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/cvs/deliantra/server/server/weather.C
Revision: 1.14
Committed: Sat Dec 30 10:16:11 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +16 -3373 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Tim Rightnour
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /* This weather system was written for crossfire by Tim Rightnour */
26
27 #include <global.h>
28 #include <tod.h>
29 #include <map.h>
30 #ifndef __CEXTRACT__
31 # include <sproto.h>
32 #endif
33
34 extern unsigned long todtick;
35
36 static const int season_timechange[5][HOURS_PER_DAY] = {
37 /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12 13 */
38 { 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1},
39 { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0},
40 { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0},
41 { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0},
42 { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0}
43 };
44
45 void
46 maptile::set_darkness_map ()
47 {
48 timeofday_t tod;
49
50 if (!outdoor)
51 return;
52
53 get_tod (&tod);
54 darkness = 0;
55
56 for (int i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++)
57 change_map_light (season_timechange[tod.season][i]);
58
59 for (int i = 0; i <= tod.hour; i++)
60 change_map_light (season_timechange[tod.season][i]);
61 }
62
63 /*
64 * Compute the darkness level for all maps in the game. Requires the
65 * time of day as an argument.
66 */
67
68 static void
69 dawn_to_dusk (const timeofday_t * tod)
70 {
71 /* If the light level isn't changing, no reason to do all
72 * the work below.
73 */
74 if (season_timechange[tod->season][tod->hour] == 0)
75 return;
76
77 maptile::change_all_map_light (season_timechange[tod->season][tod->hour]);
78 }
79
80 /*
81 * This performs the basic function of advancing the clock one tick
82 * forward. Every 20 ticks, the clock is saved to disk. It is also
83 * saved on shutdown. Any time dependant functions should be called
84 * from this function, and probably be passed tod as an argument.
85 * Please don't modify tod in the dependant function.
86 */
87 void
88 tick_the_clock (void)
89 {
90 timeofday_t tod;
91
92 todtick++;
93 if (todtick % 20 == 0)
94 write_todclock ();
95
96 get_tod (&tod);
97 dawn_to_dusk (&tod);
98 }