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Revision: 1.42
Committed: Mon May 28 21:22:26 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +21 -21 lines
Log Message:
update copyrights in socket/*.C

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /** \file
26 * Image related communication
27 *
28 * \date 2003-12-02
29 *
30 * This file deals with the image related communication to the
31 * client. I've located all the functions in this file - this
32 * localizes it more, and means that we don't need to declare
33 * things like all the structures as globals.
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38
39 #include "crc.h"
40
41 #define MAX_FACE_SETS 20 /**< Maximum number of image sets the program will handle */
42
43 /** Information about one image */
44 typedef struct FaceInfo
45 {
46 uint8 *data; /**< image data */
47 uint16 datalen; /**< length of the xpm data */
48 uint32 checksum; /**< Checksum of face data */
49 } FaceInfo;
50
51 /** Information about one face set */
52 typedef struct
53 {
54 char *prefix; /**< */
55 char *fullname;
56
57 uint8 fallback; /**< faceset to use when an image is not found in this faceset */
58 char *size;
59 char *extension;
60 char *comment;
61
62 FaceInfo *faces; /**< images in this faceset */
63 } FaceSets;
64
65 static FaceSets facesets[MAX_FACE_SETS]; /**< All facesets */
66
67 /**
68 * Checks specified faceset is valid
69 * \param fsn faceset number
70 */
71 int
72 is_valid_faceset (int fsn)
73 {
74 if (fsn >= 0 && fsn < MAX_FACE_SETS && facesets[fsn].prefix)
75 return TRUE;
76 return FALSE;
77 }
78
79 /**
80 * Frees all faceset information
81 */
82 void
83 free_socket_images (void)
84 {
85 int num, q;
86
87 for (num = 0; num < MAX_FACE_SETS; num++)
88 {
89 if (facesets[num].prefix)
90 {
91 for (q = 0; q < faces.size (); q++)
92 if (facesets[num].faces[q].data)
93 free (facesets[num].faces[q].data);
94
95 free (facesets[num].prefix);
96 free (facesets[num].fullname);
97 free (facesets[num].size);
98 free (facesets[num].extension);
99 free (facesets[num].comment);
100 free (facesets[num].faces);
101 }
102 }
103 }
104
105 /**
106 * This returns the set we will actually use when sending
107 * a face. This is used because the image files may be sparse.
108 * This function is recursive. imageno is the face number we are
109 * trying to send
110 *
111 * If face is not found in specified faceset, tries with 'fallback' faceset.
112 *
113 * \param faceset faceset to check
114 * \param imageno image number
115 *
116 */
117 static int
118 get_face_fallback (int faceset, int imageno)
119 {
120 /* faceset 0 is supposed to have every image, so just return. Doing
121 * so also prevents infinite loops in the case if it not having
122 * the face, but in that case, we are likely to crash when we try
123 * to access the data, but that is probably preferable to an infinite
124 * loop.
125 */
126 if (faceset == 0)
127 return 0;
128
129 if (!facesets[faceset].prefix)
130 {
131 LOG (llevError, "get_face_fallback called with unused set (%d)?\n", faceset);
132 return 0; /* use default set */
133 }
134
135 if (facesets[faceset].faces[imageno].data)
136 return faceset;
137
138 return get_face_fallback (facesets[faceset].fallback, imageno);
139 }
140
141 /**
142 * Checks fallback are correctly defined.
143 * This is a simple recursive function that makes sure the fallbacks
144 * are all proper (eg, the fall back to defined sets, and also
145 * eventually fall back to 0). At the top level, togo is set to MAX_FACE_SETS,
146 * if togo gets to zero, it means we have a loop.
147 * This is only run when we first load the facesets.
148 */
149 static void
150 check_faceset_fallback (int faceset, int togo)
151 {
152 int fallback = facesets[faceset].fallback;
153
154 /* proper case - falls back to base set */
155 if (fallback == 0)
156 return;
157
158 if (!facesets[fallback].prefix)
159 {
160 LOG (llevError, "Face set %d falls to non set faceset %d\n", faceset, fallback);
161 abort ();
162 }
163
164 togo--;
165 if (togo == 0)
166 {
167 LOG (llevError, "Infinite loop found in facesets. aborting.\n");
168 abort ();
169 }
170
171 check_faceset_fallback (fallback, togo);
172 }
173
174 #define MAX_IMAGE_SIZE 10000
175
176 /**
177 * Client tells us what type of faces it wants. Also sets
178 * the caching attribute.
