1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
27 | * collected in this file. |
… | |
… | |
35 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | remove_door (object *op) |
38 | remove_door (object *op) |
39 | { |
39 | { |
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40 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
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41 | { |
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42 | object *tmp; |
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43 | mapxy pos (op); |
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44 | pos.move (i); |
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45 | if (pos.normalise () |
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46 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
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47 | { |
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48 | tmp->set_speed (0.1f); |
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49 | tmp->speed_left = -0.2f; |
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50 | } |
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51 | } |
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52 | |
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53 | if (op->other_arch) |
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54 | { |
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55 | object *tmp = arch_to_object (op->other_arch); |
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56 | tmp->x = op->x; |
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57 | tmp->y = op->y; |
|
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58 | tmp->map = op->map; |
|
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59 | tmp->level = op->level; |
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60 | insert_ob_in_map (tmp, op->map, op, 0); |
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61 | } |
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62 | |
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63 | op->drop_and_destroy (); |
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64 | } |
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65 | |
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66 | void |
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67 | remove_door2 (object *op) |
|
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68 | { |
40 | int i; |
69 | int i; |
41 | object *tmp; |
70 | object *tmp; |
42 | |
71 | |
43 | for (i = 1; i < 9; i += 2) |
72 | for (i = 1; i < 9; i += 2) |
|
|
73 | { |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
45 | { |
75 | if (tmp && tmp->slaying == op->slaying) |
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76 | { /* same key both doors */ |
46 | tmp->set_speed (0.1f); |
77 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2f; |
78 | tmp->speed_left = -0.2f; |
48 | } |
79 | } |
|
|
80 | } |
49 | |
81 | |
50 | if (op->other_arch) |
82 | if (op->other_arch) |
51 | { |
83 | { |
52 | tmp = arch_to_object (op->other_arch); |
84 | tmp = arch_to_object (op->other_arch); |
53 | tmp->x = op->x; |
85 | tmp->x = op->x; |
… | |
… | |
55 | tmp->map = op->map; |
87 | tmp->map = op->map; |
56 | tmp->level = op->level; |
88 | tmp->level = op->level; |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
58 | } |
90 | } |
59 | |
91 | |
60 | op->destroy (); |
92 | op->drop_and_destroy (); |
61 | } |
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62 | |
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63 | void |
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64 | remove_door2 (object *op) |
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65 | { |
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66 | int i; |
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67 | object *tmp; |
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68 | |
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69 | for (i = 1; i < 9; i += 2) |
|
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70 | { |
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71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
|
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72 | if (tmp && tmp->slaying == op->slaying) |
|
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73 | { /* same key both doors */ |
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74 | tmp->set_speed (0.1f); |
|
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75 | tmp->speed_left = -0.2f; |
|
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76 | } |
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77 | } |
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78 | |
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79 | if (op->other_arch) |
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80 | { |
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81 | tmp = arch_to_object (op->other_arch); |
|
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82 | tmp->x = op->x; |
|
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83 | tmp->y = op->y; |
|
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84 | tmp->map = op->map; |
|
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85 | tmp->level = op->level; |
|
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86 | insert_ob_in_map (tmp, op->map, op, 0); |
|
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87 | } |
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88 | |
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89 | op->destroy (); |
