--- deliantra/server/socket/image.C 2007/03/12 23:45:37 1.27 +++ deliantra/server/socket/image.C 2007/03/14 16:23:26 1.33 @@ -200,10 +200,7 @@ void SendFaceCmd (char *buf, int len, client *ns) { - uint16 facenum = atoi (buf); - - if (facenum != 0) - esrv_send_face (ns, facenum, 1); + ns->send_image (atoi (buf)); } // how lame @@ -213,10 +210,10 @@ sl.printf ("%02x", d.chksum [i]); } -// gcfclient uses the server-provided checksum for comparison, -// but always wrotes a broken checksum to its cache file, so we -// have to provide gcfclient with a useless checksum just to -// have to cache the image despite its bugs. +// gcfclient uses the server-provided checksum for comparison, but always +// writes a broken checksum to its cache file, so we have to provide +// gcfclient with the same broken (and useless) checksum just to have it +// cache the image despite its bugs. static uint32 gcfclient_checksum (const facedata *d) { uint32 csum = 0; @@ -241,47 +238,145 @@ * we look at the facecache, and if set, send the image name. */ void -esrv_send_face (client *ns, short face_num, int nocache) +client::send_face (faceidx facenum) { - if (face_num <= 0 || face_num >= faces.size ()) + // never send face 0. ever. it does not exist. + if (!facenum) + return; + + const facedata *d = face_data (facenum, faceset); + + if (!d) { - LOG (llevError, "esrv_send_face (%d) out of bounds??\n", face_num); + LOG (llevError, "client::send_face (%d) out of bounds??\n", facenum); return; } - const facedata *d = face_data (face_num, ns->faceset); + if (faces_sent[facenum]) + return; + + faces_sent[facenum] = true; + + if (!facecache) + { + send_drawinfo ( + "*** Please enable image/face caching in preferences or use a client that supports it.\n", + NDI_RED + ); + return send_image (facenum); + } packet sl; - if (ns->facecache && !nocache) + if (force_face0) + sl << "face " << uint16 (facenum); + else if (image2) + sl << "face2 " << uint16 (facenum) << uint8 (0) << uint32 (force_bad_checksum ? gcfclient_checksum (d) : 0); + else + sl << "face1 " << uint16 (facenum) << uint32 (force_bad_checksum ? gcfclient_checksum (d) : 0); + + // how lame + print_facename (sl, *d); + send_packet (sl); + + faceinfo *f = face_info (facenum); + if (f->smooth && EMI_smooth) { - if (ns->force_face0) - sl << "face " << uint16 (face_num); - else if (ns->image2) - sl << "face2 " << uint16 (face_num) << uint8 (0) << uint32 (ns->force_bad_checksum ? gcfclient_checksum (d) : 0); - else - sl << "face1 " << uint16 (face_num) << uint32 (ns->force_bad_checksum ? gcfclient_checksum (d) : 0); + send_face (f->smooth); - // how lame - print_facename (sl, *d); + packet sl ("smooth"); - ns->send_packet (sl); + sl << uint16 (facenum) + << uint16 (f->smooth); + + send_packet (sl); } - else +} + +void +client::send_image (faceidx facenum) +{ + // never send face 0. ever. it does not exist. + if (!facenum) + return; + + const facedata *d = face_data (facenum, faceset); + + if (!d) { - sl << (ns->image2 ? "image2 " : "image ") - << uint32 (face_num); + LOG (llevError, "client::send_image (%d) out of bounds??\n", facenum); + return; + } - if (ns->image2) - sl << uint8 (0); + packet sl; - sl << uint32 (d->data.size ()) - << data (d->data.data (), d->data.size ()); + sl << (image2 ? "image2 " : "image ") + << uint32 (facenum); - ns->send_packet (sl); + if (image2) + sl << uint8 (0); + + sl << uint32 (d->data.size ()) + << data (d->data.data (), d->data.size ()); + + send_packet (sl); +} + +// send all faces of this object to the client +// this uses more bandwidth initially, but makes +// animations look much smoother, and every client +// is supposed to do client-side caching anyways. +void +client::send_faces (object *ob) +{ + send_face (ob->face); + + if (ob->animation_id) + { + animation &anim = animations [ob->animation_id]; + + for (int i = 0; i < anim.num_animations; i++) + send_face (anim.faces [i]); + } +} + +/** + * Need to send an animation sequence to the client. + * We will send appropriate face commands to the client if we haven't + * sent them the face yet (this can become quite costly in terms of + * how much we are sending - on the other hand, this should only happen + * when the player logs in and picks stuff up. + */ +void +client::send_animation (short anim_num) +{ + /* Do some checking on the anim_num we got. Note that the animations + * are added in contigous order, so if the number is in the valid + * range, it must be a valid animation. + */ + if (anim_num < 0 || anim_num > num_animations) + { + LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); + return; + } + + packet sl ("anim"); + + sl << uint16 (anim_num) + << uint16 (0); /* flags - not used right now */ + + /* Build up the list of faces. Also, send any information (ie, the + * the face itself) down to the client. + */ + for (int i = 0; i < animations[anim_num].num_animations; i++) + { + send_face (animations[anim_num].faces[i]); + sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ } - ns->faces_sent[face_num] |= NS_FACESENT_FACE; + send_packet (sl); + + anims_sent[anim_num] = 1; } /** @@ -289,7 +384,6 @@ * and the image_info file information. See the doc/Developers/protocol * if you want further detail. */ - void send_image_info (client *ns, char *params) { @@ -338,7 +432,7 @@ for (int i = start; i <= stop && i < faces.size (); i++) { - ns->faces_sent[i] |= NS_FACESENT_FACE; + ns->faces_sent[i] = true; const facedata *d = face_data (i, ns->faceset);