… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
57 | tmp->map = op->map; |
58 | tmp->map = op->map; |
58 | tmp->level = op->level; |
59 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
61 | } |
61 | |
62 | |
62 | op->destroy (); |
63 | op->drop_and_destroy (); |
63 | } |
64 | } |
64 | |
65 | |
65 | void |
66 | void |
66 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
67 | { |
68 | { |
… | |
… | |
86 | tmp->map = op->map; |
87 | tmp->map = op->map; |
87 | tmp->level = op->level; |
88 | tmp->level = op->level; |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | } |
90 | } |
90 | |
91 | |
91 | op->destroy (); |
92 | op->drop_and_destroy (); |
92 | } |
93 | } |
93 | |
94 | |
94 | void |
95 | void |
95 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
96 | { |
97 | { |
97 | if (!gen->map) |
98 | if (!gen->map) |
98 | return; |
99 | return; |
99 | |
100 | |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
102 | return; |
|
|
103 | |
|
|
104 | // sleeping generators won't generate, this will make monsters like |
|
|
105 | // centipedes not generate more centipedes when being asleep. |
|
|
106 | if (gen->flag [FLAG_SLEEP]) |
101 | return; |
107 | return; |
102 | |
108 | |
103 | object *op; |
109 | object *op; |
104 | int dir; |
110 | int dir; |
105 | |
111 | |
… | |
… | |
437 | if (op->stats.sp == 1) |
443 | if (op->stats.sp == 1) |
438 | { |
444 | { |
439 | if (detected && last == 0) |
445 | if (detected && last == 0) |
440 | { |
446 | { |
441 | op->value = 1; |
447 | op->value = 1; |
442 | push_button (op); |
448 | push_button (op, tmp); |
443 | } |
449 | } |
444 | |
450 | |
445 | if (!detected && last == 1) |
451 | if (!detected && last == 1) |
446 | { |
452 | { |
447 | op->value = 0; |
453 | op->value = 0; |
448 | push_button (op); |
454 | push_button (op, tmp); |
449 | } |
455 | } |
450 | } |
456 | } |
451 | else |
457 | else |
452 | { /* in this case, we unset buttons */ |
458 | { /* in this case, we unset buttons */ |
453 | if (detected && last == 1) |
459 | if (detected && last == 1) |
454 | { |
460 | { |
455 | op->value = 0; |
461 | op->value = 0; |
456 | push_button (op); |
462 | push_button (op, tmp); |
457 | } |
463 | } |
458 | |
464 | |
459 | if (!detected && last == 0) |
465 | if (!detected && last == 0) |
460 | { |
466 | { |
461 | op->value = 1; |
467 | op->value = 1; |
462 | push_button (op); |
468 | push_button (op, tmp); |
463 | } |
469 | } |
464 | } |
470 | } |
465 | } |
471 | } |
466 | |
472 | |
467 | void |
473 | void |
… | |
… | |
541 | { |
547 | { |
542 | object *payload = op->inv; |
548 | object *payload = op->inv; |
543 | |
549 | |
544 | if (payload == NULL) |
550 | if (payload == NULL) |
545 | return NULL; |
551 | return NULL; |
|
|
552 | |
546 | payload->remove (); |
553 | payload->remove (); |
547 | op->destroy (); |
554 | op->destroy (); |
548 | return payload; |
555 | return payload; |
549 | } |
556 | } |
550 | |
557 | |
… | |
… | |
593 | |
600 | |
594 | // restore original wc, dam, attacktype and slaying |
601 | // restore original wc, dam, attacktype and slaying |
595 | op->stats.wc = op->stats.sp; |
602 | op->stats.wc = op->stats.sp; |
596 | op->stats.dam = op->stats.hp; |
603 | op->stats.dam = op->stats.hp; |
597 | op->attacktype = op->stats.grace; |
604 | op->attacktype = op->stats.grace; |
|
|
605 | op->slaying = op->custom_name; |
598 | |
606 | |
599 | if (op->spellarg) |
|
|
600 | { |
|
|
601 | op->slaying = op->spellarg; |
|
|
602 | free (op->spellarg); |
|
|
603 | op->spellarg = 0; |
|
|
604 | } |
|
|
605 | else |
|
|
606 | op->slaying = 0; |
|
|
607 | |
|
|
608 | /* Reset these to zero, so that object::can_merge will work properly */ |
607 | /* Reset these to defaults, so that object::can_merge will work properly */ |
609 | op->spellarg = NULL; |
608 | op->custom_name = 0; |
610 | op->stats.sp = 0; |
609 | op->stats.sp = 0; |
611 | op->stats.hp = 0; |
610 | op->stats.hp = 0; |
612 | op->stats.grace = 0; |
611 | op->stats.grace = 0; |
613 | op->level = 0; |
612 | op->level = 0; |
614 | op->face = op->arch->face; |
613 | op->face = op->arch->face; |
615 | op->owner = NULL; /* So that stopped arrows will be saved */ |
614 | op->owner = 0; |
|
|
615 | |
616 | update_object (op, UP_OBJ_CHANGE); |
616 | update_object (op, UP_OBJ_CHANGE); |
|
|
617 | |
617 | return op; |
618 | return op; |
618 | } |
619 | } |
619 | |
620 | |
620 | /* stop_arrow() - what to do when a non-living flying object |
621 | /* stop_arrow() - what to do when a non-living flying object |
