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/cvs/deliantra/server/socket/image.C
Revision: 1.59
Committed: Thu Sep 17 01:57:31 2009 UTC (14 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.58: +1 -1 lines
Log Message:
just a simplification

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /** \file
25 * Image related communication
26 *
27 * \date 2003-12-02
28 *
29 * This file deals with the image related communication to the
30 * client. I've located all the functions in this file - this
31 * localizes it more, and means that we don't need to declare
32 * things like all the structures as globals.
33 */
34
35 #include <global.h>
36 #include <sproto.h>
37
38 #include "crc.h"
39
40 #define MAX_IMAGE_SIZE 10000
41
42 /**
43 * client requested an image. send it rate-limited
44 * before flushing.
45 */
46 void
47 AskFaceCmd (char *buf, int len, client *ns)
48 {
49 int idx = 0, pri = 0;
50
51 sscanf (buf, "%d %d", &idx, &pri);
52
53 //TODO: somehow fetch default priority from send_fx here
54
55 const facedata *d = face_data (idx, ns->faceset);
56
57 if (!d)
58 return; // doh
59
60 client::ixsend ix;
61
62 ix.pri = pri;
63 ix.idx = idx;
64 ix.ofs = d->data.size ();
65
66 auto (pos, ns->ixface.end ());
67
68 // the by far most common case will be to insert
69 // near the end, so little looping.
70 while (pos != ns->ixface.begin ())
71 {
72 --pos;
73
74 // sort within 2k bins, to slightly prefer smaller images
75 if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11)))
76 {
77 ++pos;
78 break;
79 }
80 }
81
82 ns->ixface.insert (pos, ix);
83
84 #if 0
85 for (auto (i, ns->ixface.begin ()); i != ns->ixface.end (); ++i)
86 fprintf (stderr, "<%d,%d> ", i->pri, i->ofs);
87 fprintf (stderr, "\n");
88 #endif
89 }
90
91 /**
92 * Sends a face to a client if they are in pixmap mode
93 * nothing gets sent in bitmap mode.
94 * If nocache is true (nonzero), ignore the cache setting from the client -
95 * this is needed for the askface, in which we really do want to send the
96 * face (and askface is the only place that should be setting it). Otherwise,
97 * we look at the facecache, and if set, send the image name.
98 */
99 void
100 client::send_face (faceidx facenum, int pri)
101 {
102 // never send face 0. ever. it does not exist.
103 if (!facenum)
104 return;
105
106 faceinfo *f = face_info (facenum);
107
108 if (!f)
109 {
110 LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum);
111 return;
112 }
113
114 // refuse to send non-image faces
115 if (!fx_want [f->type])
116 return;
117
118 if (faces_sent [facenum])
119 return;
120
121 faces_sent[facenum] = true;
122
123 fxface.push_back (facenum);
124 }
125
126 void client::flush_fx ()
127 {
128 while (!fxface.empty ())
129 {
130 packet fx ("fx");
131 packet sx ("sx");
132 int type = 0;
133
134 do
135 {
136 faceidx facenum = fxface.back (); fxface.pop_back ();
137
138 if (const faceinfo *f = face_info (facenum))
139 {
140 if (f->type != type)
141 {
142 type = f->type;
143
144 fx << ber32 (0)
145 << uint8 (1) << uint8 (type);
146 }
147
148 const facedata *d = f->data (faceset);
149
150 fx << ber32 (facenum)
151 << data8 (d->chksum, CHKSUM_SIZE);
152
153 if (smoothing)
154 {
155 faceinfo *f = face_info (facenum);
156
157 if (f->smooth)
158 {
159 send_face (f->smooth, -110);
160
161 sx << ber32 (facenum)
162 << ber32 (f->smooth)
163 << ber32 (f->smoothlevel);
164 }
165 }
166 }
167 }
168 while (!fxface.empty ()
169 && fx.room () > ber32::size + CHKSUM_SIZE + 1 + 3 /* type switch */
170 && sx.room () > ber32::size * 3);
171
172 send_packet (fx);
173 if (sx.length () > 3) send_packet (sx);
174 }
175 }
176
177 // send all faces of this object to the client
178 // this uses more bandwidth initially, but makes
179 // animations look much smoother, and every client
180 // is supposed to do client-side caching anyways.
