1 |
/* |
2 |
* static char *rcsid_weather_c = |
3 |
* "$Id$"; |
4 |
*/ |
5 |
/* |
6 |
CrossFire, A Multiplayer game for X-windows |
7 |
|
8 |
Copyright (C) 2002 Tim Rightnour |
9 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 |
Copyright (C) 1992 Frank Tore Johansen |
11 |
|
12 |
This program is free software; you can redistribute it and/or modify |
13 |
it under the terms of the GNU General Public License as published by |
14 |
the Free Software Foundation; either version 2 of the License, or |
15 |
(at your option) any later version. |
16 |
|
17 |
This program is distributed in the hope that it will be useful, |
18 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 |
GNU General Public License for more details. |
21 |
|
22 |
You should have received a copy of the GNU General Public License |
23 |
along with this program; if not, write to the Free Software |
24 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 |
|
26 |
The authors can be reached via e-mail to crossfire-devel@real-time.com |
27 |
*/ |
28 |
|
29 |
/* This weather system was written for crossfire by Tim Rightnour */ |
30 |
|
31 |
#include <global.h> |
32 |
#include <tod.h> |
33 |
#include <map.h> |
34 |
#ifndef __CEXTRACT__ |
35 |
#include <sproto.h> |
36 |
#endif |
37 |
|
38 |
extern unsigned long todtick; |
39 |
extern weathermap_t **weathermap; |
40 |
|
41 |
static void dawn_to_dusk(const timeofday_t *tod); |
42 |
static void write_skymap(void); |
43 |
static void write_pressuremap(void); |
44 |
static void read_pressuremap(void); |
45 |
static void init_pressure(void); |
46 |
static void write_winddirmap(void); |
47 |
static void read_winddirmap(void); |
48 |
static void write_windspeedmap(void); |
49 |
static void read_windspeedmap(void); |
50 |
static void init_wind(void); |
51 |
static void write_gulfstreammap(void); |
52 |
static void read_gulfstreammap(void); |
53 |
static void init_gulfstreammap(void); |
54 |
static void write_humidmap(void); |
55 |
static void read_humidmap(void); |
56 |
static void write_elevmap(void); |
57 |
static void read_elevmap(void); |
58 |
static void write_watermap(void); |
59 |
static void read_watermap(void); |
60 |
static void init_humid_elev(void); |
61 |
static void write_temperaturemap(void); |
62 |
static void read_temperaturemap(void); |
63 |
static void init_temperature(void); |
64 |
static void write_rainfallmap(void); |
65 |
static void read_rainfallmap(void); |
66 |
static void init_rainfall(void); |
67 |
static void init_weatheravoid (weather_avoids_t wa[]); |
68 |
static void perform_weather(void); |
69 |
static object *avoid_weather(int *av, mapstruct *m, int x, int y, int *gs, int grow); |
70 |
static void calculate_temperature(mapstruct *m, int wx, int wy); |
71 |
static void let_it_snow(mapstruct *m, int wx, int wy); |
72 |
static void singing_in_the_rain(mapstruct *m, int wx, int wy); |
73 |
static void plant_a_garden(mapstruct *m, int wx, int wy); |
74 |
static void change_the_world(mapstruct *m, int wx, int wy); |
75 |
static void feather_map(mapstruct *m, int wx, int wy); |
76 |
static const char *weathermap_to_worldmap_corner(int wx, int wy, int *x, int *y, int dir); |
77 |
static int polar_distance(int x, int y, int equator); |
78 |
static void update_humid(void); |
79 |
static int humid_tile(int x, int y); |
80 |
static void temperature_calc(int x, int y, const timeofday_t *tod); |
81 |
static int real_temperature(int x, int y); |
82 |
static void smooth_pressure(void); |
83 |
static void perform_pressure(void); |
84 |
static void smooth_wind(void); |
85 |
static void plot_gulfstream(void); |
86 |
static void compute_sky(void); |
87 |
static void process_rain(void); |
88 |
static void spin_globe(void); |
89 |
static void write_weather_images(void); |
90 |
|
91 |
static int gulf_stream_speed[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
92 |
static int gulf_stream_dir[GULF_STREAM_WIDTH][WEATHERMAPTILESY]; |
93 |
static int gulf_stream_start; |
94 |
static int gulf_stream_direction; |
95 |
|
96 |
static const int season_timechange[5][HOURS_PER_DAY] = { |
97 |
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
98 |
8 9 10 11 12 13 */ |
99 |
{0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
100 |
1, 1, 1, 1, 1, 1}, |
101 |
{0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, |
102 |
1, 1, 1, 1, 1, 0}, |
103 |
{0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
104 |
1, 1, 1, 1, 1, 0}, |
105 |
{0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
106 |
1, 1, 1, 1, 1, 0}, |
107 |
{0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
108 |
1, 1, 1, 1, 1, 0} |
109 |
}; |
110 |
|
111 |
static const int season_tempchange[HOURS_PER_DAY] = { |
112 |
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 2 3 4 5 6 7 |
113 |
8 9 10 11 12 13 */ |
114 |
0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 1, 1, |
115 |
1, 1, 1, 1, 1, 1}; |
116 |
|
117 |
/* |
118 |
* The table below is used to set which tiles the weather will avoid |
119 |
* processing. This keeps it from putting snow on snow, and putting snow |
120 |
* on the ocean, and other things like that. |
121 |
*/ |
122 |
|
123 |
static weather_avoids_t weather_avoids[] = { |
124 |
{"snow", 1, NULL}, |
125 |
{"snow2", 1, NULL}, |
126 |
{"snow3", 1, NULL}, |
127 |
{"snow4", 1, NULL}, |
128 |
{"snow5", 1, NULL}, |
129 |
{"mountain1_snow", 1, NULL}, |
130 |
{"mountain2_snow", 1, NULL}, |
131 |
{"rain1", 1, NULL}, |
132 |
{"rain2", 1, NULL}, |
133 |
{"rain3", 1, NULL}, |
134 |
{"rain4", 1, NULL}, |
135 |
{"rain5", 1, NULL}, |
136 |
{"mountain1_rivlets", 1, NULL}, |
137 |
{"mountain2_rivlets", 1, NULL}, |
138 |
{"drifts", 0, NULL}, |
139 |
{"glacier", 0, NULL}, |
140 |
{"cforest1", 0, NULL}, |
141 |
{"sea", 0, NULL}, |
142 |
{"sea1", 0, NULL}, |
143 |
{"deep_sea", 0, NULL}, |
144 |
{"shallow_sea", 0, NULL}, |
145 |
{"lava", 0, NULL}, |
146 |
{"permanent_lava", 0, NULL}, |
147 |
{NULL, 0, NULL} |
148 |
}; |
149 |
|
150 |
/* |
151 |
* this table is identical to the one above, except these are tiles to avoid |
152 |
* when processing growth. IE, don't grow herbs in the ocean. The second |
153 |
* field is unused. |
154 |
*/ |
155 |
|
156 |
static weather_avoids_t growth_avoids[] = { |
157 |
{"cobblestones", 0, NULL}, |
158 |
{"cobblestones2", 0, NULL}, |
159 |
{"flagstone", 0, NULL}, |
160 |
{"stonefloor2", 0, NULL}, |
161 |
{"lava", 0, NULL}, |
162 |
{"permanent_lava", 0, NULL}, |
163 |
{"sea", 0, NULL}, |
164 |
{"sea1", 0, NULL}, |
165 |
{"deep_sea", 0, NULL}, |
166 |
{"shallow_sea", 0, NULL}, |
167 |
{"farmland", 0, NULL}, |
168 |
{"dungeon_magic", 0, NULL}, |
169 |
{"dungeon_floor", 0, NULL}, |
170 |
{"lake", 0, NULL}, |
171 |
{"grasspond", 0, NULL}, |
172 |
{NULL, 0, NULL} |
173 |
}; |
174 |
|
175 |
/* |
176 |
* The table below is used in let_it_snow() and singing_in_the_rain() to |
177 |
* decide what type of snow/rain/etc arch to put down. The first field is the |
178 |
* name of the arch we want to match. The second field is the special snow |
179 |
* type we use to cover that arch. The third field is the doublestack arch, |
180 |
* NULL if none, used to stack over the snow after covering the tile. |
181 |
* The fourth field is 1 if you want to match arch->name, 0 to match ob->name. |
182 |
*/ |
183 |
|
184 |
static weather_replace_t weather_replace[] = { |
185 |
{"impossible_match", "snow5", NULL, 0}, |
186 |
{"impossible_match2", "snow4", NULL, 0}, /* placeholders */ |
187 |
{"impossible_match3", "snow3", NULL, 0}, |
188 |
{"hills", "drifts", NULL, 0}, |
189 |
{"treed_hills", "drifts", "woods5", 1}, |
190 |
{"grass", "snow", NULL, 0}, |
191 |
{"sand", "snow", NULL, 0}, |
192 |
{"stones", "snow2", NULL, 0}, |
193 |
{"steppe", "snow2", NULL, 0}, |
194 |
{"brush", "snow2", NULL, 0}, |
195 |
{"farmland", "snow3", NULL, 0}, |
196 |
{"wasteland", "glacier", NULL, 0}, |
197 |
{"mountain", "mountain1_snow", NULL, 1}, |
198 |
{"mountain2", "mountain2_snow", NULL, 1}, |
199 |
{"mountain4", "mountain2_snow", NULL, 1}, |
200 |
{"evergreens", "snow", "evergreens2", 1}, |
201 |
{"evergreen","snow", "tree5", 1}, |
202 |
{"tree", "snow", "tree3", 0}, |
203 |
{"woods", "snow3", "woods4", 1}, |
204 |
{"woods_3", "snow", "woods5", 1}, |
205 |
{NULL, NULL, NULL, 0}, |
206 |
}; |
207 |
|
208 |
/* |
209 |
* The table below is used to grow things on the map. See include/tod.h for |
210 |
* the meanings of all of the fields. |
211 |
*/ |
212 |
|
213 |
static const weather_grow_t weather_grow[] = { |
214 |
/* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax, season */ |
215 |
{"mint", "grass", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
216 |
{"rose_red", "grass", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
217 |
{"rose_red", "hills", 15, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
218 |
{"mint", "brush", 8, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 2}, |
219 |
{"blackroot", "swamp", 15, 1.6, 2.0, 60, 100, 20, 30, -100, 1500, 0}, |
220 |
{"mushroom_1", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
221 |
{"mushroom_2", "grass", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
222 |
{"mushroom_1", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
223 |
{"mushroom_2", "swamp", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
224 |
{"mushroom_1", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
225 |
{"mushroom_2", "hills", 15, 1.6, 2.0, 60, 100, 3, 30, -100, 1500, 0}, |
226 |
{"pipeweed", "farmland", 20, 1.0, 2.0, 30, 100, 10, 25, 100, 5000, 0}, |
227 |
{"cabbage", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, -100, 9999, 0}, |
228 |
{"onion", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
229 |
{"carrot", "farmland", 10, 1.0, 2.0, 30, 100, 10, 25, 100, 9999, 0}, |
230 |
{"thorns", "brush", 15, 0.5, 1.3, 30, 100, 10, 25, -100, 9999, 0}, |
231 |
{"mountain_foilage", "mountain", 6, 1.0, 2.0, 25, 100, 5, 30, 0, 15999, 2}, |
232 |
{NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
233 |
}; |
234 |
|
235 |
/* |
236 |
* The table below uses the same format as the one above. However this |
237 |
* table is used to change the layout of the worldmap itself. The tile |
238 |
* parameter is a base tile to lay down underneath the herb tile. |
239 |
*/ |
240 |
|
241 |
static const weather_grow_t weather_tile[] = { |
242 |
/* herb, tile, random, rfmin, rfmax, humin, humax, tempmin, tempmax, elevmin, elevmax */ |
243 |
{"dunes", NULL, 2, 0.0, 0.03, 0, 20, 10, 99, 0, 4000, 0}, |
244 |
{"desert", NULL, 1, 0.0, 0.05, 0, 20, 10, 99, 0, 4000, 0}, |
245 |
{"pstone_2", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
246 |
{"pstone_3", NULL, 1, 0.0, 0.05, 0, 20, -30, 10, 0, 4000, 0}, |
247 |
{"grassbrown", NULL, 1, 0.05, 1.0, 20, 80, -20, -3, 0, 5000, 0}, |
248 |
{"grass_br_gr", NULL, 1, 0.05, 1.0, 20, 80, -3, 5, 0, 5000, 0}, |
249 |
{"grass", NULL, 1, 0.05, 1.0, 20, 80, 5, 15, 0, 5000, 0}, |
250 |
{"grassmedium", NULL, 1, 0.05, 1.0, 20, 80, 15, 25, 0, 5000, 0}, |
251 |
{"grassdark", NULL, 1, 0.05, 1.0, 20, 80, 25, 35, 0, 5000, 0}, |
252 |
{"brush", NULL, 1, 0.2, 1.0, 25, 70, 0, 30, 500, 6000, 0}, |
253 |
/* small */ |
254 |
{"evergreens2", "brush", 1, 0.5, 1.8, 30, 90, -30, 24, 3000, 8000, 0}, |
255 |
{"fernsdense", "brush", 1, 0.9, 2.5, 50, 100, 10, 35, 1000, 6000, 0}, |
256 |
{"fernssparse", "brush", 1, 0.7, 2.0, 30, 90, -15, 35, 0, 4000, 0}, |
257 |
{"woods4", "brush", 1, 0.1, 0.8, 30, 60, -5, 25, 1000, 4500, 0}, |
258 |
{"woods5", "brush", 1, 0.6, 1.5, 20, 70, -15, 20, 2000, 5500, 0}, |
259 |
{"forestsparse", "brush", 1, 0.3, 1.5, 15, 60, -20, 25, 0, 4500, 0}, |
260 |
/* big */ |
261 |
/* |
262 |
{"ytree_2", "brush", 2, 0.1, 0.6, 30, 60, 10, 25, 1000, 3500, 0}, |
263 |
{"tree3", "grass", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
264 |
{"tree5", "grass", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
265 |
{"tree3", "grassmeduim", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
266 |
{"tree5", "grassmedium", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0}, |
267 |
{"tree3", "grassdark", 2, 0.9, 2.5, 50, 100, 10, 35, 1000, 4000, 0}, |
268 |
{"tree5", "grassdark", 2, 0.5, 1.5, 40, 90, -10, 24, 3000, 8000, 0},*/ |
269 |
/* mountians */ |
270 |
{"steppe", NULL, 1, 0.5, 1.3, 0, 30, -20, 35, 1000, 6000, 0}, |
271 |
{"steppelight", NULL, 1, 0.0, 0.6, 0, 20, -50, 35, 0, 5000, 0}, |
272 |
{"hills", NULL, 1, 0.1, 0.9, 20, 80, -10, 30, 5000, 8500, 0}, |
273 |
{"hills_rocky", NULL, 1, 0.0, 0.9, 0, 100, -50, 50, 5000, 8500, 0}, |
274 |
{"swamp", NULL, 1, 1.0, 9.9, 55, 80, 10, 50, 0, 1000, 0}, |
275 |
{"deep_swamp", NULL, 1, 1.0, 9.9, 80, 100, 10, 50, 0, 1000, 0}, |
276 |
{"mountain", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 8000, 10000, 0}, |
277 |
{"mountain2", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 9500, 11000, 0}, |
278 |
{"mountain4", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 10500, 12000, 0}, |
279 |
{"mountain5", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 11500, 13500, 0}, |
280 |
{"wasteland", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 13000, 99999, 0}, |
281 |
/* catchalls */ |
282 |
{"palms", "pstone_1", 1, 0.01, 0.1, 0, 30, 5, 99, 0, 4000, 0}, |
283 |
{"large_stones", NULL, 1, 0.0, 9.9, 0, 100, -50, 50, 6000, 8000, 0}, |
284 |
{"earth", NULL, 1, 0.0, 1.0, 0, 70, -30, 15, 0, 6000, 0}, |
285 |
{"medium_stones", NULL, 1, 1.0, 3.0, 70, 100, -30, 10, 0, 4000, 0}, /*unsure*/ |
286 |
{"earth", NULL, 1, 0.1, 0.9, 20, 80, -30, 30, 0, 4999, 0}, /* tundra */ |
287 |
{"swamp", NULL, 1, 1.0, 9.9, 50, 100, -30, 10, 0, 4000, 0},/* cold marsh */ |
288 |
{"earth", NULL, 1, 0.0, 99.9, 0, 100, -99, 99, 0, 99999, 0}, /* debug */ |
289 |
{NULL, NULL, 1, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0} |
