1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_weather_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | * "$Id: weather.C,v 1.6 2006/09/14 21:16:13 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Tim Rightnour |
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6 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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7 | * Copyright (C) 1992 Frank Tore Johansen |
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8 | * |
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9 | * This program is free software; you can redistribute it and/or modify |
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10 | * it under the terms of the GNU General Public License as published by |
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11 | * the Free Software Foundation; either version 2 of the License, or |
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12 | * (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program; if not, write to the Free Software |
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21 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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22 | * |
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23 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
5 | */ |
24 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Tim Rightnour |
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11 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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12 | Copyright (C) 1992 Frank Tore Johansen |
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13 | |
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14 | This program is free software; you can redistribute it and/or modify |
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15 | it under the terms of the GNU General Public License as published by |
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16 | the Free Software Foundation; either version 2 of the License, or |
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17 | (at your option) any later version. |
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18 | |
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19 | This program is distributed in the hope that it will be useful, |
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20 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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21 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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22 | GNU General Public License for more details. |
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23 | |
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24 | You should have received a copy of the GNU General Public License |
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25 | along with this program; if not, write to the Free Software |
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26 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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27 | |
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28 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
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29 | */ |
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30 | |
25 | |
31 | /* This weather system was written for crossfire by Tim Rightnour */ |
26 | /* This weather system was written for crossfire by Tim Rightnour */ |
32 | |
27 | |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #include <tod.h> |
29 | #include <tod.h> |
35 | #include <map.h> |
30 | #include <map.h> |
36 | #ifndef __CEXTRACT__ |
31 | #ifndef __CEXTRACT__ |
37 | # include <sproto.h> |
32 | # include <sproto.h> |
38 | #endif |
33 | #endif |
39 | |
34 | |
40 | extern unsigned long todtick; |
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41 | extern weathermap_t **weathermap; |
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42 | |
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43 | static void dawn_to_dusk (const timeofday_t * tod); |
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44 | static void write_skymap (void); |
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45 | static void write_pressuremap (void); |
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46 | static void read_pressuremap (void); |
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47 | static void init_pressure (void); |
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48 | static void write_winddirmap (void); |
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49 | static void read_winddirmap (void); |
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50 | static void write_windspeedmap (void); |
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51 | static void read_windspeedmap (void); |
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52 | static void init_wind (void); |
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53 | static void write_gulfstreammap (void); |
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54 | static void read_gulfstreammap (void); |
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55 | static void init_gulfstreammap (void); |
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56 | static void write_humidmap (void); |
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57 | static void read_humidmap (void); |
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58 | static void write_elevmap (void); |
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59 | static void read_elevmap (void); |
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60 | static void write_watermap (void); |
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61 | static void read_watermap (void); |
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62 | static void init_humid_elev (void); |
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63 | static void write_temperaturemap (void); |
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64 | static void read_temperaturemap (void); |
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65 | static void init_temperature (void); |
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66 | static void write_rainfallmap (void); |
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67 | static void read_rainfallmap (void); |
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68 | static void init_rainfall (void); |
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69 | static void init_weatheravoid (weather_avoids_t wa[]); |
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70 | static void perform_weather (void); |
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71 | static object *avoid_weather (int *av, mapstruct *m, int x, int y, int *gs, int grow); |
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72 | static void calculate_temperature (mapstruct *m, int wx, int wy); |
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73 | static void let_it_snow (mapstruct *m, int wx, int wy); |
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74 | static void singing_in_the_rain (mapstruct *m, int wx, int wy); |
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75 | static void plant_a_garden (mapstruct *m, int wx, int wy); |
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76 | static void change_the_world (mapstruct *m, int wx, int wy); |
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77 | |
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78 | //static void feather_map(mapstruct *m, int wx, int wy); |
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79 | static const char *weathermap_to_worldmap_corner (int wx, int wy, int *x, int *y, int dir); |
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80 | static int polar_distance (int x, int y, int equator); |
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81 | static void update_humid (void); |
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82 | static int humid_tile (int x, int y); |
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83 | static void temperature_calc (int x, int y, const timeofday_t * tod); |
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84 | static int real_temperature (int x, int y); |
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85 | static void smooth_pressure (void); |
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86 | static void perform_pressure (void); |
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87 | static void smooth_wind (void); |
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88 | static void plot_gulfstream (void); |
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89 | static void compute_sky (void); |
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90 | static void process_rain (void); |
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91 | static void spin_globe (void); |
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92 | static void write_weather_images (void); |
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93 | |
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94 | static int gulf_stream_speed[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
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95 | static int gulf_stream_dir[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
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96 | static int gulf_stream_start; |
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97 | static int gulf_stream_direction; |
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98 | |
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99 | static const int season_timechange[5][HOURS_PER_DAY] = { |
35 | static const int season_timechange[5][HOURS_PER_DAY] = { |
100 | |
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101 | /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
36 | /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12 13 */ |
102 | 8 9 10 11 12 13 */ |
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103 | {0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
37 | { 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1}, |
104 | 1, 1, 1, 1, 1, 1}, |
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105 | {0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, |
38 | { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0}, |
106 | 1, 1, 1, 1, 1, 0}, |
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107 | {0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
39 | { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0}, |
108 | 1, 1, 1, 1, 1, 0}, |
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109 | {0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
40 | { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0}, |
110 | 1, 1, 1, 1, 1, 0}, |
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111 | {0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
41 | { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0} |
112 | 1, 1, 1, 1, 1, 0} |
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113 | }; |
42 | }; |
114 | |
43 | |
115 | static const int season_tempchange[HOURS_PER_DAY] = { |
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116 | |
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117 | /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
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118 | 8 9 10 11 12 13 */ |
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119 | 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
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120 | 1, 1, 1, 1, 1, 1 |
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121 | }; |
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122 | |
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123 | /* |
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124 | * The table below is used to set which tiles the weather will avoid |
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125 | * processing. This keeps it from putting snow on snow, and putting snow |
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126 | * on the ocean, and other things like that. |
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127 | */ |
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128 | |
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129 | static weather_avoids_t weather_avoids[] = { |
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130 | {"snow", 1, NULL}, |
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131 | {"snow2", 1, NULL}, |
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132 | {"snow3", 1, NULL}, |
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133 | {"snow4", 1, NULL}, |
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134 | {"snow5", 1, NULL}, |
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135 | {"mountain1_snow", 1, NULL}, |
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136 | {"mountain2_snow", 1, NULL}, |
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137 | {"rain1", 1, NULL}, |
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138 | {"rain2", 1, NULL}, |
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139 | {"rain3", 1, NULL}, |
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140 | {"rain4", 1, NULL}, |
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141 | {"rain5", 1, NULL}, |
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142 | {"mountain1_rivlets", 1, NULL}, |
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143 | {"mountain2_rivlets", 1, NULL}, |
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144 | {"drifts", 0, NULL}, |
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145 | {"glacier", 0, NULL}, |
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146 | {"cforest1", 0, NULL}, |
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147 | {"sea", 0, NULL}, |
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148 | {"sea1", 0, NULL}, |
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149 | {"deep_sea", 0, NULL}, |
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150 | {"shallow_sea", 0, NULL}, |
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151 | {"lava", 0, NULL}, |
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152 | {"permanent_lava", 0, NULL}, |
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153 | {NULL, 0, NULL} |
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154 | }; |
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155 | |
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156 | /* |
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157 | * this table is identical to the one above, except these are tiles to avoid |
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158 | * when processing growth. IE, don't grow herbs in the ocean. The second |
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159 | * field is unused. |
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160 | */ |
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161 | |
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162 | static weather_avoids_t growth_avoids[] = { |
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163 | {"cobblestones", 0, NULL}, |
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164 | {"cobblestones2", 0, NULL}, |
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165 | {"flagstone", 0, NULL}, |
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166 | {"stonefloor2", 0, NULL}, |
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167 | {"lava", 0, NULL}, |
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168 | {"permanent_lava", 0, NULL}, |
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169 | {"sea", 0, NULL}, |
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170 | {"sea1", 0, NULL}, |
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171 | {"deep_sea", 0, NULL}, |
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172 | {"shallow_sea", 0, NULL}, |
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173 | {"farmland", 0, NULL}, |
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174 | {"dungeon_magic", 0, NULL}, |
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175 | {"dungeon_floor", 0, NULL}, |
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176 | {"lake", 0, NULL}, |
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177 | {"grasspond", 0, NULL}, |
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178 | {NULL, 0, NULL} |
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179 | }; |
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180 | |
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181 | /* |
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182 | * The table below is used in let_it_snow() and singing_in_the_rain() to |
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183 | * decide what type of snow/rain/etc arch to put down. The first field is the |
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184 | * name of the arch we want to match. The second field is the special snow |
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185 | * type we use to cover that arch. The third field is the doublestack arch, |
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186 | * NULL if none, used to stack over the snow after covering the tile. |
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187 | * The fourth field is 1 if you want to match arch->name, 0 to match ob->name. |
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188 | */ |
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189 | |