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90 | } |
93 | } |
91 | |
94 | |
92 | void |
95 | void |
93 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
94 | { |
97 | { |
… | |
… | |
96 | return; |
99 | return; |
97 | |
100 | |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
99 | return; |
102 | return; |
100 | |
103 | |
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104 | // sleeping generators won't generate, this will make monsters like |
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105 | // centipedes not generate more centipedes when being asleep. |
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106 | if (gen->flag [FLAG_SLEEP]) |
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107 | return; |
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108 | |
101 | object *op; |
109 | object *op; |
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110 | int dir; |
102 | |
111 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
113 | { |
105 | // either copy one item form the inventory... |
114 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
115 | if (!gen->inv) |
107 | return; |
116 | return; |
108 | |
117 | |
109 | // first select one item from the inventory |
118 | // first select one item from the inventory |
110 | int index = 0; |
119 | int index = 0; |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
120 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
112 | if (!rndm (++index)) |
121 | if (!rndm (++index)) |
113 | op = tmp; |
122 | op = tmp; |
114 | |
123 | |
115 | op = object_create_clone (op); |
124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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125 | if (dir < 0) |
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126 | return; |
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127 | |
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128 | op = op->deep_clone (); |
116 | |
129 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
132 | } |
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133 | else if (gen->other_arch) |
|
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134 | { |
|
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135 | // ...or use other_arch |
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136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
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137 | if (dir < 0) |
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138 | return; |
|
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139 | |
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140 | op = arch_to_object (gen->other_arch); |
|
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141 | } |
120 | else |
142 | else |
121 | { |
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122 | // ...or use other_arch |
|
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123 | if (archetype *at = gen->other_arch) |
|
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124 | op = arch_to_object (at); |
|
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125 | else |
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126 | return; |
143 | return; |
127 | } |
|
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128 | |
144 | |
129 | op->expand_tail (); |
145 | op->expand_tail (); |
130 | |
146 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
147 | mapxy pos (gen); pos.move (dir); |
132 | if (i >= 0) |
148 | |
|
|
149 | if (pos.insert (op, gen)) |
133 | { |
150 | { |
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
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135 | { |
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136 | if (rndm (0, 9)) |
151 | if (rndm (0, 9)) |
137 | generate_artifact (op, gen->map->difficulty); |
152 | generate_artifact (op, gen->map->difficulty); |
138 | |
153 | |
139 | if (op->has_random_items ()) |
154 | if (op->has_random_items ()) |
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
141 | |
156 | |
142 | return; |
157 | return; |
143 | } |
|
|
144 | } |
158 | } |
145 | |
159 | |
146 | op->destroy (); |
160 | op->destroy (); |
147 | } |
161 | } |
148 | |
162 | |
… | |
… | |
235 | if (op->value) |
249 | if (op->value) |
236 | { |
250 | { |
237 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
254 | if (op->arch->speed) |
241 | op->value = 0; |
255 | op->value = 0; |
242 | else |
256 | else |
243 | op->set_speed (0); |
257 | op->set_speed (0); |
244 | } |
258 | } |
245 | |
259 | |
… | |
… | |
265 | * objects are above the gate. If so, we finish closing the gate, |
279 | * objects are above the gate. If so, we finish closing the gate, |
266 | * otherwise, we fall through to the code below which should lower |
280 | * otherwise, we fall through to the code below which should lower |
267 | * the gate slightly. |
281 | * the gate slightly. |
268 | */ |
282 | */ |
269 | |
283 | |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
286 | break; |
273 | |
287 | |
274 | if (tmp == NULL) |
288 | if (!tmp) |
275 | { |
289 | { |
276 | if (op->arch->clone.speed) |
290 | if (op->arch->speed) |
277 | op->value = 1; |
291 | op->value = 1; |
278 | else |
292 | else |
279 | op->set_speed (0); |
293 | op->set_speed (0); |
280 | |
294 | |
281 | return; |
295 | return; |
… | |
… | |
292 | } |
306 | } |
293 | else |
307 | else |
294 | { /* The gate is still going up */ |
308 | { /* The gate is still going up */ |
295 | op->stats.wc++; |
309 | op->stats.wc++; |
296 | |
310 | |
297 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
298 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
312 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
