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Revision: 1.70
Committed: Sun Nov 4 02:20:11 2012 UTC (11 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.69: +1 -2 lines
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# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.69 *
4 root 1.67 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.63 * Copyright (©) 2001 Mark Wedel
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.69 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.69 *
13 root 1.44 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.69 *
18 root 1.60 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.69 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.17 */
24 elmex 1.1
25     /** \file
26     * Image related communication
27     *
28     * \date 2003-12-02
29     *
30     * This file deals with the image related communication to the
31     * client. I've located all the functions in this file - this
32     * localizes it more, and means that we don't need to declare
33     * things like all the structures as globals.
34     */
35    
36     #include <global.h>
37     #include <sproto.h>
38    
39 root 1.20 #include "crc.h"
40    
41 elmex 1.1 #define MAX_IMAGE_SIZE 10000
42    
43     /**
44 root 1.43 * client requested an image. send it rate-limited
45     * before flushing.
46 elmex 1.1 */
47 root 1.3 void
48 root 1.43 AskFaceCmd (char *buf, int len, client *ns)
49 elmex 1.1 {
50 root 1.43 int idx = 0, pri = 0;
51    
52     sscanf (buf, "%d %d", &idx, &pri);
53    
54 root 1.51 //TODO: somehow fetch default priority from send_fx here
55    
56 root 1.43 const facedata *d = face_data (idx, ns->faceset);
57    
58     if (!d)
59     return; // doh
60    
61     client::ixsend ix;
62    
63     ix.pri = pri;
64     ix.idx = idx;
65     ix.ofs = d->data.size ();
66    
67 root 1.46 auto (pos, ns->ixface.end ());
68    
69 root 1.58 // the by far most common case will be to insert
70     // near the end, so little looping.
71     while (pos != ns->ixface.begin ())
72 root 1.46 {
73 root 1.58 --pos;
74    
75     // sort within 2k bins, to slightly prefer smaller images
76     if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11)))
77 root 1.46 {
78 root 1.58 ++pos;
79     break;
80 root 1.46 }
81     }
82    
83     ns->ixface.insert (pos, ix);
84 root 1.45
85     #if 0
86 root 1.46 for (auto (i, ns->ixface.begin ()); i != ns->ixface.end (); ++i)
87     fprintf (stderr, "<%d,%d> ", i->pri, i->ofs);
88     fprintf (stderr, "\n");
89 root 1.45 #endif
90 root 1.43 }
91    
92     /**
93 root 1.70 * Sends a face offer (fx) to a client.
94 elmex 1.1 * If nocache is true (nonzero), ignore the cache setting from the client -
95     * this is needed for the askface, in which we really do want to send the
96     * face (and askface is the only place that should be setting it). Otherwise,
97     * we look at the facecache, and if set, send the image name.
98     */
99 root 1.3 void
100 root 1.50 client::send_face (faceidx facenum, int pri)
101 elmex 1.1 {
102 root 1.28 // never send face 0. ever. it does not exist.
103     if (!facenum)
104     return;
105    
106 root 1.50 faceinfo *f = face_info (facenum);
107 root 1.28
108 root 1.50 if (!f)
109 root 1.3 {
110 root 1.54 LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum);
111 root 1.3 return;
112     }
113    
114 root 1.68 // refuse to send non-image faces unless requested
115 root 1.50 if (!fx_want [f->type])
116     return;
117 root 1.49
118 root 1.50 if (faces_sent [facenum])
119 root 1.48 return;
120    
121 root 1.68 faces_sent [facenum] = true;
122 root 1.32
123 root 1.58 fxface.push_back (facenum);
124 root 1.32 }
125    
126 root 1.39 void client::flush_fx ()
127     {
128     while (!fxface.empty ())
129     {
130 root 1.40 packet fx ("fx");
131     packet sx ("sx");
132 root 1.50 int type = 0;
133 root 1.39
134     do
135     {
136     faceidx facenum = fxface.back (); fxface.pop_back ();
137    
138 root 1.50 if (const faceinfo *f = face_info (facenum))
139     {
140     if (f->type != type)
141     {
142     type = f->type;
143    
144     fx << ber32 (0)
145     << uint8 (1) << uint8 (type);
146     }
147    
148     const facedata *d = f->data (faceset);
149 root 1.39
150 root 1.40 fx << ber32 (facenum)
151 root 1.62 << data8 (d->chksum, d->chksum_len);
152 root 1.39
153 root 1.40 if (smoothing)
154     {
155     faceinfo *f = face_info (facenum);
156    
157     if (f->smooth)
158     {
159 root 1.50 send_face (f->smooth, -110);
160    
161 root 1.40 sx << ber32 (facenum)
162     << ber32 (f->smooth)
163     << ber32 (f->smoothlevel);
164     }
165     }
166 root 1.39 }
167     }
168 root 1.40 while (!fxface.empty ()
169 root 1.62 && fx.room () > ber32::size + CHKSUM_MAXLEN + 1 + 3 /* type switch */
170 root 1.40 && sx.room () > ber32::size * 3);
171 root 1.39
172 root 1.40 send_packet (fx);
173     if (sx.length () > 3) send_packet (sx);
174 root 1.39 }
175     }
176    
177 root 1.28 // send all faces of this object to the client
178     // this uses more bandwidth initially, but makes
179     // animations look much smoother, and every client
180     // is supposed to do client-side caching anyways.
181     void
182     client::send_faces (object *ob)
183     {
184 root 1.50 send_face (ob->face, 10);
185 root 1.28
186     if (ob->animation_id)
187     {
188 root 1.59 const animation &anim = ob->anim ();
189 root 1.28
190     for (int i = 0; i < anim.num_animations; i++)
191 root 1.50 send_face (anim.faces [i], -10);
192 root 1.28 }
193     }
194    
195     /**
196     * Need to send an animation sequence to the client.
197     * We will send appropriate face commands to the client if we haven't
198     * sent them the face yet (this can become quite costly in terms of
199     * how much we are sending - on the other hand, this should only happen
200     * when the player logs in and picks stuff up.
201     */
202     void
203     client::send_animation (short anim_num)
204     {
205     /* Do some checking on the anim_num we got. Note that the animations
206 root 1.61 * are added in contiguous order, so if the number is in the valid
207 root 1.28 * range, it must be a valid animation.
208     */
209 root 1.41 if (anim_num < 0 || anim_num >= animations.size ())
210 root 1.28 {
211     LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
212     return;
213     }
214    
215     packet sl ("anim");
216    
217     sl << uint16 (anim_num)
218     << uint16 (0); /* flags - not used right now */
219    
220     /* Build up the list of faces. Also, send any information (ie, the
221     * the face itself) down to the client.
222     */
223     for (int i = 0; i < animations[anim_num].num_animations; i++)
224     {
225 root 1.50 send_face (animations[anim_num].faces[i], -20);
226 root 1.61 sl << uint16 (animations[anim_num].faces[i]);
227 elmex 1.1 }
228 root 1.6
229 root 1.28 send_packet (sl);
230    
231     anims_sent[anim_num] = 1;
232 elmex 1.1 }
233    
234 root 1.66 void
235     client::invalidate_face (faceidx idx)
236     {
237     faces_sent [idx] = false;
238     force_newmap = true;
239     }
240    
241     void
242     client::invalidate_all_faces ()
243     {
244     faces_sent.reset ();
245     force_newmap = true;
246     }
247