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190 | static weather_replace_t weather_replace[] = { |
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191 | {"impossible_match", "snow5", NULL, 0}, |
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192 | {"impossible_match2", "snow4", NULL, 0}, /* placeholders */ |
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193 | {"impossible_match3", "snow3", NULL, 0}, |
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194 | {"hills", "drifts", NULL, 0}, |
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195 | {"treed_hills", "drifts", "woods5", 1}, |
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196 | {"grass", "snow", NULL, 0}, |
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197 | {"sand", "snow", NULL, 0}, |
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198 | {"stones", "snow2", NULL, 0}, |
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199 | {"steppe", "snow2", NULL, 0}, |
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200 | {"brush", "snow2", NULL, 0}, |
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201 | {"farmland", "snow3", NULL, 0}, |
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202 | {"wasteland", "glacier", NULL, 0}, |
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203 | {"mountain", "mountain1_snow", NULL, 1}, |
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204 | {"mountain2", "mountain2_snow", NULL, 1}, |
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205 | {"mountain4", "mountain2_snow", NULL, 1}, |
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206 | {"evergreens", "snow", "evergreens2", 1}, |
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207 | {"evergreen", "snow", "tree5", 1}, |
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208 | {"tree", "snow", "tree3", 0}, |
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209 | {"woods", "snow3", "woods4", 1}, |
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210 | {"woods_3", "snow", "woods5", 1}, |
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211 | {NULL, NULL, NULL, 0}, |
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212 | }; |
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213 | |
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214 | /* |
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215 | * The table below is used to grow things on the map. See include/tod.h for |
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216 | * the meanings of all of the fields. |
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217 | */ |
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218 | |
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219 | static const weather_grow_t weather_grow[] = { |
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220 | /* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax, season */ |
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221 | {"mint", "grass", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
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222 | {"rose_red", "grass", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
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223 | {"rose_red", "hills", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
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224 | {"mint", "brush", 8, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
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225 | {"blackroot", "swamp", 15, 1.6, 2.0, 60, 100, 20, 30, -100, 1500, 0}, |
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226 | {"mushroom_1", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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227 | {"mushroom_2", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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228 | {"mushroom_1", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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229 | {"mushroom_2", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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230 | {"mushroom_1", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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231 | {"mushroom_2", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
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232 | {"pipeweed", "farmland", 20, 1.0, 2.0, 30, 100, 10, 25, 100, 5000, 0}, |
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233 | {"cabbage", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 0}, |
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234 | {"onion", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
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235 | {"carrot", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
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236 | {"thorns", "brush", 15, 0.5, 1.3, 30, 100, 10, 25, -100, 9999, 0}, |
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237 | {"mountain_foilage", "mountain", 6, 1.0, 2.0, 25, 100, 5, 30, 0, 15999, 2}, |
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238 | {NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
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239 | }; |
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240 | |
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241 | /* |
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242 | * The table below uses the same format as the one above. However this |
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243 | * table is used to change the layout of the worldmap itself. The tile |
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244 | * parameter is a base tile to lay down underneath the herb tile. |
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245 | */ |
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246 | |
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247 | static const weather_grow_t weather_tile[] = { |
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248 | /* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax */ |
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249 | {"dunes", NULL, 2, 0.0, 0.03, 0, 20, 10, 99, 0, 4000, 0}, |
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250 | {"desert", NULL, 1, 0.0, 0.05, 0, 20, 10, 99, 0, 4000, 0}, |
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251 | {"pstone_2", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
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252 | {"pstone_3", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
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253 | {"grassbrown", NULL, 1, 0.05, 1.0, 20, 80, -20, -3, 0, 5000, 0}, |
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254 | {"grass_br_gr", NULL, 1, 0.05, 1.0, 20, 80, -3, 5, 0, 5000, 0}, |
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255 | {"grass", NULL, 1, 0.05, 1.0, 20, 80, 5, 15, 0, 5000, 0}, |
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256 | {"grassmedium", NULL, 1, 0.05, 1.0, 20, 80, 15, 25, 0, 5000, 0}, |
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257 | {"grassdark", NULL, 1, 0.05, 1.0, 20, 80, 25, 35, 0, 5000, 0}, |
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258 | {"brush", NULL, 1, 0.2, 1.0, 25, 70, 0, 30, 500, 6000, 0}, |
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259 | /* small */ |
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260 | {"evergreens2", "brush", 1, 0.5, 1.8, 30, 90, -30, 24, 3000, 8000, 0}, |
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261 | {"fernsdense", "brush", 1, 0.9, 2.5, 50, 100, 10, 35, 1000, 6000, 0}, |
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262 | {"fernssparse", "brush", 1, 0.7, 2.0, 30, 90, -15, 35, 0, 4000, 0}, |
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263 | {"woods4", "brush", 1, 0.1, 0.8, 30, 60, -5, 25, 1000, 4500, 0}, |
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264 | {"woods5", "brush", 1, 0.6, 1.5, 20, 70, -15, 20, 2000, 5500, 0}, |
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265 | {"forestsparse", "brush", 1, 0.3, 1.5, 15, 60, -20, 25, 0, 4500, 0}, |
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266 | /* big */ |
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267 | /* |
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268 | {"ytree_2", "brush", 2, 0.1, 0.6, 30, 60, 10, 25, 1000, 3500, 0}, |
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269 | {"tree3", "grass", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
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270 | {"tree5", "grass", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
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271 | {"tree3", "grassmeduim", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
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272 | {"tree5", "grassmedium", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
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273 | {"tree3", "grassdark", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
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274 | {"tree5", "grassdark", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, */ |
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275 | /* mountians */ |
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276 | {"steppe", NULL, 1, 0.5, 1.3, 0, 30, -20, 35, 1000, 6000, 0}, |
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277 | {"steppelight", NULL, 1, 0.0, 0.6, 0, 20, -50, 35, 0, 5000, 0}, |
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278 | {"hills", NULL, 1, 0.1, 0.9, 20, 80, -10, 30, 5000, 8500, 0}, |
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279 | {"hills_rocky", NULL, 1, 0.0, 0.9, 0, 100, -50, 50, 5000, 8500, 0}, |
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280 | {"swamp", NULL, 1, 1.0, 9.9, 55, 80, 10, 50, 0, 1000, 0}, |
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281 | {"deep_swamp", NULL, 1, 1.0, 9.9, 80, 100, 10, 50, 0, 1000, 0}, |
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282 | {"mountain", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 8000, 10000, 0}, |
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283 | {"mountain2", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 9500, 11000, 0}, |
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284 | {"mountain4", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 10500, 12000, 0}, |
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285 | {"mountain5", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 11500, 13500, 0}, |
|
|
286 | {"wasteland", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 13000, 99999, 0}, |
|
|
287 | /* catchalls */ |
|
|
288 | {"palms", "pstone_1", 1, 0.01, 0.1, 0, 30, 5, 99, 0, 4000, 0}, |
|
|
289 | {"large_stones", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 6000, 8000, 0}, |
|
|
290 | {"earth", NULL, 1, 0.0, 1.0, 0, 70, -30, 15, 0, 6000, 0}, |
|
|
291 | {"medium_stones", NULL, 1, 1.0, 3.0, 70, 100, -30, 10, 0, 4000, 0}, /*unsure */ |
|
|
292 | {"earth", NULL, 1, 0.1, 0.9, 20, 80, -30, 30, 0, 4999, 0}, /* tundra */ |
|
|
293 | {"swamp", NULL, 1, 1.0, 9.9, 50, 100, -30, 10, 0, 4000, 0}, /* cold marsh */ |
|
|
294 | {"earth", NULL, 1, 0.0, 99.9, 0, 100, -99, 99, 0, 99999, 0}, /* debug */ |
|
|
295 | {NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
|
|
296 | }; |
|
|
297 | |
|
|
298 | /* This stuff is for creating the images. */ |
|
|
299 | |
|
|
300 | /* Colour offsets into pixel array. */ |
|
|
301 | #define RED 0 |
|
|
302 | #define GREEN 1 |
|
|
303 | #define BLUE 2 |
|
|
304 | |
|
|
305 | /* Colours used for wind directions. |
|
|
306 | * winddir is the directoin wind is coming from. |
|
|
307 | * 812 456 |
|
|
308 | * 7 3 3 7 |
|
|
309 | * 654 218 |
|
|
310 | */ |
|
|
311 | static const uint32 directions[] = { |
|
|
312 | 0x0000FFFF, /* south */ |
|
|
313 | 0x000000FF, /* south west */ |
|
|
314 | 0x00FF00FF, /* west */ |
|
|
315 | 0x00FFFFFF, /* north west */ |
|
|
316 | 0x00000000, /* north */ |
|
|
317 | 0x00FF0000, /* north east */ |
|
|
318 | 0x00FFFF00, /* east */ |
|
|
319 | 0x0000FF00 /* south east */ |
|
|
320 | }; |
|
|
321 | |
|
|
322 | /* Colours used for weather types. */ |
|
|
323 | static const uint32 skies[] = { |
|
|
324 | 0x000000FF, /* SKY_CLEAR 0 */ |
|
|
325 | 0x000000BD, /* SKY_LIGHTCLOUD 1 */ |
|
|
326 | 0x0000007E, /* SKY_OVERCAST 2 */ |
|
|
327 | 0x0000FF00, /* SKY_LIGHT_RAIN 3 */ |
|
|
328 | 0x0000BD00, /* SKY_RAIN 4 */ |
|
|
329 | 0x00007E00, /* SKY_HEAVY_RAIN 5 */ |
|
|
330 | 0x00FFFF00, /* SKY_HURRICANE 6 */ |
|
|
331 | |
|
|
332 | /* wierd weather 7-12 */ |
|
|
333 | 0x00FF0000, /* SKY_FOG 7 */ |
|
|
334 | 0x00FF00FF, /* SKY_HAIL 8 */ |
|
|
335 | 0x00000000, |
|
|
336 | 0x00000000, |
|
|
337 | 0x00000000, |
|
|
338 | 0x00000000, |
|
|
339 | |
|
|
340 | /* snow */ |
|
|
341 | 0x003F3F3F, /* SKY_LIGHT_SNOW 13 */ |
|
|
342 | 0x007E7E7E, /* SKY_SNOW 14 */ |
|
|
343 | 0x00BDBDBD, /* SKY_HEAVY_SNOW 15 */ |
|
|
344 | 0x00FFFFFF /* SKY_BLIZZARD 16 */ |
|
|
345 | }; |
|
|
346 | |
|
|
347 | |
|
|
348 | /* |
|
|
349 | * Set the darkness level for a map. Requires the map pointer. |
|
|
350 | */ |
|
|
351 | |
|
|
352 | void |
44 | void |
353 | set_darkness_map (mapstruct *m) |
45 | maptile::set_darkness_map () |
354 | { |
46 | { |
355 | int i; |
|
|
356 | timeofday_t tod; |
47 | timeofday_t tod; |
357 | |
48 | |
358 | if (!m->outdoor) |
49 | if (!outdoor) |
359 | return; |
50 | return; |
360 | |
51 | |
361 | get_tod (&tod); |
52 | get_tod (&tod); |
362 | m->darkness = 0; |
53 | darkness = 0; |
|
|
54 | |
363 | for (i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) |
55 | for (int i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) |
364 | change_map_light (m, season_timechange[tod.season][i]); |
56 | change_map_light (season_timechange[tod.season][i]); |
|
|
57 | |
365 | for (i = 0; i <= tod.hour; i++) |
58 | for (int i = 0; i <= tod.hour; i++) |
366 | change_map_light (m, season_timechange[tod.season][i]); |
59 | change_map_light (season_timechange[tod.season][i]); |
367 | } |
60 | } |
368 | |
61 | |
369 | /* |
62 | /* |
370 | * Compute the darkness level for all maps in the game. Requires the |
63 | * Compute the darkness level for all maps in the game. Requires the |
371 | * time of day as an argument. |
64 | * time of day as an argument. |
372 | */ |
65 | */ |
373 | |
66 | |
374 | static void |
67 | static void |
375 | dawn_to_dusk (const timeofday_t * tod) |
68 | dawn_to_dusk (const timeofday_t * tod) |
376 | { |
69 | { |
377 | mapstruct *m; |
|
|
378 | |
|
|
379 | /* If the light level isn't changing, no reason to do all |
70 | /* If the light level isn't changing, no reason to do all |
380 | * the work below. |
71 | * the work below. |
381 | */ |
72 | */ |
382 | if (season_timechange[tod->season][tod->hour] == 0) |
73 | if (season_timechange[tod->season][tod->hour] == 0) |
383 | return; |
74 | return; |
384 | |
75 | |
385 | for (m = first_map; m != NULL; m = m->next) |
|
|
386 | { |
|
|
387 | if (!m->outdoor) |
|
|
388 | continue; |
|
|
389 | change_map_light (m, season_timechange[tod->season][tod->hour]); |
76 | maptile::change_all_map_light (season_timechange[tod->season][tod->hour]); |
390 | } |
|
|
391 | } |
77 | } |
392 | |
78 | |
393 | /* |
|
|
394 | * This performs the basic function of advancing the clock one tick |
|
|
395 | * forward. Every 20 ticks, the clock is saved to disk. It is also |
|
|
396 | * saved on shutdown. Any time dependant functions should be called |
|
|
397 | * from this function, and probably be passed tod as an argument. |
|
|
398 | * Please don't modify tod in the dependant function. |
|
|
399 | */ |
|
|
400 | |
|
|
401 | void |
79 | void |
402 | tick_the_clock (void) |
80 | adjust_daylight () |
403 | { |
81 | { |
404 | timeofday_t tod; |
82 | timeofday_t tod; |
405 | |
83 | |
406 | todtick++; |
|
|
407 | if (todtick % 20 == 0) |
|
|
408 | write_todclock (); |
|
|
409 | if (settings.dynamiclevel > 0) |
|
|
410 | { |
|
|
411 | if (todtick % 21 == 0) |
|
|
412 | write_pressuremap (); |
|
|
413 | if (todtick % 22 == 0) |
|
|
414 | write_winddirmap (); |
|
|
415 | if (todtick % 23 == 0) |
|
|
416 | write_windspeedmap (); |
|
|
417 | if (todtick % 24 == 0) |
|
|
418 | write_humidmap (); |
|
|
419 | |
|
|
420 | /* if (todtick%25 == 0) |
|
|
421 | write_elevmap(); */ |
|
|
422 | if (todtick % 26 == 0) |
|
|
423 | write_temperaturemap (); |
|
|
424 | if (todtick % 27 == 0) |
|
|
425 | write_gulfstreammap (); |
|
|
426 | if (todtick % 28 == 0) |
|
|
427 | write_skymap (); |
|
|
428 | if (todtick % 29 == 0) |
|
|
429 | write_rainfallmap (); |
|
|
430 | } |
|
|
431 | get_tod (&tod); |
84 | get_tod (&tod); |
432 | dawn_to_dusk (&tod); |
85 | dawn_to_dusk (&tod); |
433 | /* call the weather calculators, here, in order */ |
|
|
434 | if (settings.dynamiclevel > 0) |
|
|
435 | { |
|
|
436 | perform_pressure (); /* pressure is the random factor */ |
|
|
437 | smooth_wind (); /* calculate the wind. depends on pressure */ |
|
|
438 | plot_gulfstream (); |
|
|
439 | update_humid (); |
|
|
440 | init_temperature (); |
|
|
441 | compute_sky (); |
|
|
442 | if (tod.hour == 0) |
|
|
443 | process_rain (); |
|
|
444 | } |
|
|
445 | /* perform_weather must follow calculators */ |
|
|
446 | perform_weather (); |
|
|
447 | if (settings.dynamiclevel > 0) |
|
|
448 | { |
|
|
449 | write_weather_images (); |
|
|
450 | spin_globe (); |
|
|
451 | } |
|
|
452 | } |
86 | } |
453 | |
87 | |
454 | /* |
|
|
455 | * This batch of routines reads and writes the various |
|
|
456 | * weathermap structures. Each type of data is stored |
|
|
457 | * in a separate file to allow the size of these structures to be |
|
|
458 | * changed more or less on the fly. If weather goes haywire, the admin |
