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/cvs/deliantra/server/server/weather.C
Revision: 1.18
Committed: Mon May 28 21:28:36 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +17 -17 lines
Log Message:
update copyrights in server/*.C

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.18 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.16 *
4 root 1.18 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Tim Rightnour
6     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992,2007 Frank Tore Johansen
8 pippijn 1.16 *
9 root 1.18 * Crossfire TRT is free software; you can redistribute it and/or modify it
10     * under the terms of the GNU General Public License as published by the Free
11     * Software Foundation; either version 2 of the License, or (at your option)
12     * any later version.
13 pippijn 1.16 *
14 root 1.18 * This program is distributed in the hope that it will be useful, but
15     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
16     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
17     * for more details.
18     *
19     * You should have received a copy of the GNU General Public License along
20     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
21     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 pippijn 1.16 *
23     * The authors can be reached via e-mail to <crossfire@schmorp.de>
24     */
25 elmex 1.1
26     /* This weather system was written for crossfire by Tim Rightnour */
27    
28     #include <global.h>
29     #include <tod.h>
30     #include <map.h>
31     #ifndef __CEXTRACT__
32 root 1.5 # include <sproto.h>
33 elmex 1.1 #endif
34    
35     static const int season_timechange[5][HOURS_PER_DAY] = {
36 root 1.14 /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12 13 */
37     { 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
38     { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0},
39     { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0},
40     { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0},
41     { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0}
42 elmex 1.1 };
43    
44 root 1.5 void
45 root 1.14 maptile::set_darkness_map ()
46 elmex 1.1 {
47 root 1.5 timeofday_t tod;
48 elmex 1.1
49 root 1.14 if (!outdoor)
50 root 1.5 return;
51 elmex 1.1
52 root 1.5 get_tod (&tod);
53 root 1.14 darkness = 0;
54    
55     for (int i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++)
56     change_map_light (season_timechange[tod.season][i]);
57    
58     for (int i = 0; i <= tod.hour; i++)
59     change_map_light (season_timechange[tod.season][i]);
60 elmex 1.1 }
61    
62     /*
63     * Compute the darkness level for all maps in the game. Requires the
64     * time of day as an argument.
65     */
66    
67 root 1.5 static void
68     dawn_to_dusk (const timeofday_t * tod)
69 elmex 1.1 {
70 root 1.5 /* If the light level isn't changing, no reason to do all
71     * the work below.
72     */
73     if (season_timechange[tod->season][tod->hour] == 0)
74     return;
75    
76 root 1.14 maptile::change_all_map_light (season_timechange[tod->season][tod->hour]);
77 elmex 1.1 }
78    
79 root 1.5 void
80 root 1.17 adjust_daylight ()
81 elmex 1.1 {
82 root 1.5 timeofday_t tod;
83    
84     get_tod (&tod);
85     dawn_to_dusk (&tod);
86 elmex 1.1 }
87 root 1.17