290 |
}; |
291 |
|
292 |
/* This stuff is for creating the images. */ |
293 |
|
294 |
/* Colour offsets into pixel array. */ |
295 |
#define RED 0 |
296 |
#define GREEN 1 |
297 |
#define BLUE 2 |
298 |
|
299 |
/* Colours used for wind directions. |
300 |
* winddir is the directoin wind is coming from. |
301 |
* 812 456 |
302 |
* 7 3 3 7 |
303 |
* 654 218 |
304 |
*/ |
305 |
static const uint32 directions[] = { |
306 |
0x0000FFFF, /* south */ |
307 |
0x000000FF, /* south west */ |
308 |
0x00FF00FF, /* west */ |
309 |
0x00FFFFFF, /* north west */ |
310 |
0x00000000, /* north */ |
311 |
0x00FF0000, /* north east */ |
312 |
0x00FFFF00, /* east */ |
313 |
0x0000FF00 /* south east */ |
314 |
}; |
315 |
|
316 |
/* Colours used for weather types. */ |
317 |
static const uint32 skies[] = { |
318 |
0x000000FF, /* SKY_CLEAR 0 */ |
319 |
0x000000BD, /* SKY_LIGHTCLOUD 1 */ |
320 |
0x0000007E, /* SKY_OVERCAST 2 */ |
321 |
0x0000FF00, /* SKY_LIGHT_RAIN 3 */ |
322 |
0x0000BD00, /* SKY_RAIN 4 */ |
323 |
0x00007E00, /* SKY_HEAVY_RAIN 5 */ |
324 |
0x00FFFF00, /* SKY_HURRICANE 6 */ |
325 |
/* wierd weather 7-12 */ |
326 |
0x00FF0000, /* SKY_FOG 7 */ |
327 |
0x00FF00FF, /* SKY_HAIL 8 */ |
328 |
0x00000000, |
329 |
0x00000000, |
330 |
0x00000000, |
331 |
0x00000000, |
332 |
/* snow */ |
333 |
0x003F3F3F, /* SKY_LIGHT_SNOW 13 */ |
334 |
0x007E7E7E, /* SKY_SNOW 14 */ |
335 |
0x00BDBDBD, /* SKY_HEAVY_SNOW 15 */ |
336 |
0x00FFFFFF /* SKY_BLIZZARD 16 */ |
337 |
}; |
338 |
|
339 |
|
340 |
/* |
341 |
* Set the darkness level for a map. Requires the map pointer. |
342 |
*/ |
343 |
|
344 |
void set_darkness_map(mapstruct *m) |
345 |
{ |
346 |
int i; |
347 |
timeofday_t tod; |
348 |
|
349 |
if (!m->outdoor) |
350 |
return; |
351 |
|
352 |
get_tod(&tod); |
353 |
m->darkness = 0; |
354 |
for (i = HOURS_PER_DAY/2; i < HOURS_PER_DAY; i++) |
355 |
change_map_light(m, season_timechange[tod.season][i]); |
356 |
for (i = 0; i <= tod.hour; i++) |
357 |
change_map_light(m, season_timechange[tod.season][i]); |
358 |
} |
359 |
|
360 |
/* |
361 |
* Compute the darkness level for all maps in the game. Requires the |
362 |
* time of day as an argument. |
363 |
*/ |
364 |
|
365 |
static void dawn_to_dusk(const timeofday_t *tod) |
366 |
{ |
367 |
mapstruct *m; |
368 |
|
369 |
/* If the light level isn't changing, no reason to do all |
370 |
* the work below. |
371 |
*/ |
372 |
if (season_timechange[tod->season][tod->hour] == 0) return; |
373 |
|
374 |
for(m=first_map;m!=NULL;m=m->next) { |
375 |
if (!m->outdoor) |
376 |
continue; |
377 |
change_map_light(m, season_timechange[tod->season][tod->hour]); |
378 |
} |
379 |
} |
380 |
|
381 |
/* |
382 |
* This performs the basic function of advancing the clock one tick |
383 |
* forward. Every 20 ticks, the clock is saved to disk. It is also |
384 |
* saved on shutdown. Any time dependant functions should be called |
385 |
* from this function, and probably be passed tod as an argument. |
386 |
* Please don't modify tod in the dependant function. |
387 |
*/ |
388 |
|
389 |
void tick_the_clock(void) |
390 |
{ |
391 |
timeofday_t tod; |
392 |
|
393 |
todtick++; |
394 |
if (todtick%20 == 0) |
395 |
write_todclock(); |
396 |
if (settings.dynamiclevel > 0) { |
397 |
if (todtick%21 == 0) |
398 |
write_pressuremap(); |
399 |
if (todtick%22 == 0) |
400 |
write_winddirmap(); |
401 |
if (todtick%23 == 0) |
402 |
write_windspeedmap(); |
403 |
if (todtick%24 == 0) |
404 |
write_humidmap(); |
405 |
/* if (todtick%25 == 0) |
406 |
write_elevmap(); */ |
407 |
if (todtick%26 == 0) |
408 |
write_temperaturemap(); |
409 |
if (todtick%27 == 0) |
410 |
write_gulfstreammap(); |
411 |
if (todtick%28 == 0) |
412 |
write_skymap(); |
413 |
if (todtick%29 == 0) |
414 |
write_rainfallmap(); |
415 |
} |
416 |
get_tod(&tod); |
417 |
dawn_to_dusk(&tod); |
418 |
/* call the weather calculators, here, in order */ |
419 |
if (settings.dynamiclevel > 0) { |
420 |
perform_pressure(); /* pressure is the random factor */ |
421 |
smooth_wind(); /* calculate the wind. depends on pressure */ |
422 |
plot_gulfstream(); |
423 |
update_humid(); |
424 |
init_temperature(); |
425 |
compute_sky(); |
426 |
if (tod.hour == 0) |
427 |
process_rain(); |
428 |
} |
429 |
/* perform_weather must follow calculators */ |
430 |
perform_weather(); |
431 |
if (settings.dynamiclevel > 0) { |
432 |
write_weather_images(); |
433 |
spin_globe(); |
434 |
} |
435 |
} |
436 |
|
437 |
/* |
438 |
* This batch of routines reads and writes the various |
439 |
* weathermap structures. Each type of data is stored |
440 |
* in a separate file to allow the size of these structures to be |
441 |
* changed more or less on the fly. If weather goes haywire, the admin |
442 |
* can simply delete and boot the server, and it will regen. |
443 |
* |
444 |
* The write functions should be called occasionally to keep the data |
445 |
* in the maps current. Whereas the read functions should only be called |
446 |
* at boot. If the read function cannot find the appropriate map, it |
447 |
* calls the init function, to initialize that map. |
448 |
*/ |
449 |
|
450 |
/* sky. We never read this map, only write it for debugging purposes */ |
451 |
|
452 |
static void write_skymap(void) |
453 |
{ |
454 |
char filename[MAX_BUF]; |
455 |
FILE *fp; |
456 |
int x, y; |
457 |
|
458 |
sprintf(filename, "%s/skymap", settings.localdir); |
459 |
if ((fp = fopen(filename, "w")) == NULL) { |
460 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
461 |
return; |
462 |
} |
463 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
464 |
for (y=0; y < WEATHERMAPTILESY; y++) |
465 |
fprintf(fp, "%d ", weathermap[x][y].sky); |
466 |
fprintf(fp, "\n"); |
467 |
} |
468 |
fclose(fp); |
469 |
} |
470 |
|
471 |
/* pressure */ |
472 |
|
473 |
static void write_pressuremap(void) |
474 |
{ |
475 |
char filename[MAX_BUF]; |
476 |
FILE *fp; |
477 |
int x, y; |
478 |
|
479 |
sprintf(filename, "%s/pressuremap", settings.localdir); |
480 |
if ((fp = fopen(filename, "w")) == NULL) { |
481 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
482 |
return; |
483 |
} |
484 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
485 |
for (y=0; y < WEATHERMAPTILESY; y++) |
486 |
fprintf(fp, "%d ", weathermap[x][y].pressure); |
487 |
fprintf(fp, "\n"); |
488 |
} |
489 |
fclose(fp); |
490 |
} |
491 |
|
492 |
static void read_pressuremap(void) |
493 |
{ |
494 |
char filename[MAX_BUF]; |
495 |
FILE *fp; |
496 |
int x, y; |
497 |
|
498 |
sprintf(filename, "%s/pressuremap", settings.localdir); |
499 |
LOG(llevDebug, "Reading pressure data from %s...", filename); |
500 |
if ((fp = fopen(filename, "r")) == NULL) { |
501 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
502 |
LOG(llevDebug, "Initializing pressure maps..."); |
503 |
init_pressure(); |
504 |
write_pressuremap(); |
505 |
LOG(llevDebug, "Done\n"); |
506 |
return; |
507 |
} |
508 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
509 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
510 |
fscanf(fp, "%hd ", &weathermap[x][y].pressure); |
511 |
if (weathermap[x][y].pressure < 960 || |
512 |
weathermap[x][y].pressure > 1040) |
513 |
weathermap[x][y].pressure = rndm(960, 1040); |
514 |
} |
515 |
fscanf(fp, "\n"); |
516 |
} |
517 |
LOG(llevDebug, "Done.\n"); |
518 |
fclose(fp); |
519 |
} |
520 |
|
521 |
static void init_pressure(void) |
522 |
{ |
523 |
int x, y; |
524 |
int l, n, k, r; |
525 |
|
526 |
for (x=0; x < WEATHERMAPTILESX; x++) |
527 |
for (y=0; y < WEATHERMAPTILESY; y++) |
528 |
weathermap[x][y].pressure = 1000; |
529 |
|
530 |
for (l=0; l < PRESSURE_ITERATIONS; l++) { |
531 |
x = rndm(0, WEATHERMAPTILESX-1); |
532 |
y = rndm(0, WEATHERMAPTILESY-1); |
533 |
n = rndm(PRESSURE_MIN, PRESSURE_MAX); |
534 |
for (k=1; k < PRESSURE_AREA; k++) { |
535 |
r = rndm(0,3); |
536 |
switch (r) { |
537 |
case 0: if (x < WEATHERMAPTILESX-1) x++; break; |
538 |
case 1: if (y < WEATHERMAPTILESY-1) y++; break; |
539 |
case 2: if (x) x--; break; |
540 |
case 3: if (y) y--; break; |
541 |
} |
542 |
weathermap[x][y].pressure = (weathermap[x][y].pressure+n)/2; |
543 |
} |
544 |
} |
545 |
/* create random spikes in the pressure */ |
546 |
for (l=0; l < PRESSURE_SPIKES; l++) { |
547 |
x = rndm(0, WEATHERMAPTILESX-1); |
548 |
y = rndm(0, WEATHERMAPTILESY-1); |
549 |
n = rndm(500, 2000); |
550 |
weathermap[x][y].pressure = n; |
551 |
} |
552 |
smooth_pressure(); |
553 |
} |
554 |
|
555 |
/* winddir */ |
556 |
|
557 |
static void write_winddirmap(void) |
558 |
{ |
559 |
char filename[MAX_BUF]; |
560 |
FILE *fp; |
561 |
int x, y; |
562 |
|
563 |
sprintf(filename, "%s/winddirmap", settings.localdir); |
564 |
if ((fp = fopen(filename, "w")) == NULL) { |
565 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
566 |
return; |
567 |
} |
568 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
569 |
for (y=0; y < WEATHERMAPTILESY; y++) |
570 |
fprintf(fp, "%d ", weathermap[x][y].winddir); |
571 |
fprintf(fp, "\n"); |
572 |
} |
573 |
fclose(fp); |
574 |
} |
575 |
|
576 |
static void read_winddirmap(void) |
577 |
{ |
578 |
char filename[MAX_BUF]; |
579 |
FILE *fp; |
580 |
int x, y, d; |
581 |
|
582 |
sprintf(filename, "%s/winddirmap", settings.localdir); |
583 |
LOG(llevDebug, "Reading wind direction data from %s...", filename); |
584 |
if ((fp = fopen(filename, "r")) == NULL) { |
585 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
586 |
LOG(llevDebug, "Initializing wind maps..."); |
587 |
init_wind(); |
588 |
write_winddirmap(); |
589 |
LOG(llevDebug, "Done\n"); |
590 |
return; |
591 |
} |
592 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
593 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
594 |
fscanf(fp, "%d ", &d); |
595 |
weathermap[x][y].winddir = d; |
596 |
if (weathermap[x][y].winddir < 1 || |
597 |
weathermap[x][y].winddir > 8) |
598 |
weathermap[x][y].winddir = rndm(1, 8); |
599 |
} |
600 |
fscanf(fp, "\n"); |
601 |
} |
602 |
LOG(llevDebug, "Done.\n"); |
603 |
fclose(fp); |
604 |
} |
605 |
|
606 |
/* windspeed */ |
607 |
|
608 |
static void write_windspeedmap(void) |
609 |
{ |
610 |
char filename[MAX_BUF]; |
611 |
FILE *fp; |
612 |
int x, y; |
613 |
|
614 |
sprintf(filename, "%s/windspeedmap", settings.localdir); |
615 |
if ((fp = fopen(filename, "w")) == NULL) { |
616 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
617 |
return; |
618 |
} |
619 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
620 |
for (y=0; y < WEATHERMAPTILESY; y++) |
621 |
fprintf(fp, "%d ", weathermap[x][y].windspeed); |
622 |
fprintf(fp, "\n"); |
623 |
} |
624 |
fclose(fp); |
625 |
} |
626 |
|
627 |
static void read_windspeedmap(void) |
628 |
{ |
629 |
char filename[MAX_BUF]; |
630 |
FILE *fp; |
631 |
int x, y, d; |
632 |
|
633 |
sprintf(filename, "%s/windspeedmap", settings.localdir); |
634 |
LOG(llevDebug, "Reading wind speed data from %s...", filename); |
635 |
if ((fp = fopen(filename, "r")) == NULL) { |
636 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
637 |
LOG(llevDebug, "Initializing wind maps..."); |
638 |
init_wind(); |
639 |
write_windspeedmap(); |
640 |
LOG(llevDebug, "Done\n"); |
641 |
return; |
642 |
} |
643 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
644 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
645 |
fscanf(fp, "%d ", &d); |
646 |
weathermap[x][y].windspeed = d; |
647 |
if (weathermap[x][y].windspeed < 0 || |
648 |
weathermap[x][y].windspeed > 120) |
649 |
weathermap[x][y].windspeed = rndm(1, 30); |
650 |
} |
651 |
fscanf(fp, "\n"); |
652 |
} |
653 |
LOG(llevDebug, "Done.\n"); |
654 |
fclose(fp); |
655 |
} |
656 |
|
657 |
/* initialize the wind randomly. Does both direction and speed in one pass */ |
658 |
|
659 |
static void init_wind(void) |
660 |
{ |
661 |
int x, y; |
662 |
|
663 |
for (x=0; x < WEATHERMAPTILESX; x++) |
664 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
665 |
weathermap[x][y].winddir = rndm(1, 8); |
666 |
weathermap[x][y].windspeed = rndm(1, 10); |
667 |
} |
668 |
} |
669 |
|
670 |
/* gulf stream */ |
671 |
|
672 |
static void write_gulfstreammap(void) |
673 |
{ |
674 |
char filename[MAX_BUF]; |
675 |
FILE *fp; |
676 |
int x, y; |
677 |
|
678 |
sprintf(filename, "%s/gulfstreammap", settings.localdir); |
679 |
if ((fp = fopen(filename, "w")) == NULL) { |
680 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
681 |
return; |
682 |
} |
683 |
for (x=0; x < GULF_STREAM_WIDTH; x++) { |
684 |
for (y=0; y < WEATHERMAPTILESY; y++) |
685 |
fprintf(fp, "%d ", gulf_stream_speed[x][y]); |
686 |
fprintf(fp, "\n"); |
687 |
} |
688 |
for (x=0; x < GULF_STREAM_WIDTH; x++) { |
689 |
for (y=0; y < WEATHERMAPTILESY; y++) |
690 |
fprintf(fp, "%d ", gulf_stream_dir[x][y]); |
691 |
fprintf(fp, "\n"); |
692 |
} |
693 |
fclose(fp); |
694 |
} |
695 |
|
696 |
static void read_gulfstreammap(void) |
697 |
{ |
698 |
char filename[MAX_BUF]; |
699 |
FILE *fp; |
700 |
int x, y; |
701 |
|
702 |
sprintf(filename, "%s/gulfstreammap", settings.localdir); |
703 |
LOG(llevDebug, "Reading gulf stream data from %s...", filename); |
704 |
if ((fp = fopen(filename, "r")) == NULL) { |
705 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
706 |
LOG(llevDebug, "Initializing gulf stream maps..."); |
707 |
init_gulfstreammap(); |
708 |
write_gulfstreammap(); |
709 |
LOG(llevDebug, "Done\n"); |
710 |
return; |
711 |
} |
712 |
for (x=0; x < GULF_STREAM_WIDTH; x++) { |
713 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
714 |
fscanf(fp, "%d ", &gulf_stream_speed[x][y]); |
715 |
if (gulf_stream_speed[x][y] < 0 || |
716 |
gulf_stream_speed[x][y] > 120) |
717 |
gulf_stream_speed[x][y] = |
718 |
rndm(GULF_STREAM_BASE_SPEED, GULF_STREAM_BASE_SPEED+10); |
719 |
} |
720 |
fscanf(fp, "\n"); |
721 |
} |
722 |
for (x=0; x < GULF_STREAM_WIDTH; x++) { |