|
|
459 | * can simply delete and boot the server, and it will regen. |
|
|
460 | * |
|
|
461 | * The write functions should be called occasionally to keep the data |
|
|
462 | * in the maps current. Whereas the read functions should only be called |
|
|
463 | * at boot. If the read function cannot find the appropriate map, it |
|
|
464 | * calls the init function, to initialize that map. |
|
|
465 | */ |
|
|
466 | |
|
|
467 | /* sky. We never read this map, only write it for debugging purposes */ |
|
|
468 | |
|
|
469 | static void |
|
|
470 | write_skymap (void) |
|
|
471 | { |
|
|
472 | char filename[MAX_BUF]; |
|
|
473 | FILE *fp; |
|
|
474 | int x, y; |
|
|
475 | |
|
|
476 | sprintf (filename, "%s/skymap", settings.localdir); |
|
|
477 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
478 | { |
|
|
479 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
480 | return; |
|
|
481 | } |
|
|
482 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
483 | { |
|
|
484 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
485 | fprintf (fp, "%d ", weathermap[x][y].sky); |
|
|
486 | fprintf (fp, "\n"); |
|
|
487 | } |
|
|
488 | fclose (fp); |
|
|
489 | } |
|
|
490 | |
|
|
491 | /* pressure */ |
|
|
492 | |
|
|
493 | static void |
|
|
494 | write_pressuremap (void) |
|
|
495 | { |
|
|
496 | char filename[MAX_BUF]; |
|
|
497 | FILE *fp; |
|
|
498 | int x, y; |
|
|
499 | |
|
|
500 | sprintf (filename, "%s/pressuremap", settings.localdir); |
|
|
501 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
502 | { |
|
|
503 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
504 | return; |
|
|
505 | } |
|
|
506 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
507 | { |
|
|
508 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
509 | fprintf (fp, "%d ", weathermap[x][y].pressure); |
|
|
510 | fprintf (fp, "\n"); |
|
|
511 | } |
|
|
512 | fclose (fp); |
|
|
513 | } |
|
|
514 | |
|
|
515 | static void |
|
|
516 | read_pressuremap (void) |
|
|
517 | { |
|
|
518 | char filename[MAX_BUF]; |
|
|
519 | FILE *fp; |
|
|
520 | int x, y; |
|
|
521 | |
|
|
522 | sprintf (filename, "%s/pressuremap", settings.localdir); |
|
|
523 | LOG (llevDebug, "Reading pressure data from %s...", filename); |
|
|
524 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
525 | { |
|
|
526 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
527 | LOG (llevDebug, "Initializing pressure maps..."); |
|
|
528 | init_pressure (); |
|
|
529 | write_pressuremap (); |
|
|
530 | LOG (llevDebug, "Done\n"); |
|
|
531 | return; |
|
|
532 | } |
|
|
533 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
534 | { |
|
|
535 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
536 | { |
|
|
537 | fscanf (fp, "%hd ", &weathermap[x][y].pressure); |
|
|
538 | if (weathermap[x][y].pressure < 960 || weathermap[x][y].pressure > 1040) |
|
|
539 | weathermap[x][y].pressure = rndm (960, 1040); |
|
|
540 | } |
|
|
541 | fscanf (fp, "\n"); |
|
|
542 | } |
|
|
543 | LOG (llevDebug, "Done.\n"); |
|
|
544 | fclose (fp); |
|
|
545 | } |
|
|
546 | |
|
|
547 | static void |
|
|
548 | init_pressure (void) |
|
|
549 | { |
|
|
550 | int x, y; |
|
|
551 | int l, n, k, r; |
|
|
552 | |
|
|
553 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
554 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
555 | weathermap[x][y].pressure = 1000; |
|
|
556 | |
|
|
557 | for (l = 0; l < PRESSURE_ITERATIONS; l++) |
|
|
558 | { |
|
|
559 | x = rndm (0, WEATHERMAPTILESX - 1); |
|
|
560 | y = rndm (0, WEATHERMAPTILESY - 1); |
|
|
561 | n = rndm (PRESSURE_MIN, PRESSURE_MAX); |
|
|
562 | for (k = 1; k < PRESSURE_AREA; k++) |
|
|
563 | { |
|
|
564 | r = rndm (0, 3); |
|
|
565 | switch (r) |
|
|
566 | { |
|
|
567 | case 0: |
|
|
568 | if (x < WEATHERMAPTILESX - 1) |
|
|
569 | x++; |
|
|
570 | break; |
|
|
571 | case 1: |
|
|
572 | if (y < WEATHERMAPTILESY - 1) |
|
|
573 | y++; |
|
|
574 | break; |
|
|
575 | case 2: |
|
|
576 | if (x) |
|
|
577 | x--; |
|
|
578 | break; |
|
|
579 | case 3: |
|
|
580 | if (y) |
|
|
581 | y--; |
|
|
582 | break; |
|
|
583 | } |
|
|
584 | weathermap[x][y].pressure = (weathermap[x][y].pressure + n) / 2; |
|
|
585 | } |
|
|
586 | } |
|
|
587 | /* create random spikes in the pressure */ |
|
|
588 | for (l = 0; l < PRESSURE_SPIKES; l++) |
|
|
589 | { |
|
|
590 | x = rndm (0, WEATHERMAPTILESX - 1); |
|
|
591 | y = rndm (0, WEATHERMAPTILESY - 1); |
|
|
592 | n = rndm (500, 2000); |
|
|
593 | weathermap[x][y].pressure = n; |
|
|
594 | } |
|
|
595 | smooth_pressure (); |
|
|
596 | } |
|
|
597 | |
|
|
598 | /* winddir */ |
|
|
599 | |
|
|
600 | static void |
|
|
601 | write_winddirmap (void) |
|
|
602 | { |
|
|
603 | char filename[MAX_BUF]; |
|
|
604 | FILE *fp; |
|
|
605 | int x, y; |
|
|
606 | |
|
|
607 | sprintf (filename, "%s/winddirmap", settings.localdir); |
|
|
608 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
609 | { |
|
|
610 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
611 | return; |
|
|
612 | } |
|
|
613 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
614 | { |
|
|
615 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
616 | fprintf (fp, "%d ", weathermap[x][y].winddir); |
|
|
617 | fprintf (fp, "\n"); |
|
|
618 | } |
|
|
619 | fclose (fp); |
|
|
620 | } |
|
|
621 | |
|
|
622 | static void |
|
|
623 | read_winddirmap (void) |
|
|
624 | { |
|
|
625 | char filename[MAX_BUF]; |
|
|
626 | FILE *fp; |
|
|
627 | int x, y, d; |
|
|
628 | |
|
|
629 | sprintf (filename, "%s/winddirmap", settings.localdir); |
|
|
630 | LOG (llevDebug, "Reading wind direction data from %s...", filename); |
|
|
631 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
632 | { |
|
|
633 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
634 | LOG (llevDebug, "Initializing wind maps..."); |
|
|
635 | init_wind (); |
|
|
636 | write_winddirmap (); |
|
|
637 | LOG (llevDebug, "Done\n"); |
|
|
638 | return; |
|
|
639 | } |
|
|
640 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
641 | { |
|
|
642 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
643 | { |
|
|
644 | fscanf (fp, "%d ", &d); |
|
|
645 | weathermap[x][y].winddir = d; |
|
|
646 | if (weathermap[x][y].winddir < 1 || weathermap[x][y].winddir > 8) |
|
|
647 | weathermap[x][y].winddir = rndm (1, 8); |
|
|
648 | } |
|
|
649 | fscanf (fp, "\n"); |
|
|
650 | } |
|
|
651 | LOG (llevDebug, "Done.\n"); |
|
|
652 | fclose (fp); |
|
|
653 | } |
|
|
654 | |
|
|
655 | /* windspeed */ |
|
|
656 | |
|
|
657 | static void |
|
|
658 | write_windspeedmap (void) |
|
|
659 | { |
|
|
660 | char filename[MAX_BUF]; |
|
|
661 | FILE *fp; |
|
|
662 | int x, y; |
|
|
663 | |
|
|
664 | sprintf (filename, "%s/windspeedmap", settings.localdir); |
|
|
665 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
666 | { |
|
|
667 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
668 | return; |
|
|
669 | } |
|
|
670 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
671 | { |
|
|
672 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
673 | fprintf (fp, "%d ", weathermap[x][y].windspeed); |
|
|
674 | fprintf (fp, "\n"); |
|
|
675 | } |
|
|
676 | fclose (fp); |
|
|
677 | } |
|
|
678 | |
|
|
679 | static void |
|
|
680 | read_windspeedmap (void) |
|
|
681 | { |
|
|
682 | char filename[MAX_BUF]; |
|
|
683 | FILE *fp; |
|
|
684 | int x, y, d; |
|
|
685 | |
|
|
686 | sprintf (filename, "%s/windspeedmap", settings.localdir); |
|
|
687 | LOG (llevDebug, "Reading wind speed data from %s...", filename); |
|
|
688 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
689 | { |
|
|
690 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
691 | LOG (llevDebug, "Initializing wind maps..."); |
|
|
692 | init_wind (); |
|
|
693 | write_windspeedmap (); |
|
|
694 | LOG (llevDebug, "Done\n"); |
|
|
695 | return; |
|
|
696 | } |
|
|
697 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
698 | { |
|
|
699 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
700 | { |
|
|
701 | fscanf (fp, "%d ", &d); |
|
|
702 | weathermap[x][y].windspeed = d; |
|
|
703 | if (weathermap[x][y].windspeed < 0 || weathermap[x][y].windspeed > 120) |
|
|
704 | weathermap[x][y].windspeed = rndm (1, 30); |
|
|
705 | } |
|
|
706 | fscanf (fp, "\n"); |
|
|
707 | } |
|
|
708 | LOG (llevDebug, "Done.\n"); |
|
|
709 | fclose (fp); |
|
|
710 | } |
|
|
711 | |
|
|
712 | /* initialize the wind randomly. Does both direction and speed in one pass */ |
|
|
713 | |
|
|
714 | static void |
|
|
715 | init_wind (void) |
|
|
716 | { |
|
|
717 | int x, y; |
|
|
718 | |
|
|
719 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
720 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
721 | { |
|
|
722 | weathermap[x][y].winddir = rndm (1, 8); |
|
|
723 | weathermap[x][y].windspeed = rndm (1, 10); |
|
|
724 | } |
|
|
725 | } |
|
|
726 | |
|
|
727 | /* gulf stream */ |
|
|
728 | |
|
|
729 | static void |
|
|
730 | write_gulfstreammap (void) |
|
|
731 | { |
|
|
732 | char filename[MAX_BUF]; |
|
|
733 | FILE *fp; |
|
|
734 | int x, y; |
|
|
735 | |
|
|
736 | sprintf (filename, "%s/gulfstreammap", settings.localdir); |
|
|
737 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
738 | { |
|
|
739 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
740 | return; |
|
|
741 | } |
|
|
742 | for (x = 0; x < GULF_STREAM_WIDTH; x++) |
|
|
743 | { |
|
|
744 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
745 | fprintf (fp, "%d ", gulf_stream_speed[x][y]); |
|
|
746 | fprintf (fp, "\n"); |
|
|
747 | } |
|
|
748 | for (x = 0; x < GULF_STREAM_WIDTH; x++) |
|
|
749 | { |
|
|
750 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
751 | fprintf (fp, "%d ", gulf_stream_dir[x][y]); |
|
|
752 | fprintf (fp, "\n"); |
|
|
753 | } |
|
|
754 | fclose (fp); |
|
|
755 | } |
|
|
756 | |
|
|
757 | static void |
|
|
758 | read_gulfstreammap (void) |
|
|
759 | { |
|
|
760 | char filename[MAX_BUF]; |
|
|
761 | FILE *fp; |
|
|
762 | int x, y; |
|
|
763 | |
|
|
764 | sprintf (filename, "%s/gulfstreammap", settings.localdir); |
|
|
765 | LOG (llevDebug, "Reading gulf stream data from %s...", filename); |
|
|
766 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
767 | { |
|
|
768 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
769 | LOG (llevDebug, "Initializing gulf stream maps..."); |
|
|
770 | init_gulfstreammap (); |
|
|
771 | write_gulfstreammap (); |
|
|
772 | LOG (llevDebug, "Done\n"); |
|
|
773 | return; |
|
|
774 | } |
|
|
775 | for (x = 0; x < GULF_STREAM_WIDTH; x++) |
|
|
776 | { |
|
|
777 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
778 | { |
|
|
779 | fscanf (fp, "%d ", &gulf_stream_speed[x][y]); |
|
|
780 | if (gulf_stream_speed[x][y] < 0 || gulf_stream_speed[x][y] > 120) |
|
|
781 | gulf_stream_speed[x][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
782 | } |
|
|
783 | fscanf (fp, "\n"); |
|
|
784 | } |
|
|
785 | for (x = 0; x < GULF_STREAM_WIDTH; x++) |
|
|
786 | { |
|
|
787 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
788 | { |
|
|
789 | fscanf (fp, "%d ", &gulf_stream_dir[x][y]); |
|
|
790 | if (gulf_stream_dir[x][y] < 0 || gulf_stream_dir[x][y] > 120) |
|
|
791 | gulf_stream_dir[x][y] = rndm (1, 8); |
|
|
792 | } |
|
|
793 | fscanf (fp, "\n"); |
|
|
794 | } |
|
|
795 | LOG (llevDebug, "Done.\n"); |
|
|
796 | fclose (fp); |
|
|
797 | } |
|
|
798 | |
|
|
799 | static void |
|
|
800 | init_gulfstreammap (void) |
|
|
801 | { |
|
|
802 | int x, y, tx; |
|
|
803 | |
|
|
804 | /* build a gulf stream */ |
|
|
805 | x = rndm (GULF_STREAM_WIDTH, WEATHERMAPTILESX - GULF_STREAM_WIDTH); |
|
|
806 | /* doth the great bob inhale or exhale? */ |
|
|
807 | gulf_stream_direction = rndm (0, 1); |
|
|
808 | gulf_stream_start = x; |
|
|
809 | |
|
|
810 | if (gulf_stream_direction) |
|
|
811 | { |
|
|
812 | for (y = WEATHERMAPTILESY - 1; y >= 0; y--) |
|
|
813 | { |
|
|
814 | switch (rndm (0, 6)) |
|
|
815 | { |
|
|
816 | case 0: |
|
|
817 | case 1: |
|
|
818 | case 2: |
|
|
819 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
820 | { |
|
|
821 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
822 | if (x == 0) |
|
|
823 | gulf_stream_dir[tx][y] = 7; |
|
|
824 | else |
|
|
825 | { |
|
|
826 | gulf_stream_dir[tx][y] = 8; |
|
|
827 | if (tx == 0) |
|
|
828 | x--; |
|
|
829 | } |
|
|
830 | } |
|
|
831 | break; |
|
|
832 | case 3: |
|
|
833 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
834 | { |
|
|
835 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
836 | gulf_stream_dir[tx][y] = 7; |
|
|
837 | } |
|
|
838 | break; |
|
|
839 | case 4: |
|
|
840 | case 5: |
|
|
841 | case 6: |
|
|
842 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
843 | { |
|
|
844 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
845 | if (x == WEATHERMAPTILESX - 1) |
|
|
846 | gulf_stream_dir[tx][y] = 7; |
|
|
847 | else |
|
|
848 | { |
|
|
849 | gulf_stream_dir[tx][y] = 6; |
|
|
850 | if (tx == 0) |
|
|
851 | x++; |
|
|
852 | } |
|
|
853 | } |
|
|
854 | break; |
|
|
855 | } |
|
|
856 | } |
|
|
857 | } |
|
|
858 | else |
|
|
859 | { /* go right to left */ |
|
|
860 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
861 | { |
|
|
862 | switch (rndm (0, 6)) |
|
|
863 | { |
|
|
864 | case 0: |
|
|
865 | case 1: |
|
|
866 | case 2: |
|
|
867 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
868 | { |
|
|
869 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
870 | if (x == 0) |
|
|
871 | gulf_stream_dir[tx][y] = 3; |
|
|
872 | else |
|
|
873 | { |
|
|
874 | gulf_stream_dir[tx][y] = 2; |
|
|
875 | if (tx == 0) |
|
|
876 | x--; |
|
|
877 | } |
|
|
878 | } |
|
|
879 | break; |
|
|
880 | case 3: |
|
|
881 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
882 | { |
|
|
883 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
884 | gulf_stream_dir[tx][y] = 3; |
|
|
885 | } |
|
|
886 | break; |
|
|
887 | case 4: |
|
|
888 | case 5: |
|
|
889 | case 6: |
|
|
890 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
891 | { |
|
|
892 | gulf_stream_speed[tx][y] = rndm (GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED + 10); |
|
|
893 | if (x == WEATHERMAPTILESX - 1) |
|
|
894 | gulf_stream_dir[tx][y] = 3; |
|
|
895 | else |
|
|
896 | { |
|
|
897 | gulf_stream_dir[tx][y] = 4; |
|
|
898 | if (tx == 0) |
|
|
899 | x++; |
|
|
900 | } |
|
|
901 | } |
|
|
902 | break; |
|
|
903 | } |
|
|
904 | } |
|
|
905 | } /* done */ |
|
|
906 | } |
|
|
907 | |
|
|
908 | /* humidity */ |
|
|
909 | |
|
|
910 | static void |
|
|
911 | write_humidmap (void) |
|
|
912 | { |
|
|
913 | char filename[MAX_BUF]; |
|
|
914 | FILE *fp; |
|
|
915 | int x, y; |
|
|
916 | |
|
|
917 | sprintf (filename, "%s/humidmap", settings.localdir); |
|
|
918 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
919 | { |
|
|
920 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
921 | return; |
|
|
922 | } |
|
|
923 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
924 | { |
|
|
925 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
926 | fprintf (fp, "%d ", weathermap[x][y].humid); |
|
|
927 | fprintf (fp, "\n"); |
|
|
928 | } |
|
|
929 | fclose (fp); |
|
|
930 | } |
|
|
931 | |
|
|
932 | static void |
|
|
933 | read_humidmap (void) |
|
|
934 | { |
|
|
935 | char filename[MAX_BUF]; |
|
|
936 | FILE *fp; |
|
|
937 | int x, y, d; |
|
|
938 | |
|
|
939 | sprintf (filename, "%s/humidmap", settings.localdir); |
|
|
940 | LOG (llevDebug, "Reading humidity data from %s...", filename); |
|
|
941 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
942 | { |
|
|
943 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
944 | LOG (llevDebug, "Initializing humidity and elevation maps..."); |
|
|
945 | init_humid_elev (); |
|
|
946 | write_elevmap (); |
|
|
947 | write_humidmap (); |
|
|
948 | write_watermap (); |
|
|
949 | LOG (llevDebug, "Done\n"); |
|
|
950 | return; |
|
|
951 | } |
|
|
952 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
953 | { |
|
|
954 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
955 | { |
|
|
956 | fscanf (fp, "%d ", &d); |
|
|
957 | weathermap[x][y].humid = d; |
|
|
958 | if (weathermap[x][y].humid < 0 || weathermap[x][y].humid > 100) |
|
|
959 | weathermap[x][y].humid = rndm (0, 100); |
|
|
960 | } |
|
|
961 | fscanf (fp, "\n"); |
|
|
962 | } |
|
|
963 | LOG (llevDebug, "Done.\n"); |
|
|
964 | fclose (fp); |
|
|
965 | } |
|
|
966 | |
|
|
967 | /* average elevation */ |
|
|
968 | |
|
|
969 | static void |
|
|
970 | write_elevmap (void) |
|
|
971 | { |
|
|
972 | char filename[MAX_BUF]; |
|
|
973 | FILE *fp; |
|
|
974 | int x, y; |
|
|
975 | |
|
|
976 | sprintf (filename, "%s/elevmap", settings.localdir); |
|
|
977 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
978 | { |
|
|
979 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
980 | return; |
|
|
981 | } |
|
|
982 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
983 | { |
|
|
984 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
985 | fprintf (fp, "%d ", weathermap[x][y].avgelev); |
|
|
986 | fprintf (fp, "\n"); |
|
|
987 | } |
|
|
988 | fclose (fp); |
|
|
989 | } |
|
|
990 | |
|
|
991 | static void |
|
|
992 | read_elevmap (void) |
|
|
993 | { |
|
|
994 | char filename[MAX_BUF]; |
|
|
995 | FILE *fp; |
|
|
996 | int x, y; |
|
|
997 | |
|
|
998 | sprintf (filename, "%s/elevmap", settings.localdir); |
|
|
999 | LOG (llevDebug, "Reading elevation data from %s...", filename); |
|
|
1000 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
1001 | { |
|
|
1002 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
1003 | /* initializing these is expensive, and should have been done |
|
|
1004 | by the humidity. It's not worth the wait to do it twice. */ |
|
|
1005 | return; |
|
|
1006 | } |
|
|
1007 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1008 | { |
|
|
1009 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1010 | { |
|
|
1011 | fscanf (fp, "%d ", &weathermap[x][y].avgelev); |
|
|
1012 | if (weathermap[x][y].avgelev < -10000 || weathermap[x][y].avgelev > 15000) |