179 *
180 */
181 void
182 SetFaceMode (char *buf, int len, client *ns)
183 {
184 int mask = (atoi (buf) & CF_FACE_CACHE), mode = (atoi (buf) & ~CF_FACE_CACHE);
185
186 if (mode == CF_FACE_NONE)
187 ns->facecache = 1;
188 else if (mode != CF_FACE_PNG)
189 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, "Warning - send unsupported face mode. Will use Png");
190
191 if (mask)
192 ns->facecache = 1;
193 }
194
195 /**
196 * Client has requested pixmap that it somehow missed getting.
197 * This will be called often if the client is
198 * caching images.
199 */
200 void
201 SendFaceCmd (char *buf, int len, client *ns)
202 {
203 ns->send_image (atoi (buf));
204 }
205
206 // how lame
207 static void print_facename (packet &sl, const facedata &d)
208 {
209 for (int i = 0; i < CHKSUM_SIZE; ++i)
210 sl.printf ("%02x", d.chksum [i]);
211 }
212
213 // gcfclient uses the server-provided checksum for comparison, but always
214 // writes a broken checksum to its cache file, so we have to provide
215 // gcfclient with the same broken (and useless) checksum just to have it
216 // cache the image despite its bugs.
217 static uint32 gcfclient_checksum (const facedata *d)
218 {
219 uint32 csum = 0;
220
221 for (std::string::const_iterator i = d->data.begin ();
222 i != d->data.end ();
223 ++i)
224 {
225 csum = rotate_right (csum);
226 csum += *(uint8 *)&*i;
227 }
228
229 return csum;
230 }
231
232 /**
233 * Sends a face to a client if they are in pixmap mode
234 * nothing gets sent in bitmap mode.
235 * If nocache is true (nonzero), ignore the cache setting from the client -
236 * this is needed for the askface, in which we really do want to send the
237 * face (and askface is the only place that should be setting it). Otherwise,
238 * we look at the facecache, and if set, send the image name.
239 */
240 void
241 client::send_face (faceidx facenum)
242 {
243 // never send face 0. ever. it does not exist.
244 if (!facenum)
245 return;
246
247 const facedata *d = face_data (facenum, faceset);
248
249 if (!d)
250 {
251 LOG (llevError, "client::send_face (%d) out of bounds??\n", facenum);
252 return;
253 }
254
255 if (faces_sent[facenum])
256 return;
257
258 faces_sent[facenum] = true;
259
260 // if for some reason we let a client without face caching connect,
261 // we better support that decision here and implement it.
262 if (!facecache)
263 return send_image (facenum);
264
265 if (fxix)
266 {
267 fxface.push_back (facenum);
268 return;
269 }
270
271 packet sl;
272
273 if (force_face0)
274 sl << "face " << uint16 (facenum);
275 else if (image2)
276 sl << "face2 " << uint16 (facenum) << uint8 (0) << uint32 (force_bad_checksum ? gcfclient_checksum (d) : 0);
277 else
278 sl << "face1 " << uint16 (facenum) << uint32 (force_bad_checksum ? gcfclient_checksum (d) : 0);
279
280 // how lame
281 print_facename (sl, *d);
282 send_packet (sl);
283
284 if (EMI_smooth)
285 {
286 faceinfo *f = face_info (facenum);
287
288 if (f->smooth)
289 {
290 send_face (f->smooth);
291
292 packet sl ("smooth");
293
294 sl << uint16 (facenum)
295 << uint16 (f->smooth);
296
297 send_packet (sl);
298 }
299 }
300 }
301
302 void client::flush_fx ()
303 {
304 while (!fxface.empty ())
305 {
306 packet fx ("fx");
307 packet sx ("sx");
308
309 do
310 {
311 faceidx facenum = fxface.back (); fxface.pop_back ();
312
313 const facedata *d = face_data (facenum, faceset);
314
315 if (d)
316 {
317 fx << ber32 (facenum)
318 << data8 (d->chksum, CHKSUM_SIZE);
319
320 if (smoothing)
321 {
322 faceinfo *f = face_info (facenum);
323
324 if (f->smooth)
325 {
326 send_face (f->smooth);
327 sx << ber32 (facenum)
328 << ber32 (f->smooth)
329 << ber32 (f->smoothlevel);
330 }
331 }
332 }
333 }
334 while (!fxface.empty ()
335 && fx.room () > ber32::size + CHKSUM_SIZE + 1
336 && sx.room () > ber32::size * 3);
337
338 send_packet (fx);
339 if (sx.length () > 3) send_packet (sx);
340 }
341 }
342
343 void
344 client::send_image (faceidx facenum)
345 {
346 // never send face 0. ever. it does not exist.