723 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
724 |
fscanf(fp, "%d ", &gulf_stream_dir[x][y]); |
725 |
if (gulf_stream_dir[x][y] < 0 || |
726 |
gulf_stream_dir[x][y] > 120) |
727 |
gulf_stream_dir[x][y] = rndm(1, 8); |
728 |
} |
729 |
fscanf(fp, "\n"); |
730 |
} |
731 |
LOG(llevDebug, "Done.\n"); |
732 |
fclose(fp); |
733 |
} |
734 |
|
735 |
static void init_gulfstreammap(void) |
736 |
{ |
737 |
int x, y, tx; |
738 |
|
739 |
/* build a gulf stream */ |
740 |
x = rndm(GULF_STREAM_WIDTH, WEATHERMAPTILESX-GULF_STREAM_WIDTH); |
741 |
/* doth the great bob inhale or exhale? */ |
742 |
gulf_stream_direction = rndm(0, 1); |
743 |
gulf_stream_start = x; |
744 |
|
745 |
if (gulf_stream_direction) { |
746 |
for (y=WEATHERMAPTILESY-1; y >= 0; y--) { |
747 |
switch(rndm(0, 6)) { |
748 |
case 0: |
749 |
case 1: |
750 |
case 2: |
751 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
752 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
753 |
GULF_STREAM_BASE_SPEED+10); |
754 |
if (x==0) |
755 |
gulf_stream_dir[tx][y] = 7; |
756 |
else { |
757 |
gulf_stream_dir[tx][y] = 8; |
758 |
if (tx == 0) |
759 |
x--; |
760 |
} |
761 |
} |
762 |
break; |
763 |
case 3: |
764 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
765 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
766 |
GULF_STREAM_BASE_SPEED+10); |
767 |
gulf_stream_dir[tx][y] = 7; |
768 |
} |
769 |
break; |
770 |
case 4: |
771 |
case 5: |
772 |
case 6: |
773 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
774 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
775 |
GULF_STREAM_BASE_SPEED+10); |
776 |
if (x==WEATHERMAPTILESX-1) |
777 |
gulf_stream_dir[tx][y] = 7; |
778 |
else { |
779 |
gulf_stream_dir[tx][y] = 6; |
780 |
if (tx == 0) |
781 |
x++; |
782 |
} |
783 |
} |
784 |
break; |
785 |
} |
786 |
} |
787 |
} else { /* go right to left */ |
788 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
789 |
switch(rndm(0, 6)) { |
790 |
case 0: |
791 |
case 1: |
792 |
case 2: |
793 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
794 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
795 |
GULF_STREAM_BASE_SPEED+10); |
796 |
if (x==0) |
797 |
gulf_stream_dir[tx][y] = 3; |
798 |
else { |
799 |
gulf_stream_dir[tx][y] = 2; |
800 |
if (tx == 0) |
801 |
x--; |
802 |
} |
803 |
} |
804 |
break; |
805 |
case 3: |
806 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
807 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
808 |
GULF_STREAM_BASE_SPEED+10); |
809 |
gulf_stream_dir[tx][y] = 3; |
810 |
} |
811 |
break; |
812 |
case 4: |
813 |
case 5: |
814 |
case 6: |
815 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) { |
816 |
gulf_stream_speed[tx][y] = rndm(GULF_STREAM_BASE_SPEED, |
817 |
GULF_STREAM_BASE_SPEED+10); |
818 |
if (x==WEATHERMAPTILESX-1) |
819 |
gulf_stream_dir[tx][y] = 3; |
820 |
else { |
821 |
gulf_stream_dir[tx][y] = 4; |
822 |
if (tx == 0) |
823 |
x++; |
824 |
} |
825 |
} |
826 |
break; |
827 |
} |
828 |
} |
829 |
} /* done */ |
830 |
} |
831 |
|
832 |
/* humidity */ |
833 |
|
834 |
static void write_humidmap(void) |
835 |
{ |
836 |
char filename[MAX_BUF]; |
837 |
FILE *fp; |
838 |
int x, y; |
839 |
|
840 |
sprintf(filename, "%s/humidmap", settings.localdir); |
841 |
if ((fp = fopen(filename, "w")) == NULL) { |
842 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
843 |
return; |
844 |
} |
845 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
846 |
for (y=0; y < WEATHERMAPTILESY; y++) |
847 |
fprintf(fp, "%d ", weathermap[x][y].humid); |
848 |
fprintf(fp, "\n"); |
849 |
} |
850 |
fclose(fp); |
851 |
} |
852 |
|
853 |
static void read_humidmap(void) |
854 |
{ |
855 |
char filename[MAX_BUF]; |
856 |
FILE *fp; |
857 |
int x, y, d; |
858 |
|
859 |
sprintf(filename, "%s/humidmap", settings.localdir); |
860 |
LOG(llevDebug, "Reading humidity data from %s...", filename); |
861 |
if ((fp = fopen(filename, "r")) == NULL) { |
862 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
863 |
LOG(llevDebug, "Initializing humidity and elevation maps..."); |
864 |
init_humid_elev(); |
865 |
write_elevmap(); |
866 |
write_humidmap(); |
867 |
write_watermap(); |
868 |
LOG(llevDebug, "Done\n"); |
869 |
return; |
870 |
} |
871 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
872 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
873 |
fscanf(fp, "%d ", &d); |
874 |
weathermap[x][y].humid = d; |
875 |
if (weathermap[x][y].humid < 0 || |
876 |
weathermap[x][y].humid > 100) |
877 |
weathermap[x][y].humid = rndm(0, 100); |
878 |
} |
879 |
fscanf(fp, "\n"); |
880 |
} |
881 |
LOG(llevDebug, "Done.\n"); |
882 |
fclose(fp); |
883 |
} |
884 |
|
885 |
/* average elevation */ |
886 |
|
887 |
static void write_elevmap(void) |
888 |
{ |
889 |
char filename[MAX_BUF]; |
890 |
FILE *fp; |
891 |
int x, y; |
892 |
|
893 |
sprintf(filename, "%s/elevmap", settings.localdir); |
894 |
if ((fp = fopen(filename, "w")) == NULL) { |
895 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
896 |
return; |
897 |
} |
898 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
899 |
for (y=0; y < WEATHERMAPTILESY; y++) |
900 |
fprintf(fp, "%d ", weathermap[x][y].avgelev); |
901 |
fprintf(fp, "\n"); |
902 |
} |
903 |
fclose(fp); |
904 |
} |
905 |
|
906 |
static void read_elevmap(void) |
907 |
{ |
908 |
char filename[MAX_BUF]; |
909 |
FILE *fp; |
910 |
int x, y; |
911 |
|
912 |
sprintf(filename, "%s/elevmap", settings.localdir); |
913 |
LOG(llevDebug, "Reading elevation data from %s...", filename); |
914 |
if ((fp = fopen(filename, "r")) == NULL) { |
915 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
916 |
/* initializing these is expensive, and should have been done |
917 |
by the humidity. It's not worth the wait to do it twice. */ |
918 |
return; |
919 |
} |
920 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
921 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
922 |
fscanf(fp, "%d ", &weathermap[x][y].avgelev); |
923 |
if (weathermap[x][y].avgelev < -10000 || |
924 |
weathermap[x][y].avgelev > 15000) |
925 |
weathermap[x][y].avgelev = rndm(-1000, 10000); |
926 |
} |
927 |
fscanf(fp, "\n"); |
928 |
} |
929 |
LOG(llevDebug, "Done.\n"); |
930 |
fclose(fp); |
931 |
} |
932 |
|
933 |
/* water % */ |
934 |
|
935 |
static void write_watermap(void) |
936 |
{ |
937 |
char filename[MAX_BUF]; |
938 |
FILE *fp; |
939 |
int x, y; |
940 |
|
941 |
sprintf(filename, "%s/watermap", settings.localdir); |
942 |
if ((fp = fopen(filename, "w")) == NULL) { |
943 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
944 |
return; |
945 |
} |
946 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
947 |
for (y=0; y < WEATHERMAPTILESY; y++) |
948 |
fprintf(fp, "%d ", weathermap[x][y].water); |
949 |
fprintf(fp, "\n"); |
950 |
} |
951 |
fclose(fp); |
952 |
} |
953 |
|
954 |
static void read_watermap(void) |
955 |
{ |
956 |
char filename[MAX_BUF]; |
957 |
FILE *fp; |
958 |
int x, y, d; |
959 |
|
960 |
sprintf(filename, "%s/watermap", settings.localdir); |
961 |
LOG(llevDebug, "Reading water data from %s...", filename); |
962 |
if ((fp = fopen(filename, "r")) == NULL) { |
963 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
964 |
/* initializing these is expensive, and should have been done |
965 |
by the humidity. It's not worth the wait to do it twice. */ |
966 |
return; |
967 |
} |
968 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
969 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
970 |
fscanf(fp, "%d ", &d); |
971 |
weathermap[x][y].water = d; |
972 |
if (weathermap[x][y].water > 100) |
973 |
weathermap[x][y].water = rndm(0, 100); |
974 |
} |
975 |
fscanf(fp, "\n"); |
976 |
} |
977 |
LOG(llevDebug, "Done.\n"); |
978 |
fclose(fp); |
979 |
} |
980 |
|
981 |
/* |
982 |
* initialize both humidity and elevation |
983 |
*/ |
984 |
|
985 |
static void init_humid_elev(void) |
986 |
{ |
987 |
int x, y, tx, ty, nx, ny, ax, ay, j; |
988 |
int spwtx, spwty; |
989 |
const char *mapname; |
990 |
long int elev; |
991 |
int water, space; |
992 |
mapstruct *m; |
993 |
|
994 |
/* handling of this is kinda nasty. For that reason, |
995 |
* we do the elevation here too. Not because it makes the |
996 |
* code cleaner, or makes handling easier, but because I do *not* |
997 |
* want to maintain two of these nightmares. |
998 |
*/ |
999 |
|
1000 |
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
1001 |
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
1002 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
1003 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
1004 |
water = 0; |
1005 |
elev = 0; |
1006 |
nx = 0; |
1007 |
ny = 0; |
1008 |
space = 0; |
1009 |
|
1010 |
/* top left */ |
1011 |
mapname=weathermap_to_worldmap_corner(x, y, &tx, &ty, 8); |
1012 |
m = load_original_map(mapname, 0); |
1013 |
if (m == NULL) |
1014 |
continue; |
1015 |
m = load_overlay_map(mapname, m); |
1016 |
if (m == NULL) |
1017 |
continue; |
1018 |
for (nx=0,ax=tx; (nx < spwtx && ax < settings.worldmaptilesizex && |
1019 |
space < spwtx*spwty); ax++,nx++) { |
1020 |
for (ny=0,ay=ty; (ny < spwty && ay < settings.worldmaptilesizey && |
1021 |
space < spwtx*spwty); |
1022 |
ay++,ny++,space++) |
1023 |
if(GET_MAP_OB(m, ax, ay)){ |
1024 |
if (QUERY_FLAG(GET_MAP_OB(m, ax, ay), FLAG_IS_WATER)) |
1025 |
water++; |
1026 |
elev += GET_MAP_OB(m, ax, ay)->elevation; |
1027 |
} |
1028 |
} |
1029 |
delete_map(m); |
1030 |
|
1031 |
/* bottom left */ |
1032 |
mapname=weathermap_to_worldmap_corner(x, y, &tx, &ty, 6); |
1033 |
m = load_original_map(mapname, 0); |
1034 |
if (m == NULL) |
1035 |
continue; |
1036 |
m = load_overlay_map(mapname, m); |
1037 |
if (m == NULL) |
1038 |
continue; |
1039 |
j = ny; |
1040 |
for (nx=0,ax=tx; (nx < spwtx && ax < settings.worldmaptilesizex && |
1041 |
space < spwtx*spwty); ax++,nx++) { |
1042 |
for (ny=j,ay=MAX(0, ty - (spwty-1)); (ny < spwty && ay <= ty && |
1043 |
space < spwtx*spwty); |
1044 |
space++,ay++,ny++) |
1045 |
if(GET_MAP_OB(m, ax, ay)){ |
1046 |
if (QUERY_FLAG(GET_MAP_OB(m, ax, ay), FLAG_IS_WATER)) |
1047 |
water++; |
1048 |
elev += GET_MAP_OB(m, ax, ay)->elevation; |
1049 |
} |
1050 |
} |
1051 |
delete_map(m); |
1052 |
|
1053 |
/* top right */ |
1054 |
mapname=weathermap_to_worldmap_corner(x, y, &tx, &ty, 2); |
1055 |
m = load_original_map(mapname, 0); |
1056 |
if (m == NULL) |
1057 |
continue; |
1058 |
m = load_overlay_map(mapname, m); |
1059 |
if (m == NULL) |
1060 |
continue; |
1061 |
for (ax=MAX(0, tx - (spwtx-1)); (nx < spwtx && ax < tx && |
1062 |
space < spwtx*spwty); ax++,nx++) { |
1063 |
for (ny=0,ay=ty; (ny < spwty && ay < settings.worldmaptilesizey && |
1064 |
space < spwtx*spwty); |
1065 |
ay++,ny++,space++) |
1066 |
if(GET_MAP_OB(m, ax, ay)){ |
1067 |
if (QUERY_FLAG(GET_MAP_OB(m, ax, ay), FLAG_IS_WATER)) |
1068 |
water++; |
1069 |
elev += GET_MAP_OB(m, ax, ay)->elevation; |
1070 |
} |
1071 |
} |
1072 |
delete_map(m); |
1073 |
|
1074 |
/* bottom left */ |
1075 |
mapname=weathermap_to_worldmap_corner(x, y, &tx, &ty, 4); |
1076 |
m = load_original_map(mapname, 0); |
1077 |
if (m == NULL) |
1078 |
continue; |
1079 |
m = load_overlay_map(mapname, m); |
1080 |
if (m == NULL) |
1081 |
continue; |
1082 |
for (nx=0,ax=MAX(0, tx - (spwtx-1)); (nx < spwtx && ax < tx && |
1083 |
space < spwtx*spwty); ax++,nx++) { |
1084 |
for (ny=0,ay=MAX(0, ty - (spwty-1)); (ny < spwty && ay <= ty && |
1085 |
space < spwtx*spwty); |
1086 |
space++,ay++,ny++) |
1087 |
if(GET_MAP_OB(m, ax, ay)){ |
1088 |
if (QUERY_FLAG(GET_MAP_OB(m, ax, ay), FLAG_IS_WATER)) |
1089 |
water++; |
1090 |
elev += GET_MAP_OB(m, ax, ay)->elevation; |
1091 |
} |
1092 |
} |
1093 |
delete_map(m); |
1094 |
/* jesus thats confusing as all hell */ |
1095 |
weathermap[x][y].humid = water*100/(spwtx*spwty); |
1096 |
weathermap[x][y].avgelev = elev/(spwtx*spwty); |
1097 |
weathermap[x][y].water = weathermap[x][y].humid; |
1098 |
} |
1099 |
} |
1100 |
|
1101 |
/* and this does all the real work */ |
1102 |
for (x=0; x < WEATHERMAPTILESX; x++) |
1103 |
for (y=0; y < WEATHERMAPTILESY; y++) |
1104 |
weathermap[x][y].humid = humid_tile(x, y); |
1105 |
} |
1106 |
|
1107 |
/* temperature */ |
1108 |
|
1109 |
static void write_temperaturemap(void) |
1110 |
{ |
1111 |
char filename[MAX_BUF]; |
1112 |
FILE *fp; |
1113 |
int x, y; |
1114 |
|
1115 |
sprintf(filename, "%s/temperaturemap", settings.localdir); |
1116 |
if ((fp = fopen(filename, "w")) == NULL) { |
1117 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
1118 |
return; |
1119 |
} |
1120 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
1121 |
for (y=0; y < WEATHERMAPTILESY; y++) |
1122 |
fprintf(fp, "%d ", weathermap[x][y].temp); |
1123 |
fprintf(fp, "\n"); |
1124 |
} |
1125 |
fclose(fp); |
1126 |
} |
1127 |
|
1128 |
static void read_temperaturemap(void) |
1129 |
{ |
1130 |
char filename[MAX_BUF]; |
1131 |
FILE *fp; |
1132 |
int x, y; |
1133 |
|
1134 |
sprintf(filename, "%s/temperaturemap", settings.localdir); |
1135 |
LOG(llevDebug, "Reading temperature data from %s...", filename); |
1136 |
if ((fp = fopen(filename, "r")) == NULL) { |
1137 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
1138 |
init_temperature(); |
1139 |
write_temperaturemap(); |
1140 |
return; |
1141 |
} |
1142 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
1143 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
1144 |
fscanf(fp, "%hd ", &weathermap[x][y].temp); |
1145 |
if (weathermap[x][y].temp < -30 || |
1146 |
weathermap[x][y].temp > 60) |
1147 |
weathermap[x][y].temp = rndm(-10, 40); |
1148 |
} |
1149 |
fscanf(fp, "\n"); |
1150 |
} |
1151 |
LOG(llevDebug, "Done.\n"); |
1152 |
fclose(fp); |
1153 |
} |
1154 |
|
1155 |
static void init_temperature(void) |
1156 |
{ |
1157 |
int x, y; |
1158 |
timeofday_t tod; |
1159 |
|
1160 |
get_tod(&tod); |
1161 |