|
|
1013 | weathermap[x][y].avgelev = rndm (-1000, 10000); |
|
|
1014 | } |
|
|
1015 | fscanf (fp, "\n"); |
|
|
1016 | } |
|
|
1017 | LOG (llevDebug, "Done.\n"); |
|
|
1018 | fclose (fp); |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | /* water % */ |
|
|
1022 | |
|
|
1023 | static void |
|
|
1024 | write_watermap (void) |
|
|
1025 | { |
|
|
1026 | char filename[MAX_BUF]; |
|
|
1027 | FILE *fp; |
|
|
1028 | int x, y; |
|
|
1029 | |
|
|
1030 | sprintf (filename, "%s/watermap", settings.localdir); |
|
|
1031 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
1032 | { |
|
|
1033 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
1034 | return; |
|
|
1035 | } |
|
|
1036 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1037 | { |
|
|
1038 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1039 | fprintf (fp, "%d ", weathermap[x][y].water); |
|
|
1040 | fprintf (fp, "\n"); |
|
|
1041 | } |
|
|
1042 | fclose (fp); |
|
|
1043 | } |
|
|
1044 | |
|
|
1045 | static void |
|
|
1046 | read_watermap (void) |
|
|
1047 | { |
|
|
1048 | char filename[MAX_BUF]; |
|
|
1049 | FILE *fp; |
|
|
1050 | int x, y, d; |
|
|
1051 | |
|
|
1052 | sprintf (filename, "%s/watermap", settings.localdir); |
|
|
1053 | LOG (llevDebug, "Reading water data from %s...", filename); |
|
|
1054 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
1055 | { |
|
|
1056 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
1057 | /* initializing these is expensive, and should have been done |
|
|
1058 | by the humidity. It's not worth the wait to do it twice. */ |
|
|
1059 | return; |
|
|
1060 | } |
|
|
1061 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1062 | { |
|
|
1063 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1064 | { |
|
|
1065 | fscanf (fp, "%d ", &d); |
|
|
1066 | weathermap[x][y].water = d; |
|
|
1067 | if (weathermap[x][y].water > 100) |
|
|
1068 | weathermap[x][y].water = rndm (0, 100); |
|
|
1069 | } |
|
|
1070 | fscanf (fp, "\n"); |
|
|
1071 | } |
|
|
1072 | LOG (llevDebug, "Done.\n"); |
|
|
1073 | fclose (fp); |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | /* |
|
|
1077 | * initialize both humidity and elevation |
|
|
1078 | */ |
|
|
1079 | |
|
|
1080 | static void |
|
|
1081 | init_humid_elev (void) |
|
|
1082 | { |
|
|
1083 | int x, y, tx, ty, nx, ny, ax, ay, j; |
|
|
1084 | int spwtx, spwty; |
|
|
1085 | const char *mapname; |
|
|
1086 | long int elev; |
|
|
1087 | int water, space; |
|
|
1088 | mapstruct *m; |
|
|
1089 | |
|
|
1090 | /* handling of this is kinda nasty. For that reason, |
|
|
1091 | * we do the elevation here too. Not because it makes the |
|
|
1092 | * code cleaner, or makes handling easier, but because I do *not* |
|
|
1093 | * want to maintain two of these nightmares. |
|
|
1094 | */ |
|
|
1095 | |
|
|
1096 | spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
|
|
1097 | spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
|
|
1098 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1099 | { |
|
|
1100 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1101 | { |
|
|
1102 | water = 0; |
|
|
1103 | elev = 0; |
|
|
1104 | nx = 0; |
|
|
1105 | ny = 0; |
|
|
1106 | space = 0; |
|
|
1107 | |
|
|
1108 | /* top left */ |
|
|
1109 | mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 8); |
|
|
1110 | m = load_original_map (mapname, 0); |
|
|
1111 | if (m == NULL) |
|
|
1112 | continue; |
|
|
1113 | m = load_overlay_map (mapname, m); |
|
|
1114 | if (m == NULL) |
|
|
1115 | continue; |
|
|
1116 | for (nx = 0, ax = tx; (nx < spwtx && (uint32) ax < settings.worldmaptilesizex && space < spwtx * spwty); ax++, nx++) |
|
|
1117 | { |
|
|
1118 | for (ny = 0, ay = ty; (ny < spwty && (uint32) ay < settings.worldmaptilesizey && space < spwtx * spwty); ay++, ny++, space++) |
|
|
1119 | if (GET_MAP_OB (m, ax, ay)) |
|
|
1120 | { |
|
|
1121 | if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
|
|
1122 | water++; |
|
|
1123 | elev += GET_MAP_OB (m, ax, ay)->elevation; |
|
|
1124 | } |
|
|
1125 | } |
|
|
1126 | delete_map (m); |
|
|
1127 | |
|
|
1128 | /* bottom left */ |
|
|
1129 | mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 6); |
|
|
1130 | m = load_original_map (mapname, 0); |
|
|
1131 | if (m == NULL) |
|
|
1132 | continue; |
|
|
1133 | m = load_overlay_map (mapname, m); |
|
|
1134 | if (m == NULL) |
|
|
1135 | continue; |
|
|
1136 | j = ny; |
|
|
1137 | for (nx = 0, ax = tx; (nx < spwtx && (uint32) ax < settings.worldmaptilesizex && space < spwtx * spwty); ax++, nx++) |
|
|
1138 | { |
|
|
1139 | for (ny = j, ay = MAX (0, ty - (spwty - 1)); (ny < spwty && ay <= ty && space < spwtx * spwty); space++, ay++, ny++) |
|
|
1140 | if (GET_MAP_OB (m, ax, ay)) |
|
|
1141 | { |
|
|
1142 | if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
|
|
1143 | water++; |
|
|
1144 | elev += GET_MAP_OB (m, ax, ay)->elevation; |
|
|
1145 | } |
|
|
1146 | } |
|
|
1147 | delete_map (m); |
|
|
1148 | |
|
|
1149 | /* top right */ |
|
|
1150 | mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 2); |
|
|
1151 | m = load_original_map (mapname, 0); |
|
|
1152 | if (m == NULL) |
|
|
1153 | continue; |
|
|
1154 | m = load_overlay_map (mapname, m); |
|
|
1155 | if (m == NULL) |
|
|
1156 | continue; |
|
|
1157 | for (ax = MAX (0, tx - (spwtx - 1)); (nx < spwtx && ax < tx && space < spwtx * spwty); ax++, nx++) |
|
|
1158 | { |
|
|
1159 | for (ny = 0, ay = ty; (ny < spwty && (uint32) ay < settings.worldmaptilesizey && space < spwtx * spwty); ay++, ny++, space++) |
|
|
1160 | if (GET_MAP_OB (m, ax, ay)) |
|
|
1161 | { |
|
|
1162 | if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
|
|
1163 | water++; |
|
|
1164 | elev += GET_MAP_OB (m, ax, ay)->elevation; |
|
|
1165 | } |
|
|
1166 | } |
|
|
1167 | delete_map (m); |
|
|
1168 | |
|
|
1169 | /* bottom left */ |
|
|
1170 | mapname = weathermap_to_worldmap_corner (x, y, &tx, &ty, 4); |
|
|
1171 | m = load_original_map (mapname, 0); |
|
|
1172 | if (m == NULL) |
|
|
1173 | continue; |
|
|
1174 | m = load_overlay_map (mapname, m); |
|
|
1175 | if (m == NULL) |
|
|
1176 | continue; |
|
|
1177 | for (nx = 0, ax = MAX (0, tx - (spwtx - 1)); (nx < spwtx && ax < tx && space < spwtx * spwty); ax++, nx++) |
|
|
1178 | { |
|
|
1179 | for (ny = 0, ay = MAX (0, ty - (spwty - 1)); (ny < spwty && ay <= ty && space < spwtx * spwty); space++, ay++, ny++) |
|
|
1180 | if (GET_MAP_OB (m, ax, ay)) |
|
|
1181 | { |
|
|
1182 | if (QUERY_FLAG (GET_MAP_OB (m, ax, ay), FLAG_IS_WATER)) |
|
|
1183 | water++; |
|
|
1184 | elev += GET_MAP_OB (m, ax, ay)->elevation; |
|
|
1185 | } |
|
|
1186 | } |
|
|
1187 | delete_map (m); |
|
|
1188 | /* jesus thats confusing as all hell */ |
|
|
1189 | weathermap[x][y].humid = water * 100 / (spwtx * spwty); |
|
|
1190 | weathermap[x][y].avgelev = elev / (spwtx * spwty); |
|
|
1191 | weathermap[x][y].water = weathermap[x][y].humid; |
|
|
1192 | } |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | /* and this does all the real work */ |
|
|
1196 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1197 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1198 | weathermap[x][y].humid = humid_tile (x, y); |
|
|
1199 | } |
|
|
1200 | |
|
|
1201 | /* temperature */ |
|
|
1202 | |
|
|
1203 | static void |
|
|
1204 | write_temperaturemap (void) |
|
|
1205 | { |
|
|
1206 | char filename[MAX_BUF]; |
|
|
1207 | FILE *fp; |
|
|
1208 | int x, y; |
|
|
1209 | |
|
|
1210 | sprintf (filename, "%s/temperaturemap", settings.localdir); |
|
|
1211 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
1212 | { |
|
|
1213 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
1214 | return; |
|
|
1215 | } |
|
|
1216 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1217 | { |
|
|
1218 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1219 | fprintf (fp, "%d ", weathermap[x][y].temp); |
|
|
1220 | fprintf (fp, "\n"); |
|
|
1221 | } |
|
|
1222 | fclose (fp); |
|
|
1223 | } |
|
|
1224 | |
|
|
1225 | static void |
|
|
1226 | read_temperaturemap (void) |
|
|
1227 | { |
|
|
1228 | char filename[MAX_BUF]; |
|
|
1229 | FILE *fp; |
|
|
1230 | int x, y; |
|
|
1231 | |
|
|
1232 | sprintf (filename, "%s/temperaturemap", settings.localdir); |
|
|
1233 | LOG (llevDebug, "Reading temperature data from %s...", filename); |
|
|
1234 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
1235 | { |
|
|
1236 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
1237 | init_temperature (); |
|
|
1238 | write_temperaturemap (); |
|
|
1239 | return; |
|
|
1240 | } |
|
|
1241 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1242 | { |
|
|
1243 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1244 | { |
|
|
1245 | fscanf (fp, "%hd ", &weathermap[x][y].temp); |
|
|
1246 | if (weathermap[x][y].temp < -30 || weathermap[x][y].temp > 60) |
|
|
1247 | weathermap[x][y].temp = rndm (-10, 40); |
|
|
1248 | } |
|
|
1249 | fscanf (fp, "\n"); |
|
|
1250 | } |
|
|
1251 | LOG (llevDebug, "Done.\n"); |
|
|
1252 | fclose (fp); |
|
|
1253 | } |
|
|
1254 | |
|
|
1255 | static void |
|
|
1256 | init_temperature (void) |
|
|
1257 | { |
|
|
1258 | int x, y; |
|
|
1259 | timeofday_t tod; |
|
|
1260 | |
|
|
1261 | get_tod (&tod); |
|
|
1262 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1263 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1264 | temperature_calc (x, y, &tod); |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | /* rainfall */ |
|
|
1268 | |
|
|
1269 | static void |
|
|
1270 | write_rainfallmap (void) |
|
|
1271 | { |
|
|
1272 | char filename[MAX_BUF]; |
|
|
1273 | FILE *fp; |
|
|
1274 | int x, y; |
|
|
1275 | |
|
|
1276 | sprintf (filename, "%s/rainfallmap", settings.localdir); |
|
|
1277 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
1278 | { |
|
|
1279 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
1280 | return; |
|
|
1281 | } |
|
|
1282 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1283 | { |
|
|
1284 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1285 | fprintf (fp, "%u ", weathermap[x][y].rainfall); |
|
|
1286 | fprintf (fp, "\n"); |
|
|
1287 | } |
|
|
1288 | fclose (fp); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | static void |
|
|
1292 | read_rainfallmap (void) |
|
|
1293 | { |
|
|
1294 | char filename[MAX_BUF]; |
|
|
1295 | FILE *fp; |
|
|
1296 | int x, y; |
|
|
1297 | |
|
|
1298 | sprintf (filename, "%s/rainfallmap", settings.localdir); |
|
|
1299 | LOG (llevDebug, "Reading rainfall data from %s...", filename); |
|
|
1300 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
1301 | { |
|
|
1302 | LOG (llevError, "Cannot open %s for reading\n", filename); |
|
|
1303 | init_rainfall (); |
|
|
1304 | write_rainfallmap (); |
|
|
1305 | return; |
|
|
1306 | } |
|
|
1307 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1308 | { |
|
|
1309 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1310 | { |
|
|
1311 | fscanf (fp, "%u ", &weathermap[x][y].rainfall); |
|
|
1312 | } |
|
|
1313 | fscanf (fp, "\n"); |
|
|
1314 | } |
|
|
1315 | LOG (llevDebug, "Done.\n"); |
|
|
1316 | fclose (fp); |
|
|
1317 | } |
|
|
1318 | |
|
|
1319 | static void |
|
|
1320 | init_rainfall (void) |
|
|
1321 | { |
|
|
1322 | int x, y; |
|
|
1323 | int days; |
|
|
1324 | |
|
|
1325 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
1326 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1327 | { |
|
|
1328 | days = todtick / HOURS_PER_DAY; |
|
|
1329 | if (weathermap[x][y].humid < 10) |
|
|
1330 | weathermap[x][y].rainfall = days / 20; |
|
|
1331 | else if (weathermap[x][y].humid < 20) |
|
|
1332 | weathermap[x][y].rainfall = days / 15; |
|
|
1333 | else if (weathermap[x][y].humid < 30) |
|
|
1334 | weathermap[x][y].rainfall = days / 10; |
|
|
1335 | else if (weathermap[x][y].humid < 40) |
|
|
1336 | weathermap[x][y].rainfall = days / 5; |
|
|
1337 | else if (weathermap[x][y].humid < 50) |
|
|
1338 | weathermap[x][y].rainfall = days / 2; |
|
|
1339 | else if (weathermap[x][y].humid < 60) |
|
|
1340 | weathermap[x][y].rainfall = days; |
|
|
1341 | else if (weathermap[x][y].humid < 80) |
|
|
1342 | weathermap[x][y].rainfall = days * 2; |
|
|
1343 | else |
|
|
1344 | weathermap[x][y].rainfall = days * 3; |
|
|
1345 | } |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | /* END of read/write/init */ |
|
|
1349 | |
|
|
1350 | |
|
|
1351 | |
|
|
1352 | static void |
|
|
1353 | init_weatheravoid (weather_avoids_t wa[]) |
|
|
1354 | { |
|
|
1355 | int i; |
|
|
1356 | |
|
|
1357 | for (i = 0; wa[i].name != NULL; i++) |
|
|
1358 | { |
|
|
1359 | wa[i].what = archetype::find (wa[i].name); |
|
|
1360 | } |
|
|
1361 | } |
|
|
1362 | |
|
|
1363 | static int wmperformstartx; |
|
|
1364 | static int wmperformstarty; |
|
|
1365 | |
|
|
1366 | /* |
|
|
1367 | * This function initializes the weather system. It should be called once, |
|
|
1368 | * at game startup only. |
|
|
1369 | */ |
|
|
1370 | |
|
|
1371 | |
|
|
1372 | void |
|
|
1373 | init_weather (void) |
|
|
1374 | { |
|
|
1375 | int y, tx, ty; |
|
|
1376 | char filename[MAX_BUF]; |
|
|
1377 | FILE *fp; |
|
|
1378 | |
|
|
1379 | /* all this stuff needs to be set, otherwise this function will cause |
|
|
1380 | * chaos and destruction. |
|
|
1381 | */ |
|
|
1382 | if (settings.dynamiclevel < 1) |
|
|
1383 | return; |
|
|
1384 | if (settings.worldmapstartx < 1 || settings.worldmapstarty < 1 || |
|
|
1385 | settings.worldmaptilesx < 1 || settings.worldmaptilesy < 1 || settings.worldmaptilesizex < 1 || settings.worldmaptilesizex < 1) |
|
|
1386 | return; |
|
|
1387 | /*prepare structures used for avoidance */ |
|
|
1388 | init_weatheravoid (weather_avoids); |
|
|
1389 | init_weatheravoid (growth_avoids); |
|
|
1390 | |
|
|
1391 | |
|
|
1392 | LOG (llevDebug, "Initializing the weathermap...\n"); |
|
|
1393 | |
|
|
1394 | weathermap = (weathermap_t **) malloc (sizeof (weathermap_t *) * WEATHERMAPTILESX); |
|
|
1395 | if (weathermap == NULL) |
|
|
1396 | fatal (OUT_OF_MEMORY); |
|
|
1397 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
1398 | { |
|
|
1399 | weathermap[y] = (weathermap_t *) malloc (sizeof (weathermap_t) * WEATHERMAPTILESY); |
|
|
1400 | if (weathermap[y] == NULL) |
|
|
1401 | fatal (OUT_OF_MEMORY); |
|
|
1402 | } |
|
|
1403 | /* now we load the values in the big worldmap weather array */ |
|
|
1404 | /* do not re-order these */ |
|
|
1405 | read_pressuremap (); |
|
|
1406 | read_winddirmap (); |
|
|
1407 | read_windspeedmap (); |
|
|
1408 | read_gulfstreammap (); |
|
|
1409 | read_watermap (); |
|
|
1410 | read_humidmap (); |
|
|
1411 | read_elevmap (); /* elevation must allways follow humidity */ |
|
|
1412 | read_temperaturemap (); |
|
|
1413 | gulf_stream_direction = rndm (0, 1); |
|
|
1414 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
1415 | for (ty = 0; ty < WEATHERMAPTILESY - 1; ty++) |
|
|
1416 | if (gulf_stream_direction) |
|
|
1417 | switch (gulf_stream_dir[tx][ty]) |
|
|
1418 | { |
|
|
1419 | case 2: |
|
|
1420 | gulf_stream_dir[tx][ty] = 6; |
|
|
1421 | break; |
|
|
1422 | case 3: |
|
|
1423 | gulf_stream_dir[tx][ty] = 7; |
|
|
1424 | break; |
|
|
1425 | case 4: |
|
|
1426 | gulf_stream_dir[tx][ty] = 8; |
|
|
1427 | break; |
|
|
1428 | } |
|
|
1429 | else |
|
|
1430 | switch (gulf_stream_dir[tx][ty]) |
|
|
1431 | { |
|
|
1432 | case 6: |
|
|
1433 | gulf_stream_dir[tx][ty] = 2; |
|
|
1434 | break; |
|
|
1435 | case 7: |
|
|
1436 | gulf_stream_dir[tx][ty] = 3; |
|
|
1437 | break; |
|
|
1438 | case 8: |
|
|
1439 | gulf_stream_dir[tx][ty] = 4; |
|
|
1440 | break; |
|
|
1441 | } |
|
|
1442 | gulf_stream_start = rndm (GULF_STREAM_WIDTH, WEATHERMAPTILESY - GULF_STREAM_WIDTH); |
|
|
1443 | read_rainfallmap (); |
|
|
1444 | |
|
|
1445 | LOG (llevDebug, "Done reading weathermaps\n"); |
|
|
1446 | sprintf (filename, "%s/wmapcurpos", settings.localdir); |
|
|
1447 | LOG (llevDebug, "Reading current weather position from %s...", filename); |
|
|
1448 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
1449 | { |
|
|
1450 | LOG (llevError, "Can't open %s.\n", filename); |
|
|
1451 | wmperformstartx = -1; |
|
|
1452 | return; |
|
|
1453 | } |
|
|
1454 | fscanf (fp, "%d %d", &wmperformstartx, &wmperformstarty); |
|
|
1455 | LOG (llevDebug, "curposx=%d curposy=%d\n", wmperformstartx, wmperformstarty); |
|
|
1456 | fclose (fp); |
|
|
1457 | if ((uint32) wmperformstartx > settings.worldmaptilesx) |
|
|
1458 | wmperformstartx = -1; |
|
|
1459 | if ((uint32) wmperformstarty > settings.worldmaptilesy) |
|
|
1460 | wmperformstarty = 0; |
|
|
1461 | } |
|
|
1462 | |
|
|
1463 | /* |
|
|
1464 | * This routine slowly loads the world, patches it up due to the weather, |
|
|
1465 | * and saves it back to disk. In this way, the world constantly feels the |
|
|
1466 | * effects of weather uniformly, without relying on players wandering. |
|
|
1467 | * |
|
|
1468 | * The main point of this is stuff like growing herbs, soil, decaying crap, |
|
|
1469 | * etc etc etc. Not actual *weather*, but weather *effects*. |
|
|
1470 | */ |
|
|
1471 | |
|
|
1472 | static void |
|
|
1473 | perform_weather (void) |
|
|
1474 | { |
|
|
1475 | mapstruct *m; |
|
|
1476 | char filename[MAX_BUF]; |
|
|
1477 | FILE *fp; |
|
|
1478 | |
|
|
1479 | if (!settings.dynamiclevel) |
|
|
1480 | return; |
|
|
1481 | |
|
|
1482 | /* move right to left, top to bottom */ |
|
|
1483 | if ((uint32) wmperformstartx + 1 == settings.worldmaptilesx) |
|
|
1484 | { |
|
|
1485 | wmperformstartx = 0; |
|
|
1486 | wmperformstarty++; |
|
|
1487 | } |
|
|
1488 | else |
|
|
1489 | wmperformstartx++; |
|
|
1490 | if ((uint32) wmperformstarty == settings.worldmaptilesy) |
|
|
1491 | wmperformstartx = wmperformstarty = 0; |
|
|
1492 | |
|
|
1493 | sprintf (filename, "world/world_%d_%d", wmperformstartx + settings.worldmapstartx, wmperformstarty + settings.worldmapstarty); |
|
|
1494 | |
|
|
1495 | m = ready_map_name (filename, 0); |
|
|
1496 | if (m == NULL) |
|
|
1497 | return; /* hrmm */ |
|
|
1498 | |
|
|