299 | |
313 | |
300 | /* If there is something on top of the gate, we try to roll it off. |
314 | /* If there is something on top of the gate, we try to roll it off. |
301 | * If a player/monster, we don't roll, we just hit them with damage |
315 | * If a player/monster, we don't roll, we just hit them with damage |
302 | */ |
316 | */ |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
317 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
304 | { |
318 | { |
305 | /* Halfway or further, check blocks */ |
319 | /* Halfway or further, check blocks */ |
306 | /* First, get the top object on the square. */ |
320 | /* First, get the top object on the square. */ |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
308 | ; |
322 | ; |
… | |
… | |
310 | if (tmp) |
324 | if (tmp) |
311 | { |
325 | { |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
313 | { |
327 | { |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
329 | op->play_sound (sound_find ("blocked_gate")); |
315 | |
330 | |
316 | if (tmp->type == PLAYER) |
331 | if (tmp->type == PLAYER) |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
332 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
318 | } |
333 | } |
319 | else |
|
|
320 | /* If the object is not alive, and the object either can |
334 | /* If the object is not alive, and the object either can |
321 | * be picked up or the object rolls, move the object |
335 | * be picked up or the object rolls, move the object |
322 | * off the gate. |
336 | * off the gate. |
323 | */ |
337 | */ |
324 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
325 | { |
339 | { |
326 | /* If it has speed, it should move itself, otherwise: */ |
340 | /* If it has speed, it should move itself, otherwise: */ |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
328 | |
342 | |
329 | /* If there is a free spot, move the object someplace */ |
343 | /* If there is a free spot, move the object someplace */ |
330 | if (i != -1) |
344 | if (i > 0) |
331 | { |
345 | { |
|
|
346 | mapxy pos (tmp); |
|
|
347 | pos.move (i); |
|
|
348 | if (pos.normalise ()) |
332 | tmp->remove (); |
349 | tmp->move_to (pos); |
333 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
334 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
335 | } |
350 | } |
336 | } |
351 | } |
337 | } |
352 | } |
338 | |
353 | |
339 | /* See if there is still anything blocking the gate */ |
354 | /* See if there is still anything blocking the gate */ |
340 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
341 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
342 | break; |
357 | break; |
343 | |
358 | |
344 | /* IF there is, start putting the gate down */ |
359 | /* IF there is, start putting the gate down */ |
345 | if (tmp) |
360 | if (tmp) |
346 | { |
|
|
347 | op->stats.food = 1; |
361 | op->stats.food = 1; |
348 | } |
|
|
349 | else |
362 | else |
350 | { |
363 | { |
351 | op->move_block = MOVE_ALL; |
364 | op->move_block = MOVE_ALL; |
|
|
365 | |
352 | if (!op->arch->clone.stats.ac) |
366 | if (!op->arch->stats.ac) |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
354 | update_all_los (op->map, op->x, op->y); |
368 | update_all_los (op->map, op->x, op->y); |
355 | } |
369 | } |
356 | } /* gate is halfway up */ |
370 | } /* gate is halfway up */ |
357 | |
371 | |
… | |
… | |
370 | int v = op->value; |
384 | int v = op->value; |
371 | |
385 | |
372 | if (op->stats.sp) |
386 | if (op->stats.sp) |
373 | { |
387 | { |
374 | move_gate (op); |
388 | move_gate (op); |
|
|
389 | |
375 | if (op->value != v) /* change direction ? */ |
390 | if (op->value != v) /* change direction ? */ |
376 | op->stats.sp = 0; |
391 | op->stats.sp = 0; |
377 | return; |
392 | return; |
378 | } |
393 | } |
|
|
394 | |
379 | if (--op->stats.hp <= 0) |
395 | if (--op->stats.hp <= 0) |
380 | { /* keep gate down */ |
396 | { /* keep gate down */ |
381 | move_gate (op); |
397 | move_gate (op); |
|
|
398 | |
382 | if (op->value != v) |
399 | if (op->value != v) |
383 | op->set_speed (0); |
400 | op->set_speed (0); |
384 | } |
401 | } |
385 | } |
402 | } |
386 | |
403 | |
… | |
… | |
398 | int last = op->value; |
415 | int last = op->value; |
399 | int detected; |
416 | int detected; |
400 | |
417 | |
401 | detected = 0; |
418 | detected = 0; |
402 | |
419 | |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
420 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
404 | { |
421 | { |
405 | object *tmp2; |
422 | object *tmp2; |
406 | |
423 | |
407 | if (op->stats.hp) |
424 | if (op->stats.hp) |
408 | { |
425 | { |
… | |
… | |
426 | if (op->stats.sp == 1) |
443 | if (op->stats.sp == 1) |
427 | { |
444 | { |
428 | if (detected && last == 0) |
445 | if (detected && last == 0) |
429 | { |
446 | { |
430 | op->value = 1; |
447 | op->value = 1; |
431 | push_button (op); |
448 | push_button (op, tmp); |
432 | } |
449 | } |
|
|
450 | |
433 | if (!detected && last == 1) |
451 | if (!detected && last == 1) |
434 | { |
452 | { |
435 | op->value = 0; |
453 | op->value = 0; |
436 | push_button (op); |
454 | push_button (op, tmp); |
437 | } |
455 | } |
438 | } |
456 | } |
439 | else |
457 | else |
440 | { /* in this case, we unset buttons */ |
458 | { /* in this case, we unset buttons */ |
441 | if (detected && last == 1) |
459 | if (detected && last == 1) |
442 | { |
460 | { |
443 | op->value = 0; |
461 | op->value = 0; |
444 | push_button (op); |
462 | push_button (op, tmp); |
445 | } |
463 | } |
|
|
464 | |
446 | if (!detected && last == 0) |
465 | if (!detected && last == 0) |
447 | { |
466 | { |
448 | op->value = 1; |
467 | op->value = 1; |