for (x=0; x < WEATHERMAPTILESX; x++) |
1162 |
for (y=0; y < WEATHERMAPTILESY; y++) |
1163 |
temperature_calc(x, y, &tod); |
1164 |
} |
1165 |
|
1166 |
/* rainfall */ |
1167 |
|
1168 |
static void write_rainfallmap(void) |
1169 |
{ |
1170 |
char filename[MAX_BUF]; |
1171 |
FILE *fp; |
1172 |
int x, y; |
1173 |
|
1174 |
sprintf(filename, "%s/rainfallmap", settings.localdir); |
1175 |
if ((fp = fopen(filename, "w")) == NULL) { |
1176 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
1177 |
return; |
1178 |
} |
1179 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
1180 |
for (y=0; y < WEATHERMAPTILESY; y++) |
1181 |
fprintf(fp, "%u ", weathermap[x][y].rainfall); |
1182 |
fprintf(fp, "\n"); |
1183 |
} |
1184 |
fclose(fp); |
1185 |
} |
1186 |
|
1187 |
static void read_rainfallmap(void) |
1188 |
{ |
1189 |
char filename[MAX_BUF]; |
1190 |
FILE *fp; |
1191 |
int x, y; |
1192 |
|
1193 |
sprintf(filename, "%s/rainfallmap", settings.localdir); |
1194 |
LOG(llevDebug, "Reading rainfall data from %s...", filename); |
1195 |
if ((fp = fopen(filename, "r")) == NULL) { |
1196 |
LOG(llevError, "Cannot open %s for reading\n", filename); |
1197 |
init_rainfall(); |
1198 |
write_rainfallmap(); |
1199 |
return; |
1200 |
} |
1201 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
1202 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
1203 |
fscanf(fp, "%u ", &weathermap[x][y].rainfall); |
1204 |
} |
1205 |
fscanf(fp, "\n"); |
1206 |
} |
1207 |
LOG(llevDebug, "Done.\n"); |
1208 |
fclose(fp); |
1209 |
} |
1210 |
|
1211 |
static void init_rainfall(void) |
1212 |
{ |
1213 |
int x, y; |
1214 |
int days; |
1215 |
|
1216 |
for (x=0; x < WEATHERMAPTILESX; x++) |
1217 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
1218 |
days = todtick / HOURS_PER_DAY; |
1219 |
if (weathermap[x][y].humid < 10) |
1220 |
weathermap[x][y].rainfall = days / 20; |
1221 |
else if (weathermap[x][y].humid < 20) |
1222 |
weathermap[x][y].rainfall = days / 15; |
1223 |
else if (weathermap[x][y].humid < 30) |
1224 |
weathermap[x][y].rainfall = days / 10; |
1225 |
else if (weathermap[x][y].humid < 40) |
1226 |
weathermap[x][y].rainfall = days / 5; |
1227 |
else if (weathermap[x][y].humid < 50) |
1228 |
weathermap[x][y].rainfall = days / 2; |
1229 |
else if (weathermap[x][y].humid < 60) |
1230 |
weathermap[x][y].rainfall = days; |
1231 |
else if (weathermap[x][y].humid < 80) |
1232 |
weathermap[x][y].rainfall = days * 2; |
1233 |
else |
1234 |
weathermap[x][y].rainfall = days * 3; |
1235 |
} |
1236 |
} |
1237 |
|
1238 |
/* END of read/write/init */ |
1239 |
|
1240 |
|
1241 |
|
1242 |
static void init_weatheravoid (weather_avoids_t wa[]){ |
1243 |
int i; |
1244 |
for (i=0; wa[i].name != NULL; i++) { |
1245 |
wa[i].what=find_archetype(wa[i].name); |
1246 |
} |
1247 |
} |
1248 |
|
1249 |
static int wmperformstartx; |
1250 |
static int wmperformstarty; |
1251 |
|
1252 |
/* |
1253 |
* This function initializes the weather system. It should be called once, |
1254 |
* at game startup only. |
1255 |
*/ |
1256 |
|
1257 |
|
1258 |
void init_weather(void) |
1259 |
{ |
1260 |
int y, tx, ty; |
1261 |
char filename[MAX_BUF]; |
1262 |
FILE *fp; |
1263 |
|
1264 |
/* all this stuff needs to be set, otherwise this function will cause |
1265 |
* chaos and destruction. |
1266 |
*/ |
1267 |
if (settings.dynamiclevel < 1) |
1268 |
return; |
1269 |
if (settings.worldmapstartx < 1 || settings.worldmapstarty < 1 || |
1270 |
settings.worldmaptilesx < 1 || settings.worldmaptilesy < 1 || |
1271 |
settings.worldmaptilesizex < 1 || settings.worldmaptilesizex < 1) |
1272 |
return; |
1273 |
/*prepare structures used for avoidance*/ |
1274 |
init_weatheravoid (weather_avoids); |
1275 |
init_weatheravoid (growth_avoids); |
1276 |
|
1277 |
|
1278 |
LOG(llevDebug, "Initializing the weathermap...\n"); |
1279 |
|
1280 |
weathermap = (weathermap_t **)malloc(sizeof(weathermap_t *) * |
1281 |
WEATHERMAPTILESX); |
1282 |
if (weathermap == NULL) |
1283 |
fatal(OUT_OF_MEMORY); |
1284 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
1285 |
weathermap[y] = (weathermap_t *)malloc(sizeof(weathermap_t) * |
1286 |
WEATHERMAPTILESY); |
1287 |
if (weathermap[y] == NULL) |
1288 |
fatal(OUT_OF_MEMORY); |
1289 |
} |
1290 |
/* now we load the values in the big worldmap weather array */ |
1291 |
/* do not re-order these */ |
1292 |
read_pressuremap(); |
1293 |
read_winddirmap(); |
1294 |
read_windspeedmap(); |
1295 |
read_gulfstreammap(); |
1296 |
read_watermap(); |
1297 |
read_humidmap(); |
1298 |
read_elevmap(); /* elevation must allways follow humidity */ |
1299 |
read_temperaturemap(); |
1300 |
gulf_stream_direction = rndm(0, 1); |
1301 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) |
1302 |
for (ty=0; ty < WEATHERMAPTILESY-1; ty++) |
1303 |
if (gulf_stream_direction) |
1304 |
switch (gulf_stream_dir[tx][ty]) { |
1305 |
case 2: gulf_stream_dir[tx][ty] = 6; break; |
1306 |
case 3: gulf_stream_dir[tx][ty] = 7; break; |
1307 |
case 4: gulf_stream_dir[tx][ty] = 8; break; |
1308 |
} |
1309 |
else |
1310 |
switch (gulf_stream_dir[tx][ty]) { |
1311 |
case 6: gulf_stream_dir[tx][ty] = 2; break; |
1312 |
case 7: gulf_stream_dir[tx][ty] = 3; break; |
1313 |
case 8: gulf_stream_dir[tx][ty] = 4; break; |
1314 |
} |
1315 |
gulf_stream_start = rndm(GULF_STREAM_WIDTH, WEATHERMAPTILESY-GULF_STREAM_WIDTH); |
1316 |
read_rainfallmap(); |
1317 |
|
1318 |
LOG(llevDebug, "Done reading weathermaps\n"); |
1319 |
sprintf(filename, "%s/wmapcurpos", settings.localdir); |
1320 |
LOG(llevDebug, "Reading current weather position from %s...", filename); |
1321 |
if ((fp = fopen(filename, "r")) == NULL) { |
1322 |
LOG(llevError, "Can't open %s.\n", filename); |
1323 |
wmperformstartx = -1; |
1324 |
return; |
1325 |
} |
1326 |
fscanf(fp, "%d %d", &wmperformstartx, &wmperformstarty); |
1327 |
LOG(llevDebug, "curposx=%d curposy=%d\n", wmperformstartx, wmperformstarty); |
1328 |
fclose(fp); |
1329 |
if (wmperformstartx > settings.worldmaptilesx) |
1330 |
wmperformstartx = -1; |
1331 |
if (wmperformstarty > settings.worldmaptilesy) |
1332 |
wmperformstarty = 0; |
1333 |
} |
1334 |
|
1335 |
/* |
1336 |
* This routine slowly loads the world, patches it up due to the weather, |
1337 |
* and saves it back to disk. In this way, the world constantly feels the |
1338 |
* effects of weather uniformly, without relying on players wandering. |
1339 |
* |
1340 |
* The main point of this is stuff like growing herbs, soil, decaying crap, |
1341 |
* etc etc etc. Not actual *weather*, but weather *effects*. |
1342 |
*/ |
1343 |
|
1344 |
static void perform_weather(void) |
1345 |
{ |
1346 |
mapstruct *m; |
1347 |
char filename[MAX_BUF]; |
1348 |
FILE *fp; |
1349 |
|
1350 |
if (!settings.dynamiclevel) |
1351 |
return; |
1352 |
|
1353 |
/* move right to left, top to bottom */ |
1354 |
if (wmperformstartx+1 == settings.worldmaptilesx) { |
1355 |
wmperformstartx = 0; |
1356 |
wmperformstarty++; |
1357 |
} else |
1358 |
wmperformstartx++; |
1359 |
if (wmperformstarty == settings.worldmaptilesy) |
1360 |
wmperformstartx = wmperformstarty = 0; |
1361 |
|
1362 |
sprintf(filename, "world/world_%d_%d", |
1363 |
wmperformstartx+settings.worldmapstartx, |
1364 |
wmperformstarty+settings.worldmapstarty); |
1365 |
|
1366 |
m = ready_map_name(filename, 0); |
1367 |
if (m == NULL) |
1368 |
return; /* hrmm */ |
1369 |
|
1370 |
/* for now, all we do is decay stuff. more to come */ |
1371 |
decay_objects(m); |
1372 |
weather_effect(filename); |
1373 |
|
1374 |
/* done */ |
1375 |
new_save_map(m, 2); /* write the overlay */ |
1376 |
m->in_memory = MAP_IN_MEMORY; /*reset this*/ |
1377 |
sprintf(filename, "%s/wmapcurpos", settings.localdir); |
1378 |
if ((fp = fopen(filename, "w")) == NULL) { |
1379 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
1380 |
return; |
1381 |
} |
1382 |
|
1383 |
if (players_on_map(m, TRUE) == 0) |
1384 |
delete_map(m); |
1385 |
|
1386 |
fprintf(fp, "%d %d", wmperformstartx, wmperformstarty); |
1387 |
fclose(fp); |
1388 |
} |
1389 |
|
1390 |
/* |
1391 |
* perform actual effect of weather. Should be called from perform_weather, |
1392 |
* or when a map is loaded. (player enter map). Filename is the name of |
1393 |
* the map. The map *must allready be loaded*. |
1394 |
* |
1395 |
* This is where things like snow, herbs, earthly rototilling, etc should |
1396 |
* occur. |
1397 |
*/ |
1398 |
|
1399 |
void weather_effect(const char *filename) |
1400 |
{ |
1401 |
mapstruct *m; |
1402 |
int wx, wy, x, y; |
1403 |
|
1404 |
/* if the dm shut off weather, go home */ |
1405 |
if (settings.dynamiclevel < 1) |
1406 |
return; |
1407 |
|
1408 |
m = ready_map_name(filename, 0); |
1409 |
if (!m->outdoor) |
1410 |
return; |
1411 |
|
1412 |
x = 0; |
1413 |
y = 0; |
1414 |
/* for now, just bail if it's not the worldmap */ |
1415 |
if (worldmap_to_weathermap(x, y, &wx, &wy, m) != 0) |
1416 |
return; |
1417 |
/*First, calculate temperature*/ |
1418 |
calculate_temperature(m, wx, wy); |
1419 |
/* we change the world first, if needed */ |
1420 |
if (settings.dynamiclevel >= 5) { |
1421 |
change_the_world(m, wx, wy); |
1422 |
} |
1423 |
if (settings.dynamiclevel >= 2) { |
1424 |
let_it_snow(m, wx, wy); |
1425 |
singing_in_the_rain(m, wx, wy); |
1426 |
} |
1427 |
/* if (settings.dynamiclevel >= 4) { |
1428 |
feather_map(m, wx, wy, filename); |
1429 |
}*/ |
1430 |
if (settings.dynamiclevel >= 3) { |
1431 |
plant_a_garden(m, wx, wy); |
1432 |
} |
1433 |
} |
1434 |
|
1435 |
/* |
1436 |
* Check the current square to see if we should avoid this one for |
1437 |
* weather processing. Must pass av and gs, which will be filled in |
1438 |
* with 1 or 0. gs will be 1 if we found snow/rain here. av will be |
1439 |
* 1 if we should avoid processing this tile. (don't rain on lakes) |
1440 |
* x and y are the coordinates inside the current map m. If grow is |
1441 |
* 1, we use the growth table, rather than the avoidance table. |
1442 |
* |
1443 |
* Returns the object pointer for any snow item it found, so you can |
1444 |
* destroy/melt it. |
1445 |
*/ |
1446 |
|
1447 |
static object *avoid_weather(int *av, mapstruct *m, int x, int y, int *gs, int grow) |
1448 |
{ |
1449 |
int avoid, gotsnow, i, n; |
1450 |
|
1451 |
object *tmp; |
1452 |
avoid = 0; |
1453 |
gotsnow = 0; |
1454 |
if (grow) { |
1455 |
for (tmp=GET_MAP_OB(m, x, y), n=0; tmp; tmp = tmp->above, n++) { |
1456 |
/* look for things like walls, holes, etc */ |
1457 |
if (n) |
1458 |
if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR) && |
1459 |
!(tmp->material & M_ICE || tmp->material & M_LIQUID)) |
1460 |
gotsnow++; |
1461 |
for (i=0; growth_avoids[i].name != NULL; i++) { |
1462 |
/*if (!strcmp(tmp->arch->name, growth_avoids[i].name)) {*/ |
1463 |
if (tmp->arch== growth_avoids[i].what) { |
1464 |
avoid++; |
1465 |
break; |
1466 |
} |
1467 |
} |
1468 |
if (!strncmp(tmp->arch->name, "biglake_", 8)) { |
1469 |
avoid++; |
1470 |
break; |
1471 |
} |
1472 |
if (avoid) |
1473 |
break; |
1474 |
} |
1475 |
} else { |
1476 |
for (tmp=GET_MAP_OB(m, x, y); tmp; tmp = tmp->above) { |
1477 |
for (i=0; weather_avoids[i].name != NULL; i++) { |
1478 |
/*if (!strcmp(tmp->arch->name, weather_avoids[i].name)) {*/ |
1479 |
if (tmp->arch == weather_avoids[i].what) { |
1480 |
if (weather_avoids[i].snow == 1) |
1481 |
gotsnow++; |
1482 |
else |
1483 |
avoid++; |
1484 |
break; |
1485 |
} |
1486 |
} |
1487 |
if (avoid || gotsnow) |
1488 |
break; |
1489 |
} |
1490 |
} |
1491 |
*gs = gotsnow; |
1492 |
*av = avoid; |
1493 |
return tmp; |
1494 |
} |
1495 |
|
1496 |
/* Temperature is used in a lot of weather function. |
1497 |
* This need to be precalculated before used. |
1498 |
*/ |
1499 |
static void calculate_temperature(mapstruct *m, int wx, int wy){ |
1500 |
int x,y; |
1501 |
for (x=0; x < settings.worldmaptilesizex; x++) { |
1502 |
for (y=0; y < settings.worldmaptilesizey; y++) { |
1503 |
weathermap[wx][wy].realtemp=real_world_temperature(x, y, m); |
1504 |
} |
1505 |
} |
1506 |
} |
1507 |
|
1508 |
/* |
1509 |
* Process snow. m is the map we are currently processing. wx and wy are |
1510 |
* the weathermap coordinates for the weathermap square we want to work on. |
1511 |
* filename is the pathname for the current map. This should be called from |
1512 |
* weather_effect() |
1513 |
*/ |
1514 |
|
1515 |
static void let_it_snow(mapstruct *m, int wx, int wy) |
1516 |
{ |
1517 |
int x, y, i; |
1518 |
int nx, ny, j, d; |
1519 |
int avoid, two, temp, sky, gotsnow, found, nodstk; |
1520 |
const char *doublestack, *doublestack2; |
1521 |
object *ob, *tmp, *oldsnow, *topfloor; |
1522 |
archetype *at; |
1523 |
|
1524 |
for (nx=0; nx < settings.worldmaptilesizex; nx++) { |
1525 |
for (ny=0; ny < settings.worldmaptilesizey; ny++) { |
1526 |
/* jitter factor */ |
1527 |
if (rndm(0, 2) > 0) { |
1528 |
x=y=d=-1; |
1529 |
while (OUT_OF_REAL_MAP(m, x, y)) { |
1530 |
d++; |
1531 |
j=rndm(1, 8); |
1532 |
x = nx + freearr_x[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
1533 |
y = ny + freearr_y[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
1534 |
if (d > 15) { |
1535 |
x = nx; |
1536 |
y = ny; |
1537 |
} |
1538 |
} |
1539 |
} else { |
1540 |
x = nx; |
1541 |
y = ny; |
1542 |
} |
1543 |
/* we use the unjittered coordinates */ |
1544 |
(void)worldmap_to_weathermap(nx, ny, &wx, &wy, m); |
1545 |
ob = NULL; |
1546 |
at = NULL; |
1547 |
/* this will definately need tuning */ |
1548 |
avoid = 0; |
1549 |
two = 0; |
1550 |
gotsnow = 0; |
1551 |
nodstk = 0; |
1552 |
/*temp = real_world_temperature(x, y, m);*/ |
1553 |
temp = weathermap[wx][wy].realtemp; |
1554 |
sky = weathermap[wx][wy].sky; |
1555 |
if (temp <= 0 && sky > SKY_OVERCAST && sky < SKY_FOG) |
1556 |
sky += 10; /*let it snow*/ |
1557 |
oldsnow = avoid_weather(&avoid, m, x, y, &gotsnow, 0); |