1499 | /* for now, all we do is decay stuff. more to come */ |
|
|
1500 | decay_objects (m); |
|
|
1501 | weather_effect (filename); |
|
|
1502 | |
|
|
1503 | /* done */ |
|
|
1504 | new_save_map (m, 2); /* write the overlay */ |
|
|
1505 | m->in_memory = MAP_IN_MEMORY; /*reset this */ |
|
|
1506 | sprintf (filename, "%s/wmapcurpos", settings.localdir); |
|
|
1507 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
1508 | { |
|
|
1509 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
1510 | return; |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | if (players_on_map (m, TRUE) == 0) |
|
|
1514 | delete_map (m); |
|
|
1515 | |
|
|
1516 | fprintf (fp, "%d %d", wmperformstartx, wmperformstarty); |
|
|
1517 | fclose (fp); |
|
|
1518 | } |
|
|
1519 | |
|
|
1520 | /* |
|
|
1521 | * perform actual effect of weather. Should be called from perform_weather, |
|
|
1522 | * or when a map is loaded. (player enter map). Filename is the name of |
|
|
1523 | * the map. The map *must allready be loaded*. |
|
|
1524 | * |
|
|
1525 | * This is where things like snow, herbs, earthly rototilling, etc should |
|
|
1526 | * occur. |
|
|
1527 | */ |
|
|
1528 | |
|
|
1529 | void |
|
|
1530 | weather_effect (const char *filename) |
|
|
1531 | { |
|
|
1532 | mapstruct *m; |
|
|
1533 | int wx, wy, x, y; |
|
|
1534 | |
|
|
1535 | /* if the dm shut off weather, go home */ |
|
|
1536 | if (settings.dynamiclevel < 1) |
|
|
1537 | return; |
|
|
1538 | |
|
|
1539 | m = ready_map_name (filename, 0); |
|
|
1540 | if (!m->outdoor) |
|
|
1541 | return; |
|
|
1542 | |
|
|
1543 | x = 0; |
|
|
1544 | y = 0; |
|
|
1545 | /* for now, just bail if it's not the worldmap */ |
|
|
1546 | if (worldmap_to_weathermap (x, y, &wx, &wy, m) != 0) |
|
|
1547 | return; |
|
|
1548 | /*First, calculate temperature */ |
|
|
1549 | calculate_temperature (m, wx, wy); |
|
|
1550 | /* we change the world first, if needed */ |
|
|
1551 | if (settings.dynamiclevel >= 5) |
|
|
1552 | { |
|
|
1553 | change_the_world (m, wx, wy); |
|
|
1554 | } |
|
|
1555 | if (settings.dynamiclevel >= 2) |
|
|
1556 | { |
|
|
1557 | let_it_snow (m, wx, wy); |
|
|
1558 | singing_in_the_rain (m, wx, wy); |
|
|
1559 | } |
|
|
1560 | /* if (settings.dynamiclevel >= 4) { |
|
|
1561 | feather_map(m, wx, wy, filename); |
|
|
1562 | } */ |
|
|
1563 | if (settings.dynamiclevel >= 3) |
|
|
1564 | { |
|
|
1565 | plant_a_garden (m, wx, wy); |
|
|
1566 | } |
|
|
1567 | } |
|
|
1568 | |
|
|
1569 | /* |
|
|
1570 | * Check the current square to see if we should avoid this one for |
|
|
1571 | * weather processing. Must pass av and gs, which will be filled in |
|
|
1572 | * with 1 or 0. gs will be 1 if we found snow/rain here. av will be |
|
|
1573 | * 1 if we should avoid processing this tile. (don't rain on lakes) |
|
|
1574 | * x and y are the coordinates inside the current map m. If grow is |
|
|
1575 | * 1, we use the growth table, rather than the avoidance table. |
|
|
1576 | * |
|
|
1577 | * Returns the object pointer for any snow item it found, so you can |
|
|
1578 | * destroy/melt it. |
|
|
1579 | */ |
|
|
1580 | |
|
|
1581 | static object * |
|
|
1582 | avoid_weather (int *av, mapstruct *m, int x, int y, int *gs, int grow) |
|
|
1583 | { |
|
|
1584 | int avoid, gotsnow, i, n; |
|
|
1585 | |
|
|
1586 | object *tmp; |
|
|
1587 | |
|
|
1588 | avoid = 0; |
|
|
1589 | gotsnow = 0; |
|
|
1590 | if (grow) |
|
|
1591 | { |
|
|
1592 | for (tmp = GET_MAP_OB (m, x, y), n = 0; tmp; tmp = tmp->above, n++) |
|
|
1593 | { |
|
|
1594 | /* look for things like walls, holes, etc */ |
|
|
1595 | if (n) |
|
|
1596 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !(tmp->material & M_ICE || tmp->material & M_LIQUID)) |
|
|
1597 | gotsnow++; |
|
|
1598 | for (i = 0; growth_avoids[i].name != NULL; i++) |
|
|
1599 | { |
|
|
1600 | /*if (!strcmp(tmp->arch->name, growth_avoids[i].name)) { */ |
|
|
1601 | if (tmp->arch == growth_avoids[i].what) |
|
|
1602 | { |
|
|
1603 | avoid++; |
|
|
1604 | break; |
|
|
1605 | } |
|
|
1606 | } |
|
|
1607 | if (!strncmp (tmp->arch->name, "biglake_", 8)) |
|
|
1608 | { |
|
|
1609 | avoid++; |
|
|
1610 | break; |
|
|
1611 | } |
|
|
1612 | if (avoid) |
|
|
1613 | break; |
|
|
1614 | } |
|
|
1615 | } |
|
|
1616 | else |
|
|
1617 | { |
|
|
1618 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
|
|
1619 | { |
|
|
1620 | for (i = 0; weather_avoids[i].name != NULL; i++) |
|
|
1621 | { |
|
|
1622 | /*if (!strcmp(tmp->arch->name, weather_avoids[i].name)) { */ |
|
|
1623 | if (tmp->arch == weather_avoids[i].what) |
|
|
1624 | { |
|
|
1625 | if (weather_avoids[i].snow == 1) |
|
|
1626 | gotsnow++; |
|
|
1627 | else |
|
|
1628 | avoid++; |
|
|
1629 | break; |
|
|
1630 | } |
|
|
1631 | } |
|
|
1632 | if (avoid || gotsnow) |
|
|
1633 | break; |
|
|
1634 | } |
|
|
1635 | } |
|
|
1636 | *gs = gotsnow; |
|
|
1637 | *av = avoid; |
|
|
1638 | return tmp; |
|
|
1639 | } |
|
|
1640 | |
|
|
1641 | /* Temperature is used in a lot of weather function. |
|
|
1642 | * This need to be precalculated before used. |
|
|
1643 | */ |
|
|
1644 | static void |
|
|
1645 | calculate_temperature (mapstruct *m, int wx, int wy) |
|
|
1646 | { |
|
|
1647 | uint32 x, y; |
|
|
1648 | |
|
|
1649 | for (x = 0; x < settings.worldmaptilesizex; x++) |
|
|
1650 | { |
|
|
1651 | for (y = 0; y < settings.worldmaptilesizey; y++) |
|
|
1652 | { |
|
|
1653 | weathermap[wx][wy].realtemp = real_world_temperature (x, y, m); |
|
|
1654 | } |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | /* |
|
|
1659 | * Process snow. m is the map we are currently processing. wx and wy are |
|
|
1660 | * the weathermap coordinates for the weathermap square we want to work on. |
|
|
1661 | * filename is the pathname for the current map. This should be called from |
|
|
1662 | * weather_effect() |
|
|
1663 | */ |
|
|
1664 | |
|
|
1665 | static void |
|
|
1666 | let_it_snow (mapstruct *m, int wx, int wy) |
|
|
1667 | { |
|
|
1668 | int x, y, i; |
|
|
1669 | uint32 nx, ny, j, d; |
|
|
1670 | int avoid, two, temp, sky, gotsnow, found, nodstk; |
|
|
1671 | const char *doublestack, *doublestack2; |
|
|
1672 | object *ob, *tmp, *oldsnow, *topfloor; |
|
|
1673 | archetype *at; |
|
|
1674 | |
|
|
1675 | for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
|
|
1676 | { |
|
|
1677 | for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
|
|
1678 | { |
|
|
1679 | /* jitter factor */ |
|
|
1680 | if (rndm (0, 2) > 0) |
|
|
1681 | { |
|
|
1682 | x = y = d = -1; |
|
|
1683 | while (OUT_OF_REAL_MAP (m, x, y)) |
|
|
1684 | { |
|
|
1685 | d++; |
|
|
1686 | j = rndm (1, 8); |
|
|
1687 | x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
1688 | y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
1689 | if (d > 15) |
|
|
1690 | { |
|
|
1691 | x = nx; |
|
|
1692 | y = ny; |
|
|
1693 | } |
|
|
1694 | } |
|
|
1695 | } |
|
|
1696 | else |
|
|
1697 | { |
|
|
1698 | x = nx; |
|
|
1699 | y = ny; |
|
|
1700 | } |
|
|
1701 | /* we use the unjittered coordinates */ |
|
|
1702 | (void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
|
|
1703 | ob = NULL; |
|
|
1704 | at = NULL; |
|
|
1705 | /* this will definately need tuning */ |
|
|
1706 | avoid = 0; |
|
|
1707 | two = 0; |
|
|
1708 | gotsnow = 0; |
|
|
1709 | nodstk = 0; |
|
|
1710 | /*temp = real_world_temperature(x, y, m); */ |
|
|
1711 | temp = weathermap[wx][wy].realtemp; |
|
|
1712 | sky = weathermap[wx][wy].sky; |
|
|
1713 | if (temp <= 0 && sky > SKY_OVERCAST && sky < SKY_FOG) |
|
|
1714 | sky += 10; /*let it snow */ |
|
|
1715 | oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 0); |
|
|
1716 | if (!avoid) |
|
|
1717 | { |
|
|
1718 | if (sky >= SKY_LIGHT_SNOW && sky < SKY_HEAVY_SNOW) |
|
|
1719 | at = archetype::find (weather_replace[0].special_snow); |
|
|
1720 | if (sky >= SKY_HEAVY_SNOW) |
|
|
1721 | at = archetype::find (weather_replace[1].special_snow); |
|
|
1722 | if (sky >= SKY_LIGHT_SNOW) |
|
|
1723 | { |
|
|
1724 | /* the bottom floor of scorn is not IS_FLOOR */ |
|
|
1725 | topfloor = NULL; |
|
|
1726 | for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
|
|
1727 | { |
|
|
1728 | if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
|
|
1729 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1730 | break; |
|
|
1731 | } |
|
|
1732 | /* topfloor should now be the topmost IS_FLOOR=1 */ |
|
|
1733 | if (topfloor == NULL) |
|
|
1734 | continue; |
|
|
1735 | if (tmp != NULL) |
|
|
1736 | nodstk++; |
|
|
1737 | /* something is wrong with that sector. just skip it */ |
|
|
1738 | found = 0; |
|
|
1739 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
1740 | { |
|
|
1741 | if (weather_replace[i].arch_or_name == 1) |
|
|
1742 | { |
|
|
1743 | if (!strcmp (topfloor->arch->name, weather_replace[i].tile)) |
|
|
1744 | found++; |
|
|
1745 | } |
|
|
1746 | else |
|
|
1747 | { |
|
|
1748 | if (!strcmp (topfloor->name, weather_replace[i].tile)) |
|
|
1749 | found++; |
|
|
1750 | } |
|
|
1751 | if (found) |
|
|
1752 | { |
|
|
1753 | if (weather_replace[i].special_snow != NULL) |
|
|
1754 | at = archetype::find (weather_replace[i].special_snow); |
|
|
1755 | if (weather_replace[i].doublestack_arch != NULL && !nodstk) |
|
|
1756 | { |
|
|
1757 | two++; |
|
|
1758 | doublestack = weather_replace[i].doublestack_arch; |
|
|
1759 | } |
|
|
1760 | break; |
|
|
1761 | } |
|
|
1762 | } |
|
|
1763 | } |
|
|
1764 | if (gotsnow && at) |
|
|
1765 | { |
|
|
1766 | if (!strcmp (oldsnow->arch->name, at->name)) |
|
|
1767 | at = NULL; |
|
|
1768 | else |
|
|
1769 | { |
|
|
1770 | remove_ob (oldsnow); |
|
|
1771 | free_object (oldsnow); |
|
|
1772 | tmp = GET_MAP_OB (m, x, y); |
|
|
1773 | /* clean up the trees we put over the snow */ |
|
|
1774 | found = 0; |
|
|
1775 | doublestack2 = NULL; |
|
|
1776 | if (tmp) |
|
|
1777 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
1778 | { |
|
|
1779 | if (weather_replace[i].doublestack_arch == NULL) |
|
|
1780 | continue; |
|
|
1781 | if (weather_replace[i].arch_or_name == 1) |
|
|
1782 | { |
|
|
1783 | if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
|
|
1784 | found++; |
|
|
1785 | } |
|
|
1786 | else |
|
|
1787 | { |
|
|
1788 | if (!strcmp (tmp->name, weather_replace[i].tile)) |
|
|
1789 | found++; |
|
|
1790 | } |
|
|
1791 | if (found) |
|
|
1792 | { |
|
|
1793 | tmp = tmp->above; |
|
|
1794 | doublestack2 = weather_replace[i].doublestack_arch; |
|
|
1795 | break; |
|
|
1796 | } |
|
|
1797 | } |
|
|
1798 | if (tmp != NULL && doublestack2 != NULL) |
|
|
1799 | if (strcmp (tmp->arch->name, doublestack2) == 0) |
|
|
1800 | { |
|
|
1801 | remove_ob (tmp); |
|
|
1802 | free_object (tmp); |
|
|
1803 | } |
|
|
1804 | } |
|
|
1805 | } |
|
|
1806 | if (at != NULL) |
|
|
1807 | { |
|
|
1808 | ob = arch_to_object (at); |
|
|
1809 | ob->x = x; |
|
|
1810 | ob->y = y; |
|
|
1811 | ob->material = M_ICE; |
|
|
1812 | SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
|
|
1813 | CLEAR_FLAG (ob, FLAG_IS_FLOOR); |
|
|
1814 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
1815 | if (two) |
|
|
1816 | { |
|
|
1817 | at = NULL; |
|
|
1818 | at = archetype::find (doublestack); |
|
|
1819 | if (at != NULL) |
|
|
1820 | { |
|
|
1821 | ob = arch_to_object (at); |
|
|
1822 | ob->x = x; |
|
|
1823 | ob->y = y; |
|
|
1824 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
|
|
1825 | } |
|
|
1826 | } |
|
|
1827 | } |
|
|
1828 | } |
|
|
1829 | if (temp > 8 && GET_MAP_OB (m, x, y) != NULL) |
|
|
1830 | { |
|
|
1831 | /* melt some snow */ |
|
|
1832 | for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
|
|
1833 | { |
|
|
1834 | avoid = 0; |
|
|
1835 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
1836 | { |
|
|
1837 | if (weather_replace[i].special_snow == NULL) |
|
|
1838 | continue; |
|
|
1839 | if (!strcmp (tmp->arch->name, weather_replace[i].special_snow)) |
|
|
1840 | avoid++; |
|
|
1841 | if (avoid) |
|
|
1842 | break; |
|
|
1843 | } |
|
|
1844 | if (avoid) |
|
|
1845 | { |
|
|
1846 | /* replace snow with a big puddle */ |
|
|
1847 | remove_ob (tmp); |
|
|
1848 | free_object (tmp); |
|
|
1849 | tmp = GET_MAP_OB (m, x, y); |
|
|
1850 | if (tmp && (!strcmp (tmp->arch->name, "mountain"))) |
|
|
1851 | { |
|
|
1852 | at = archetype::find ("mountain1_rivlets"); |
|
|
1853 | } |
|
|
1854 | else if (tmp && (!strcmp (tmp->arch->name, "mountain2"))) |
|
|
1855 | { |
|
|
1856 | at = archetype::find ("mountain2_rivlets"); |
|
|
1857 | } |
|
|
1858 | else if (tmp && (!strcmp (tmp->arch->name, "mountain4"))) |
|
|
1859 | { |
|
|
1860 | at = archetype::find ("mountain2_rivlets"); |
|
|
1861 | } |
|
|
1862 | else |
|
|
1863 | { |
|
|
1864 | at = archetype::find ("rain5"); |
|
|
1865 | } |
|
|
1866 | if (at != NULL) |
|
|
1867 | { |
|
|
1868 | ob = arch_to_object (at); |
|
|
1869 | ob->x = x; |
|
|
1870 | ob->y = y; |
|
|
1871 | SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
|
|
1872 | ob->material = M_LIQUID; |
|
|
1873 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
1874 | } |
|
|
1875 | } |
|
|
1876 | } |
|
|
1877 | } |
|
|
1878 | /* woo it's cold out */ |
|
|
1879 | if (temp < -8) |
|
|
1880 | { |
|
|
1881 | avoid = 0; |
|
|
1882 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
|
|
1883 | { |
|
|
1884 | if (!strcasecmp (tmp->name, "ice")) |
|
|
1885 | avoid--; |
|
|
1886 | } |
|
|
1887 | tmp = GET_MAP_OB (m, x, y); |
|
|
1888 | if (tmp && (!strcasecmp (tmp->name, "sea"))) |
|
|
1889 | avoid++; |
|
|
1890 | else if (tmp && (!strcasecmp (tmp->name, "sea1"))) |
|
|
1891 | avoid++; |
|
|
1892 | else if (tmp && (!strcasecmp (tmp->name, "deep_sea"))) |
|
|
1893 | avoid++; |
|
|
1894 | else if (tmp && (!strcasecmp (tmp->name, "shallow_sea"))) |
|
|
1895 | avoid++; |
|
|
1896 | if (avoid > 0) |
|
|
1897 | { |
|
|
1898 | at = archetype::find ("ice"); |
|
|
1899 | ob = arch_to_object (at); |
|
|
1900 | ob->x = x; |
|
|
1901 | ob->y = y; |
|
|
1902 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
1903 | } |
|
|
1904 | } |
|
|
1905 | } |
|
|
1906 | } |
|
|
1907 | } |
|
|
1908 | |
|
|
1909 | /* |
|
|
1910 | * Process rain. m is the map we are currently processing. wx and wy are |
|
|
1911 | * the weathermap coordinates for the weathermap square we want to work on. |
|
|
1912 | * filename is the pathname for the current map. This should be called from |
|
|
1913 | * weather_effect() |
|
|
1914 | */ |
|
|
1915 | |
|
|
1916 | static void |
|
|
1917 | singing_in_the_rain (mapstruct *m, int wx, int wy) |
|
|
1918 | { |
|
|
1919 | int x, y, i; |
|
|
1920 | uint32 nx, ny, d, j; |
|
|
1921 | int avoid, two, temp, sky, gotsnow, found, nodstk; |
|
|
1922 | object *ob, *tmp, *oldsnow, *topfloor; |
|
|
1923 | const char *doublestack, *doublestack2; |
|
|
1924 | archetype *at; |
|
|
1925 | |
|
|
1926 | for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
|
|
1927 | { |
|
|
1928 | for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
|
|
1929 | { |
|
|
1930 | /* jitter factor */ |
|
|
1931 | if (rndm (0, 2) > 0) |
|
|
1932 | { |
|
|
1933 | x = y = d = -1; |
|
|
1934 | while (OUT_OF_REAL_MAP (m, x, y)) |
|
|
1935 | { |
|
|
1936 | d++; |
|
|
1937 | j = rndm (1, 8); |
|
|
1938 | x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
1939 | y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
1940 | if (d > 15) |
|
|
1941 | { |
|
|
1942 | x = nx; |
|
|
1943 | y = ny; |
|
|
1944 | } |
|
|
1945 | } |
|
|
1946 | } |
|
|
1947 | else |
|
|
1948 | { |
|
|
1949 | x = nx; |
|
|
1950 | y = ny; |
|
|
1951 | } |
|
|
1952 | /* we use the unjittered coordinates */ |
|
|
1953 | (void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
|
|
1954 | ob = NULL; |
|
|
1955 | at = NULL; |
|
|
1956 | avoid = 0; |
|
|
1957 | two = 0; |
|
|
1958 | gotsnow = 0; |
|
|
1959 | nodstk = 0; |
|
|
1960 | /*temp = real_world_temperature(x, y, m); */ |
|
|
1961 | temp = weathermap[wx][wy].realtemp; |
|
|
1962 | sky = weathermap[wx][wy].sky; |
|
|
1963 | /* it's probably allready snowing */ |
|
|
1964 | if (temp < 0) |
|
|
1965 | continue; |
|
|
1966 | oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 0); |
|
|
1967 | if (!avoid) |
|
|
1968 | { |
|
|
1969 | tmp = GET_MAP_OB (m, x, y); |
|
|
1970 | if (tmp && (!strcmp (tmp->arch->name, "mountain"))) |
|
|
1971 | { |
|
|
1972 | at = archetype::find ("mountain1_rivlets"); |
|
|
1973 | break; |
|
|
1974 | } |
|
|
1975 | else if (tmp && (!strcmp (tmp->arch->name, "mountain2"))) |
|
|
1976 | { |
|
|
1977 | at = archetype::find ("mountain2_rivlets"); |
|
|
1978 | break; |
|
|
1979 | } |
|
|
1980 | else if (tmp && (!strcmp (tmp->arch->name, "mountain4"))) |
|
|
1981 | { |
|
|
1982 | at = archetype::find ("mountain2_rivlets"); |
|
|
1983 | break; |
|
|
1984 | } |
|
|
1985 | if (sky == SKY_LIGHT_RAIN || sky == SKY_RAIN) |
|
|
1986 | { |
|
|
1987 | switch (rndm (0, SKY_HAIL - sky)) |
|
|
1988 | { |
|
|
1989 | case 0: |
|
|
1990 | at = archetype::find ("rain1"); |
|
|
1991 | break; |
|
|
1992 | case 1: |
|
|
1993 | at = archetype::find ("rain2"); |
|
|
1994 | break; |
|
|
1995 | default: |
|
|
1996 | at = NULL; |
|
|
1997 | } |
|
|
1998 | } |
|
|
1999 | if (sky >= SKY_HEAVY_RAIN && sky <= SKY_HURRICANE) |
|
|
2000 | { |
|
|
2001 | switch (rndm (0, SKY_HAIL - sky)) |
|
|
2002 | { |
|
|
2003 | case 0: |
|
|
2004 | at = archetype::find ("rain3"); |
|
|
2005 | break; |
|
|
2006 | case 1: |
|
|
2007 | at = archetype::find ("rain4"); |
|
|
2008 | break; |
|
|
2009 | case 2: |
|
|
2010 | at = archetype::find ("rain5"); |
|
|
2011 | break; |
|
|
2012 | default: |
|
|
2013 | at = NULL; |
|
|
2014 | } |
|
|
2015 | } |
|
|
2016 | /* the bottom floor of scorn is not IS_FLOOR */ |
|
|
2017 | topfloor = NULL; |
|
|
2018 | for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
|
|
2019 | { |
|
|
2020 | if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
|
|
2021 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2022 | break; |
|
|
2023 | } |
|
|
2024 | /* topfloor should now be the topmost IS_FLOOR=1 */ |
|
|
2025 | if (topfloor == NULL) |