621 | * has to stop. Sept 96 - I added in thrown object code in |
622 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
630 | if (INVOKE_OBJECT (STOP, op)) |
631 | if (INVOKE_OBJECT (STOP, op)) |
631 | return; |
632 | return; |
632 | |
633 | |
633 | if (op->inv) |
634 | if (op->inv) |
634 | { |
635 | { |
|
|
636 | // replace this by straightforward drop to ground? |
635 | object *payload = op->inv; |
637 | object *payload = op->inv; |
636 | |
638 | |
637 | payload->remove (); |
|
|
638 | payload->owner = 0; |
639 | payload->owner = 0; |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
640 | insert_ob_in_map (payload, op->map, payload, 0); |
640 | op->destroy (); |
641 | op->destroy (); |
641 | } |
642 | } |
642 | else |
643 | else |
… | |
… | |
671 | * is if the player throws a bomb - the bomb explodes on its own, |
672 | * is if the player throws a bomb - the bomb explodes on its own, |
672 | * but this object sticks around. We could handle the cleanup in the |
673 | * but this object sticks around. We could handle the cleanup in the |
673 | * bomb code, but there are potential other cases where that could happen, |
674 | * bomb code, but there are potential other cases where that could happen, |
674 | * and it is easy enough to clean it up here. |
675 | * and it is easy enough to clean it up here. |
675 | */ |
676 | */ |
676 | if (op->inv == NULL) |
677 | if (!op->inv) |
677 | { |
678 | { |
678 | op->destroy (); |
679 | op->destroy (); |
679 | return; |
680 | return; |
680 | } |
681 | } |
681 | |
682 | |
… | |
… | |
810 | return; |
811 | return; |
811 | } |
812 | } |
812 | |
813 | |
813 | /* update object image for new facing */ |
814 | /* update object image for new facing */ |
814 | /* many thrown objects *don't* have more than one face */ |
815 | /* many thrown objects *don't* have more than one face */ |
815 | if (GET_ANIM_ID (op)) |
816 | if (op->has_anim ()) |
816 | SET_ANIMATION (op, op->direction); |
817 | op->set_anim_frame (op->direction); |
817 | } /* object is reflected */ |
818 | } /* object is reflected */ |
818 | } /* object ran into a wall */ |
819 | } /* object ran into a wall */ |
819 | |
820 | |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | * about 17 squares. Tune as needed. |
822 | * about 17 squares. Tune as needed. |
… | |
… | |
850 | |
851 | |
851 | op->remove (); |
852 | op->remove (); |
852 | for (i = 0; i < op->stats.food; i++) |
853 | for (i = 0; i < op->stats.food; i++) |
853 | { |
854 | { |
854 | object *tmp = arch_to_object (op->other_arch); |
855 | object *tmp = arch_to_object (op->other_arch); |
855 | |
|
|
856 | if (op->type == LAMP) |
|
|
857 | tmp->stats.food = op->stats.food - 1; |
|
|
858 | |
856 | |
859 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
857 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
860 | |
858 | |
861 | if (env) |
859 | if (env) |
862 | env->insert (tmp); |
860 | env->insert (tmp); |
… | |
… | |
1164 | { |
1162 | { |
1165 | creator->stats.hp = -1; |
1163 | creator->stats.hp = -1; |
1166 | return; |
1164 | return; |
1167 | } |
1165 | } |
1168 | |
1166 | |
1169 | if (creator->inv != NULL) |
1167 | if (creator->inv) |
1170 | { |
1168 | { |
1171 | object *ob; |
1169 | object *ob; |
1172 | int i; |
1170 | int i; |
1173 | object *ob_to_copy; |
1171 | object *ob_to_copy; |
1174 | |
1172 | |
… | |
… | |
1185 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1183 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1186 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1184 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1187 | } |
1185 | } |
1188 | else |
1186 | else |
1189 | { |
1187 | { |
1190 | if (creator->other_arch == NULL) |
1188 | if (!creator->other_arch) |
1191 | { |
1189 | { |
1192 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1190 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1193 | &creator->name, &creator->map->path, creator->x, creator->y); |
1191 | &creator->name, &creator->map->path, creator->x, creator->y); |
1194 | return; |
1192 | return; |
1195 | } |
1193 | } |
… | |
… | |
1212 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1210 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1213 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1211 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1214 | return; |
1212 | return; |
1215 | |
1213 | |
1216 | if (creator->slaying) |
1214 | if (creator->slaying) |
1217 | { |
|
|