1558 |
if (!avoid) { |
1559 |
if (sky >= SKY_LIGHT_SNOW && sky < SKY_HEAVY_SNOW) |
1560 |
at = find_archetype(weather_replace[0].special_snow); |
1561 |
if (sky >= SKY_HEAVY_SNOW) |
1562 |
at = find_archetype(weather_replace[1].special_snow); |
1563 |
if (sky >= SKY_LIGHT_SNOW) { |
1564 |
/* the bottom floor of scorn is not IS_FLOOR */ |
1565 |
topfloor=NULL; |
1566 |
for (tmp=GET_MAP_OB(m, x, y); tmp; |
1567 |
topfloor = tmp,tmp = tmp->above) { |
1568 |
if (strcmp(tmp->arch->name, "dungeon_magic") != 0) |
1569 |
if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) |
1570 |
break; |
1571 |
} |
1572 |
/* topfloor should now be the topmost IS_FLOOR=1 */ |
1573 |
if (topfloor == NULL) |
1574 |
continue; |
1575 |
if (tmp != NULL) |
1576 |
nodstk++; |
1577 |
/* something is wrong with that sector. just skip it */ |
1578 |
found = 0; |
1579 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1580 |
if (weather_replace[i].arch_or_name == 1) { |
1581 |
if (!strcmp(topfloor->arch->name, |
1582 |
weather_replace[i].tile)) |
1583 |
found++; |
1584 |
} else { |
1585 |
if (!strcmp(topfloor->name, weather_replace[i].tile)) |
1586 |
found++; |
1587 |
} |
1588 |
if (found) { |
1589 |
if (weather_replace[i].special_snow != NULL) |
1590 |
at = find_archetype(weather_replace[i].special_snow); |
1591 |
if (weather_replace[i].doublestack_arch != NULL |
1592 |
&& !nodstk) { |
1593 |
two++; |
1594 |
doublestack = weather_replace[i].doublestack_arch; |
1595 |
} |
1596 |
break; |
1597 |
} |
1598 |
} |
1599 |
} |
1600 |
if (gotsnow && at) { |
1601 |
if (!strcmp(oldsnow->arch->name, at->name)) |
1602 |
at = NULL; |
1603 |
else { |
1604 |
remove_ob(oldsnow); |
1605 |
free_object(oldsnow); |
1606 |
tmp=GET_MAP_OB(m, x, y); |
1607 |
/* clean up the trees we put over the snow */ |
1608 |
found = 0; |
1609 |
doublestack2 = NULL; |
1610 |
if (tmp) |
1611 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1612 |
if (weather_replace[i].doublestack_arch == NULL) |
1613 |
continue; |
1614 |
if (weather_replace[i].arch_or_name == 1) { |
1615 |
if (!strcmp(tmp->arch->name, |
1616 |
weather_replace[i].tile)) |
1617 |
found++; |
1618 |
} else { |
1619 |
if (!strcmp(tmp->name, weather_replace[i].tile)) |
1620 |
found++; |
1621 |
} |
1622 |
if (found) { |
1623 |
tmp = tmp->above; |
1624 |
doublestack2 = weather_replace[i].doublestack_arch; |
1625 |
break; |
1626 |
} |
1627 |
} |
1628 |
if (tmp != NULL && doublestack2 != NULL) |
1629 |
if (strcmp(tmp->arch->name, doublestack2) == 0) { |
1630 |
remove_ob(tmp); |
1631 |
free_object(tmp); |
1632 |
} |
1633 |
} |
1634 |
} |
1635 |
if (at != NULL) { |
1636 |
ob = get_object(); |
1637 |
copy_object(&at->clone, ob); |
1638 |
ob->x = x; |
1639 |
ob->y = y; |
1640 |
ob->material = M_ICE; |
1641 |
SET_FLAG(ob, FLAG_OVERLAY_FLOOR); |
1642 |
CLEAR_FLAG(ob, FLAG_IS_FLOOR); |
1643 |
insert_ob_in_map(ob, m, ob, |
1644 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1645 |
if (two) { |
1646 |
at = NULL; |
1647 |
at = find_archetype(doublestack); |
1648 |
if (at != NULL) { |
1649 |
ob = get_object(); |
1650 |
copy_object(&at->clone, ob); |
1651 |
ob->x = x; |
1652 |
ob->y = y; |
1653 |
insert_ob_in_map(ob, m, ob, |
1654 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
1655 |
} |
1656 |
} |
1657 |
} |
1658 |
} |
1659 |
if (temp > 8 && GET_MAP_OB(m, x, y) !=NULL) { |
1660 |
/* melt some snow */ |
1661 |
for (tmp=GET_MAP_OB(m, x, y)->above; tmp; tmp = tmp->above) { |
1662 |
avoid = 0; |
1663 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1664 |
if (weather_replace[i].special_snow == NULL) |
1665 |
continue; |
1666 |
if (!strcmp(tmp->arch->name, weather_replace[i].special_snow)) |
1667 |
avoid++; |
1668 |
if (avoid) |
1669 |
break; |
1670 |
} |
1671 |
if (avoid) { |
1672 |
/* replace snow with a big puddle */ |
1673 |
remove_ob(tmp); |
1674 |
free_object(tmp); |
1675 |
tmp=GET_MAP_OB(m, x, y); |
1676 |
if (tmp &&(!strcmp(tmp->arch->name, "mountain"))){ |
1677 |
at = find_archetype("mountain1_rivlets");} |
1678 |
else if ( tmp && (!strcmp(tmp->arch->name, "mountain2"))){ |
1679 |
at = find_archetype("mountain2_rivlets");} |
1680 |
else if (tmp && (!strcmp(tmp->arch->name, "mountain4"))){ |
1681 |
at = find_archetype("mountain2_rivlets");} |
1682 |
else {at = find_archetype("rain5");} |
1683 |
if (at != NULL) { |
1684 |
ob = get_object(); |
1685 |
copy_object(&at->clone, ob); |
1686 |
ob->x = x; |
1687 |
ob->y = y; |
1688 |
SET_FLAG(ob, FLAG_OVERLAY_FLOOR); |
1689 |
ob->material = M_LIQUID; |
1690 |
insert_ob_in_map(ob, m, ob, INS_NO_MERGE | |
1691 |
INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1692 |
} |
1693 |
} |
1694 |
} |
1695 |
} |
1696 |
/* woo it's cold out */ |
1697 |
if (temp < -8) { |
1698 |
avoid = 0; |
1699 |
for (tmp=GET_MAP_OB(m, x, y); tmp; tmp = tmp->above) { |
1700 |
if (!strcasecmp(tmp->name, "ice")) |
1701 |
avoid--; |
1702 |
} |
1703 |
tmp = GET_MAP_OB(m, x, y); |
1704 |
if (tmp && (!strcasecmp(tmp->name, "sea"))) |
1705 |
avoid++; |
1706 |
else if (tmp && (!strcasecmp(tmp->name, "sea1"))) |
1707 |
avoid++; |
1708 |
else if (tmp && (!strcasecmp(tmp->name, "deep_sea"))) |
1709 |
avoid++; |
1710 |
else if (tmp && (!strcasecmp(tmp->name, "shallow_sea"))) |
1711 |
avoid++; |
1712 |
if (avoid > 0) { |
1713 |
at = find_archetype("ice"); |
1714 |
ob = get_object(); |
1715 |
copy_object(&at->clone, ob); |
1716 |
ob->x = x; |
1717 |
ob->y = y; |
1718 |
insert_ob_in_map(ob, m, ob, |
1719 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1720 |
} |
1721 |
} |
1722 |
} |
1723 |
} |
1724 |
} |
1725 |
|
1726 |
/* |
1727 |
* Process rain. m is the map we are currently processing. wx and wy are |
1728 |
* the weathermap coordinates for the weathermap square we want to work on. |
1729 |
* filename is the pathname for the current map. This should be called from |
1730 |
* weather_effect() |
1731 |
*/ |
1732 |
|
1733 |
static void singing_in_the_rain(mapstruct *m, int wx, int wy) |
1734 |
{ |
1735 |
int x, y, i; |
1736 |
int nx, ny, d, j; |
1737 |
int avoid, two, temp, sky, gotsnow, found, nodstk; |
1738 |
object *ob, *tmp, *oldsnow, *topfloor; |
1739 |
const char *doublestack, *doublestack2; |
1740 |
archetype *at; |
1741 |
|
1742 |
for (nx=0; nx < settings.worldmaptilesizex; nx++) { |
1743 |
for (ny=0; ny < settings.worldmaptilesizey; ny++) { |
1744 |
/* jitter factor */ |
1745 |
if (rndm(0, 2) > 0) { |
1746 |
x=y=d=-1; |
1747 |
while (OUT_OF_REAL_MAP(m, x, y)) { |
1748 |
d++; |
1749 |
j=rndm(1, 8); |
1750 |
x = nx + freearr_x[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
1751 |
y = ny + freearr_y[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
1752 |
if (d > 15) { |
1753 |
x = nx; |
1754 |
y = ny; |
1755 |
} |
1756 |
} |
1757 |
} else { |
1758 |
x = nx; |
1759 |
y = ny; |
1760 |
} |
1761 |
/* we use the unjittered coordinates */ |
1762 |
(void)worldmap_to_weathermap(nx, ny, &wx, &wy, m); |
1763 |
ob = NULL; |
1764 |
at = NULL; |
1765 |
avoid = 0; |
1766 |
two = 0; |
1767 |
gotsnow = 0; |
1768 |
nodstk = 0; |
1769 |
/*temp = real_world_temperature(x, y, m);*/ |
1770 |
temp = weathermap[wx][wy].realtemp; |
1771 |
sky = weathermap[wx][wy].sky; |
1772 |
/* it's probably allready snowing */ |
1773 |
if (temp < 0) |
1774 |
continue; |
1775 |
oldsnow = avoid_weather(&avoid, m, x, y, &gotsnow, 0); |
1776 |
if (!avoid) { |
1777 |
tmp=GET_MAP_OB(m, x, y); |
1778 |
if (tmp && (!strcmp(tmp->arch->name, "mountain"))){ |
1779 |
at = find_archetype("mountain1_rivlets"); break;} |
1780 |
else if (tmp && (!strcmp(tmp->arch->name, "mountain2"))){ |
1781 |
at = find_archetype("mountain2_rivlets"); break;} |
1782 |
else if (tmp && (!strcmp(tmp->arch->name, "mountain4"))){ |
1783 |
at = find_archetype("mountain2_rivlets"); break;} |
1784 |
if (sky == SKY_LIGHT_RAIN || sky == SKY_RAIN) { |
1785 |
switch (rndm(0, SKY_HAIL-sky)) { |
1786 |
case 0: at = find_archetype("rain1"); break; |
1787 |
case 1: at = find_archetype("rain2"); break; |
1788 |
default: at = NULL; |
1789 |
} |
1790 |
} |
1791 |
if (sky >= SKY_HEAVY_RAIN && sky <= SKY_HURRICANE){ |
1792 |
switch (rndm(0, SKY_HAIL-sky)) { |
1793 |
case 0: at = find_archetype("rain3"); break; |
1794 |
case 1: at = find_archetype("rain4"); break; |
1795 |
case 2: at = find_archetype("rain5"); break; |
1796 |
default: at = NULL; |
1797 |
} |
1798 |
} |
1799 |
/* the bottom floor of scorn is not IS_FLOOR */ |
1800 |
topfloor=NULL; |
1801 |
for (tmp=GET_MAP_OB(m, x, y); tmp; |
1802 |
topfloor = tmp,tmp = tmp->above) { |
1803 |
if (strcmp(tmp->arch->name, "dungeon_magic") != 0) |
1804 |
if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) |
1805 |
break; |
1806 |
} |
1807 |
/* topfloor should now be the topmost IS_FLOOR=1 */ |
1808 |
if (topfloor == NULL) |
1809 |
continue; |
1810 |
if (tmp != NULL) |
1811 |
nodstk++; |
1812 |
/* something is wrong with that sector. just skip it */ |
1813 |
found = 0; |
1814 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1815 |
if (weather_replace[i].arch_or_name == 1) { |
1816 |
if (!strcmp(topfloor->arch->name, |
1817 |
weather_replace[i].tile)) |
1818 |
found++; |
1819 |
} else { |
1820 |
if (!strcmp(topfloor->name, weather_replace[i].tile)) |
1821 |
found++; |
1822 |
} |
1823 |
if (found) { |
1824 |
if (weather_replace[i].doublestack_arch != NULL |
1825 |
&& !nodstk) { |
1826 |
two++; |
1827 |
doublestack = weather_replace[i].doublestack_arch; |
1828 |
} |
1829 |
break; |
1830 |
} |
1831 |
} |
1832 |
if (gotsnow && at) { |
1833 |
if (!strcmp(oldsnow->arch->name, at->name)) |
1834 |
at = NULL; |
1835 |
else { |
1836 |
tmp=GET_MAP_OB(m, x, y); |
1837 |
remove_ob(oldsnow); |
1838 |
/* clean up the trees we put over the snow */ |
1839 |
found = 0; |
1840 |
doublestack2 = NULL; |
1841 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1842 |
if (weather_replace[i].doublestack_arch == NULL) |
1843 |
continue; |
1844 |
if (weather_replace[i].arch_or_name == 1) { |
1845 |
if (!strcmp(tmp->arch->name, |
1846 |
weather_replace[i].tile)) |
1847 |
found++; |
1848 |
} else { |
1849 |
if (!strcmp(tmp->name, weather_replace[i].tile)) |
1850 |
found++; |
1851 |
} |
1852 |
if (found) { |
1853 |
tmp = tmp->above; |
1854 |
doublestack2 = weather_replace[i].doublestack_arch; |
1855 |
break; |
1856 |
} |
1857 |
} |
1858 |
free_object(oldsnow); |
1859 |
if (tmp != NULL && doublestack2 != NULL) |
1860 |
if (strcmp(tmp->arch->name, doublestack2) == 0) { |
1861 |
remove_ob(tmp); |
1862 |
free_object(tmp); |
1863 |
} |
1864 |
} |
1865 |
} |
1866 |
if (at != NULL) { |
1867 |
ob = get_object(); |
1868 |
copy_object(&at->clone, ob); |
1869 |
ob->x = x; |
1870 |
ob->y = y; |
1871 |
SET_FLAG(ob, FLAG_OVERLAY_FLOOR); |
1872 |
ob->material = M_LIQUID; |
1873 |
insert_ob_in_map(ob, m, ob, |
1874 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
1875 |
if (two) { |
1876 |
at = find_archetype(doublestack); |
1877 |
if (at != NULL) { |
1878 |
ob = get_object(); |
1879 |
copy_object(&at->clone, ob); |
1880 |
ob->x = x; |
1881 |
ob->y = y; |
1882 |
insert_ob_in_map(ob, m, ob, |
1883 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
1884 |
} |
1885 |
} |
1886 |
} |
1887 |
} |
1888 |
/* Things evaporate fast in the heat */ |
1889 |
if (GET_MAP_OB(m, x, y) && temp > 8 && sky < SKY_OVERCAST && rndm(temp, 60) > 50) { |
1890 |
/* evaporate */ |
1891 |
for (tmp=GET_MAP_OB(m, x, y)->above; tmp; tmp = tmp->above) { |
1892 |
avoid = 0; |
1893 |
if (!strcmp(tmp->arch->name, "rain1")) |
1894 |
avoid++; |
1895 |
else if (!strcmp(tmp->arch->name, "rain2")) |
1896 |
avoid++; |
1897 |
else if (!strcmp(tmp->arch->name, "rain3")) |
1898 |
avoid++; |
1899 |
else if (!strcmp(tmp->arch->name, "rain4")) |
1900 |
avoid++; |
1901 |
else if (!strcmp(tmp->arch->name, "rain5")) |
1902 |
avoid++; |
1903 |
else if (!strcmp(tmp->arch->name, "mountain1_rivlets")) |
1904 |
avoid++; |
1905 |
else if (!strcmp(tmp->arch->name, "mountain2_rivlets")) |
1906 |
avoid++; |
1907 |
if (avoid) { |
1908 |
remove_ob(tmp); |
1909 |
free_object(tmp); |
1910 |
if (weathermap[wx][wy].humid < 100 && rndm(0, 50) == 0) |
1911 |
weathermap[wx][wy].humid++; |
1912 |
tmp=GET_MAP_OB(m, x, y); |
1913 |
/* clean up the trees we put over the rain */ |
1914 |
found = 0; |
1915 |
doublestack2 = NULL; |
1916 |
for (i=0; weather_replace[i].tile != NULL; i++) { |
1917 |
if (weather_replace[i].doublestack_arch == NULL) |
1918 |
continue; |
1919 |
if (weather_replace[i].arch_or_name == 1) { |
1920 |
if (!strcmp(tmp->arch->name, |
1921 |
weather_replace[i].tile)) |
1922 |
found++; |
1923 |
} else { |
1924 |
if (!strcmp(tmp->name, weather_replace[i].tile)) |
1925 |
found++; |
1926 |
} |
1927 |
if (found) { |
1928 |
tmp = tmp->above; |
1929 |
doublestack2 = weather_replace[i].doublestack_arch; |
1930 |
break; |
1931 |
} |
1932 |
} |
1933 |
if (tmp != NULL && doublestack2 != NULL) |
1934 |
if (strcmp(tmp->arch->name, doublestack2) == 0) { |
1935 |
remove_ob(tmp); |
1936 |
free_object(tmp); |
1937 |
} |
1938 |
break; |
1939 |
} |
1940 |
} |
1941 |
} |
1942 |
} |
1943 |
} |
1944 |
} |
1945 |
|
1946 |
/* |
1947 |
* Process growth. m is the map we are currently processing. wx and wy are |
1948 |
* the weathermap coordinates for the weathermap square we want to work on. |
1949 |
* filename is the pathname for the current map. This should be called from |
1950 |
* weather_effect() |
1951 |
*/ |
1952 |
|
1953 |
static void plant_a_garden(mapstruct *m, int wx, int wy) |
1954 |
{ |
1955 |
int x, y, i; |
1956 |
int avoid, two, temp, sky, gotsnow, found, days; |
1957 |
object *ob, *tmp; |
1958 |
archetype *at; |
1959 |
|
1960 |
days = todtick / HOURS_PER_DAY; |
1961 |
for (x=0; x < settings.worldmaptilesizex; x++) { |
1962 |
for (y=0; y < settings.worldmaptilesizey; y++) { |
1963 |
(void)worldmap_to_weathermap(x, y, &wx, &wy, m); |