|
|
2026 | continue; |
|
|
2027 | if (tmp != NULL) |
|
|
2028 | nodstk++; |
|
|
2029 | /* something is wrong with that sector. just skip it */ |
|
|
2030 | found = 0; |
|
|
2031 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
2032 | { |
|
|
2033 | if (weather_replace[i].arch_or_name == 1) |
|
|
2034 | { |
|
|
2035 | if (!strcmp (topfloor->arch->name, weather_replace[i].tile)) |
|
|
2036 | found++; |
|
|
2037 | } |
|
|
2038 | else |
|
|
2039 | { |
|
|
2040 | if (!strcmp (topfloor->name, weather_replace[i].tile)) |
|
|
2041 | found++; |
|
|
2042 | } |
|
|
2043 | if (found) |
|
|
2044 | { |
|
|
2045 | if (weather_replace[i].doublestack_arch != NULL && !nodstk) |
|
|
2046 | { |
|
|
2047 | two++; |
|
|
2048 | doublestack = weather_replace[i].doublestack_arch; |
|
|
2049 | } |
|
|
2050 | break; |
|
|
2051 | } |
|
|
2052 | } |
|
|
2053 | if (gotsnow && at) |
|
|
2054 | { |
|
|
2055 | if (!strcmp (oldsnow->arch->name, at->name)) |
|
|
2056 | at = NULL; |
|
|
2057 | else |
|
|
2058 | { |
|
|
2059 | tmp = GET_MAP_OB (m, x, y); |
|
|
2060 | remove_ob (oldsnow); |
|
|
2061 | /* clean up the trees we put over the snow */ |
|
|
2062 | found = 0; |
|
|
2063 | doublestack2 = NULL; |
|
|
2064 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
2065 | { |
|
|
2066 | if (weather_replace[i].doublestack_arch == NULL) |
|
|
2067 | continue; |
|
|
2068 | if (weather_replace[i].arch_or_name == 1) |
|
|
2069 | { |
|
|
2070 | if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
|
|
2071 | found++; |
|
|
2072 | } |
|
|
2073 | else |
|
|
2074 | { |
|
|
2075 | if (!strcmp (tmp->name, weather_replace[i].tile)) |
|
|
2076 | found++; |
|
|
2077 | } |
|
|
2078 | if (found) |
|
|
2079 | { |
|
|
2080 | tmp = tmp->above; |
|
|
2081 | doublestack2 = weather_replace[i].doublestack_arch; |
|
|
2082 | break; |
|
|
2083 | } |
|
|
2084 | } |
|
|
2085 | free_object (oldsnow); |
|
|
2086 | if (tmp != NULL && doublestack2 != NULL) |
|
|
2087 | if (strcmp (tmp->arch->name, doublestack2) == 0) |
|
|
2088 | { |
|
|
2089 | remove_ob (tmp); |
|
|
2090 | free_object (tmp); |
|
|
2091 | } |
|
|
2092 | } |
|
|
2093 | } |
|
|
2094 | if (at != NULL) |
|
|
2095 | { |
|
|
2096 | ob = arch_to_object (at); |
|
|
2097 | ob->x = x; |
|
|
2098 | ob->y = y; |
|
|
2099 | SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
|
|
2100 | ob->material = M_LIQUID; |
|
|
2101 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
2102 | if (two) |
|
|
2103 | { |
|
|
2104 | at = archetype::find (doublestack); |
|
|
2105 | if (at != NULL) |
|
|
2106 | { |
|
|
2107 | ob = arch_to_object (at); |
|
|
2108 | ob->x = x; |
|
|
2109 | ob->y = y; |
|
|
2110 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
|
|
2111 | } |
|
|
2112 | } |
|
|
2113 | } |
|
|
2114 | } |
|
|
2115 | /* Things evaporate fast in the heat */ |
|
|
2116 | if (GET_MAP_OB (m, x, y) && temp > 8 && sky < SKY_OVERCAST && rndm (temp, 60) > 50) |
|
|
2117 | { |
|
|
2118 | /* evaporate */ |
|
|
2119 | for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
|
|
2120 | { |
|
|
2121 | avoid = 0; |
|
|
2122 | if (!strcmp (tmp->arch->name, "rain1")) |
|
|
2123 | avoid++; |
|
|
2124 | else if (!strcmp (tmp->arch->name, "rain2")) |
|
|
2125 | avoid++; |
|
|
2126 | else if (!strcmp (tmp->arch->name, "rain3")) |
|
|
2127 | avoid++; |
|
|
2128 | else if (!strcmp (tmp->arch->name, "rain4")) |
|
|
2129 | avoid++; |
|
|
2130 | else if (!strcmp (tmp->arch->name, "rain5")) |
|
|
2131 | avoid++; |
|
|
2132 | else if (!strcmp (tmp->arch->name, "mountain1_rivlets")) |
|
|
2133 | avoid++; |
|
|
2134 | else if (!strcmp (tmp->arch->name, "mountain2_rivlets")) |
|
|
2135 | avoid++; |
|
|
2136 | if (avoid) |
|
|
2137 | { |
|
|
2138 | remove_ob (tmp); |
|
|
2139 | free_object (tmp); |
|
|
2140 | if (weathermap[wx][wy].humid < 100 && rndm (0, 50) == 0) |
|
|
2141 | weathermap[wx][wy].humid++; |
|
|
2142 | tmp = GET_MAP_OB (m, x, y); |
|
|
2143 | /* clean up the trees we put over the rain */ |
|
|
2144 | found = 0; |
|
|
2145 | doublestack2 = NULL; |
|
|
2146 | for (i = 0; weather_replace[i].tile != NULL; i++) |
|
|
2147 | { |
|
|
2148 | if (weather_replace[i].doublestack_arch == NULL) |
|
|
2149 | continue; |
|
|
2150 | if (weather_replace[i].arch_or_name == 1) |
|
|
2151 | { |
|
|
2152 | if (!strcmp (tmp->arch->name, weather_replace[i].tile)) |
|
|
2153 | found++; |
|
|
2154 | } |
|
|
2155 | else |
|
|
2156 | { |
|
|
2157 | if (!strcmp (tmp->name, weather_replace[i].tile)) |
|
|
2158 | found++; |
|
|
2159 | } |
|
|
2160 | if (found) |
|
|
2161 | { |
|
|
2162 | tmp = tmp->above; |
|
|
2163 | doublestack2 = weather_replace[i].doublestack_arch; |
|
|
2164 | break; |
|
|
2165 | } |
|
|
2166 | } |
|
|
2167 | if (tmp != NULL && doublestack2 != NULL) |
|
|
2168 | if (strcmp (tmp->arch->name, doublestack2) == 0) |
|
|
2169 | { |
|
|
2170 | remove_ob (tmp); |
|
|
2171 | free_object (tmp); |
|
|
2172 | } |
|
|
2173 | break; |
|
|
2174 | } |
|
|
2175 | } |
|
|
2176 | } |
|
|
2177 | } |
|
|
2178 | } |
|
|
2179 | } |
|
|
2180 | |
|
|
2181 | /* |
|
|
2182 | * Process growth. m is the map we are currently processing. wx and wy are |
|
|
2183 | * the weathermap coordinates for the weathermap square we want to work on. |
|
|
2184 | * filename is the pathname for the current map. This should be called from |
|
|
2185 | * weather_effect() |
|
|
2186 | */ |
|
|
2187 | |
|
|
2188 | static void |
|
|
2189 | plant_a_garden (mapstruct *m, int wx, int wy) |
|
|
2190 | { |
|
|
2191 | uint32 x, y, i; |
|
|
2192 | int avoid, two, temp, sky, gotsnow, found, days; |
|
|
2193 | object *ob, *tmp; |
|
|
2194 | archetype *at; |
|
|
2195 | |
|
|
2196 | days = todtick / HOURS_PER_DAY; |
|
|
2197 | for (x = 0; x < settings.worldmaptilesizex; x++) |
|
|
2198 | { |
|
|
2199 | for (y = 0; y < settings.worldmaptilesizey; y++) |
|
|
2200 | { |
|
|
2201 | (void) worldmap_to_weathermap (x, y, &wx, &wy, m); |
|
|
2202 | ob = NULL; |
|
|
2203 | at = NULL; |
|
|
2204 | avoid = 0; |
|
|
2205 | two = 0; |
|
|
2206 | gotsnow = 0; |
|
|
2207 | /*temp = real_world_temperature(x, y, m); */ |
|
|
2208 | temp = weathermap[wx][wy].realtemp; |
|
|
2209 | sky = weathermap[wx][wy].sky; |
|
|
2210 | (void) avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
|
|
2211 | if (!avoid) |
|
|
2212 | { |
|
|
2213 | found = 0; |
|
|
2214 | for (i = 0; weather_grow[i].herb != NULL; i++) |
|
|
2215 | { |
|
|
2216 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
|
|
2217 | { |
|
|
2218 | if (strcmp (tmp->arch->name, weather_grow[i].herb) != 0) |
|
|
2219 | continue; |
|
|
2220 | /* we found there is a herb here allready */ |
|
|
2221 | found++; |
|
|
2222 | if ((float) weathermap[wx][wy].rainfall / days < weather_grow[i].rfmin || |
|
|
2223 | (float) weathermap[wx][wy].rainfall / days > weather_grow[i].rfmax || |
|
|
2224 | weathermap[wx][wy].humid < weather_grow[i].humin || |
|
|
2225 | weathermap[wx][wy].humid > weather_grow[i].humax || |
|
|
2226 | temp < weather_grow[i].tempmin || |
|
|
2227 | temp > weather_grow[i].tempmax || rndm (0, MIN (weather_grow[i].random / 2, 1)) == 0) |
|
|
2228 | { |
|
|
2229 | /* the herb does not belong, randomly delete |
|
|
2230 | herbs to prevent overgrowth. */ |
|
|
2231 | remove_ob (tmp); |
|
|
2232 | free_object (tmp); |
|
|
2233 | break; |
|
|
2234 | } |
|
|
2235 | } |
|
|
2236 | /* don't doublestack herbs */ |
|
|
2237 | if (found) |
|
|
2238 | continue; |
|
|
2239 | /* add a random factor */ |
|
|
2240 | if (rndm (1, weather_grow[i].random) != 1) |
|
|
2241 | continue; |
|
|
2242 | /* we look up through two tiles for a matching tile */ |
|
|
2243 | if (weather_grow[i].tile != NULL && GET_MAP_OB (m, x, y) != NULL) |
|
|
2244 | { |
|
|
2245 | if (strcmp (GET_MAP_OB (m, x, y)->arch->name, weather_grow[i].tile) != 0) |
|
|
2246 | { |
|
|
2247 | if (GET_MAP_OB (m, x, y)->above != NULL) |
|
|
2248 | { |
|
|
2249 | if (strcmp (GET_MAP_OB (m, x, y)->above->arch->name, weather_grow[i].tile) != 0) |
|
|
2250 | continue; |
|
|
2251 | } |
|
|
2252 | else |
|
|
2253 | continue; |
|
|
2254 | } |
|
|
2255 | } |
|
|
2256 | if ((float) weathermap[wx][wy].rainfall / days < weather_grow[i].rfmin || |
|
|
2257 | (float) weathermap[wx][wy].rainfall / days > weather_grow[i].rfmax) |
|
|
2258 | continue; |
|
|
2259 | if (weathermap[wx][wy].humid < weather_grow[i].humin || weathermap[wx][wy].humid > weather_grow[i].humax) |
|
|
2260 | continue; |
|
|
2261 | if (temp < weather_grow[i].tempmin || temp > weather_grow[i].tempmax) |
|
|
2262 | continue; |
|
|
2263 | if ((!GET_MAP_OB (m, x, y)) || |
|
|
2264 | GET_MAP_OB (m, x, y)->elevation < weather_grow[i].elevmin || |
|
|
2265 | GET_MAP_OB (m, x, y)->elevation > weather_grow[i].elevmax) |
|
|
2266 | continue; |
|
|
2267 | /* we got this far.. must be a match */ |
|
|
2268 | at = archetype::find (weather_grow[i].herb); |
|
|
2269 | break; |
|
|
2270 | } |
|
|
2271 | if (at != NULL) |
|
|
2272 | { |
|
|
2273 | ob = arch_to_object (at); |
|
|
2274 | ob->x = x; |
|
|
2275 | ob->y = y; |
|
|
2276 | /* XXX is this right? maybe.. */ |
|
|
2277 | SET_FLAG (ob, FLAG_OVERLAY_FLOOR); |
|
|
2278 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
2279 | } |
|
|
2280 | } |
|
|
2281 | } |
|
|
2282 | } |
|
|
2283 | } |
|
|
2284 | |
|
|
2285 | /* |
|
|
2286 | * Process worldmap regrowth. m is the map we are currently processing. |
|
|
2287 | * wx and wy are |
|
|
2288 | * the weathermap coordinates for the weathermap square we want to work on. |
|
|
2289 | * This should be called from weather_effect() |
|
|
2290 | */ |
|
|
2291 | |
|
|
2292 | static void |
|
|
2293 | change_the_world (mapstruct *m, int wx, int wy) |
|
|
2294 | { |
|
|
2295 | int x, y, i; |
|
|
2296 | uint32 nx, ny, j, d; |
|
|
2297 | int avoid, two, temp, sky, gotsnow, found, days; |
|
|
2298 | object *ob, *tmp, *doublestack; |
|
|
2299 | archetype *at, *dat; |
|
|
2300 | |
|
|
2301 | days = todtick / HOURS_PER_DAY; |
|
|
2302 | for (nx = 0; nx < settings.worldmaptilesizex; nx++) |
|
|
2303 | { |
|
|
2304 | for (ny = 0; ny < settings.worldmaptilesizey; ny++) |
|
|
2305 | { |
|
|
2306 | /* jitter factor */ |
|
|
2307 | if (rndm (0, 2) > 0) |
|
|
2308 | { |
|
|
2309 | x = y = d = -1; |
|
|
2310 | while (OUT_OF_REAL_MAP (m, x, y)) |
|
|
2311 | { |
|
|
2312 | d++; |
|
|
2313 | j = rndm (1, 8); |
|
|
2314 | x = nx + freearr_x[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
2315 | y = ny + freearr_y[j] * (rndm (0, 1) + rndm (0, 1) + rndm (0, 1) + 1); |
|
|
2316 | if (d > 15) |
|
|
2317 | { |
|
|
2318 | x = nx; |
|
|
2319 | y = ny; |
|
|
2320 | } |
|
|
2321 | } |
|
|
2322 | } |
|
|
2323 | else |
|
|
2324 | { |
|
|
2325 | x = nx; |
|
|
2326 | y = ny; |
|
|
2327 | } |
|
|
2328 | /* we use the unjittered coordinates */ |
|
|
2329 | (void) worldmap_to_weathermap (nx, ny, &wx, &wy, m); |
|
|
2330 | ob = NULL; |
|
|
2331 | at = NULL; |
|
|
2332 | dat = NULL; |
|
|
2333 | avoid = 0; |
|
|
2334 | two = 0; |
|
|
2335 | gotsnow = 0; |
|
|
2336 | /*temp = real_world_temperature(x, y, m); */ |
|
|
2337 | temp = weathermap[wx][wy].realtemp; |
|
|
2338 | sky = weathermap[wx][wy].sky; |
|
|
2339 | (void) avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
|
|
2340 | if (!avoid) |
|
|
2341 | { |
|
|
2342 | for (i = 0; weather_tile[i].herb != NULL; i++) |
|
|
2343 | { |
|
|
2344 | found = 0; |
|
|
2345 | doublestack = NULL; |
|
|
2346 | if (GET_MAP_OB (m, x, y)) |
|
|
2347 | for (tmp = GET_MAP_OB (m, x, y)->above; tmp; tmp = tmp->above) |
|
|
2348 | { |
|
|
2349 | if (weather_tile[i].tile != NULL) |
|
|
2350 | if (strcmp (tmp->arch->name, weather_tile[i].tile) == 0) |
|
|
2351 | { |
|
|
2352 | doublestack = tmp; |
|
|
2353 | continue; |
|
|
2354 | } |
|
|
2355 | if (strcmp (tmp->arch->name, weather_tile[i].herb) != 0) |
|
|
2356 | continue; |
|
|
2357 | if ((float) weathermap[wx][wy].rainfall / days < weather_tile[i].rfmin || |
|
|
2358 | (float) weathermap[wx][wy].rainfall / days > weather_tile[i].rfmax || |
|
|
2359 | weathermap[wx][wy].humid < weather_tile[i].humin || |
|
|
2360 | weathermap[wx][wy].humid > weather_tile[i].humax || |
|
|
2361 | temp < weather_tile[i].tempmin || temp > weather_tile[i].tempmax) |
|
|
2362 | { |
|
|
2363 | remove_ob (tmp); |
|
|
2364 | free_object (tmp); |
|
|
2365 | if (doublestack) |
|
|
2366 | { |
|
|
2367 | remove_ob (doublestack); |
|
|
2368 | free_object (doublestack); |
|
|
2369 | } |
|
|
2370 | break; |
|
|
2371 | } |
|
|
2372 | else |
|
|
2373 | { |
|
|
2374 | found++; /* there is one here allready. leave it */ |
|
|
2375 | break; |
|
|
2376 | } |
|
|
2377 | } |
|
|
2378 | if (found) |
|
|
2379 | break; |
|
|
2380 | /* add a random factor */ |
|
|
2381 | if (rndm (1, weather_tile[i].random) != 1) |
|
|
2382 | continue; |
|
|
2383 | if ((float) weathermap[wx][wy].rainfall / days < weather_tile[i].rfmin || |
|
|
2384 | (float) weathermap[wx][wy].rainfall / days > weather_tile[i].rfmax) |
|
|
2385 | continue; |
|
|
2386 | if (weathermap[wx][wy].humid < weather_tile[i].humin || weathermap[wx][wy].humid > weather_tile[i].humax) |
|
|
2387 | continue; |
|
|
2388 | if (temp < weather_tile[i].tempmin || temp > weather_tile[i].tempmax) |
|
|
2389 | continue; |
|
|
2390 | if ((!GET_MAP_OB (m, x, y)) || |
|
|
2391 | GET_MAP_OB (m, x, y)->elevation < weather_tile[i].elevmin || |
|
|
2392 | GET_MAP_OB (m, x, y)->elevation > weather_tile[i].elevmax) |
|
|
2393 | continue; |
|
|
2394 | /* we got this far.. must be a match */ |
|
|
2395 | if (GET_MAP_OB (m, x, y) && strcmp (GET_MAP_OB (m, x, y)->arch->name, weather_tile[i].herb) == 0) |
|
|
2396 | break; /* no sense in doubling up */ |
|
|
2397 | at = archetype::find (weather_tile[i].herb); |
|
|
2398 | break; |
|
|
2399 | } |
|
|
2400 | if (at != NULL) |
|
|
2401 | { |
|
|
2402 | if (weather_tile[i].tile != NULL && GET_MAP_OB (m, x, y) && |
|
|
2403 | strcmp (weather_tile[i].tile, GET_MAP_OB (m, x, y)->arch->name) != 0) |
|
|
2404 | dat = archetype::find (weather_tile[i].tile); |
|
|
2405 | if (dat != NULL) |
|
|
2406 | { |
|
|
2407 | ob = arch_to_object (dat); |
|
|
2408 | ob->x = x; |
|
|
2409 | ob->y = y; |
|
|
2410 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
2411 | } |
|
|
2412 | if (gotsnow == 0) |
|
|
2413 | { |
|
|
2414 | ob = arch_to_object (at); |
|
|
2415 | ob->x = x; |
|
|
2416 | ob->y = y; |
|
|
2417 | if (dat != NULL) |
|
|
2418 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
|
|
2419 | else |
|
|
2420 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
2421 | } |
|
|
2422 | } |
|
|
2423 | } |
|
|
2424 | } |
|
|
2425 | } |
|
|
2426 | } |
|
|
2427 | |
|
|
2428 | |
|
|
2429 | /* |
|
|
2430 | * Reduce the blockiness of the maps. m is the map we are currently processing. |
|
|
2431 | * wx and wy are |
|
|
2432 | * the weathermap coordinates for the weathermap square we want to work on. |
|
|
2433 | * This should be called from weather_effect() |
|
|
2434 | */ |
|
|
2435 | #if 0 |
|
|
2436 | static void |
|
|
2437 | feather_map (mapstruct *m, int wx, int wy) |
|
|
2438 | { |
|
|
2439 | uint32 x, y, i, nx, ny, j; |
|
|
2440 | int avoid, two, gotsnow, nodstk; |
|
|
2441 | object *ob, *tmp, *oldsnow, *topfloor, *ntmp, *ntopfloor; |
|
|
2442 | archetype *at; |
|
|
2443 | |
|
|
2444 | for (x = 0; x < settings.worldmaptilesizex; x++) |
|
|
2445 | { |
|
|
2446 | for (y = 0; y < settings.worldmaptilesizey; y++) |
|
|
2447 | { |
|
|
2448 | (void) worldmap_to_weathermap (x, y, &wx, &wy, m); |
|
|
2449 | ob = NULL; |
|
|
2450 | at = NULL; |
|
|
2451 | avoid = 0; |
|
|
2452 | two = 0; |
|
|
2453 | j = 0; |
|
|
2454 | gotsnow = 0; |
|
|
2455 | nodstk = 0; |
|
|
2456 | oldsnow = avoid_weather (&avoid, m, x, y, &gotsnow, 1); |
|
|
2457 | if (avoid) |
|
|
2458 | continue; |
|
|
2459 | if (rndm (0, 20) == 0) |
|
|
2460 | continue; |
|
|
2461 | // the bottom floor of scorn is not IS_FLOOR |
|
|
2462 | topfloor = NULL; |
|
|
2463 | for (tmp = GET_MAP_OB (m, x, y); tmp; topfloor = tmp, tmp = tmp->above) |
|
|
2464 | { |
|
|
2465 | if (strcmp (tmp->arch->name, "dungeon_magic") != 0) |
|
|
2466 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
|
|
2467 | break; |
|
|
2468 | } |
|
|
2469 | // topfloor should now be the topmost IS_FLOOR=1 |
|
|
2470 | if (topfloor == NULL) |
|
|
2471 | continue; |
|
|
2472 | if (tmp != NULL) |
|
|
2473 | nodstk++; |
|
|
2474 | // something is wrong with that sector. just skip it |
|
|
2475 | |
|
|
2476 | j = rndm (1, 8); |
|
|
2477 | nx = freearr_x[j] + x; |
|
|
2478 | ny = freearr_y[j] + y; |
|
|
2479 | if (OUT_OF_REAL_MAP (m, nx, ny)) |
|
|
2480 | continue; |
|
|
2481 | oldsnow = avoid_weather (&avoid, m, nx, ny, &gotsnow, 1); |
|
|
2482 | if (avoid) |
|
|
2483 | continue; |
|
|
2484 | ntopfloor = NULL; |
|
|
2485 | for (ntmp = GET_MAP_OB (m, nx, ny); ntmp; ntopfloor = ntmp, ntmp = ntmp->above) |
|
|
2486 | { |
|
|
2487 | if (strcmp (ntmp->arch->name, "dungeon_magic") != 0) |
|
|
2488 | if (!QUERY_FLAG (ntmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ntmp, FLAG_OVERLAY_FLOOR)) |
|
|
2489 | break; |
|
|
2490 | } |
|
|
2491 | if (ntopfloor != NULL && QUERY_FLAG (ntopfloor, FLAG_IS_FLOOR)) |
|
|
2492 | { |
|
|
2493 | remove_ob (topfloor); |
|
|
2494 | free_object (topfloor); |
|
|
2495 | if (tmp != NULL) |
|
|
2496 | { |
|
|
2497 | for (i = 0; weather_tile[i].herb != NULL; i++) |
|
|
2498 | { |
|
|
2499 | if (strcmp (tmp->arch->name, weather_tile[i].herb) == 0) |
|
|
2500 | { |
|
|
2501 | remove_ob (tmp); |
|
|
2502 | free_object (tmp); |
|
|
2503 | break; |
|
|
2504 | } |
|
|
2505 | } |
|
|
2506 | } |
|
|
2507 | } |
|
|
2508 | else |
|
|
2509 | { |
|
|
2510 | continue; |
|
|
2511 | } |
|
|
2512 | ob = arch_to_object (ntopfloor->arch); |
|
|
2513 | ob->x = x; |
|
|
2514 | ob->y = y; |
|
|
2515 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
2516 | if (ntmp != NULL && nodstk == 0) |
|
|
2517 | { |
|
|
2518 | for (i = 0; weather_tile[i].herb != NULL; i++) |
|
|
2519 | { |
|
|
2520 | if (strcmp (ntmp->arch->name, weather_tile[i].herb) == 0) |
|