347 if (!facenum)
348 return;
349
350 const facedata *d = face_data (facenum, faceset);
351
352 if (!d)
353 {
354 LOG (llevError, "client::send_image (%d) out of bounds??\n", facenum);
355 return;
356 }
357
358 faces_sent[facenum] = true;
359
360 if (force_image_newmap)
361 force_newmap = true;
362
363 packet sl;
364
365 sl << (image2 ? "image2 " : "image ")
366 << uint32 (facenum);
367
368 if (image2)
369 sl << uint8 (0);
370
371 sl << uint32 (d->data.size ())
372 << data (d->data.data (), d->data.size ());
373
374 send_packet (sl);
375 }
376
377 // send all faces of this object to the client
378 // this uses more bandwidth initially, but makes
379 // animations look much smoother, and every client
380 // is supposed to do client-side caching anyways.
381 void
382 client::send_faces (object *ob)
383 {
384 send_face (ob->face);
385
386 if (ob->animation_id)
387 {
388 animation &anim = animations [ob->animation_id];
389
390 for (int i = 0; i < anim.num_animations; i++)
391 send_face (anim.faces [i]);
392 }
393 }
394
395 /**
396 * Need to send an animation sequence to the client.
397 * We will send appropriate face commands to the client if we haven't
398 * sent them the face yet (this can become quite costly in terms of
399 * how much we are sending - on the other hand, this should only happen
400 * when the player logs in and picks stuff up.
401 */
402 void
403 client::send_animation (short anim_num)
404 {
405 /* Do some checking on the anim_num we got. Note that the animations
406 * are added in contigous order, so if the number is in the valid
407 * range, it must be a valid animation.
408 */
409 if (anim_num < 0 || anim_num >= animations.size ())
410 {
411 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
412 return;
413 }
414
415 packet sl ("anim");
416
417 sl << uint16 (anim_num)
418 << uint16 (0); /* flags - not used right now */
419
420 /* Build up the list of faces. Also, send any information (ie, the
421 * the face itself) down to the client.
422 */
423 for (int i = 0; i < animations[anim_num].num_animations; i++)
424 {
425 send_face (animations[anim_num].faces[i]);
426 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
427 }
428
429 send_packet (sl);
430
431 anims_sent[anim_num] = 1;
432 }
433
434 /**
435 * Sends the number of images, checksum of the face file,
436 * and the image_info file information. See the doc/Developers/protocol
437 * if you want further detail.
438 */
439 void
440 send_image_info (client *ns, char *params)
441 {
442 packet sl;
443
444 //TODO: second parameter is a checksum, but it makes no sense in this current framework
445 sl.printf ("replyinfo image_info\n%d\n%u\n", MAX_FACES, 0);
446
447 sl << "0:base:standard:0:32x32:none:The old 32x32 faceset.\n";
448
449 ns->send_packet (sl);
450 }
451
452 /**
453 * Sends requested face information.
454 * \param ns socket to send to
455 * \param params contains first and last index of face
456 *
457 * For each image in [start..stop] sends
458 * - checksum
459 * - name
460 */
461 void
462 send_image_sums (client *ns, char *params)
463 {
464 int start, stop;
465 char *cp;
466
467 packet sl;
468
469 start = atoi (params);
470 for (cp = params; *cp != '\0'; cp++)
471 if (*cp == ' ')
472 break;
473
474 stop = atoi (cp);
475 if (stop < start || *cp == '\0' || (stop - start) > 1000 || stop >= MAX_FACES)
476 {
477 sl.printf ("replyinfo image_sums %d %d", start, stop);
478 ns->send_packet (sl);
479 sl.reset ();
480 return;
481 }
482
483 sl.printf ("replyinfo image_sums %d %d ", start, stop);
484
485 for (int i = start; i <= stop && i < faces.size (); i++)
486 {
487 ns->faces_sent[i] = true;
488
489 const facedata *d = face_data (i, ns->faceset);
490
491 if (sl.room () < 2 + 4 + 1 + d->data.size () + 1)
492 break;
493
494 sl << uint16 (i)
495 << uint32 (0) // checksum
496 << uint8 (ns->faceset);
497
498 print_facename (sl, *d); sl << uint8 (0);
499 }
500
501 /* It would make more sense to catch this pre-emptively in the code above.
502 * however, if this really happens, we probably just want to cut down the
503 * size to less than 1000, since that is what we claim the protocol would
504 * support.
505 */
506 //TODO: taken care of above, should simply abort or make sure the above code is correct
507 if (sl.length () >= MAXSOCKBUF)
508 {
509 LOG (llevError, "send_image_send: buffer overrun, %d > %d\n", sl.length (), MAXSOCKBUF);
510 abort ();
511 }
512
513 ns->send_packet (sl);
514 }
515