1218 | new_ob->name = new_ob->title = creator->slaying; |
1215 | new_ob->name = new_ob->title = creator->slaying; |
1219 | } |
|
|
1220 | } |
1216 | } |
1221 | |
1217 | |
1222 | /* move_marker --peterm@soda.csua.berkeley.edu |
1218 | /* move_marker --peterm@soda.csua.berkeley.edu |
1223 | when moved, a marker will search for a player sitting above |
1219 | when moved, a marker will search for a player sitting above |
1224 | it, and insert an invisible, weightless force into him |
1220 | it, and insert an invisible, weightless force into him |
… | |
… | |
1234 | { |
1230 | { |
1235 | /* remove an old force with a slaying field == op->name */ |
1231 | /* remove an old force with a slaying field == op->name */ |
1236 | if (object *force = tmp->force_find (op->name)) |
1232 | if (object *force = tmp->force_find (op->name)) |
1237 | force->destroy (); |
1233 | force->destroy (); |
1238 | |
1234 | |
1239 | if (!tmp->force_find (op->slaying)) |
1235 | if (op->slaying && !tmp->force_find (op->slaying)) |
1240 | { |
1236 | { |
1241 | tmp->force_add (op->slaying, op->stats.food); |
1237 | tmp->force_add (op->slaying, op->stats.food); |
1242 | |
1238 | |
1243 | if (op->msg) |
1239 | if (op->msg) |
1244 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1240 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
… | |
… | |
1256 | } |
1252 | } |
1257 | } |
1253 | } |
1258 | } |
1254 | } |
1259 | } |
1255 | } |
1260 | |
1256 | |
|
|
1257 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1258 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1259 | void |
|
|
1260 | move_mapscript (object *op) |
|
|
1261 | { |
|
|
1262 | op->set_speed (0); |
|
|
1263 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | void move_lamp (object *op) |
|
|
1267 | { |
|
|
1268 | // if the lamp/torch is off, we should disable it. |
|
|
1269 | if (!op->glow_radius) |
|
|
1270 | { |
|
|
1271 | op->set_speed (0); |
|
|
1272 | return; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | { |
|
|
1276 | // check whether the face might need to be updated |
|
|
1277 | // (currently this is needed to have already switched on torches |
|
|
1278 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1279 | if (op->other_arch |
|
|
1280 | && ( |
|
|
1281 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1282 | || (op->flag [FLAG_ANIMATE] |
|
|
1283 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1284 | : (op->face != op->other_arch->face)) |
|
|
1285 | )) |
|
|
1286 | get_animation_from_arch (op, op->other_arch); |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | // lamps and torches on maps don't use up their fuel |
|
|
1290 | if (op->is_on_map ()) |
|
|
1291 | return; |
|
|
1292 | |
|
|
1293 | if (op->stats.food > 0) |
|
|
1294 | { |
|
|
1295 | op->stats.food--; |
|
|
1296 | return; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | apply_lamp (op, false); |
|
|
1300 | } |
|
|
1301 | |
1261 | void |
1302 | void |
1262 | process_object (object *op) |
1303 | process_object (object *op) |
1263 | { |
1304 | { |
1264 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1305 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1265 | return; |
1306 | return; |
… | |
… | |
1298 | { |
1339 | { |
1299 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1340 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1300 | remove_force (op); |
1341 | remove_force (op); |
1301 | else |
1342 | else |
1302 | { |
1343 | { |
1303 | op->remove (); |
1344 | op->remove (); // TODO: really necessary? |
1304 | |
1345 | |
1305 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1306 | make_sure_not_seen (op); |
1347 | make_sure_not_seen (op); |
1307 | |
1348 | |
1308 | op->destroy (); |
1349 | op->drop_and_destroy (); |
1309 | } |
1350 | } |
1310 | |
1351 | |
1311 | return; |
1352 | return; |
1312 | } |
1353 | } |
1313 | } |
1354 | } |
… | |
… | |
1437 | |
1478 | |
1438 | case PLAYER: |
1479 | case PLAYER: |
1439 | // players have their own speed-management, so undo the --speed_left |
1480 | // players have their own speed-management, so undo the --speed_left |
1440 | ++op->speed_left; |
1481 | ++op->speed_left; |
1441 | break; |
1482 | break; |
1442 | } |
|
|
1443 | } |
|
|
1444 | |
1483 | |
|
|
1484 | case MAPSCRIPT: |
|
|
1485 | move_mapscript (op); |
|
|
1486 | break; |
|
|
1487 | |
|
|
1488 | case LAMP: |
|
|
1489 | case TORCH: |
|
|
1490 | move_lamp (op); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | } |
|
|
1494 | |