1964 |
ob = NULL; |
1965 |
at = NULL; |
1966 |
avoid = 0; |
1967 |
two = 0; |
1968 |
gotsnow = 0; |
1969 |
/*temp = real_world_temperature(x, y, m);*/ |
1970 |
temp = weathermap[wx][wy].realtemp; |
1971 |
sky = weathermap[wx][wy].sky; |
1972 |
(void)avoid_weather(&avoid, m, x, y, &gotsnow, 1); |
1973 |
if (!avoid) { |
1974 |
found = 0; |
1975 |
for (i=0; weather_grow[i].herb != NULL; i++) { |
1976 |
for (tmp=GET_MAP_OB(m, x, y); tmp; tmp = tmp->above) { |
1977 |
if (strcmp(tmp->arch->name, weather_grow[i].herb) != 0) |
1978 |
continue; |
1979 |
/* we found there is a herb here allready */ |
1980 |
found++; |
1981 |
if ((float)weathermap[wx][wy].rainfall/days < weather_grow[i].rfmin || |
1982 |
(float)weathermap[wx][wy].rainfall/days > weather_grow[i].rfmax || |
1983 |
weathermap[wx][wy].humid < weather_grow[i].humin || |
1984 |
weathermap[wx][wy].humid > weather_grow[i].humax || |
1985 |
temp < weather_grow[i].tempmin || |
1986 |
temp > weather_grow[i].tempmax || |
1987 |
rndm(0, MIN(weather_grow[i].random/2, 1)) == 0) { |
1988 |
/* the herb does not belong, randomly delete |
1989 |
herbs to prevent overgrowth. */ |
1990 |
remove_ob(tmp); |
1991 |
free_object(tmp); |
1992 |
break; |
1993 |
} |
1994 |
} |
1995 |
/* don't doublestack herbs */ |
1996 |
if (found) |
1997 |
continue; |
1998 |
/* add a random factor */ |
1999 |
if (rndm(1, weather_grow[i].random) != 1) |
2000 |
continue; |
2001 |
/* we look up through two tiles for a matching tile */ |
2002 |
if (weather_grow[i].tile != NULL && GET_MAP_OB(m, x, y) != NULL) { |
2003 |
if (strcmp(GET_MAP_OB(m, x, y)->arch->name, |
2004 |
weather_grow[i].tile) != 0) { |
2005 |
if (GET_MAP_OB(m, x, y)->above != NULL) { |
2006 |
if (strcmp(GET_MAP_OB(m, x, y)->above->arch->name, |
2007 |
weather_grow[i].tile) != 0) |
2008 |
continue; |
2009 |
} else |
2010 |
continue; |
2011 |
} |
2012 |
} |
2013 |
if ((float)weathermap[wx][wy].rainfall/days < weather_grow[i].rfmin || |
2014 |
(float)weathermap[wx][wy].rainfall/days > weather_grow[i].rfmax) |
2015 |
continue; |
2016 |
if (weathermap[wx][wy].humid < weather_grow[i].humin || |
2017 |
weathermap[wx][wy].humid > weather_grow[i].humax) |
2018 |
continue; |
2019 |
if (temp < weather_grow[i].tempmin || |
2020 |
temp > weather_grow[i].tempmax) |
2021 |
continue; |
2022 |
if ((!GET_MAP_OB(m, x, y)) || |
2023 |
GET_MAP_OB(m, x, y)->elevation < weather_grow[i].elevmin || |
2024 |
GET_MAP_OB(m, x, y)->elevation > weather_grow[i].elevmax) |
2025 |
continue; |
2026 |
/* we got this far.. must be a match */ |
2027 |
at = find_archetype(weather_grow[i].herb); |
2028 |
break; |
2029 |
} |
2030 |
if (at != NULL) { |
2031 |
ob = get_object(); |
2032 |
copy_object(&at->clone, ob); |
2033 |
ob->x = x; |
2034 |
ob->y = y; |
2035 |
/* XXX is this right? maybe.. */ |
2036 |
SET_FLAG(ob, FLAG_OVERLAY_FLOOR); |
2037 |
insert_ob_in_map(ob, m, ob, |
2038 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2039 |
} |
2040 |
} |
2041 |
} |
2042 |
} |
2043 |
} |
2044 |
|
2045 |
/* |
2046 |
* Process worldmap regrowth. m is the map we are currently processing. |
2047 |
* wx and wy are |
2048 |
* the weathermap coordinates for the weathermap square we want to work on. |
2049 |
* This should be called from weather_effect() |
2050 |
*/ |
2051 |
|
2052 |
static void change_the_world(mapstruct *m, int wx, int wy) |
2053 |
{ |
2054 |
int x, y, i; |
2055 |
int nx, ny, j, d; |
2056 |
int avoid, two, temp, sky, gotsnow, found, days; |
2057 |
object *ob, *tmp, *doublestack; |
2058 |
archetype *at, *dat; |
2059 |
|
2060 |
days = todtick / HOURS_PER_DAY; |
2061 |
for (nx=0; nx < settings.worldmaptilesizex; nx++) { |
2062 |
for (ny=0; ny < settings.worldmaptilesizey; ny++) { |
2063 |
/* jitter factor */ |
2064 |
if (rndm(0, 2) > 0) { |
2065 |
x=y=d=-1; |
2066 |
while (OUT_OF_REAL_MAP(m, x, y)) { |
2067 |
d++; |
2068 |
j=rndm(1, 8); |
2069 |
x = nx + freearr_x[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
2070 |
y = ny + freearr_y[j] * (rndm(0, 1) + rndm(0, 1) + rndm (0, 1) +1); |
2071 |
if (d > 15) { |
2072 |
x = nx; |
2073 |
y = ny; |
2074 |
} |
2075 |
} |
2076 |
} else { |
2077 |
x = nx; |
2078 |
y = ny; |
2079 |
} |
2080 |
/* we use the unjittered coordinates */ |
2081 |
(void)worldmap_to_weathermap(nx, ny, &wx, &wy, m); |
2082 |
ob = NULL; |
2083 |
at = NULL; |
2084 |
dat = NULL; |
2085 |
avoid = 0; |
2086 |
two = 0; |
2087 |
gotsnow = 0; |
2088 |
/*temp = real_world_temperature(x, y, m);*/ |
2089 |
temp = weathermap[wx][wy].realtemp; |
2090 |
sky = weathermap[wx][wy].sky; |
2091 |
(void)avoid_weather(&avoid, m, x, y, &gotsnow, 1); |
2092 |
if (!avoid) { |
2093 |
for (i=0; weather_tile[i].herb != NULL; i++) { |
2094 |
found=0; |
2095 |
doublestack=NULL; |
2096 |
if (GET_MAP_OB(m, x, y)) |
2097 |
for (tmp=GET_MAP_OB(m, x, y)->above; tmp; tmp = tmp->above) { |
2098 |
if (weather_tile[i].tile != NULL) |
2099 |
if (strcmp(tmp->arch->name, |
2100 |
weather_tile[i].tile) == 0) { |
2101 |
doublestack=tmp; |
2102 |
continue; |
2103 |
} |
2104 |
if (strcmp(tmp->arch->name, weather_tile[i].herb) != 0) |
2105 |
continue; |
2106 |
if ((float)weathermap[wx][wy].rainfall/days < weather_tile[i].rfmin || |
2107 |
(float)weathermap[wx][wy].rainfall/days > weather_tile[i].rfmax || |
2108 |
weathermap[wx][wy].humid < weather_tile[i].humin || |
2109 |
weathermap[wx][wy].humid > weather_tile[i].humax || |
2110 |
temp < weather_tile[i].tempmin || |
2111 |
temp > weather_tile[i].tempmax) { |
2112 |
remove_ob(tmp); |
2113 |
free_object(tmp); |
2114 |
if (doublestack) { |
2115 |
remove_ob(doublestack); |
2116 |
free_object(doublestack); |
2117 |
} |
2118 |
break; |
2119 |
} else { |
2120 |
found++; /* there is one here allready. leave it */ |
2121 |
break; |
2122 |
} |
2123 |
} |
2124 |
if (found) |
2125 |
break; |
2126 |
/* add a random factor */ |
2127 |
if (rndm(1, weather_tile[i].random) != 1) |
2128 |
continue; |
2129 |
if ((float)weathermap[wx][wy].rainfall/days < weather_tile[i].rfmin || |
2130 |
(float)weathermap[wx][wy].rainfall/days > weather_tile[i].rfmax) |
2131 |
continue; |
2132 |
if (weathermap[wx][wy].humid < weather_tile[i].humin || |
2133 |
weathermap[wx][wy].humid > weather_tile[i].humax) |
2134 |
continue; |
2135 |
if (temp < weather_tile[i].tempmin || |
2136 |
temp > weather_tile[i].tempmax) |
2137 |
continue; |
2138 |
if ( (!GET_MAP_OB(m, x, y)) || |
2139 |
GET_MAP_OB(m, x, y)->elevation < weather_tile[i].elevmin || |
2140 |
GET_MAP_OB(m, x, y)->elevation > weather_tile[i].elevmax) |
2141 |
continue; |
2142 |
/* we got this far.. must be a match */ |
2143 |
if (GET_MAP_OB(m, x, y) && strcmp(GET_MAP_OB(m, x, y)->arch->name, |
2144 |
weather_tile[i].herb) == 0) |
2145 |
break; /* no sense in doubling up */ |
2146 |
at = find_archetype(weather_tile[i].herb); |
2147 |
break; |
2148 |
} |
2149 |
if (at != NULL) { |
2150 |
if (weather_tile[i].tile != NULL && GET_MAP_OB(m, x, y) && |
2151 |
strcmp(weather_tile[i].tile, |
2152 |
GET_MAP_OB(m, x, y)->arch->name) != 0) |
2153 |
dat = find_archetype(weather_tile[i].tile); |
2154 |
if (dat != NULL) { |
2155 |
ob = get_object(); |
2156 |
copy_object(&dat->clone, ob); |
2157 |
ob->x = x; |
2158 |
ob->y = y; |
2159 |
insert_ob_in_map(ob, m, ob, |
2160 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2161 |
} |
2162 |
if (gotsnow == 0) { |
2163 |
ob = get_object(); |
2164 |
copy_object(&at->clone, ob); |
2165 |
ob->x = x; |
2166 |
ob->y = y; |
2167 |
if (dat != NULL) |
2168 |
insert_ob_in_map(ob, m, ob, |
2169 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
2170 |
else |
2171 |
insert_ob_in_map(ob, m, ob, |
2172 |
INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2173 |
} |
2174 |
} |
2175 |
} |
2176 |
} |
2177 |
} |
2178 |
} |
2179 |
|
2180 |
|
2181 |
/* |
2182 |
* Reduce the blockiness of the maps. m is the map we are currently processing. |
2183 |
* wx and wy are |
2184 |
* the weathermap coordinates for the weathermap square we want to work on. |
2185 |
* This should be called from weather_effect() |
2186 |
*/ |
2187 |
|
2188 |
static void feather_map(mapstruct *m, int wx, int wy) |
2189 |
{ |
2190 |
int x, y, i, nx, ny, j; |
2191 |
int avoid, two, gotsnow, nodstk; |
2192 |
object *ob, *tmp, *oldsnow, *topfloor, *ntmp, *ntopfloor; |
2193 |
archetype *at; |
2194 |
|
2195 |
for (x=0; x < settings.worldmaptilesizex; x++) { |
2196 |
for (y=0; y < settings.worldmaptilesizey; y++) { |
2197 |
(void)worldmap_to_weathermap(x, y, &wx, &wy, m); |
2198 |
ob = NULL; |
2199 |
at = NULL; |
2200 |
avoid = 0; |
2201 |
two = 0; |
2202 |
j = 0; |
2203 |
gotsnow = 0; |
2204 |
nodstk = 0; |
2205 |
oldsnow = avoid_weather(&avoid, m, x, y, &gotsnow, 1); |
2206 |
if (avoid) |
2207 |
continue; |
2208 |
if (rndm(0, 20) == 0) |
2209 |
continue; |
2210 |
/* the bottom floor of scorn is not IS_FLOOR */ |
2211 |
topfloor=NULL; |
2212 |
for (tmp=GET_MAP_OB(m, x, y); tmp; |
2213 |
topfloor = tmp,tmp = tmp->above) { |
2214 |
if (strcmp(tmp->arch->name, "dungeon_magic") != 0) |
2215 |
if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR) && |
2216 |
!QUERY_FLAG(tmp, FLAG_OVERLAY_FLOOR)) |
2217 |
break; |
2218 |
} |
2219 |
/* topfloor should now be the topmost IS_FLOOR=1 */ |
2220 |
if (topfloor == NULL) |
2221 |
continue; |
2222 |
if (tmp != NULL) |
2223 |
nodstk++; |
2224 |
/* something is wrong with that sector. just skip it */ |
2225 |
|
2226 |
j=rndm(1, 8); |
2227 |
nx = freearr_x[j]+x; |
2228 |
ny = freearr_y[j]+y; |
2229 |
if (OUT_OF_REAL_MAP(m, nx, ny)) |
2230 |
continue; |
2231 |
oldsnow = avoid_weather(&avoid, m, nx, ny, &gotsnow, 1); |
2232 |
if (avoid) |
2233 |
continue; |
2234 |
ntopfloor=NULL; |
2235 |
for (ntmp=GET_MAP_OB(m, nx, ny); ntmp; |
2236 |
ntopfloor = ntmp,ntmp = ntmp->above) { |
2237 |
if (strcmp(ntmp->arch->name, "dungeon_magic") != 0) |
2238 |
if (!QUERY_FLAG(ntmp, FLAG_IS_FLOOR) && |
2239 |
!QUERY_FLAG(ntmp, FLAG_OVERLAY_FLOOR)) |
2240 |
break; |
2241 |
} |
2242 |
if (ntopfloor != NULL && QUERY_FLAG(ntopfloor, FLAG_IS_FLOOR)) { |
2243 |
remove_ob(topfloor); |
2244 |
free_object(topfloor); |
2245 |
if (tmp != NULL) { |
2246 |
for (i=0; weather_tile[i].herb != NULL; i++) { |
2247 |
if (strcmp(tmp->arch->name, weather_tile[i].herb) == 0) { |
2248 |
remove_ob(tmp); |
2249 |
free_object(tmp); |
2250 |
break; |
2251 |
} |
2252 |
} |
2253 |
} |
2254 |
} else { |
2255 |
continue; |
2256 |
} |
2257 |
ob = get_object(); |
2258 |
copy_object(&ntopfloor->arch->clone, ob); |
2259 |
ob->x = x; |
2260 |
ob->y = y; |
2261 |
insert_ob_in_map(ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
2262 |
if (ntmp != NULL && nodstk == 0) { |
2263 |
for (i=0; weather_tile[i].herb != NULL; i++) { |
2264 |
if (strcmp(ntmp->arch->name, weather_tile[i].herb) == 0) { |
2265 |
ob = get_object(); |
2266 |
copy_object(&ntmp->arch->clone, ob); |
2267 |
ob->x = x; |
2268 |
ob->y = y; |
2269 |
insert_ob_in_map(ob, m, ob, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP); |
2270 |
break; |
2271 |
} |
2272 |
} |
2273 |
} |
2274 |
} |
2275 |
} |
2276 |
} |
2277 |
|
2278 |
|
2279 |
/* provide wx and wy. Will fill in with weathermap coordinates. Requires |
2280 |
the current mapname (must be a worldmap), and your coordinates on the |
2281 |
map. returns -1 if you give it something it can't figure out. 0 normally. |
2282 |
*/ |
2283 |
|
2284 |
int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct* m) |
2285 |
{ |
2286 |
int spwtx, spwty; |
2287 |
int fx, fy; |
2288 |
int nx, ny; |
2289 |
char* filename=m->path; |
2290 |
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
2291 |
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
2292 |
|
2293 |
while (*filename == '/') |
2294 |
*filename++; |
2295 |
|
2296 |
fx = MAP_WORLDPARTX(m); |
2297 |
fy = MAP_WORLDPARTY(m); |
2298 |
if (fx > settings.worldmapstartx + settings.worldmaptilesx || |
2299 |
fx < settings.worldmapstartx || |
2300 |
fy > settings.worldmapstarty + settings.worldmaptilesy || |
2301 |
fy < settings.worldmapstarty){ |
2302 |
LOG(llevDebug, "worldmap_to_weathermap(%s)\n", filename); |
2303 |
sscanf(filename, "world/world_%d_%d", &fx, &fy); |
2304 |
MAP_WORLDPARTX(m)=fx; |
2305 |
MAP_WORLDPARTY(m)=fy; |
2306 |
} |
2307 |
if (fx > settings.worldmapstartx + settings.worldmaptilesx || |
2308 |
fx < settings.worldmapstartx) |
2309 |
return -1; |
2310 |
if (fy > settings.worldmapstarty + settings.worldmaptilesy || |
2311 |
fy < settings.worldmapstarty) |
2312 |
return -1; |
2313 |
fx -= settings.worldmapstartx; |
2314 |
fy -= settings.worldmapstarty; |
2315 |
|
2316 |
nx = fx * settings.worldmaptilesizex + x; |
2317 |
ny = fy * settings.worldmaptilesizey + y; |
2318 |
|
2319 |
*wx = nx/spwtx; |
2320 |
*wy = ny/spwty; |
2321 |
|
2322 |
return 0; |
2323 |
} |
2324 |
|
2325 |
/* provide x and y. Will fill in with the requested corner of the real |
2326 |
* world map, given the current weathermap section. dir selects which |
2327 |
* corner to return. Valid values are 2 4 6 8 for the corners. return |
2328 |
* value is the name of the map that corner resides in. |
2329 |
*/ |
2330 |
|
2331 |
static const char *weathermap_to_worldmap_corner(int wx, int wy, int *x, int *y, int dir) |
2332 |
{ |
2333 |
int spwtx, spwty; |
2334 |
int tx, ty, nx, ny; |
2335 |
static char mapname[ MAX_BUF ]; |
2336 |
|
2337 |
spwtx = (settings.worldmaptilesx * settings.worldmaptilesizex) / WEATHERMAPTILESX; |
2338 |
spwty = (settings.worldmaptilesy * settings.worldmaptilesizey) / WEATHERMAPTILESY; |
2339 |
switch (dir) { |
2340 |
case 2: wx++; break; |
2341 |
case 4: wx++; wy++; break; |
2342 |
case 6: wy++; break; |
2343 |
case 8: break; |
2344 |
} |
2345 |
if (wx > 0) |
2346 |
tx = (wx*spwtx)-1; |
2347 |
else |
2348 |
tx = wx; |
2349 |
if (wy > 0) |
2350 |
ty = (wy*spwty)-1; |
2351 |
