val64 T_VAL64 uint64 T_VAL64 const object * T_OBJECT object * T_OBJECT partylist * T_CF_OBJ archetype * T_CF_OBJ maptile * T_CF_OBJ region * T_CF_OBJ client_socket * T_CF_OBJ player * T_CF_OBJ living * T_CF_OBJ Settings * T_SETTINGS object_ornull * T_OBJECT_ORNULL mapstruct_ornull * T_MAP_ORNULL INPUT T_VAL64 $var = ($type)SvVAL64 ($arg); T_OBJECT $var = (object *)SvPTR ($arg, \"cf::object\"); T_CF_OBJ sv_to ($arg, $var) T_SETTINGS $var = &settings; T_OBJECT_ORNULL $var = (object *)SvPTR_ornull ($arg, \"cf::object\"); T_MAP_ORNULL $var = (mapstruct *)SvPTR_ornull ($arg, \"cf::map\"); OUTPUT T_VAL64 $arg = newSVval64 ($var); T_OBJECT $arg = to_sv ($var); T_CF_OBJ $arg = to_sv ($var);