|
2521 | { |
|
|
2522 | ob = arch_to_object (ntmp->arch); |
|
|
2523 | ob->x = x; |
|
|
2524 | ob->y = y; |
|
|
2525 | insert_ob_in_map (ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
|
|
2526 | break; |
|
|
2527 | } |
|
|
2528 | } |
|
|
2529 | } |
|
|
2530 | } |
|
|
2531 | } |
|
|
2532 | } |
|
|
2533 | #endif |
|
|
2534 | |
|
|
2535 | /* provide wx and wy. Will fill in with weathermap coordinates. Requires |
|
|
2536 | the current mapname (must be a worldmap), and your coordinates on the |
|
|
2537 | map. returns -1 if you give it something it can't figure out. 0 normally. |
|
|
2538 | */ |
|
|
2539 | |
|
|
2540 | int |
|
|
2541 | worldmap_to_weathermap (int x, int y, int *wx, int *wy, mapstruct *m) |
|
|
2542 | { |
|
|
2543 | int spwtx, spwty; |
|
|
2544 | uint32 fx, fy; |
|
|
2545 | uint32 nx, ny; |
|
|
2546 | char *filename = m->path; |
|
|
2547 | |
|
|
2548 | spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
|
|
2549 | spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
|
|
2550 | |
|
|
2551 | while (*filename == '/') |
|
|
2552 | *filename++; |
|
|
2553 | |
|
|
2554 | fx = MAP_WORLDPARTX (m); |
|
|
2555 | fy = MAP_WORLDPARTY (m); |
|
|
2556 | if (fx > settings.worldmapstartx + settings.worldmaptilesx || |
|
|
2557 | fx < settings.worldmapstartx || fy > settings.worldmapstarty + settings.worldmaptilesy || fy < settings.worldmapstarty) |
|
|
2558 | { |
|
|
2559 | LOG (llevDebug, "worldmap_to_weathermap(%s)\n", filename); |
|
|
2560 | sscanf (filename, "world/world_%d_%d", &fx, &fy); |
|
|
2561 | MAP_WORLDPARTX (m) = fx; |
|
|
2562 | MAP_WORLDPARTY (m) = fy; |
|
|
2563 | } |
|
|
2564 | if (fx > settings.worldmapstartx + settings.worldmaptilesx || fx < settings.worldmapstartx) |
|
|
2565 | return -1; |
|
|
2566 | if (fy > settings.worldmapstarty + settings.worldmaptilesy || fy < settings.worldmapstarty) |
|
|
2567 | return -1; |
|
|
2568 | fx -= settings.worldmapstartx; |
|
|
2569 | fy -= settings.worldmapstarty; |
|
|
2570 | |
|
|
2571 | nx = fx * settings.worldmaptilesizex + x; |
|
|
2572 | ny = fy * settings.worldmaptilesizey + y; |
|
|
2573 | |
|
|
2574 | *wx = nx / spwtx; |
|
|
2575 | *wy = ny / spwty; |
|
|
2576 | |
|
|
2577 | return 0; |
|
|
2578 | } |
|
|
2579 | |
|
|
2580 | /* provide x and y. Will fill in with the requested corner of the real |
|
|
2581 | * world map, given the current weathermap section. dir selects which |
|
|
2582 | * corner to return. Valid values are 2 4 6 8 for the corners. return |
|
|
2583 | * value is the name of the map that corner resides in. |
|
|
2584 | */ |
|
|
2585 | |
|
|
2586 | static const char * |
|
|
2587 | weathermap_to_worldmap_corner (int wx, int wy, int *x, int *y, int dir) |
|
|
2588 | { |
|
|
2589 | int spwtx, spwty; |
|
|
2590 | int tx, ty, nx, ny; |
|
|
2591 | static char mapname[MAX_BUF]; |
|
|
2592 | |
|
|
2593 | spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
|
|
2594 | spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
|
|
2595 | switch (dir) |
|
|
2596 | { |
|
|
2597 | case 2: |
|
|
2598 | wx++; |
|
|
2599 | break; |
|
|
2600 | case 4: |
|
|
2601 | wx++; |
|
|
2602 | wy++; |
|
|
2603 | break; |
|
|
2604 | case 6: |
|
|
2605 | wy++; |
|
|
2606 | break; |
|
|
2607 | case 8: |
|
|
2608 | break; |
|
|
2609 | } |
|
|
2610 | if (wx > 0) |
|
|
2611 | tx = (wx * spwtx) - 1; |
|
|
2612 | else |
|
|
2613 | tx = wx; |
|
|
2614 | if (wy > 0) |
|
|
2615 | ty = (wy * spwty) - 1; |
|
|
2616 | else |
|
|
2617 | ty = wy; |
|
|
2618 | |
|
|
2619 | nx = (tx / settings.worldmaptilesizex) + settings.worldmapstartx; |
|
|
2620 | ny = (ty / settings.worldmaptilesizey) + settings.worldmapstarty; |
|
|
2621 | snprintf (mapname, MAX_BUF, "world/world_%d_%d", nx, ny); |
|
|
2622 | |
|
|
2623 | *x = tx % settings.worldmaptilesizex; |
|
|
2624 | *y = ty % settings.worldmaptilesizey; |
|
|
2625 | return mapname; |
|
|
2626 | } |
|
|
2627 | |
|
|
2628 | /* |
|
|
2629 | * Calculates the distance to the nearest pole. x,y are the weathermap |
|
|
2630 | * coordinates, equator is the current location of the equator. returns |
|
|
2631 | * distance as an int. |
|
|
2632 | */ |
|
|
2633 | |
|
|
2634 | |
|
|
2635 | static int |
|
|
2636 | polar_distance (int x, int y, int equator) |
|
|
2637 | { |
|
|
2638 | if ((x + y) > equator) |
|
|
2639 | { /* south pole */ |
|
|
2640 | x = WEATHERMAPTILESX - x; |
|
|
2641 | y = WEATHERMAPTILESY - y; |
|
|
2642 | return ((x + y) / 2); |
|
|
2643 | } |
|
|
2644 | else if ((x + y) < equator) |
|
|
2645 | { /* north pole */ |
|
|
2646 | return ((x + y) / 2); |
|
|
2647 | } |
|
|
2648 | else |
|
|
2649 | { |
|
|
2650 | return equator / 2; |
|
|
2651 | } |
|
|
2652 | } |
|
|
2653 | |
|
|
2654 | /* |
|
|
2655 | * update the humidity for all weathermap tiles. |
|
|
2656 | */ |
|
|
2657 | |
|
|
2658 | static void |
|
|
2659 | update_humid (void) |
|
|
2660 | { |
|
|
2661 | int x, y; |
|
|
2662 | |
|
|
2663 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
2664 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
2665 | weathermap[x][y].humid = humid_tile (x, y); |
|
|
2666 | } |
|
|
2667 | |
|
|
2668 | /* |
|
|
2669 | * calculate the humidity of this tile. x and y are the weathermap coordinates |
|
|
2670 | * we wish to calculate humidity for. Returns the humidity of the weathermap |
|
|
2671 | * square. |
|
|
2672 | */ |
|
|
2673 | |
|
|
2674 | static int |
|
|
2675 | humid_tile (int x, int y) |
|
|
2676 | { |
|
|
2677 | int ox, oy, humid; |
|
|
2678 | |
|
|
2679 | ox = x; |
|
|
2680 | oy = y; |
|
|
2681 | |
|
|
2682 | /* find the square the wind is coming from, without going out of bounds */ |
|
|
2683 | |
|
|
2684 | if (weathermap[x][y].winddir == 8 || weathermap[x][y].winddir <= 2) |
|
|
2685 | { |
|
|
2686 | if (y != 0) |
|
|
2687 | oy = y - 1; |
|
|
2688 | } |
|
|
2689 | if (weathermap[x][y].winddir >= 6) |
|
|
2690 | { |
|
|
2691 | if (x != 0) |
|
|
2692 | ox = x - 1; |
|
|
2693 | } |
|
|
2694 | if (weathermap[x][y].winddir >= 4 && weathermap[x][y].winddir <= 6) |
|
|
2695 | { |
|
|
2696 | if (y < WEATHERMAPTILESY - 1) |
|
|
2697 | oy = y + 1; |
|
|
2698 | } |
|
|
2699 | if (weathermap[x][y].winddir >= 2 && weathermap[x][y].winddir <= 4) |
|
|
2700 | { |
|
|
2701 | if (x < WEATHERMAPTILESX - 1) |
|
|
2702 | ox = x + 1; |
|
|
2703 | } |
|
|
2704 | humid = (weathermap[x][y].humid * 2 + |
|
|
2705 | weathermap[ox][oy].humid * weathermap[ox][oy].windspeed + |
|
|
2706 | weathermap[x][y].water + rndm (0, 10)) / (weathermap[ox][oy].windspeed + 3) + rndm (0, 5); |
|
|
2707 | if (humid < 0) |
|
|
2708 | humid = 1; |
|
|
2709 | if (humid > 100) |
|
|
2710 | humid = 100; |
|
|
2711 | return humid; |
|
|
2712 | } |
|
|
2713 | |
|
|
2714 | /* |
|
|
2715 | * calculate temperature of the weathermap square x,y. Requires the current |
|
|
2716 | * time of day in *tod. |
|
|
2717 | */ |
|
|
2718 | |
|
|
2719 | static void |
|
|
2720 | temperature_calc (int x, int y, const timeofday_t * tod) |
|
|
2721 | { |
|
|
2722 | int dist, equator, elev, n; |
|
|
2723 | float diff, tdiff; |
|
|
2724 | |
|
|
2725 | equator = (WEATHERMAPTILESX + WEATHERMAPTILESY) / 4; |
|
|
2726 | diff = (float) (EQUATOR_BASE_TEMP - POLAR_BASE_TEMP) / (float) equator; |
|
|
2727 | tdiff = (float) SEASONAL_ADJUST / ((float) MONTHS_PER_YEAR / 2.0); |
|
|
2728 | equator *= 2; |
|
|
2729 | n = 0; |
|
|
2730 | /* we essentially move the equator during the season */ |
|
|
2731 | if (tod->month > (MONTHS_PER_YEAR / 2)) |
|
|
2732 | { /* EOY */ |
|
|
2733 | n -= (int) (tod->month * tdiff); |
|
|
2734 | } |
|
|
2735 | else |
|
|
2736 | { |
|
|
2737 | n = (int) ((MONTHS_PER_YEAR - tod->month) * tdiff); |
|
|
2738 | } |
|
|
2739 | dist = polar_distance (x - n / 2, y - n / 2, equator); |
|
|
2740 | |
|
|
2741 | /* now we have the base temp, unadjusted for time. Time adjustment |
|
|
2742 | is not recorded on the map, rather, it's done JIT. */ |
|
|
2743 | weathermap[x][y].temp = (int) (dist * diff); |
|
|
2744 | /* just scrap these for now, its mostly ocean */ |
|
|
2745 | if (weathermap[x][y].avgelev < 0) |
|
|
2746 | elev = 0; |
|
|
2747 | else |
|
|
2748 | elev = MAX (10000, weathermap[x][y].avgelev) / 1000; |
|
|
2749 | weathermap[x][y].temp -= elev; |
|
|
2750 | } |
|
|
2751 | |
|
|
2752 | /* Compute the real (adjusted) temperature of a given weathermap tile. |
|
|
2753 | * This takes into account the wind, base temp, sunlight, and other fun |
|
|
2754 | * things. Seasons are automatically handled by moving the equator. |
|
|
2755 | * Elevation is partially considered in the base temp. x and y are the |
|
|
2756 | * weathermap coordinates. |
|
|
2757 | */ |
|
|
2758 | |
|
|
2759 | static int |
|
|
2760 | real_temperature (int x, int y) |
|
|
2761 | { |
|
|
2762 | int i, temp; |
|
|
2763 | timeofday_t tod; |
|
|
2764 | |
|
|
2765 | /* adjust for time of day */ |
|
|
2766 | temp = weathermap[x][y].temp; |
|
|
2767 | get_tod (&tod); |
|
|
2768 | for (i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) |
|
|
2769 | { |
|
|
2770 | temp += season_tempchange[i]; |
|
|
2771 | /* high amounts of water has a buffering effect on the temp */ |
|
|
2772 | if (weathermap[x][y].water > 33) |
|
|
2773 | i++; |
|
|
2774 | } |
|
|
2775 | for (i = 0; i <= tod.hour; i++) |
|
|
2776 | { |
|
|
2777 | temp += season_tempchange[i]; |
|
|
2778 | if (weathermap[x][y].water > 33) |
|
|
2779 | i++; |
|
|
2780 | } |
|
|
2781 | |
|
|
2782 | /* windchill */ |
|
|
2783 | for (i = 1; i < weathermap[x][y].windspeed; i += i) |
|
|
2784 | temp--; |
|
|
2785 | |
|
|
2786 | return temp; |
|
|
2787 | } |
|
|
2788 | |
|
|
2789 | /* Given a worldmap name, and x and y on that map, compute the temperature |
|
|
2790 | for a specific square. Used to normalize elevation. |
|
|
2791 | */ |
|
|
2792 | |
|
|
2793 | int |
|
|
2794 | real_world_temperature (int x, int y, mapstruct *m) |
|
|
2795 | { |
|
|
2796 | int wx, wy, temp, eleva, elevb; |
|
|
2797 | object *op; |
|
|
2798 | |
|
|
2799 | /*LOG(llevDebug, "real_world_temperature: worldmaptoweathermap : %s\n",m->path); */ |
|
|
2800 | worldmap_to_weathermap (x, y, &wx, &wy, /*m->path */ m); |
|
|
2801 | temp = real_temperature (wx, wy); |
|
|
2802 | if (weathermap[wx][wy].avgelev < 0) |
|
|
2803 | eleva = 0; |
|
|
2804 | else |
|
|
2805 | eleva = weathermap[x][y].avgelev; |
|
|
2806 | |
|
|
2807 | op = GET_MAP_OB (m, x, y); |
|
|
2808 | if (!op) |
|
|
2809 | return eleva; |
|
|
2810 | |
|
|
2811 | elevb = op->elevation; |
|
|
2812 | if (elevb < 0) |
|
|
2813 | elevb = 0; |
|
|
2814 | if (elevb > eleva) |
|
|
2815 | { |
|
|
2816 | elevb -= eleva; |
|
|
2817 | temp -= elevb / 1000; |
|
|
2818 | } |
|
|
2819 | else |
|
|
2820 | { |
|
|
2821 | elevb = eleva - elevb; |
|
|
2822 | temp += elevb / 1000; |
|
|
2823 | } |
|
|
2824 | return temp; |
|
|
2825 | } |
|
|
2826 | |
|
|
2827 | /* this code simply smooths the pressure map */ |
|
|
2828 | |
|
|
2829 | static void |
|
|
2830 | smooth_pressure (void) |
|
|
2831 | { |
|
|
2832 | int x, y; |
|
|
2833 | int k; |
|
|
2834 | |
|
|
2835 | for (k = 0; k < PRESSURE_ROUNDING_ITER; k++) |
|
|
2836 | { |
|
|
2837 | for (x = 2; x < WEATHERMAPTILESX - 2; x++) |
|
|
2838 | { |
|
|
2839 | for (y = 2; y < WEATHERMAPTILESY - 2; y++) |
|
|
2840 | { |
|
|
2841 | weathermap[x][y].pressure = (weathermap[x][y].pressure * |
|
|
2842 | PRESSURE_ROUNDING_FACTOR + weathermap[x - 1][y].pressure + |
|
|
2843 | weathermap[x][y - 1].pressure + weathermap[x - 1][y - 1].pressure + |
|
|
2844 | weathermap[x + 1][y].pressure + weathermap[x][y + 1].pressure + |
|
|
2845 | weathermap[x + 1][y + 1].pressure + weathermap[x + 1][y - 1].pressure + |
|
|
2846 | weathermap[x - 1][y + 1].pressure) / (PRESSURE_ROUNDING_FACTOR + 8); |
|
|
2847 | } |
|
|
2848 | } |
|
|
2849 | for (x = WEATHERMAPTILESX - 2; x > 2; x--) |
|
|
2850 | { |
|
|
2851 | for (y = WEATHERMAPTILESY - 2; y > 2; y--) |
|
|
2852 | { |
|
|
2853 | weathermap[x][y].pressure = (weathermap[x][y].pressure * |
|
|
2854 | PRESSURE_ROUNDING_FACTOR + weathermap[x - 1][y].pressure + |
|
|
2855 | weathermap[x][y - 1].pressure + weathermap[x - 1][y - 1].pressure + |
|
|
2856 | weathermap[x + 1][y].pressure + weathermap[x][y + 1].pressure + |
|
|
2857 | weathermap[x + 1][y + 1].pressure + weathermap[x + 1][y - 1].pressure + |
|
|
2858 | weathermap[x - 1][y + 1].pressure) / (PRESSURE_ROUNDING_FACTOR + 8); |
|
|
2859 | } |
|
|
2860 | } |
|
|
2861 | } |
|
|
2862 | |
|
|
2863 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
2864 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
2865 | { |
|
|
2866 | weathermap[x][y].pressure = MIN (weathermap[x][y].pressure, PRESSURE_MAX); |
|
|
2867 | weathermap[x][y].pressure = MAX (weathermap[x][y].pressure, PRESSURE_MIN); |
|
|
2868 | } |
|
|
2869 | |
|
|
2870 | } |
|
|
2871 | |
|
|
2872 | /* |
|
|
2873 | * perform small randomizations in the pressure map. Then, apply the |
|
|
2874 | * smoothing algorithim.. This causes the pressure to change very slowly |
|
|
2875 | */ |
|
|
2876 | |
|
|
2877 | static void |
|
|
2878 | perform_pressure (void) |
|
|
2879 | { |
|
|
2880 | int x, y, l, n, j, k; |
|
|
2881 | |
|
|
2882 | /* create random spikes in the pressure */ |
|
|
2883 | for (l = 0; l < PRESSURE_SPIKES; l++) |
|
|
2884 | { |
|
|
2885 | x = rndm (0, WEATHERMAPTILESX - 1); |
|
|
2886 | y = rndm (0, WEATHERMAPTILESY - 1); |
|
|
2887 | n = rndm (600, 1300); |
|
|
2888 | weathermap[x][y].pressure = n; |
|
|
2889 | if (x > 5 && y > 5 && x < WEATHERMAPTILESX - 5 && y < WEATHERMAPTILESY - 5) |
|
|
2890 | { |
|
|
2891 | for (j = x - 2; j < x + 2; j++) |
|
|
2892 | for (k = y - 2; k < y + 2; k++) |
|
|
2893 | { |
|
|
2894 | weathermap[j][k].pressure = n; |
|
|
2895 | /* occasionally add a storm */ |
|
|
2896 | if (rndm (1, 20) == 1) |
|
|
2897 | weathermap[j][k].humid = rndm (50, 80); |
|
|
2898 | } |
|
|
2899 | } |
|
|
2900 | } |
|
|
2901 | |
|
|
2902 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
2903 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
2904 | weathermap[x][y].pressure += rndm (-1, 4); |
|
|
2905 | |
|
|
2906 | smooth_pressure (); |
|
|
2907 | } |
|
|
2908 | |
|
|
2909 | |
|
|
2910 | /* |
|
|
2911 | * is direction a similar to direction b? Find out in this exciting function |
|
|
2912 | * below. Returns 1 if true, 0 for false. |
|
|
2913 | */ |
|
|
2914 | |
|
|
2915 | int |
|
|
2916 | similar_direction (int a, int b) |
|
|
2917 | { |
|
|
2918 | /* shortcut the obvious */ |
|
|
2919 | if (a == b) |
|
|
2920 | return 1; |
|
|
2921 | |
|
|
2922 | switch (a) |
|
|
2923 | { |
|
|
2924 | case 1: |
|
|
2925 | if (b <= 2 || b == 8) |
|
|
2926 | return 1; |
|
|
2927 | break; |
|
|
2928 | case 2: |
|
|
2929 | if (b > 0 && b < 4) |
|
|
2930 | return 1; |
|
|
2931 | break; |
|
|
2932 | case 3: |
|
|
2933 | if (b > 1 && b < 5) |
|
|
2934 | return 1; |
|
|
2935 | break; |
|
|
2936 | case 4: |
|
|
2937 | if (b > 2 && b < 6) |
|
|
2938 | return 1; |
|
|
2939 | break; |
|
|
2940 | case 5: |
|
|
2941 | if (b > 3 && b < 7) |
|
|
2942 | return 1; |
|
|
2943 | break; |
|
|
2944 | case 6: |
|
|
2945 | if (b > 4 && b < 8) |
|
|
2946 | return 1; |
|
|
2947 | break; |
|
|
2948 | case 7: |
|
|
2949 | if (b > 5) |
|
|
2950 | return 1; |
|
|
2951 | break; |
|
|
2952 | case 8: |
|
|
2953 | if (b > 6 || b == 1) |
|
|
2954 | return 1; |
|
|
2955 | break; |
|
|
2956 | } |
|
|
2957 | return 0; |
|
|
2958 | } |
|
|
2959 | |
|
|
2960 | /* |
|
|
2961 | * It doesn't really smooth it as such. The main function of this is to |
|
|
2962 | * apply the pressuremap to the wind direction and speed. Then, we run |
|
|
2963 | * a quick pass to update the windspeed. |
|
|
2964 | */ |
|
|
2965 | |
|
|
2966 | static void |
|
|
2967 | smooth_wind (void) |
|
|
2968 | { |
|
|
2969 | int x, y; |
|
|
2970 | int tx, ty, dx, dy; |
|
|
2971 | int minp; |
|
|
2972 | |
|
|
2973 | /* skip the outer squares.. it makes handling alot easier */ |
|
|
2974 | dx = 0; |
|
|
2975 | dy = 0; |
|
|
2976 | for (x = 1; x < WEATHERMAPTILESX - 1; x++) |
|
|
2977 | for (y = 1; y < WEATHERMAPTILESY - 1; y++) |
|
|
2978 | { |
|
|
2979 | minp = PRESSURE_MAX + 1; |
|
|
2980 | for (tx = -1; tx < 2; tx++) |
|
|
2981 | for (ty = -1; ty < 2; ty++) |
|
|
2982 | if (!(tx == 0 && ty == 0)) |
|
|
2983 | if (weathermap[x + tx][y + ty].pressure < minp) |
|
|
2984 | { |
|
|
2985 | minp = weathermap[x + tx][y + ty].pressure; |
|
|
2986 | dx = tx; |
|
|
2987 | dy = ty; |
|
|
2988 | } |
|
|
2989 | |
|
|
2990 | /* if the wind is strong, the pressure won't decay it completely */ |
|
|
2991 | if (weathermap[x][y].windspeed > 5 && !similar_direction (weathermap[x][y].winddir, find_dir_2 (dx, dy))) |
|
|
2992 | { |
|
|
2993 | weathermap[x][y].windspeed -= 2 * 2; |
|
|
2994 | } |
|
|
2995 | else |
|
|
2996 | { |
|
|
2997 | weathermap[x][y].winddir = find_dir_2 (dx, dy); |
|
|
2998 | weathermap[x][y].windspeed = (sint8) ((weathermap[x][y].pressure - weathermap[x + dx][y + dy].pressure) * WIND_FACTOR); |
|
|
2999 | } |
|
|
3000 | /* Add in sea breezes. */ |
|
|
3001 | weathermap[x][y].windspeed += weathermap[x][y].water / 4; |
|
|
3002 | if (weathermap[x][y].windspeed < 0) |
|
|
3003 | weathermap[x][y].windspeed = 0; |
|
|
3004 | } |
|
|
3005 | |
|
|
3006 | /* now, lets crank on the speed. When surrounding tiles all have |
|
|
3007 | the same speed, inc ours. If it's chaos. drop it. |
|
|
3008 | */ |
|
|
3009 | for (x = 1; x < WEATHERMAPTILESX - 1; x++) |
|
|
3010 | for (y = 1; y < WEATHERMAPTILESY - 1; y++) |
|
|
3011 | { |
|
|
3012 | minp = 0; |
|
|
3013 | for (tx = -1; tx < 2; tx++) |
|
|
3014 | for (ty = -1; ty < 2; ty++) |
|
|
3015 | if (ty != 0 && ty != 0) |
|
|
3016 | if (similar_direction (weathermap[x][y].winddir, weathermap[x + tx][y + ty].winddir)) |
|
|
3017 | minp++; |
|
|
3018 | if (minp > 4) |
|
|
3019 | weathermap[x][y].windspeed++; |
|
|
3020 | if (minp > 6) |
|
|
3021 | weathermap[x][y].windspeed += 2; |
|
|
3022 | if (minp < 2) |
|
|
3023 | weathermap[x][y].windspeed--; |
|
|
3024 | if (weathermap[x][y].windspeed < 0) |