181 void
182 client::send_faces (object *ob)
183 {
184 send_face (ob->face, 10);
185
186 if (ob->animation_id)
187 {
188 const animation &anim = ob->anim ();
189
190 for (int i = 0; i < anim.num_animations; i++)
191 send_face (anim.faces [i], -10);
192 }
193 }
194
195 /**
196 * Need to send an animation sequence to the client.
197 * We will send appropriate face commands to the client if we haven't
198 * sent them the face yet (this can become quite costly in terms of
199 * how much we are sending - on the other hand, this should only happen
200 * when the player logs in and picks stuff up.
201 */
202 void
203 client::send_animation (short anim_num)
204 {
205 /* Do some checking on the anim_num we got. Note that the animations
206 * are added in contigous order, so if the number is in the valid
207 * range, it must be a valid animation.
208 */
209 if (anim_num < 0 || anim_num >= animations.size ())
210 {
211 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
212 return;
213 }
214
215 packet sl ("anim");
216
217 sl << uint16 (anim_num)
218 << uint16 (0); /* flags - not used right now */
219
220 /* Build up the list of faces. Also, send any information (ie, the
221 * the face itself) down to the client.
222 */
223 for (int i = 0; i < animations[anim_num].num_animations; i++)
224 {
225 send_face (animations[anim_num].faces[i], -20);
226 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
227 }
228
229 send_packet (sl);
230
231 anims_sent[anim_num] = 1;
232 }
233
234 /**
235 * Sends the number of images, checksum of the face file,
236 * and the image_info file information. See the doc/Developers/protocol
237 * if you want further detail.
238 */
239 void
240 send_image_info (client *ns, char *params)
241 {
242 packet sl;
243
244 //TODO: second parameter is a checksum, but it makes no sense in this current framework
245 sl.printf ("replyinfo image_info\n%d\n%u\n", MAX_FACES, 0);
246
247 sl << "0:base:standard:0:32x32:none:The old 32x32 faceset.\n";
248
249 ns->send_packet (sl);
250 }
251
252 /**
253 * Sends requested face information.
254 * \param ns socket to send to
255 * \param params contains first and last index of face
256 *
257 * For each image in [start..stop] sends
258 * - checksum
259 * - name
260 */
261 void
262 send_image_sums (client *ns, char *params)
263 {
264 int start, stop;
265 char *cp;
266
267 packet sl;
268
269 start = atoi (params);
270 for (cp = params; *cp != '\0'; cp++)
271 if (*cp == ' ')
272 break;
273
274 stop = atoi (cp);
275 if (stop < start || *cp == '\0' || (stop - start) > 1000 || stop >= MAX_FACES)
276 {
277 sl.printf ("replyinfo image_sums %d %d", start, stop);
278 ns->send_packet (sl);
279 sl.reset ();
280 return;
281 }
282
283 sl.printf ("replyinfo image_sums %d %d ", start, stop);
284
285 for (int i = start; i <= stop && i < faces.size (); i++)
286 if (const faceinfo *f = face_info (i))
287 if (ns->fx_want [f->type])
288 {
289 ns->faces_sent[i] = true;
290
291 const facedata *d = f->data (ns->faceset);
292
293 if (sl.room () < 2 + 4 + 1 + d->data.size () + 1)
294 break;
295
296 sl << uint16 (i)
297 << uint32 (0) // checksum
298 << uint8 (ns->faceset);
299
300 for (int i = 0; i < CHKSUM_SIZE; ++i)
301 sl.printf ("%02x", d->chksum [i]);
302
303 sl << uint8 (0);
304 }
305
306 /* It would make more sense to catch this pre-emptively in the code above.
307 * however, if this really happens, we probably just want to cut down the
308 * size to less than 1000, since that is what we claim the protocol would
309 * support.
310 */
311 //TODO: taken care of above, should simply abort or make sure the above code is correct
312 if (sl.length () > MAXSOCKBUF)
313 {
314 LOG (llevError, "send_image_send: buffer overrun, %d > %d\n", sl.length (), MAXSOCKBUF);
315 abort ();
316 }
317
318 ns->send_packet (sl);
319 }
320