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val64 T_VAL64 |
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uint64 T_VAL64 |
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const object * T_OBJECT |
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object * T_OBJECT |
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partylist * T_PARTY |
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archetype * T_ARCH |
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maptile * T_MAP |
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region * T_REGION |
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player * T_PLAYER |
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living * T_LIVING |
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Settings * T_SETTINGS |
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object_ornull * T_OBJECT_ORNULL |
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mapstruct_ornull * T_MAP_ORNULL |
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INPUT |
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T_VAL64 |
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$var = ($type)SvVAL64 ($arg); |
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T_OBJECT |
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$var = (object *)SvPTR ($arg, \"cf::object\"); |
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T_PARTY |
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sv_to ($arg, $var) |
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T_ARCH |
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sv_to ($arg, $var) |
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T_MAP |
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sv_to ($arg, $var) |
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T_REGION |
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sv_to ($arg, $var) |
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T_PLAYER |
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sv_to ($arg, $var) |
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T_LIVING |
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sv_to ($arg, $var) |
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T_SETTINGS |
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$var = &settings; |
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T_OBJECT_ORNULL |
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$var = (object *)SvPTR_ornull ($arg, \"cf::object\"); |
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T_MAP_ORNULL |
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$var = (mapstruct *)SvPTR_ornull ($arg, \"cf::map\"); |
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OUTPUT |
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T_VAL64 |
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$arg = newSVval64 ($var); |
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T_OBJECT |
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$arg = to_sv ($var); |
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T_MAP |
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$arg = to_sv ($var); |
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T_ARCH |
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$arg = to_sv ($var); |
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T_PARTY |
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$arg = to_sv ($var); |
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T_REGION |
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$arg = to_sv ($var); |
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T_PLAYER |
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$arg = to_sv ($var); |
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T_LIVING |
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$arg = to_sv ($var); |
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