449 | push_button (op); |
468 | push_button (op, tmp); |
450 | } |
469 | } |
451 | } |
470 | } |
452 | } |
471 | } |
453 | |
|
|
454 | |
472 | |
455 | void |
473 | void |
456 | animate_trigger (object *op) |
474 | animate_trigger (object *op) |
457 | { |
475 | { |
458 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
476 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
468 | } |
486 | } |
469 | |
487 | |
470 | void |
488 | void |
471 | move_hole (object *op) |
489 | move_hole (object *op) |
472 | { /* 1 = opening, 0 = closing */ |
490 | { /* 1 = opening, 0 = closing */ |
473 | object *next, *tmp; |
|
|
474 | |
|
|
475 | if (op->value) |
491 | if (op->value) |
476 | { /* We're opening */ |
492 | { /* We're opening */ |
477 | if (--op->stats.wc <= 0) |
493 | if (--op->stats.wc <= 0) |
478 | { /* Opened, let's stop */ |
494 | { /* Opened, let's stop */ |
479 | op->stats.wc = 0; |
495 | op->stats.wc = 0; |
480 | op->set_speed (0); |
496 | op->set_speed (0); |
481 | |
497 | |
482 | /* Hard coding this makes sense for holes I suppose */ |
498 | /* Hard coding this makes sense for holes I suppose */ |
483 | op->move_on = MOVE_WALK; |
499 | op->move_on = MOVE_WALK; |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
500 | for (object *next, *tmp = op->above; tmp; tmp = next) |
485 | { |
501 | { |
486 | next = tmp->above; |
502 | next = tmp->above; |
487 | move_apply (op, tmp, tmp); |
503 | move_apply (op, tmp, tmp); |
488 | } |
504 | } |
489 | } |
505 | } |
490 | |
506 | |
491 | SET_ANIMATION (op, op->stats.wc); |
507 | SET_ANIMATION (op, op->stats.wc); |
492 | update_object (op, UP_OBJ_FACE); |
508 | update_object (op, UP_OBJ_FACE); |
493 | return; |
509 | return; |
494 | } |
510 | } |
|
|
511 | |
495 | /* We're closing */ |
512 | /* We're closing */ |
496 | op->move_on = 0; |
513 | op->move_on = 0; |
497 | |
514 | |
498 | op->stats.wc++; |
515 | op->stats.wc++; |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
516 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
530 | { |
547 | { |
531 | object *payload = op->inv; |
548 | object *payload = op->inv; |
532 | |
549 | |
533 | if (payload == NULL) |
550 | if (payload == NULL) |
534 | return NULL; |
551 | return NULL; |
|
|
552 | |
535 | payload->remove (); |
553 | payload->remove (); |
536 | op->destroy (); |
554 | op->destroy (); |
537 | return payload; |
555 | return payload; |
538 | } |
556 | } |
539 | |
557 | |
… | |
… | |
582 | |
600 | |
583 | // restore original wc, dam, attacktype and slaying |
601 | // restore original wc, dam, attacktype and slaying |
584 | op->stats.wc = op->stats.sp; |
602 | op->stats.wc = op->stats.sp; |
585 | op->stats.dam = op->stats.hp; |
603 | op->stats.dam = op->stats.hp; |
586 | op->attacktype = op->stats.grace; |
604 | op->attacktype = op->stats.grace; |
|
|
605 | op->slaying = op->custom_name; |
587 | |
606 | |
588 | if (op->spellarg) |
|
|
589 | { |
|
|
590 | op->slaying = op->spellarg; |
|
|
591 | free (op->spellarg); |
|
|
592 | op->spellarg = 0; |
|
|
593 | } |
|
|
594 | else |
|
|
595 | op->slaying = 0; |
|
|
596 | |
|
|
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
607 | /* Reset these to defaults, so that object::can_merge will work properly */ |
598 | op->spellarg = NULL; |
608 | op->custom_name = 0; |
599 | op->stats.sp = 0; |
609 | op->stats.sp = 0; |
600 | op->stats.hp = 0; |
610 | op->stats.hp = 0; |
601 | op->stats.grace = 0; |
611 | op->stats.grace = 0; |
602 | op->level = 0; |
612 | op->level = 0; |
603 | op->face = op->arch->clone.face; |
613 | op->face = op->arch->face; |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
614 | op->owner = 0; |
|
|
615 | |
605 | update_object (op, UP_OBJ_CHANGE); |
616 | update_object (op, UP_OBJ_CHANGE); |
|
|
617 | |
606 | return op; |
618 | return op; |
607 | } |
619 | } |
608 | |
620 | |
609 | /* stop_arrow() - what to do when a non-living flying object |
621 | /* stop_arrow() - what to do when a non-living flying object |
610 | * has to stop. Sept 96 - I added in thrown object code in |
622 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
619 | if (INVOKE_OBJECT (STOP, op)) |
631 | if (INVOKE_OBJECT (STOP, op)) |
620 | return; |
632 | return; |
621 | |
633 | |
622 | if (op->inv) |
634 | if (op->inv) |
623 | { |
635 | { |
|
|
636 | // replace this by straightforward drop to ground? |
624 | object *payload = op->inv; |
637 | object *payload = op->inv; |
625 | |
638 | |
626 | payload->remove (); |
|
|
627 | payload->owner = 0; |
639 | payload->owner = 0; |
628 | insert_ob_in_map (payload, op->map, payload, 0); |
640 | insert_ob_in_map (payload, op->map, payload, 0); |
629 | op->destroy (); |
641 | op->destroy (); |
630 | } |
642 | } |
631 | else |
643 | else |
… | |
… | |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
652 | /* Move an arrow along its course. op is the arrow or thrown object. |
641 | */ |
653 | */ |
642 | void |
654 | void |
643 | move_arrow (object *op) |
655 | move_arrow (object *op) |
644 | { |
656 | { |
645 | object *tmp; |
|
|
646 | sint16 new_x, new_y; |
|
|
647 | int was_reflected, mflags; |
657 | int was_reflected; |
648 | maptile *m; |
|
|
649 | |
658 | |
650 | if (op->map == NULL) |
659 | if (!op->map) |
651 | { |
660 | { |
652 | LOG (llevError, "BUG: Arrow had no map.\n"); |
661 | LOG (llevError, "BUG: Arrow had no map.\n"); |
653 | op->destroy (); |
662 | op->destroy (); |
654 | return; |
663 | return; |
655 | } |
664 | } |
… | |
… | |
663 | * is if the player throws a bomb - the bomb explodes on its own, |
672 | * is if the player throws a bomb - the bomb explodes on its own, |
664 | * but this object sticks around. We could handle the cleanup in the |