else |
2352 |
ty = wy; |
2353 |
|
2354 |
nx = (tx / settings.worldmaptilesizex) + settings.worldmapstartx; |
2355 |
ny = (ty / settings.worldmaptilesizey) + settings.worldmapstarty; |
2356 |
snprintf(mapname, MAX_BUF, "world/world_%d_%d", nx, ny); |
2357 |
|
2358 |
*x = tx%settings.worldmaptilesizex; |
2359 |
*y = ty%settings.worldmaptilesizey; |
2360 |
return mapname; |
2361 |
} |
2362 |
|
2363 |
/* |
2364 |
* Calculates the distance to the nearest pole. x,y are the weathermap |
2365 |
* coordinates, equator is the current location of the equator. returns |
2366 |
* distance as an int. |
2367 |
*/ |
2368 |
|
2369 |
|
2370 |
static int polar_distance(int x, int y, int equator) |
2371 |
{ |
2372 |
if ((x+y) > equator) { /* south pole */ |
2373 |
x = WEATHERMAPTILESX - x; |
2374 |
y = WEATHERMAPTILESY - y; |
2375 |
return ((x+y)/2); |
2376 |
} else if ((x+y) < equator) { /* north pole */ |
2377 |
return ((x+y)/2); |
2378 |
} else { |
2379 |
return equator/2; |
2380 |
} |
2381 |
} |
2382 |
|
2383 |
/* |
2384 |
* update the humidity for all weathermap tiles. |
2385 |
*/ |
2386 |
|
2387 |
static void update_humid(void) |
2388 |
{ |
2389 |
int x, y; |
2390 |
|
2391 |
for (y=0; y < WEATHERMAPTILESY; y++) |
2392 |
for (x=0; x < WEATHERMAPTILESX; x++) |
2393 |
weathermap[x][y].humid = humid_tile(x, y); |
2394 |
} |
2395 |
|
2396 |
/* |
2397 |
* calculate the humidity of this tile. x and y are the weathermap coordinates |
2398 |
* we wish to calculate humidity for. Returns the humidity of the weathermap |
2399 |
* square. |
2400 |
*/ |
2401 |
|
2402 |
static int humid_tile(int x, int y) |
2403 |
{ |
2404 |
int ox, oy, humid; |
2405 |
|
2406 |
ox = x; |
2407 |
oy = y; |
2408 |
|
2409 |
/* find the square the wind is coming from, without going out of bounds */ |
2410 |
|
2411 |
if (weathermap[x][y].winddir == 8 || weathermap[x][y].winddir <= 2) { |
2412 |
if (y != 0) |
2413 |
oy = y - 1; |
2414 |
} |
2415 |
if (weathermap[x][y].winddir >= 6) { |
2416 |
if (x != 0) |
2417 |
ox = x - 1; |
2418 |
} |
2419 |
if (weathermap[x][y].winddir >= 4 && weathermap[x][y].winddir <= 6) { |
2420 |
if (y < WEATHERMAPTILESY - 1) |
2421 |
oy = y + 1; |
2422 |
} |
2423 |
if (weathermap[x][y].winddir >= 2 && weathermap[x][y].winddir <= 4) { |
2424 |
if (x < WEATHERMAPTILESX - 1) |
2425 |
ox = x + 1; |
2426 |
} |
2427 |
humid = (weathermap[x][y].humid * 2 + |
2428 |
weathermap[ox][oy].humid * weathermap[ox][oy].windspeed + |
2429 |
weathermap[x][y].water + rndm(0, 10)) / |
2430 |
(weathermap[ox][oy].windspeed+3) + rndm(0, 5); |
2431 |
if (humid < 0) |
2432 |
humid = 1; |
2433 |
if (humid > 100) |
2434 |
humid = 100; |
2435 |
return humid; |
2436 |
} |
2437 |
|
2438 |
/* |
2439 |
* calculate temperature of the weathermap square x,y. Requires the current |
2440 |
* time of day in *tod. |
2441 |
*/ |
2442 |
|
2443 |
static void temperature_calc(int x, int y, const timeofday_t *tod) |
2444 |
{ |
2445 |
int dist, equator, elev, n; |
2446 |
float diff, tdiff; |
2447 |
|
2448 |
equator = (WEATHERMAPTILESX + WEATHERMAPTILESY) / 4; |
2449 |
diff = (float)(EQUATOR_BASE_TEMP - POLAR_BASE_TEMP) / (float)equator; |
2450 |
tdiff = (float)SEASONAL_ADJUST / ((float)MONTHS_PER_YEAR / 2.0); |
2451 |
equator *= 2; |
2452 |
n = 0; |
2453 |
/* we essentially move the equator during the season */ |
2454 |
if (tod->month > (MONTHS_PER_YEAR / 2)) { /* EOY */ |
2455 |
n -= (tod->month * tdiff); |
2456 |
} else { |
2457 |
n = (MONTHS_PER_YEAR - tod->month) * tdiff; |
2458 |
} |
2459 |
dist = polar_distance(x-n/2, y-n/2, equator); |
2460 |
|
2461 |
/* now we have the base temp, unadjusted for time. Time adjustment |
2462 |
is not recorded on the map, rather, it's done JIT. */ |
2463 |
weathermap[x][y].temp = (int)(dist * diff); |
2464 |
/* just scrap these for now, its mostly ocean */ |
2465 |
if (weathermap[x][y].avgelev < 0) |
2466 |
elev = 0; |
2467 |
else |
2468 |
elev = MAX(10000, weathermap[x][y].avgelev)/1000; |
2469 |
weathermap[x][y].temp -= elev; |
2470 |
} |
2471 |
|
2472 |
/* Compute the real (adjusted) temperature of a given weathermap tile. |
2473 |
* This takes into account the wind, base temp, sunlight, and other fun |
2474 |
* things. Seasons are automatically handled by moving the equator. |
2475 |
* Elevation is partially considered in the base temp. x and y are the |
2476 |
* weathermap coordinates. |
2477 |
*/ |
2478 |
|
2479 |
static int real_temperature(int x, int y) |
2480 |
{ |
2481 |
int i, temp; |
2482 |
timeofday_t tod; |
2483 |
|
2484 |
/* adjust for time of day */ |
2485 |
temp = weathermap[x][y].temp; |
2486 |
get_tod(&tod); |
2487 |
for (i = HOURS_PER_DAY/2; i < HOURS_PER_DAY; i++) { |
2488 |
temp += season_tempchange[i]; |
2489 |
/* high amounts of water has a buffering effect on the temp */ |
2490 |
if (weathermap[x][y].water > 33) |
2491 |
i++; |
2492 |
} |
2493 |
for (i = 0; i <= tod.hour; i++) { |
2494 |
temp += season_tempchange[i]; |
2495 |
if (weathermap[x][y].water > 33) |
2496 |
i++; |
2497 |
} |
2498 |
|
2499 |
/* windchill */ |
2500 |
for (i=1; i < weathermap[x][y].windspeed; i+=i) |
2501 |
temp--; |
2502 |
|
2503 |
return temp; |
2504 |
} |
2505 |
|
2506 |
/* Given a worldmap name, and x and y on that map, compute the temperature |
2507 |
for a specific square. Used to normalize elevation. |
2508 |
*/ |
2509 |
|
2510 |
int real_world_temperature(int x, int y, mapstruct *m) |
2511 |
{ |
2512 |
int wx, wy, temp, eleva, elevb; |
2513 |
object *op; |
2514 |
/*LOG(llevDebug, "real_world_temperature: worldmaptoweathermap : %s\n",m->path);*/ |
2515 |
worldmap_to_weathermap(x, y, &wx, &wy, /*m->path*/m); |
2516 |
temp = real_temperature(wx, wy); |
2517 |
if (weathermap[wx][wy].avgelev < 0) |
2518 |
eleva = 0; |
2519 |
else |
2520 |
eleva = weathermap[x][y].avgelev; |
2521 |
|
2522 |
op= GET_MAP_OB(m, x, y); |
2523 |
if (!op) return eleva; |
2524 |
|
2525 |
elevb = op->elevation; |
2526 |
if (elevb < 0) |
2527 |
elevb = 0; |
2528 |
if (elevb > eleva) { |
2529 |
elevb -= eleva; |
2530 |
temp -= elevb/1000; |
2531 |
} else { |
2532 |
elevb = eleva - elevb; |
2533 |
temp += elevb/1000; |
2534 |
} |
2535 |
return temp; |
2536 |
} |
2537 |
|
2538 |
/* this code simply smooths the pressure map */ |
2539 |
|
2540 |
static void smooth_pressure(void) |
2541 |
{ |
2542 |
int x, y; |
2543 |
int k; |
2544 |
|
2545 |
for (k=0; k < PRESSURE_ROUNDING_ITER; k++) { |
2546 |
for (x=2; x < WEATHERMAPTILESX-2; x++) { |
2547 |
for (y=2; y < WEATHERMAPTILESY-2; y++) { |
2548 |
weathermap[x][y].pressure = (weathermap[x][y].pressure * |
2549 |
PRESSURE_ROUNDING_FACTOR + weathermap[x-1][y].pressure + |
2550 |
weathermap[x][y-1].pressure + weathermap[x-1][y-1].pressure + |
2551 |
weathermap[x+1][y].pressure + weathermap[x][y+1].pressure + |
2552 |
weathermap[x+1][y+1].pressure + weathermap[x+1][y-1].pressure + |
2553 |
weathermap[x-1][y+1].pressure) / (PRESSURE_ROUNDING_FACTOR+8); |
2554 |
} |
2555 |
} |
2556 |
for (x=WEATHERMAPTILESX-2; x > 2; x--) { |
2557 |
for (y=WEATHERMAPTILESY-2; y > 2; y--) { |
2558 |
weathermap[x][y].pressure = (weathermap[x][y].pressure * |
2559 |
PRESSURE_ROUNDING_FACTOR + weathermap[x-1][y].pressure + |
2560 |
weathermap[x][y-1].pressure + weathermap[x-1][y-1].pressure + |
2561 |
weathermap[x+1][y].pressure + weathermap[x][y+1].pressure + |
2562 |
weathermap[x+1][y+1].pressure + weathermap[x+1][y-1].pressure + |
2563 |
weathermap[x-1][y+1].pressure) / (PRESSURE_ROUNDING_FACTOR+8); |
2564 |
} |
2565 |
} |
2566 |
} |
2567 |
|
2568 |
for (x=0; x < WEATHERMAPTILESX; x++) |
2569 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2570 |
weathermap[x][y].pressure = MIN(weathermap[x][y].pressure, PRESSURE_MAX); |
2571 |
weathermap[x][y].pressure = MAX(weathermap[x][y].pressure, PRESSURE_MIN); |
2572 |
} |
2573 |
|
2574 |
} |
2575 |
|
2576 |
/* |
2577 |
* perform small randomizations in the pressure map. Then, apply the |
2578 |
* smoothing algorithim.. This causes the pressure to change very slowly |
2579 |
*/ |
2580 |
|
2581 |
static void perform_pressure(void) |
2582 |
{ |
2583 |
int x, y, l, n, j, k; |
2584 |
|
2585 |
/* create random spikes in the pressure */ |
2586 |
for (l=0; l < PRESSURE_SPIKES; l++) { |
2587 |
x = rndm(0, WEATHERMAPTILESX-1); |
2588 |
y = rndm(0, WEATHERMAPTILESY-1); |
2589 |
n = rndm(600, 1300); |
2590 |
weathermap[x][y].pressure = n; |
2591 |
if (x > 5 && y > 5 && x < WEATHERMAPTILESX-5 && y < WEATHERMAPTILESY-5){ |
2592 |
for (j=x-2; j<x+2; j++) |
2593 |
for (k=y-2; k<y+2; k++) { |
2594 |
weathermap[j][k].pressure = n; |
2595 |
/* occasionally add a storm */ |
2596 |
if (rndm(1, 20) == 1) |
2597 |
weathermap[j][k].humid = rndm(50, 80); |
2598 |
} |
2599 |
} |
2600 |
} |
2601 |
|
2602 |
for (x=0; x < WEATHERMAPTILESX; x++) |
2603 |
for (y=0; y < WEATHERMAPTILESY; y++) |
2604 |
weathermap[x][y].pressure += rndm(-1, 4); |
2605 |
|
2606 |
smooth_pressure(); |
2607 |
} |
2608 |
|
2609 |
|
2610 |
/* |
2611 |
* is direction a similar to direction b? Find out in this exciting function |
2612 |
* below. Returns 1 if true, 0 for false. |
2613 |
*/ |
2614 |
|
2615 |
int similar_direction(int a, int b) |
2616 |
{ |
2617 |
/* shortcut the obvious */ |
2618 |
if (a == b) |
2619 |
return 1; |
2620 |
|
2621 |
switch(a) { |
2622 |
case 1: if (b <= 2 || b == 8) return 1; break; |
2623 |
case 2: if (b > 0 && b < 4) return 1; break; |
2624 |
case 3: if (b > 1 && b < 5) return 1; break; |
2625 |
case 4: if (b > 2 && b < 6) return 1; break; |
2626 |
case 5: if (b > 3 && b < 7) return 1; break; |
2627 |
case 6: if (b > 4 && b < 8) return 1; break; |
2628 |
case 7: if (b > 5) return 1; break; |
2629 |
case 8: if (b > 6 || b == 1) return 1; break; |
2630 |
} |
2631 |
return 0; |
2632 |
} |
2633 |
|
2634 |
/* |
2635 |
* It doesn't really smooth it as such. The main function of this is to |
2636 |
* apply the pressuremap to the wind direction and speed. Then, we run |
2637 |
* a quick pass to update the windspeed. |
2638 |
*/ |
2639 |
|
2640 |
static void smooth_wind(void) |
2641 |
{ |
2642 |
int x, y; |
2643 |
int tx, ty, dx, dy; |
2644 |
int minp; |
2645 |
|
2646 |
/* skip the outer squares.. it makes handling alot easier */ |
2647 |
dx = 0; |
2648 |
dy = 0; |
2649 |
for (x=1; x < WEATHERMAPTILESX-1; x++) |
2650 |
for (y=1; y < WEATHERMAPTILESY-1; y++) { |
2651 |
minp = PRESSURE_MAX + 1; |
2652 |
for (tx=-1; tx < 2; tx++) |
2653 |
for (ty=-1; ty < 2; ty++) |
2654 |
if (!(tx == 0 && ty == 0)) |
2655 |
if (weathermap[x+tx][y+ty].pressure < minp) { |
2656 |
minp = weathermap[x+tx][y+ty].pressure; |
2657 |
dx = tx; |
2658 |
dy = ty; |
2659 |
} |
2660 |
|
2661 |
/* if the wind is strong, the pressure won't decay it completely */ |
2662 |
if (weathermap[x][y].windspeed > 5 && |
2663 |
!similar_direction(weathermap[x][y].winddir, find_dir_2(dx, dy))) { |
2664 |
weathermap[x][y].windspeed -= 2 * 2; |
2665 |
} else { |
2666 |
weathermap[x][y].winddir = find_dir_2(dx, dy); |
2667 |
weathermap[x][y].windspeed = (weathermap[x][y].pressure - |
2668 |
weathermap[x+dx][y+dy].pressure) * WIND_FACTOR; |
2669 |
} |
2670 |
/* Add in sea breezes. */ |
2671 |
weathermap[x][y].windspeed += weathermap[x][y].water / 4; |
2672 |
if (weathermap[x][y].windspeed < 0) |
2673 |
weathermap[x][y].windspeed = 0; |
2674 |
} |
2675 |
|
2676 |
/* now, lets crank on the speed. When surrounding tiles all have |
2677 |
the same speed, inc ours. If it's chaos. drop it. |
2678 |
*/ |
2679 |
for (x=1; x < WEATHERMAPTILESX-1; x++) |
2680 |
for (y=1; y < WEATHERMAPTILESY-1; y++) { |
2681 |
minp = 0; |
2682 |
for (tx=-1; tx < 2; tx++) |
2683 |
for (ty=-1; ty < 2; ty++) |
2684 |
if (ty != 0 && ty != 0) |
2685 |
if (similar_direction(weathermap[x][y].winddir, |
2686 |
weathermap[x+tx][y+ty].winddir)) |
2687 |
minp++; |
2688 |
if (minp > 4) |
2689 |
weathermap[x][y].windspeed++; |
2690 |
if (minp > 6) |
2691 |
weathermap[x][y].windspeed += 2; |
2692 |
if (minp < 2) |
2693 |
weathermap[x][y].windspeed--; |
2694 |
if (weathermap[x][y].windspeed < 0) |
2695 |
weathermap[x][y].windspeed = 0; |
2696 |
} |
2697 |
} |
2698 |
|
2699 |
/* |
2700 |
* Plot the gulfstream map over the wind map. This is done after the wind, |
2701 |
* to avoid the windsmoothing scrambling the jet stream. |
2702 |
*/ |
2703 |
|
2704 |
static void plot_gulfstream(void) |
2705 |
{ |
2706 |
int x, y, tx; |
2707 |
|
2708 |
x = gulf_stream_start; |
2709 |
|
2710 |
if (gulf_stream_direction) { |
2711 |
for (y=WEATHERMAPTILESY-1; y > 0; y--) { |
2712 |
for (tx=0; tx < GULF_STREAM_WIDTH && x+tx < WEATHERMAPTILESX; tx++) { |
2713 |
if (similar_direction(weathermap[x+tx][y].winddir, |
2714 |
gulf_stream_dir[tx][y]) && |
2715 |
weathermap[x+tx][y].windspeed < GULF_STREAM_BASE_SPEED-5) |
2716 |
weathermap[x+tx][y].windspeed += gulf_stream_speed[tx][y]; |
2717 |
else |
2718 |
weathermap[x+tx][y].windspeed = gulf_stream_speed[tx][y]; |
2719 |
weathermap[x+tx][y].winddir = gulf_stream_dir[tx][y]; |
2720 |
if (tx == GULF_STREAM_WIDTH-1) { |
2721 |
switch (gulf_stream_dir[tx][y]) { |
2722 |
case 6: x--; break; |
2723 |
case 7: break; |
2724 |
case 8: x++; ; break; |
2725 |
} |
2726 |
} |
2727 |
if (x < 0) |
2728 |
x++; |
2729 |
if (x >= WEATHERMAPTILESX-GULF_STREAM_WIDTH) |
2730 |
x--; |
2731 |
} |
2732 |
} |
2733 |
} else { |
2734 |
for (y=0; y < WEATHERMAPTILESY-1; y++) { |
2735 |
for (tx=0; tx < GULF_STREAM_WIDTH && x+tx < WEATHERMAPTILESX; tx++) { |
2736 |
if (similar_direction(weathermap[x+tx][y].winddir, |
2737 |
gulf_stream_dir[tx][y]) && |
2738 |
weathermap[x+tx][y].windspeed < GULF_STREAM_BASE_SPEED-5) |
2739 |
weathermap[x+tx][y].windspeed += gulf_stream_speed[tx][y]; |
2740 |
else |
2741 |
weathermap[x+tx][y].windspeed = gulf_stream_speed[tx][y]; |
2742 |
weathermap[x+tx][y].winddir = gulf_stream_dir[tx][y]; |
2743 |