|
|
3025 | weathermap[x][y].windspeed = 0; |
|
|
3026 | } |
|
|
3027 | } |
|
|
3028 | |
|
|
3029 | /* |
|
|
3030 | * Plot the gulfstream map over the wind map. This is done after the wind, |
|
|
3031 | * to avoid the windsmoothing scrambling the jet stream. |
|
|
3032 | */ |
|
|
3033 | |
|
|
3034 | static void |
|
|
3035 | plot_gulfstream (void) |
|
|
3036 | { |
|
|
3037 | int x, y, tx; |
|
|
3038 | |
|
|
3039 | x = gulf_stream_start; |
|
|
3040 | |
|
|
3041 | if (gulf_stream_direction) |
|
|
3042 | { |
|
|
3043 | for (y = WEATHERMAPTILESY - 1; y > 0; y--) |
|
|
3044 | { |
|
|
3045 | for (tx = 0; tx < GULF_STREAM_WIDTH && x + tx < WEATHERMAPTILESX; tx++) |
|
|
3046 | { |
|
|
3047 | if (similar_direction (weathermap[x + tx][y].winddir, |
|
|
3048 | gulf_stream_dir[tx][y]) && weathermap[x + tx][y].windspeed < GULF_STREAM_BASE_SPEED - 5) |
|
|
3049 | weathermap[x + tx][y].windspeed += gulf_stream_speed[tx][y]; |
|
|
3050 | else |
|
|
3051 | weathermap[x + tx][y].windspeed = gulf_stream_speed[tx][y]; |
|
|
3052 | weathermap[x + tx][y].winddir = gulf_stream_dir[tx][y]; |
|
|
3053 | if (tx == GULF_STREAM_WIDTH - 1) |
|
|
3054 | { |
|
|
3055 | switch (gulf_stream_dir[tx][y]) |
|
|
3056 | { |
|
|
3057 | case 6: |
|
|
3058 | x--; |
|
|
3059 | break; |
|
|
3060 | case 7: |
|
|
3061 | break; |
|
|
3062 | case 8: |
|
|
3063 | x++;; |
|
|
3064 | break; |
|
|
3065 | } |
|
|
3066 | } |
|
|
3067 | if (x < 0) |
|
|
3068 | x++; |
|
|
3069 | if (x >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
|
|
3070 | x--; |
|
|
3071 | } |
|
|
3072 | } |
|
|
3073 | } |
|
|
3074 | else |
|
|
3075 | { |
|
|
3076 | for (y = 0; y < WEATHERMAPTILESY - 1; y++) |
|
|
3077 | { |
|
|
3078 | for (tx = 0; tx < GULF_STREAM_WIDTH && x + tx < WEATHERMAPTILESX; tx++) |
|
|
3079 | { |
|
|
3080 | if (similar_direction (weathermap[x + tx][y].winddir, |
|
|
3081 | gulf_stream_dir[tx][y]) && weathermap[x + tx][y].windspeed < GULF_STREAM_BASE_SPEED - 5) |
|
|
3082 | weathermap[x + tx][y].windspeed += gulf_stream_speed[tx][y]; |
|
|
3083 | else |
|
|
3084 | weathermap[x + tx][y].windspeed = gulf_stream_speed[tx][y]; |
|
|
3085 | weathermap[x + tx][y].winddir = gulf_stream_dir[tx][y]; |
|
|
3086 | if (tx == GULF_STREAM_WIDTH - 1) |
|
|
3087 | { |
|
|
3088 | switch (gulf_stream_dir[tx][y]) |
|
|
3089 | { |
|
|
3090 | case 2: |
|
|
3091 | x++; |
|
|
3092 | break; |
|
|
3093 | case 3: |
|
|
3094 | break; |
|
|
3095 | case 4: |
|
|
3096 | x--; |
|
|
3097 | break; |
|
|
3098 | } |
|
|
3099 | } |
|
|
3100 | if (x < 0) |
|
|
3101 | x++; |
|
|
3102 | if (x >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
|
|
3103 | x--; |
|
|
3104 | } |
|
|
3105 | } |
|
|
3106 | } |
|
|
3107 | /* occasionally move the stream */ |
|
|
3108 | if (rndm (1, 500) == 1) |
|
|
3109 | { |
|
|
3110 | gulf_stream_direction = rndm (0, 1); |
|
|
3111 | for (tx = 0; tx < GULF_STREAM_WIDTH; tx++) |
|
|
3112 | for (y = 0; y < WEATHERMAPTILESY - 1; y++) |
|
|
3113 | if (gulf_stream_direction) |
|
|
3114 | switch (gulf_stream_dir[tx][y]) |
|
|
3115 | { |
|
|
3116 | case 2: |
|
|
3117 | gulf_stream_dir[tx][y] = 6; |
|
|
3118 | break; |
|
|
3119 | case 3: |
|
|
3120 | gulf_stream_dir[tx][y] = 7; |
|
|
3121 | break; |
|
|
3122 | case 4: |
|
|
3123 | gulf_stream_dir[tx][y] = 8; |
|
|
3124 | break; |
|
|
3125 | } |
|
|
3126 | else |
|
|
3127 | switch (gulf_stream_dir[tx][y]) |
|
|
3128 | { |
|
|
3129 | case 6: |
|
|
3130 | gulf_stream_dir[tx][y] = 2; |
|
|
3131 | break; |
|
|
3132 | case 7: |
|
|
3133 | gulf_stream_dir[tx][y] = 3; |
|
|
3134 | break; |
|
|
3135 | case 8: |
|
|
3136 | gulf_stream_dir[tx][y] = 4; |
|
|
3137 | break; |
|
|
3138 | } |
|
|
3139 | } |
|
|
3140 | if (rndm (1, 25) == 1) |
|
|
3141 | gulf_stream_start += rndm (-1, 1); |
|
|
3142 | if (gulf_stream_start >= WEATHERMAPTILESX - GULF_STREAM_WIDTH) |
|
|
3143 | gulf_stream_start--; |
|
|
3144 | if (gulf_stream_start < 1) |
|
|
3145 | gulf_stream_start++; |
|
|
3146 | |
|
|
3147 | } |
|
|
3148 | |
|
|
3149 | /* |
|
|
3150 | * let the madness, begin. |
|
|
3151 | * |
|
|
3152 | * This function is the one that ties everything together. Here we loop |
|
|
3153 | * over all the weathermaps, and compare the various conditions we have |
|
|
3154 | * calculated up to now, to figure out what the sky conditions are for this |
|
|
3155 | * square. |
|
|
3156 | */ |
|
|
3157 | |
|
|
3158 | static void |
|
|
3159 | compute_sky (void) |
|
|
3160 | { |
|
|
3161 | int x, y; |
|
|
3162 | int temp; |
|
|
3163 | |
|
|
3164 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3165 | { |
|
|
3166 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3167 | { |
|
|
3168 | temp = real_temperature (x, y); |
|
|
3169 | if (weathermap[x][y].pressure < 980) |
|
|
3170 | { |
|
|
3171 | if (weathermap[x][y].humid < 20) |
|
|
3172 | weathermap[x][y].sky = SKY_LIGHTCLOUD; |
|
|
3173 | else if (weathermap[x][y].humid < 30) |
|
|
3174 | weathermap[x][y].sky = SKY_OVERCAST; |
|
|
3175 | else if (weathermap[x][y].humid < 40) |
|
|
3176 | weathermap[x][y].sky = SKY_LIGHT_RAIN; |
|
|
3177 | else if (weathermap[x][y].humid < 55) |
|
|
3178 | weathermap[x][y].sky = SKY_RAIN; |
|
|
3179 | else if (weathermap[x][y].humid < 70) |
|
|
3180 | weathermap[x][y].sky = SKY_HEAVY_RAIN; |
|
|
3181 | else |
|
|
3182 | weathermap[x][y].sky = SKY_HURRICANE; |
|
|
3183 | if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
|
|
3184 | weathermap[x][y].sky++; |
|
|
3185 | if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
|
|
3186 | weathermap[x][y].sky += 10; /*let it snow */ |
|
|
3187 | } |
|
|
3188 | else if (weathermap[x][y].pressure < 1000) |
|
|
3189 | { |
|
|
3190 | if (weathermap[x][y].humid < 10) |
|
|
3191 | weathermap[x][y].sky = SKY_CLEAR; |
|
|
3192 | else if (weathermap[x][y].humid < 25) |
|
|
3193 | weathermap[x][y].sky = SKY_LIGHTCLOUD; |
|
|
3194 | else if (weathermap[x][y].humid < 45) |
|
|
3195 | weathermap[x][y].sky = SKY_OVERCAST; |
|
|
3196 | else if (weathermap[x][y].humid < 60) |
|
|
3197 | weathermap[x][y].sky = SKY_LIGHT_RAIN; |
|
|
3198 | else if (weathermap[x][y].humid < 75) |
|
|
3199 | weathermap[x][y].sky = SKY_RAIN; |
|
|
3200 | else |
|
|
3201 | weathermap[x][y].sky = SKY_HEAVY_RAIN; |
|
|
3202 | if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
|
|
3203 | weathermap[x][y].sky++; |
|
|
3204 | if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
|
|
3205 | weathermap[x][y].sky += 10; /*let it snow */ |
|
|
3206 | if (temp > 0 && temp < 5 && weathermap[x][y].humid > 95 && weathermap[x][y].windspeed < 3) |
|
|
3207 | weathermap[x][y].sky = SKY_FOG; /* rare */ |
|
|
3208 | if (temp > 0 && temp < 5 && weathermap[x][y].humid > 70 && weathermap[x][y].windspeed > 35) |
|
|
3209 | weathermap[x][y].sky = SKY_HAIL; /* rare */ |
|
|
3210 | } |
|
|
3211 | else if (weathermap[x][y].pressure < 1020) |
|
|
3212 | { |
|
|
3213 | if (weathermap[x][y].humid < 20) |
|
|
3214 | weathermap[x][y].sky = SKY_CLEAR; |
|
|
3215 | else if (weathermap[x][y].humid < 30) |
|
|
3216 | weathermap[x][y].sky = SKY_LIGHTCLOUD; |
|
|
3217 | else if (weathermap[x][y].humid < 40) |
|
|
3218 | weathermap[x][y].sky = SKY_OVERCAST; |
|
|
3219 | else if (weathermap[x][y].humid < 55) |
|
|
3220 | weathermap[x][y].sky = SKY_LIGHT_RAIN; |
|
|
3221 | else if (weathermap[x][y].humid < 70) |
|
|
3222 | weathermap[x][y].sky = SKY_RAIN; |
|
|
3223 | else |
|
|
3224 | weathermap[x][y].sky = SKY_HEAVY_RAIN; |
|
|
3225 | if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
|
|
3226 | weathermap[x][y].sky++; |
|
|
3227 | if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
|
|
3228 | weathermap[x][y].sky += 10; /*let it snow */ |
|
|
3229 | } |
|
|
3230 | else |
|
|
3231 | { |
|
|
3232 | if (weathermap[x][y].humid < 35) |
|
|
3233 | weathermap[x][y].sky = SKY_CLEAR; |
|
|
3234 | else if (weathermap[x][y].humid < 55) |
|
|
3235 | weathermap[x][y].sky = SKY_LIGHTCLOUD; |
|
|
3236 | else if (weathermap[x][y].humid < 70) |
|
|
3237 | weathermap[x][y].sky = SKY_OVERCAST; |
|
|
3238 | else if (weathermap[x][y].humid < 85) |
|
|
3239 | weathermap[x][y].sky = SKY_LIGHT_RAIN; |
|
|
3240 | else if (weathermap[x][y].humid < 95) |
|
|
3241 | weathermap[x][y].sky = SKY_RAIN; |
|
|
3242 | else |
|
|
3243 | weathermap[x][y].sky = SKY_HEAVY_RAIN; |
|
|
3244 | if (weathermap[x][y].sky < SKY_HURRICANE && weathermap[x][y].windspeed > 30) |
|
|
3245 | weathermap[x][y].sky++; |
|
|
3246 | if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
|
|
3247 | weathermap[x][y].sky += 10; /*let it snow */ |
|
|
3248 | } |
|
|
3249 | } |
|
|
3250 | } |
|
|
3251 | } |
|
|
3252 | |
|
|
3253 | /* |
|
|
3254 | * Keep track of how much rain has fallen in a given weathermap square. |
|
|
3255 | */ |
|
|
3256 | |
|
|
3257 | static void |
|
|
3258 | process_rain (void) |
|
|
3259 | { |
|
|
3260 | int x, y, rain; |
|
|
3261 | |
|
|
3262 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3263 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3264 | { |
|
|
3265 | rain = weathermap[x][y].sky; |
|
|
3266 | if (rain >= SKY_LIGHT_SNOW) |
|
|
3267 | rain -= 10; |
|
|
3268 | if (rain > SKY_OVERCAST && rain < SKY_FOG) |
|
|
3269 | { |
|
|
3270 | rain -= SKY_OVERCAST; |
|
|
3271 | weathermap[x][y].rainfall += rain; |
|
|
3272 | } |
|
|
3273 | } |
|
|
3274 | } |
|
|
3275 | |
|
|
3276 | /* |
|
|
3277 | * The world spinning drags the weather with it. |
|
|
3278 | * The equator is diagonal, and the poles are 45 degrees from north /south. |
|
|
3279 | * What the hell, lets spin the planet backwards. |
|
|
3280 | */ |
|
|
3281 | |
|
|
3282 | static void |
|
|
3283 | spin_globe (void) |
|
|
3284 | { |
|
|
3285 | int x, y; |
|
|
3286 | int buffer_humid; |
|
|
3287 | int buffer_sky; |
|
|
3288 | |
|
|
3289 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3290 | { |
|
|
3291 | buffer_humid = weathermap[0][y].humid; |
|
|
3292 | buffer_sky = weathermap[0][y].sky; |
|
|
3293 | for (x = 0; x < (WEATHERMAPTILESX - 1); x++) |
|
|
3294 | { |
|
|
3295 | weathermap[x][y].humid = weathermap[x + 1][y].humid; |
|
|
3296 | weathermap[x][y].sky = weathermap[x + 1][y].sky; |
|
|
3297 | } |
|
|
3298 | weathermap[WEATHERMAPTILESX - 1][y].humid = buffer_humid; |
|
|
3299 | weathermap[WEATHERMAPTILESX - 1][y].sky = buffer_sky; |
|
|
3300 | } |
|
|
3301 | } |
|
|
3302 | |
|
|
3303 | /* |
|
|
3304 | * Dump all the weather data as an image. |
|
|
3305 | * Writes two other files that are useful for creating animations and web pages. |
|
|
3306 | */ |
|
|
3307 | |
|
|
3308 | static void |
|
|
3309 | write_weather_images (void) |
|
|
3310 | { |
|
|
3311 | char filename[MAX_BUF]; |
|
|
3312 | FILE *fp; |
|
|
3313 | int x, y; |
|
|
3314 | sint32 min[10], max[10], realmaxwind; |
|
|
3315 | uint32 avgrain, avgwind; |
|
|
3316 | double scale[10], realscalewind; |
|
|
3317 | uint8 pixels[3 * 3 * WEATHERMAPTILESX]; |
|
|
3318 | sint64 total_rainfall = 0; |
|
|
3319 | sint64 total_wind = 0; |
|
|
3320 | |
|
|
3321 | min[0] = 0; |
|
|
3322 | max[0] = 100; |
|
|
3323 | min[1] = 0; |
|
|
3324 | max[1] = 0; |
|
|
3325 | min[2] = 0; |
|
|
3326 | max[2] = 0; |
|
|
3327 | min[3] = PRESSURE_MIN; |
|
|
3328 | max[3] = PRESSURE_MAX; |
|
|
3329 | min[4] = 0; |
|
|
3330 | max[4] = 0; |
|
|
3331 | min[5] = 1; |
|
|
3332 | max[5] = 8; |
|
|
3333 | min[6] = 0; |
|
|
3334 | max[6] = 100; |
|
|
3335 | min[7] = -45; |
|
|
3336 | max[7] = 45; |
|
|
3337 | min[8] = 0; |
|
|
3338 | max[8] = 16; |
|
|
3339 | min[9] = 0; |
|
|
3340 | max[9] = 0; |
|
|
3341 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3342 | { |
|
|
3343 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3344 | { |
|
|
3345 | |
|
|
3346 | /* min[0] = MIN(min[0], weathermap[x][y].water); */ |
|
|
3347 | min[1] = MIN (min[1], weathermap[x][y].avgelev); |
|
|
3348 | min[2] = MIN ((uint32) min[2], weathermap[x][y].rainfall); |
|
|
3349 | |
|
|
3350 | /* min[3] = MIN(min[3], weathermap[x][y].pressure); */ |
|
|
3351 | min[4] = MIN (min[4], weathermap[x][y].windspeed); |
|
|
3352 | |
|
|
3353 | /* min[5] = MIN(min[5], weathermap[x][y].winddir); */ |
|
|
3354 | |
|
|
3355 | /* min[6] = MIN(min[6], weathermap[x][y].humid); */ |
|
|
3356 | |
|
|
3357 | /* min[7] = MIN(min[7], real_temp[x][y]); */ |
|
|
3358 | |
|
|
3359 | /* min[8] = MIN(min[8], weathermap[x][y].sky); */ |
|
|
3360 | |
|
|
3361 | /* min[9] = MIN(min[9], weathermap[x][y].darkness); */ |
|
|
3362 | |
|
|
3363 | /* max[0] = MAX(max[0], weathermap[x][y].water); */ |
|
|
3364 | max[1] = MAX (max[1], weathermap[x][y].avgelev); |
|
|
3365 | max[2] = MAX ((uint32) max[2], weathermap[x][y].rainfall); |
|
|
3366 | |
|
|
3367 | /* max[3] = MAX(max[3], weathermap[x][y].pressure); */ |
|
|
3368 | max[4] = MAX (max[4], weathermap[x][y].windspeed); |
|
|
3369 | |
|
|
3370 | /* max[5] = MAX(max[5], weathermap[x][y].winddir); */ |
|
|
3371 | |
|
|
3372 | /* max[6] = MAX(max[6], weathermap[x][y].humid); */ |
|
|
3373 | |
|
|
3374 | /* max[7] = MAX(max[7], real_temp[x][y]); */ |
|
|
3375 | |
|
|
3376 | /* max[8] = MAX(max[8], weathermap[x][y].sky); */ |
|
|
3377 | |
|
|
3378 | /* max[9] = MAX(max[9], weathermap[x][y].darkness); */ |
|
|
3379 | total_rainfall += weathermap[x][y].rainfall; |
|
|
3380 | total_wind += weathermap[x][y].windspeed; |
|
|
3381 | } |
|
|
3382 | } |
|
|
3383 | avgrain = total_rainfall / (WEATHERMAPTILESX * WEATHERMAPTILESY); |
|
|
3384 | avgwind = (total_wind / ((WEATHERMAPTILESX * WEATHERMAPTILESY) * 3 / 2)); |
|
|
3385 | max[2] = avgrain - 1; |
|
|
3386 | realscalewind = 255.0l / (max[4] - min[4]); |
|
|
3387 | realmaxwind = max[4]; |
|
|
3388 | max[4] = avgwind - 1; |
|
|
3389 | for (x = 0; x < 10; x++) |
|
|
3390 | scale[x] = 255.0l / (max[x] - min[x]); |
|
|
3391 | |
|
|
3392 | sprintf (filename, "%s/weather.ppm", settings.localdir); |
|
|
3393 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
3394 | { |
|
|
3395 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
3396 | return; |
|
|
3397 | } |
|
|
3398 | fprintf (fp, "P6\n%d %d\n", 3 * WEATHERMAPTILESX, 3 * WEATHERMAPTILESY); |
|
|
3399 | fprintf (fp, "255\n"); |
|
|
3400 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3401 | { |
|
|
3402 | for (x = 0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
|
|
3403 | pixels[x] = 0; |
|
|
3404 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3405 | { |
|
|
3406 | pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].water - min[0]) * scale[0]); |
|
|
3407 | if (weathermap[x][y].avgelev >= 0) |
|
|
3408 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
|
|
3409 | else |
|
|
3410 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
|
|
3411 | if (weathermap[x][y].rainfall >= avgrain) /* rainfall is rather spikey, this gives us more detail. */ |
|
|
3412 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = 255; |
|
|
3413 | else |
|
|
3414 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].rainfall - min[2]) * scale[2]); |
|
|
3415 | } |
|
|
3416 | fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
|
|
3417 | } |
|
|
3418 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3419 | { |
|
|
3420 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3421 | { |
|
|
3422 | uint32 dir = directions[weathermap[x][y].winddir - 1]; |
|
|
3423 | uint32 speed = weathermap[x][y].windspeed; |
|
|
3424 | uint8 pressure = (uint8) ((weathermap[x][y].pressure - min[3]) * scale[3]); |
|
|
3425 | |
|
|
3426 | pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + RED)] = pressure; |
|
|
3427 | pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + GREEN)] = pressure; |
|
|
3428 | pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = pressure; |
|
|
3429 | if (speed < avgwind) |
|
|
3430 | { |
|
|
3431 | speed = (uint32) ((speed - min[4]) * scale[4]); |
|
|
3432 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
|
|
3433 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = speed; |
|
|
3434 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = speed; |
|
|
3435 | } |
|
|
3436 | else |
|
|
3437 | { |
|
|
3438 | speed = (uint32) ((speed - realmaxwind) * realscalewind); |
|
|
3439 | |
|
|
3440 | /* if (speed < 100)*/ |
|
|
3441 | |
|
|
3442 | /* speed = 100;*/ |
|
|
3443 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
|
|
3444 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = 0; |
|
|
3445 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = 0; |
|
|
3446 | } |
|
|
3447 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
|
|
3448 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
|
|
3449 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
|
|
3450 | } |
|
|
3451 | fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
|
|
3452 | } |
|
|
3453 | for (y = 0; y < WEATHERMAPTILESY; y++) |
|
|
3454 | { |
|
|
3455 | for (x = 0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
|
|
3456 | pixels[x] = 0; |
|
|
3457 | for (x = 0; x < WEATHERMAPTILESX; x++) |
|
|
3458 | { |
|
|
3459 | uint32 dir = skies[weathermap[x][y].sky]; |
|
|
3460 | |
|
|
3461 | pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].humid - min[6]) * scale[6]); |
|
|
3462 | /*pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((real_temp[x][y] - min[7]) * scale[7]); */ |
|
|
3463 | pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = 1; |
|
|
3464 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
|
|
3465 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
|
|
3466 | pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
|
|
3467 | |
|
|
3468 | } |
|
|
3469 | fwrite (pixels, sizeof (uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
|
|
3470 | } |
|
|
3471 | fclose (fp); |
|
|
3472 | |
|
|
3473 | sprintf (filename, "%s/todtick", settings.localdir); |
|
|
3474 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
3475 | { |
|
|
3476 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
3477 | return; |
|
|
3478 | } |
|
|
3479 | fprintf (fp, "%lu", todtick); |
|
|
3480 | fclose (fp); |
|
|
3481 | } |
|
|