673 | * but this object sticks around. We could handle the cleanup in the |
665 | * bomb code, but there are potential other cases where that could happen, |
674 | * bomb code, but there are potential other cases where that could happen, |
666 | * and it is easy enough to clean it up here. |
675 | * and it is easy enough to clean it up here. |
667 | */ |
676 | */ |
668 | if (op->inv == NULL) |
677 | if (!op->inv) |
669 | { |
678 | { |
670 | op->destroy (); |
679 | op->destroy (); |
671 | return; |
680 | return; |
672 | } |
681 | } |
673 | |
682 | |
… | |
… | |
685 | stop_arrow (op); |
694 | stop_arrow (op); |
686 | return; |
695 | return; |
687 | } |
696 | } |
688 | |
697 | |
689 | /* Calculate target map square */ |
698 | /* Calculate target map square */ |
690 | new_x = op->x + DIRX (op); |
|
|
691 | new_y = op->y + DIRY (op); |
|
|
692 | was_reflected = 0; |
699 | was_reflected = 0; |
693 | |
700 | |
694 | m = op->map; |
701 | mapxy pos (op); pos.move (op->direction); |
695 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
696 | |
702 | |
697 | if (mflags & P_OUT_OF_MAP) |
703 | if (!pos.normalise ()) |
698 | { |
704 | { |
699 | stop_arrow (op); |
705 | stop_arrow (op); |
700 | return; |
706 | return; |
701 | } |
707 | } |
702 | |
708 | |
703 | /* only need to look for living creatures if this flag is set */ |
709 | /* only need to look for living creatures if this flag is set */ |
704 | if (mflags & P_IS_ALIVE) |
710 | if (pos->flags () & P_IS_ALIVE) |
705 | { |
711 | { |
706 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
712 | object *tmp; |
|
|
713 | |
|
|
714 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
707 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
715 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
708 | break; |
716 | break; |
709 | |
717 | |
710 | /* Not really fair, but don't let monsters hit themselves with |
718 | /* Not really fair, but don't let monsters hit themselves with |
711 | * their own arrow - this can be because they fire it then |
719 | * their own arrow - this can be because they fire it then |
… | |
… | |
734 | return; |
742 | return; |
735 | } |
743 | } |
736 | } /* if this is not hitting its owner */ |
744 | } /* if this is not hitting its owner */ |
737 | } /* if there is something alive on this space */ |
745 | } /* if there is something alive on this space */ |
738 | |
746 | |
739 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
747 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
740 | { |
748 | { |
741 | int retry = 0; |
749 | int retry = 0; |
742 | |
750 | |
743 | /* if the object doesn't reflect, stop the arrow from moving |
751 | /* if the object doesn't reflect, stop the arrow from moving |
744 | * note that this code will now catch cases where a monster is |
752 | * note that this code will now catch cases where a monster is |
… | |
… | |
757 | if (op->direction & 1) |
765 | if (op->direction & 1) |
758 | { |
766 | { |
759 | op->direction = absdir (op->direction + 4); |
767 | op->direction = absdir (op->direction + 4); |
760 | retry = 1; |
768 | retry = 1; |
761 | } |
769 | } |
|
|
770 | |
762 | /* There were two blocks with identical code - |
771 | /* There were two blocks with identical code - |
763 | * use this retry here to make this one block |
772 | * use this retry here to make this one block |
764 | * that did the same thing. |
773 | * that did the same thing. |
765 | */ |
774 | */ |
766 | while (retry < 2) |
775 | while (retry < 2) |
767 | { |
776 | { |
768 | int left, right, mflags; |
|
|
769 | maptile *m1; |
|
|
770 | sint16 x1, y1; |
|
|
771 | |
|
|
772 | retry++; |
777 | retry++; |
773 | |
778 | |
774 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
779 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
775 | * over a corner in a tiled map, it is possible that |
780 | * over a corner in a tiled map, it is possible that |
776 | * op->direction is within an adjacent map but either |
781 | * op->direction is within an adjacent map but either |
777 | * op->direction-1 or op->direction+1 does not exist. |
782 | * op->direction-1 or op->direction+1 does not exist. |
778 | */ |
783 | */ |
779 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
784 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
780 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
785 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
781 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
782 | |
786 | |
783 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
787 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
784 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
788 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
785 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
786 | |
789 | |
787 | if (left == right) |
790 | if (left == right) |
788 | op->direction = absdir (op->direction + 4); |
791 | op->direction = absdir (op->direction + 4); |
789 | else if (left) |
792 | else if (left) |
790 | op->direction = absdir (op->direction + 2); |
793 | op->direction = absdir (op->direction + 2); |
791 | else if (right) |
794 | else if (right) |
792 | op->direction = absdir (op->direction - 2); |
795 | op->direction = absdir (op->direction - 2); |
793 | |
796 | |
794 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
795 | |
|
|
796 | /* If this space is not out of the map and not blocked, valid space - |
797 | /* If this space is not out of the map and not blocked, valid space - |
797 | * don't need to retry again. |
798 | * don't need to retry again. |
798 | */ |
799 | */ |
799 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
