTAR: |
1434 | case TRIGGER_ALTAR: |
1507 | animate_trigger (op); |
1435 | animate_trigger (op); |
1508 | return 0; |
1436 | break; |
1509 | |
1437 | |
1510 | case DETECTOR: |
1438 | case DETECTOR: |
1511 | move_detector (op); |
1439 | move_detector (op); |
1512 | |
1440 | |
1513 | case DIRECTOR: |
1441 | case DIRECTOR: |
1514 | if (op->stats.maxsp) |
1442 | if (op->stats.maxsp) |
1515 | animate_turning (op); |
1443 | animate_turning (op); |
1516 | return 0; |
1444 | break; |
1517 | |
1445 | |
1518 | case HOLE: |
1446 | case HOLE: |
1519 | move_hole (op); |
1447 | move_hole (op); |
1520 | return 0; |
1448 | break; |
1521 | |
1449 | |
1522 | case DEEP_SWAMP: |
1450 | case DEEP_SWAMP: |
1523 | move_deep_swamp (op); |
1451 | move_deep_swamp (op); |
1524 | return 0; |
1452 | break; |
1525 | |
1453 | |
1526 | case RUNE: |
1454 | case RUNE: |
1527 | case TRAP: |
1455 | case TRAP: |
1528 | move_rune (op); |
1456 | move_rune (op); |
1529 | return 0; |
1457 | break; |
1530 | |
1458 | |
1531 | case PLAYERMOVER: |
1459 | case PLAYERMOVER: |
1532 | move_player_mover (op); |
1460 | move_player_mover (op); |
1533 | return 0; |
1461 | break; |
1534 | |
1462 | |
1535 | case CREATOR: |
1463 | case CREATOR: |
1536 | move_creator (op); |
1464 | move_creator (op); |
1537 | return 0; |
1465 | break; |
1538 | |
1466 | |
1539 | case MARKER: |
1467 | case MARKER: |
1540 | move_marker (op); |
1468 | move_marker (op); |
1541 | return 0; |
1469 | break; |
1542 | |
1470 | |
1543 | case PLAYER_CHANGER: |
1471 | case PLAYER_CHANGER: |
1544 | move_player_changer (op); |
1472 | move_player_changer (op); |
1545 | return 0; |
1473 | break; |
1546 | |
1474 | |
1547 | case PEACEMAKER: |
1475 | case PEACEMAKER: |
1548 | move_peacemaker (op); |
1476 | move_peacemaker (op); |
1549 | return 0; |
1477 | break; |
1550 | } |
|
|
1551 | |
1478 | |
1552 | return 0; |
1479 | case PLAYER: |
|
|
1480 | // players have their own speed-management, so undo the --speed_left |
|
|
1481 | ++op->speed_left; |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case MAPSCRIPT: |
|
|
1485 | move_mapscript (op); |
|
|
1486 | break; |
|
|
1487 | |
|
|
1488 | case LAMP: |
|
|
1489 | case TORCH: |
|
|
1490 | move_lamp (op); |
|
|
1491 | break; |
|
|
1492 | } |
1553 | } |
1493 | } |
|
|
1494 | |