if (tx == GULF_STREAM_WIDTH-1) { |
2744 |
switch (gulf_stream_dir[tx][y]) { |
2745 |
case 2: x++; break; |
2746 |
case 3: break; |
2747 |
case 4: x--; break; |
2748 |
} |
2749 |
} |
2750 |
if (x < 0) |
2751 |
x++; |
2752 |
if (x >= WEATHERMAPTILESX-GULF_STREAM_WIDTH) |
2753 |
x--; |
2754 |
} |
2755 |
} |
2756 |
} |
2757 |
/* occasionally move the stream */ |
2758 |
if (rndm(1, 500) == 1) { |
2759 |
gulf_stream_direction = rndm(0, 1); |
2760 |
for (tx=0; tx < GULF_STREAM_WIDTH; tx++) |
2761 |
for (y=0; y < WEATHERMAPTILESY-1; y++) |
2762 |
if (gulf_stream_direction) |
2763 |
switch (gulf_stream_dir[tx][y]) { |
2764 |
case 2: gulf_stream_dir[tx][y] = 6; break; |
2765 |
case 3: gulf_stream_dir[tx][y] = 7; break; |
2766 |
case 4: gulf_stream_dir[tx][y] = 8; break; |
2767 |
} |
2768 |
else |
2769 |
switch (gulf_stream_dir[tx][y]) { |
2770 |
case 6: gulf_stream_dir[tx][y] = 2; break; |
2771 |
case 7: gulf_stream_dir[tx][y] = 3; break; |
2772 |
case 8: gulf_stream_dir[tx][y] = 4; break; |
2773 |
} |
2774 |
} |
2775 |
if (rndm(1, 25) == 1) |
2776 |
gulf_stream_start += rndm(-1, 1); |
2777 |
if (gulf_stream_start >= WEATHERMAPTILESX-GULF_STREAM_WIDTH) |
2778 |
gulf_stream_start--; |
2779 |
if (gulf_stream_start < 1) |
2780 |
gulf_stream_start++; |
2781 |
|
2782 |
} |
2783 |
|
2784 |
/* |
2785 |
* let the madness, begin. |
2786 |
* |
2787 |
* This function is the one that ties everything together. Here we loop |
2788 |
* over all the weathermaps, and compare the various conditions we have |
2789 |
* calculated up to now, to figure out what the sky conditions are for this |
2790 |
* square. |
2791 |
*/ |
2792 |
|
2793 |
static void compute_sky(void) |
2794 |
{ |
2795 |
int x, y; |
2796 |
int temp; |
2797 |
|
2798 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
2799 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2800 |
temp = real_temperature(x, y); |
2801 |
if (weathermap[x][y].pressure < 980) { |
2802 |
if (weathermap[x][y].humid < 20) |
2803 |
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
2804 |
else if (weathermap[x][y].humid < 30) |
2805 |
weathermap[x][y].sky = SKY_OVERCAST; |
2806 |
else if (weathermap[x][y].humid < 40) |
2807 |
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
2808 |
else if (weathermap[x][y].humid < 55) |
2809 |
weathermap[x][y].sky = SKY_RAIN; |
2810 |
else if (weathermap[x][y].humid < 70) |
2811 |
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
2812 |
else |
2813 |
weathermap[x][y].sky = SKY_HURRICANE; |
2814 |
if (weathermap[x][y].sky < SKY_HURRICANE && |
2815 |
weathermap[x][y].windspeed > 30) |
2816 |
weathermap[x][y].sky++; |
2817 |
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
2818 |
weathermap[x][y].sky += 10; /*let it snow*/ |
2819 |
} else if (weathermap[x][y].pressure < 1000) { |
2820 |
if (weathermap[x][y].humid < 10) |
2821 |
weathermap[x][y].sky = SKY_CLEAR; |
2822 |
else if (weathermap[x][y].humid < 25) |
2823 |
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
2824 |
else if (weathermap[x][y].humid < 45) |
2825 |
weathermap[x][y].sky = SKY_OVERCAST; |
2826 |
else if (weathermap[x][y].humid < 60) |
2827 |
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
2828 |
else if (weathermap[x][y].humid < 75) |
2829 |
weathermap[x][y].sky = SKY_RAIN; |
2830 |
else |
2831 |
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
2832 |
if (weathermap[x][y].sky < SKY_HURRICANE && |
2833 |
weathermap[x][y].windspeed > 30) |
2834 |
weathermap[x][y].sky++; |
2835 |
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
2836 |
weathermap[x][y].sky += 10; /*let it snow*/ |
2837 |
if (temp > 0 && temp < 5 && weathermap[x][y].humid > 95 && |
2838 |
weathermap[x][y].windspeed < 3) |
2839 |
weathermap[x][y].sky = SKY_FOG; /* rare */ |
2840 |
if (temp > 0 && temp < 5 && weathermap[x][y].humid > 70 && |
2841 |
weathermap[x][y].windspeed > 35) |
2842 |
weathermap[x][y].sky = SKY_HAIL; /* rare */ |
2843 |
} else if (weathermap[x][y].pressure < 1020) { |
2844 |
if (weathermap[x][y].humid < 20) |
2845 |
weathermap[x][y].sky = SKY_CLEAR; |
2846 |
else if (weathermap[x][y].humid < 30) |
2847 |
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
2848 |
else if (weathermap[x][y].humid < 40) |
2849 |
weathermap[x][y].sky = SKY_OVERCAST; |
2850 |
else if (weathermap[x][y].humid < 55) |
2851 |
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
2852 |
else if (weathermap[x][y].humid < 70) |
2853 |
weathermap[x][y].sky = SKY_RAIN; |
2854 |
else |
2855 |
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
2856 |
if (weathermap[x][y].sky < SKY_HURRICANE && |
2857 |
weathermap[x][y].windspeed > 30) |
2858 |
weathermap[x][y].sky++; |
2859 |
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
2860 |
weathermap[x][y].sky += 10; /*let it snow*/ |
2861 |
} else { |
2862 |
if (weathermap[x][y].humid < 35) |
2863 |
weathermap[x][y].sky = SKY_CLEAR; |
2864 |
else if (weathermap[x][y].humid < 55) |
2865 |
weathermap[x][y].sky = SKY_LIGHTCLOUD; |
2866 |
else if (weathermap[x][y].humid < 70) |
2867 |
weathermap[x][y].sky = SKY_OVERCAST; |
2868 |
else if (weathermap[x][y].humid < 85) |
2869 |
weathermap[x][y].sky = SKY_LIGHT_RAIN; |
2870 |
else if (weathermap[x][y].humid < 95) |
2871 |
weathermap[x][y].sky = SKY_RAIN; |
2872 |
else |
2873 |
weathermap[x][y].sky = SKY_HEAVY_RAIN; |
2874 |
if (weathermap[x][y].sky < SKY_HURRICANE && |
2875 |
weathermap[x][y].windspeed > 30) |
2876 |
weathermap[x][y].sky++; |
2877 |
if (temp <= 0 && weathermap[x][y].sky > SKY_OVERCAST) |
2878 |
weathermap[x][y].sky += 10; /*let it snow*/ |
2879 |
} |
2880 |
} |
2881 |
} |
2882 |
} |
2883 |
|
2884 |
/* |
2885 |
* Keep track of how much rain has fallen in a given weathermap square. |
2886 |
*/ |
2887 |
|
2888 |
static void process_rain(void) |
2889 |
{ |
2890 |
int x, y, rain; |
2891 |
|
2892 |
for (x=0; x < WEATHERMAPTILESX; x++) |
2893 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2894 |
rain = weathermap[x][y].sky; |
2895 |
if (rain >= SKY_LIGHT_SNOW) |
2896 |
rain -= 10; |
2897 |
if (rain > SKY_OVERCAST && rain < SKY_FOG) { |
2898 |
rain -= SKY_OVERCAST; |
2899 |
weathermap[x][y].rainfall += rain; |
2900 |
} |
2901 |
} |
2902 |
} |
2903 |
|
2904 |
/* |
2905 |
* The world spinning drags the weather with it. |
2906 |
* The equator is diagonal, and the poles are 45 degrees from north /south. |
2907 |
* What the hell, lets spin the planet backwards. |
2908 |
*/ |
2909 |
|
2910 |
static void spin_globe(void) |
2911 |
{ |
2912 |
int x, y; |
2913 |
int buffer_humid; |
2914 |
int buffer_sky; |
2915 |
|
2916 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2917 |
buffer_humid = weathermap[0][y].humid; |
2918 |
buffer_sky = weathermap[0][y].sky; |
2919 |
for (x=0; x < (WEATHERMAPTILESX - 1); x++) { |
2920 |
weathermap[x][y].humid = weathermap[x + 1][y].humid; |
2921 |
weathermap[x][y].sky = weathermap[x + 1][y].sky; |
2922 |
} |
2923 |
weathermap[WEATHERMAPTILESX - 1][y].humid = buffer_humid; |
2924 |
weathermap[WEATHERMAPTILESX - 1][y].sky = buffer_sky; |
2925 |
} |
2926 |
} |
2927 |
|
2928 |
/* |
2929 |
* Dump all the weather data as an image. |
2930 |
* Writes two other files that are useful for creating animations and web pages. |
2931 |
*/ |
2932 |
|
2933 |
static void write_weather_images(void) |
2934 |
{ |
2935 |
char filename[MAX_BUF]; |
2936 |
FILE *fp; |
2937 |
int x, y; |
2938 |
sint32 min[10], max[10], avgrain, avgwind, realmaxwind; |
2939 |
double scale[10], realscalewind; |
2940 |
uint8 pixels[3 * 3 * WEATHERMAPTILESX]; |
2941 |
sint64 total_rainfall = 0; |
2942 |
sint64 total_wind = 0; |
2943 |
|
2944 |
min[0] = 0; max[0] = 100; |
2945 |
min[1] = 0; max[1] = 0; |
2946 |
min[2] = 0; max[2] = 0; |
2947 |
min[3] = PRESSURE_MIN; max[3] = PRESSURE_MAX; |
2948 |
min[4] = 0; max[4] = 0; |
2949 |
min[5] = 1; max[5] = 8; |
2950 |
min[6] = 0; max[6] = 100; |
2951 |
min[7] = -45; max[7] = 45; |
2952 |
min[8] = 0; max[8] = 16; |
2953 |
min[9] = 0; max[9] = 0; |
2954 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
2955 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2956 |
/* min[0] = MIN(min[0], weathermap[x][y].water); */ |
2957 |
min[1] = MIN(min[1], weathermap[x][y].avgelev); |
2958 |
min[2] = MIN(min[2], weathermap[x][y].rainfall); |
2959 |
/* min[3] = MIN(min[3], weathermap[x][y].pressure); */ |
2960 |
min[4] = MIN(min[4], weathermap[x][y].windspeed); |
2961 |
/* min[5] = MIN(min[5], weathermap[x][y].winddir); */ |
2962 |
/* min[6] = MIN(min[6], weathermap[x][y].humid); */ |
2963 |
/* min[7] = MIN(min[7], real_temp[x][y]); */ |
2964 |
/* min[8] = MIN(min[8], weathermap[x][y].sky); */ |
2965 |
/* min[9] = MIN(min[9], weathermap[x][y].darkness); */ |
2966 |
|
2967 |
/* max[0] = MAX(max[0], weathermap[x][y].water); */ |
2968 |
max[1] = MAX(max[1], weathermap[x][y].avgelev); |
2969 |
max[2] = MAX(max[2], weathermap[x][y].rainfall); |
2970 |
/* max[3] = MAX(max[3], weathermap[x][y].pressure); */ |
2971 |
max[4] = MAX(max[4], weathermap[x][y].windspeed); |
2972 |
/* max[5] = MAX(max[5], weathermap[x][y].winddir); */ |
2973 |
/* max[6] = MAX(max[6], weathermap[x][y].humid); */ |
2974 |
/* max[7] = MAX(max[7], real_temp[x][y]); */ |
2975 |
/* max[8] = MAX(max[8], weathermap[x][y].sky); */ |
2976 |
/* max[9] = MAX(max[9], weathermap[x][y].darkness); */ |
2977 |
total_rainfall += weathermap[x][y].rainfall; |
2978 |
total_wind += weathermap[x][y].windspeed; |
2979 |
} |
2980 |
} |
2981 |
avgrain = total_rainfall / (WEATHERMAPTILESX * WEATHERMAPTILESY); |
2982 |
avgwind = (total_wind / ((WEATHERMAPTILESX * WEATHERMAPTILESY) * 3 / 2)); |
2983 |
max[2] = avgrain - 1; |
2984 |
realscalewind = 255.0l / (max[4] - min[4]); |
2985 |
realmaxwind = max[4]; |
2986 |
max[4] = avgwind - 1; |
2987 |
for (x=0; x < 10; x++) |
2988 |
scale[x] = 255.0l / (max[x] - min[x]); |
2989 |
|
2990 |
sprintf(filename, "%s/weather.ppm", settings.localdir); |
2991 |
if ((fp = fopen(filename, "w")) == NULL) { |
2992 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
2993 |
return; |
2994 |
} |
2995 |
fprintf(fp, "P6\n%d %d\n", 3 * WEATHERMAPTILESX, 3 * WEATHERMAPTILESY); |
2996 |
fprintf(fp, "255\n"); |
2997 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
2998 |
for (x=0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
2999 |
pixels[x] = 0; |
3000 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
3001 |
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].water - min[0]) * scale[0]); |
3002 |
if (weathermap[x][y].avgelev >= 0) |
3003 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
3004 |
else |
3005 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].avgelev - min[1]) * scale[1]); |
3006 |
if (weathermap[x][y].rainfall >= avgrain) /* rainfall is rather spikey, this gives us more detail. */ |
3007 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = 255; |
3008 |
else |
3009 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].rainfall - min[2]) * scale[2]); |
3010 |
} |
3011 |
fwrite(pixels, sizeof(uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3012 |
} |
3013 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
3014 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
3015 |
uint32 dir = directions[weathermap[x][y].winddir - 1]; |
3016 |
uint32 speed = weathermap[x][y].windspeed; |
3017 |
uint8 pressure = (weathermap[x][y].pressure - min[3]) * scale[3]; |
3018 |
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + RED)] = pressure; |
3019 |
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + GREEN)] = pressure; |
3020 |
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = pressure; |
3021 |
if (speed < avgwind) { |
3022 |
speed = (speed - min[4]) * scale[4]; |
3023 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
3024 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = speed; |
3025 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = speed; |
3026 |
} else { |
3027 |
speed = (speed - realmaxwind) * realscalewind; |
3028 |
/* if (speed < 100)*/ |
3029 |
/* speed = 100;*/ |
3030 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = speed; |
3031 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + GREEN)] = 0; |
3032 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + BLUE)] = 0; |
3033 |
} |
3034 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
3035 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
3036 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
3037 |
} |
3038 |
fwrite(pixels, sizeof(uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3039 |
} |
3040 |
for (y=0; y < WEATHERMAPTILESY; y++) { |
3041 |
for (x=0; x < (3 * 3 * WEATHERMAPTILESX); x++) |
3042 |
pixels[x] = 0; |
3043 |
for (x=0; x < WEATHERMAPTILESX; x++) { |
3044 |
uint32 dir = skies[weathermap[x][y].sky]; |
3045 |
pixels[3 * x + (0 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((weathermap[x][y].humid - min[6]) * scale[6]); |
3046 |
/*pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((real_temp[x][y] - min[7]) * scale[7]);*/ |
3047 |
pixels[3 * x + (1 * WEATHERMAPTILESX * 3 + RED)] = 1; |
3048 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + RED)] = (uint8) ((dir & 0x00FF0000) >> 16); |
3049 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + GREEN)] = (uint8) ((dir & 0x0000FF00) >> 8); |
3050 |
pixels[3 * x + (2 * WEATHERMAPTILESX * 3 + BLUE)] = (uint8) ((dir & 0x000000FF)); |
3051 |
|
3052 |
} |
3053 |
fwrite(pixels, sizeof(uint8), (3 * 3 * WEATHERMAPTILESX), fp); |
3054 |
} |
3055 |
fclose(fp); |
3056 |
|
3057 |
sprintf(filename, "%s/todtick", settings.localdir); |
3058 |
if ((fp = fopen(filename, "w")) == NULL) { |
3059 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
3060 |
return; |
3061 |
} |
3062 |
fprintf(fp, "%lu", todtick); |
3063 |
fclose(fp); |
3064 |
} |