800 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
801 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
800 | break; |
802 | break; |
801 | |
|
|
802 | } |
803 | } |
|
|
804 | |
803 | /* Couldn't find a direction to move the arrow to - just |
805 | /* Couldn't find a direction to move the arrow to - just |
804 | * top it from moving. |
806 | * stop it from moving. |
805 | */ |
807 | */ |
806 | if (retry == 2) |
808 | if (retry == 2) |
807 | { |
809 | { |
808 | stop_arrow (op); |
810 | stop_arrow (op); |
809 | return; |
811 | return; |
810 | } |
812 | } |
|
|
813 | |
811 | /* update object image for new facing */ |
814 | /* update object image for new facing */ |
812 | /* many thrown objects *don't* have more than one face */ |
815 | /* many thrown objects *don't* have more than one face */ |
813 | if (GET_ANIM_ID (op)) |
816 | if (op->has_anim ()) |
814 | SET_ANIMATION (op, op->direction); |
817 | op->set_anim_frame (op->direction); |
815 | } /* object is reflected */ |
818 | } /* object is reflected */ |
816 | } /* object ran into a wall */ |
819 | } /* object ran into a wall */ |
817 | |
|
|
818 | /* Move the arrow. */ |
|
|
819 | op->remove (); |
|
|
820 | op->x = new_x; |
|
|
821 | op->y = new_y; |
|
|
822 | |
820 | |
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
824 | * about 17 squares. Tune as needed. |
822 | * about 17 squares. Tune as needed. |
825 | */ |
823 | */ |
826 | op->speed -= 0.05; |
824 | op->speed -= 0.05; |
827 | insert_ob_in_map (op, m, op, 0); |
|
|
828 | } |
|
|
829 | |
825 | |
830 | /* This routine doesnt seem to work for "inanimate" objects that |
826 | /* Move the arrow. */ |
831 | * are being carried, ie a held torch leaps from your hands!. |
827 | op->move_to (pos); |
832 | * Modified this routine to allow held objects. b.t. */ |
828 | } |
833 | |
829 | |
834 | void |
830 | void |
835 | change_object (object *op) |
831 | change_object (object *op) |
836 | { /* Doesn`t handle linked objs yet */ |
832 | { /* Doesn`t handle linked objs yet */ |
837 | int i, j; |
833 | int i, j; |
838 | |
834 | |
839 | if (op->other_arch == NULL) |
835 | if (!op->other_arch) |
840 | { |
836 | { |
841 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
837 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
842 | return; |
838 | return; |
843 | } |
839 | } |
844 | |
840 | |
845 | /* In non-living items only change when food value is 0 */ |
841 | /* In non-living items only change when food value is 0 */ |
846 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
842 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
847 | { |
843 | { |
848 | if (op->stats.food-- > 0) |
844 | if (op->stats.food-- > 0) |
849 | return; |
845 | return; |
|
|
846 | |
|
|
847 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
848 | } |
|
|
849 | |
|
|
850 | object *env = op->env; |
|
|
851 | |
|
|
852 | op->remove (); |
|
|
853 | for (i = 0; i < op->stats.food; i++) |
|
|
854 | { |
|
|
855 | object *tmp = arch_to_object (op->other_arch); |
|
|
856 | |
|
|
857 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
858 | |
|
|
859 | if (env) |
|
|
860 | env->insert (tmp); |
850 | else |
861 | else |
851 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
852 | } |
|
|
853 | |
|
|
854 | object *pl = op->in_player (); |
|
|
855 | object *env = op->env; |
|
|
856 | |
|
|
857 | op->remove (); |
|
|
858 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
859 | { |
|
|
860 | object *tmp = arch_to_object (op->other_arch); |
|
|
861 | |
|
|
862 | if (op->type == LAMP) |
|
|
863 | tmp->stats.food = op->stats.food - 1; |
|
|
864 | |
|
|
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
866 | if (env) |
|
|
867 | { |
|
|
868 | tmp->x = env->x, tmp->y = env->y; |
|
|
869 | tmp = insert_ob_in_ob (tmp, env); |
|
|
870 | |
|
|
871 | /* If this object is the players inventory, we need to tell the |
|
|
872 | * client of the change. Insert_ob_in_map takes care of the |
|
|
873 | * updating the client, so we don't need to do that below. |
|
|
874 | */ |
|
|
875 | if (pl) |
|
|
876 | { |
|
|
877 | esrv_del_item (pl->contr, op->count); |
|
|
878 | esrv_send_item (pl, tmp); |
|
|
879 | } |
|
|
880 | } |
|
|
881 | else |
|
|
882 | { |
862 | { |
883 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
863 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
884 | if (j == -1) /* No free spot */ |
864 | if (j < 0) /* No free spot */ |
885 | tmp->destroy (); |
865 | tmp->destroy (); |
886 | else |
866 | else |
887 | { |
867 | { |
888 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
868 | mapxy pos (op); pos.move (j); |
889 | insert_ob_in_map (tmp, op->map, op, 0); |
869 | |
|
|
870 | if (pos.normalise ()) |
|
|
871 | pos.insert (tmp, op); |
890 | } |
872 | } |
891 | } |
873 | } |
892 | } |
874 | } |
893 | |
875 | |
894 | op->destroy (); |
876 | op->destroy (); |
… | |
… | |
910 | move_teleporter (op->more); |
892 | move_teleporter (op->more); |
911 | |
893 | |
912 | if (op->head) |
894 | if (op->head) |
913 | head = op->head; |
895 | head = op->head; |
914 | |
896 | |
915 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
897 | for (tmp = op->above; tmp; tmp = tmp->above) |
916 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
898 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
917 | break; |
899 | break; |
918 | |
900 | |
919 | /* If nothing above us to move, nothing to do */ |
901 | /* If nothing above us to move, nothing to do */ |
920 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
902 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
950 | else |
932 | else |
951 | { |
933 | { |
