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/cvs/deliantra/server/server/time.C
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Comparing deliantra/server/server/time.C (file contents):
Revision 1.95 by root, Mon Oct 26 11:31:39 2009 UTC vs.
Revision 1.97 by root, Fri Nov 6 12:49:19 2009 UTC

825 825
826 /* Move the arrow. */ 826 /* Move the arrow. */
827 op->move_to (pos); 827 op->move_to (pos);
828} 828}
829 829
830void 830static void
831change_object (object *op) 831change_object (object *op)
832{ /* Doesn`t handle linked objs yet */ 832{ /* Doesn`t handle linked objs yet */
833 int i, j; 833 int i, j;
834 834
835 if (!op->other_arch) 835 if (!op->other_arch)
1072 /* only level >=1 movers move people */ 1072 /* only level >=1 movers move people */
1073 if (op->level) 1073 if (op->level)
1074 { 1074 {
1075 /* Following is a bit of hack. We need to make sure it 1075 /* Following is a bit of hack. We need to make sure it
1076 * is cleared, otherwise the player will get stuck in 1076 * is cleared, otherwise the player will get stuck in
1077 * place. This can happen if the player used a spell to 1077 * place. This can happen if the player used a spell to
1078 * get to this space. 1078 * get to this space.
1079 */ 1079 */
1080 victim->contr->fire_on = 0; 1080 victim->contr->fire_on = 0;
1081 victim->speed_left = 1.f; 1081 victim->speed_left = 1.f;
1082 move_player (victim, dir); 1082 move_player (victim, dir);

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