/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Tim Rightnour * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /* This weather system was written for crossfire by Tim Rightnour */ #include #include #include #ifndef __CEXTRACT__ # include #endif static const int season_timechange[5][HOURS_PER_DAY] = { /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12 13 */ { 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1}, { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0}, { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0}, { 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0}, { 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0} }; void maptile::set_darkness_map () { timeofday_t tod; if (!outdoor) return; get_tod (&tod); darkness = 0; for (int i = HOURS_PER_DAY / 2; i < HOURS_PER_DAY; i++) change_map_light (season_timechange[tod.season][i]); for (int i = 0; i <= tod.hour; i++) change_map_light (season_timechange[tod.season][i]); } /* * Compute the darkness level for all maps in the game. Requires the * time of day as an argument. */ static void dawn_to_dusk (const timeofday_t * tod) { /* If the light level isn't changing, no reason to do all * the work below. */ if (season_timechange[tod->season][tod->hour] == 0) return; maptile::change_all_map_light (season_timechange[tod->season][tod->hour]); } void adjust_daylight () { timeofday_t tod; get_tod (&tod); dawn_to_dusk (&tod); }