952 | /* Random teleporter */ |
934 | /* Random teleporter */ |
953 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
935 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
954 | return; |
936 | return; |
|
|
937 | |
955 | teleport (head, TELEPORTER, tmp); |
938 | teleport (head, TELEPORTER, tmp); |
956 | } |
939 | } |
957 | } |
940 | } |
958 | |
941 | |
959 | /* This object will teleport someone to a different map |
942 | /* This object will teleport someone to a different map |
… | |
… | |
1015 | return; /* dm has created a firewall in his inventory */ |
998 | return; /* dm has created a firewall in his inventory */ |
1016 | |
999 | |
1017 | spell = op->inv; |
1000 | spell = op->inv; |
1018 | |
1001 | |
1019 | if (!spell || spell->type != SPELL) |
1002 | if (!spell || spell->type != SPELL) |
1020 | spell = &op->other_arch->clone; |
1003 | spell = op->other_arch; |
1021 | |
1004 | |
1022 | if (!spell) |
1005 | if (!spell) |
1023 | { |
1006 | { |
1024 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1007 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1025 | return; |
1008 | return; |
… | |
… | |
1136 | if (op->above == NULL) |
1119 | if (op->above == NULL) |
1137 | return; |
1120 | return; |
1138 | |
1121 | |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1122 | for (tmp = op->above; tmp; tmp = tmp->above) |
1140 | { |
1123 | { |
1141 | if (op->other_arch->name == tmp->arch->name) |
1124 | if (op->other_arch->archname == tmp->arch->archname) |
1142 | { |
1125 | { |
1143 | if (op->level <= 0) |
1126 | if (op->level <= 0) |
1144 | tmp->destroy (); |
1127 | tmp->destroy (); |
1145 | else |
1128 | else |
1146 | { |
1129 | { |
… | |
… | |
1168 | * has to make sure that there is in fact space for the object. |
1151 | * has to make sure that there is in fact space for the object. |
1169 | * It should really do this for small objects also, but there is |
1152 | * It should really do this for small objects also, but there is |
1170 | * more concern with large objects, most notably a part being placed |
1153 | * more concern with large objects, most notably a part being placed |
1171 | * outside of the map which would cause the server to crash |
1154 | * outside of the map which would cause the server to crash |
1172 | */ |
1155 | */ |
1173 | |
|
|
1174 | void |
1156 | void |
1175 | move_creator (object *creator) |
1157 | move_creator (object *creator) |
1176 | { |
1158 | { |
1177 | object *new_ob; |
1159 | object *new_ob; |
1178 | |
1160 | |
… | |
… | |
1180 | { |
1162 | { |
1181 | creator->stats.hp = -1; |
1163 | creator->stats.hp = -1; |
1182 | return; |
1164 | return; |
1183 | } |
1165 | } |
1184 | |
1166 | |
1185 | if (creator->inv != NULL) |
1167 | if (creator->inv) |
1186 | { |
1168 | { |
1187 | object *ob; |
1169 | object *ob; |
1188 | int i; |
1170 | int i; |
1189 | object *ob_to_copy; |
1171 | object *ob_to_copy; |
1190 | |
1172 | |
… | |
… | |
1195 | if (rndm (0, i) == 0) |
1177 | if (rndm (0, i) == 0) |
1196 | { |
1178 | { |
1197 | ob_to_copy = ob; |
1179 | ob_to_copy = ob; |
1198 | } |
1180 | } |
1199 | } |
1181 | } |
1200 | new_ob = object_create_clone (ob_to_copy); |
1182 | new_ob = ob_to_copy->deep_clone (); |
1201 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1183 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1202 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1184 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1203 | } |
1185 | } |
1204 | else |
1186 | else |
1205 | { |
1187 | { |
1206 | if (creator->other_arch == NULL) |
1188 | if (!creator->other_arch) |
1207 | { |
1189 | { |
1208 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1190 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1209 | &creator->name, &creator->map->path, creator->x, creator->y); |
1191 | &creator->name, &creator->map->path, creator->x, creator->y); |
1210 | return; |
1192 | return; |
1211 | } |
1193 | } |
… | |
… | |
1213 | new_ob = object_create_arch (creator->other_arch); |
1195 | new_ob = object_create_arch (creator->other_arch); |
1214 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1196 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1215 | } |
1197 | } |
1216 | |
1198 | |
1217 | /* Make sure this multipart object fits */ |
1199 | /* Make sure this multipart object fits */ |
1218 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1200 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1219 | { |
1201 | { |
1220 | new_ob->destroy (); |
1202 | new_ob->destroy (); |
1221 | return; |
1203 | return; |
1222 | } |
1204 | } |
|
|
1205 | |
|
|
1206 | // for now lets try to identify everything generated here, it mostly |
|
|
1207 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1208 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1223 | |
1209 | |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1210 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1211 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1226 | return; |
1212 | return; |
1227 | |
1213 | |
1228 | if (creator->slaying) |
1214 | if (creator->slaying) |
1229 | { |
|
|
1230 | new_ob->name = new_ob->title = creator->slaying; |
1215 | new_ob->name = new_ob->title = creator->slaying; |
1231 | } |
|
|
1232 | } |
1216 | } |
1233 | |
1217 | |
1234 | /* move_marker --peterm@soda.csua.berkeley.edu |
1218 | /* move_marker --peterm@soda.csua.berkeley.edu |
1235 | when moved, a marker will search for a player sitting above |
1219 | when moved, a marker will search for a player sitting above |
1236 | it, and insert an invisible, weightless force into him |
1220 | it, and insert an invisible, weightless force into him |
