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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2001 Mark Wedel |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/** \file |
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* Image related communication |
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* |
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* \date 2003-12-02 |
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* |
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* This file deals with the image related communication to the |
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* client. I've located all the functions in this file - this |
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* localizes it more, and means that we don't need to declare |
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* things like all the structures as globals. |
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*/ |
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|
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#include <global.h> |
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#include <sproto.h> |
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|
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#include "crc.h" |
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|
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#define MAX_IMAGE_SIZE 10000 |
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|
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/** |
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* client requested an image. send it rate-limited |
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* before flushing. |
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*/ |
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void |
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AskFaceCmd (char *buf, int len, client *ns) |
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{ |
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int idx = 0, pri = 0; |
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|
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sscanf (buf, "%d %d", &idx, &pri); |
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|
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//TODO: somehow fetch default priority from send_fx here |
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|
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const facedata *d = face_data (idx, ns->faceset); |
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|
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if (!d) |
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return; // doh |
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|
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client::ixsend ix; |
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|
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ix.pri = pri; |
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ix.idx = idx; |
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ix.ofs = d->data.size (); |
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|
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auto (pos, ns->ixface.end ()); |
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|
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// the by far most common case will be to insert |
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// near the end, so little looping. |
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while (pos != ns->ixface.begin ()) |
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{ |
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--pos; |
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|
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// sort within 2k bins, to slightly prefer smaller images |
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if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11))) |
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{ |
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++pos; |
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break; |
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} |
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} |
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|
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ns->ixface.insert (pos, ix); |
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|
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#if 0 |
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for (auto (i, ns->ixface.begin ()); i != ns->ixface.end (); ++i) |
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fprintf (stderr, "<%d,%d> ", i->pri, i->ofs); |
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fprintf (stderr, "\n"); |
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#endif |
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} |
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|
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/** |
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* Sends a face offer (fx) to a client. |
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* If nocache is true (nonzero), ignore the cache setting from the client - |
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* this is needed for the askface, in which we really do want to send the |
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* face (and askface is the only place that should be setting it). Otherwise, |
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* we look at the facecache, and if set, send the image name. |
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*/ |
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void |
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client::send_face (faceidx facenum, int pri) |
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{ |
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// never send face 0. ever. it does not exist. |
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if (!facenum) |
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return; |
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|
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faceinfo *f = face_info (facenum); |
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|
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if (!f) |
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{ |
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LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum); |
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return; |
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} |
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|
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// refuse to send non-image faces unless requested |
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if (!fx_want [f->type]) |
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return; |
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|
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if (faces_sent [facenum]) |
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return; |
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|
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faces_sent [facenum] = true; |
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|
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fxface.push_back (facenum); |
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} |
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|
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void client::flush_fx () |
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{ |
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while (!fxface.empty ()) |
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{ |
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packet fx ("fx"); |
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packet sx ("sx"); |
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int type = 0; |
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|
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do |
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{ |
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faceidx facenum = fxface.back (); fxface.pop_back (); |
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|
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if (const faceinfo *f = face_info (facenum)) |
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{ |
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if (f->type != type) |
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{ |
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type = f->type; |
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|
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fx << ber32 (0) |
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<< uint8 (1) << uint8 (type); |
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} |
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|
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const facedata *d = f->data (faceset); |
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|
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fx << ber32 (facenum) |
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<< data8 (d->chksum, d->chksum_len); |
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|
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if (smoothing) |
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{ |
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faceinfo *f = face_info (facenum); |
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|
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if (f->smooth) |
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{ |
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send_face (f->smooth, -110); |
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|
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sx << ber32 (facenum) |
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<< ber32 (f->smooth) |
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<< ber32 (f->smoothlevel); |
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} |
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} |
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} |
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} |
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while (!fxface.empty () |
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&& fx.room () > ber32::size + CHKSUM_MAXLEN + 1 + 3 /* type switch */ |
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&& sx.room () > ber32::size * 3); |
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|
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send_packet (fx); |
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if (sx.length () > 3) send_packet (sx); |
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} |
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} |
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|
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// send all faces of this object to the client |
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// this uses more bandwidth initially, but makes |
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// animations look much smoother, and every client |
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// is supposed to do client-side caching anyways. |
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void |
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client::send_faces (object *ob) |
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{ |
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send_face (ob->face, 10); |
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|
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if (ob->animation_id) |
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{ |
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const animation &anim = ob->anim (); |
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|
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for (int i = 0; i < anim.num_animations; i++) |
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send_face (anim.faces [i], -10); |
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} |
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} |
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|
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/** |
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* Need to send an animation sequence to the client. |
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* We will send appropriate face commands to the client if we haven't |
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* sent them the face yet (this can become quite costly in terms of |
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* how much we are sending - on the other hand, this should only happen |
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* when the player logs in and picks stuff up. |
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*/ |
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void |
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client::send_animation (short anim_num) |
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{ |
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/* Do some checking on the anim_num we got. Note that the animations |
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* are added in contiguous order, so if the number is in the valid |
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* range, it must be a valid animation. |
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*/ |
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if (anim_num < 0 || anim_num >= animations.size ()) |
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{ |
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LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); |
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return; |
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} |
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|
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packet sl ("anim"); |
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|
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sl << uint16 (anim_num) |
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<< uint16 (0); /* flags - not used right now */ |
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|
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/* Build up the list of faces. Also, send any information (ie, the |
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* the face itself) down to the client. |
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*/ |
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for (int i = 0; i < animations[anim_num].num_animations; i++) |
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{ |
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send_face (animations[anim_num].faces[i], -20); |
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sl << uint16 (animations[anim_num].faces[i]); |
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} |
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|
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send_packet (sl); |
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|
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anims_sent[anim_num] = 1; |
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} |
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|
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void |
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client::invalidate_face (faceidx idx) |
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{ |
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faces_sent [idx] = false; |
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force_newmap = true; |
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} |
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|
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void |
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client::invalidate_all_faces () |
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{ |
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faces_sent.reset (); |
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force_newmap = true; |
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} |
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|