… | |
… | |
1242 | void |
1226 | void |
1243 | move_marker (object *op) |
1227 | move_marker (object *op) |
1244 | { |
1228 | { |
1245 | if (object *tmp = op->ms ().player ()) |
1229 | if (object *tmp = op->ms ().player ()) |
1246 | { |
1230 | { |
1247 | object *tmp2; |
|
|
1248 | |
|
|
1249 | /* remove an old force with a slaying field == op->name */ |
1231 | /* remove an old force with a slaying field == op->name */ |
1250 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1232 | if (object *force = tmp->force_find (op->name)) |
1251 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1233 | force->destroy (); |
|
|
1234 | |
|
|
1235 | if (op->slaying && !tmp->force_find (op->slaying)) |
1252 | { |
1236 | { |
1253 | tmp2->destroy (); |
1237 | tmp->force_add (op->slaying, op->stats.food); |
1254 | break; |
|
|
1255 | } |
|
|
1256 | |
1238 | |
1257 | /* cycle through his inventory to look for the MARK we want to |
|
|
1258 | * place |
|
|
1259 | */ |
|
|
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1262 | break; |
|
|
1263 | |
|
|
1264 | /* if we didn't find our own MARK */ |
|
|
1265 | if (!tmp2) |
|
|
1266 | { |
|
|
1267 | object *force = get_archetype (FORCE_NAME); |
|
|
1268 | |
|
|
1269 | if (op->stats.food) |
|
|
1270 | { |
|
|
1271 | force->set_speed (0.01); |
|
|
1272 | force->speed_left = -op->stats.food; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | force->set_speed (0); |
|
|
1276 | |
|
|
1277 | /* put in the lock code */ |
|
|
1278 | force->slaying = op->slaying; |
|
|
1279 | |
|
|
1280 | if (op->lore) |
|
|
1281 | force->lore = op->lore; |
|
|
1282 | |
|
|
1283 | insert_ob_in_ob (force, tmp); |
|
|
1284 | if (op->msg) |
1239 | if (op->msg) |
1285 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1240 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1286 | |
1241 | |
1287 | if (op->stats.hp > 0) |
1242 | if (op->stats.hp > 0) |
1288 | { |
1243 | { |
1289 | op->stats.hp--; |
1244 | op->stats.hp--; |
|
|
1245 | |
1290 | if (op->stats.hp == 0) |
1246 | if (op->stats.hp == 0) |
1291 | { |
1247 | { |
1292 | /* marker expires--granted mark number limit */ |
1248 | /* marker expires--granted mark number limit */ |
1293 | op->destroy (); |
1249 | op->destroy (); |
1294 | return; |
1250 | return; |
… | |
… | |
1296 | } |
1252 | } |
1297 | } |
1253 | } |
1298 | } |
1254 | } |
1299 | } |
1255 | } |
1300 | |
1256 | |
|
|
1257 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1258 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1259 | void |
|
|
1260 | move_mapscript (object *op) |
|
|
1261 | { |
|
|
1262 | op->set_speed (0); |
|
|
1263 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | void move_lamp (object *op) |
|
|
1267 | { |
|
|
1268 | // if the lamp/torch is off, we should disable it. |
|
|
1269 | if (!op->glow_radius) |
|
|
1270 | { |
|
|
1271 | op->set_speed (0); |
|
|
1272 | return; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | { |
|
|
1276 | // check whether the face might need to be updated |
|
|
1277 | // (currently this is needed to have already switched on torches |
|
|
1278 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1279 | if (op->other_arch |
|
|
1280 | && ( |
|
|
1281 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1282 | || (op->flag [FLAG_ANIMATE] |
|
|
1283 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1284 | : (op->face != op->other_arch->face)) |
|
|
1285 | )) |
|
|
1286 | get_animation_from_arch (op, op->other_arch); |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | // lamps and torches on maps don't use up their fuel |
|
|
1290 | if (op->is_on_map ()) |
|
|
1291 | return; |
|
|
1292 | |
|
|
1293 | if (op->stats.food > 0) |
|
|
1294 | { |
|
|
1295 | op->stats.food--; |
|
|
1296 | return; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | apply_lamp (op, false); |
|
|
1300 | } |
|
|
1301 | |
1301 | void |
1302 | void |
1302 | process_object (object *op) |
1303 | process_object (object *op) |
1303 | { |
1304 | { |
1304 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1305 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1305 | return; |
1306 | return; |
… | |
… | |
1338 | { |
1339 | { |
1339 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1340 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1340 | remove_force (op); |
1341 | remove_force (op); |
1341 | else |
1342 | else |
1342 | { |
1343 | { |
1343 | /* If necessary, delete the item from the players inventory */ |
1344 | op->remove (); // TODO: really necessary? |
1344 | object *pl = op->in_player (); |
|
|
1345 | |
|
|
1346 | if (pl) |
|
|
1347 | esrv_del_item (pl->contr, op->count); |
|
|
1348 | |
|
|
1349 | op->remove (); |
|
|
1350 | |
1345 | |
1351 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1352 | make_sure_not_seen (op); |
1347 | make_sure_not_seen (op); |
1353 | |
1348 | |
1354 | op->destroy (); |
1349 | op->drop_and_destroy (); |
1355 | } |
1350 | } |
1356 | |
1351 | |
1357 | return; |
1352 | return; |
1358 | } |
1353 | } |
1359 | } |
1354 | } |
… | |
… | |
1483 | |
1478 | |
1484 | case PLAYER: |
1479 | case PLAYER: |
1485 | // players have their own speed-management, so undo the --speed_left |
1480 | // players have their own speed-management, so undo the --speed_left |
1486 | ++op->speed_left; |
1481 | ++op->speed_left; |
1487 | break; |
1482 | break; |
1488 | } |
|
|
1489 | } |
|
|
1490 | |
1483 | |
|
|
1484 | case MAPSCRIPT: |
|
|
1485 | move_mapscript (op); |
|
|
1486 | break; |
|
|
1487 | |
|
|
1488 | case LAMP: |
|
|
1489 | case TORCH: |
|
|
1490 | move_lamp (op); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | } |
|
|
1494 | |