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Revision: 1.65
Committed: Sat Apr 23 04:56:58 2011 UTC (13 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.64: +1 -1 lines
Log Message:
update copyright to 2011

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /** \file
26 * Image related communication
27 *
28 * \date 2003-12-02
29 *
30 * This file deals with the image related communication to the
31 * client. I've located all the functions in this file - this
32 * localizes it more, and means that we don't need to declare
33 * things like all the structures as globals.
34 */
35
36 #include <global.h>
37 #include <sproto.h>
38
39 #include "crc.h"
40
41 #define MAX_IMAGE_SIZE 10000
42
43 /**
44 * client requested an image. send it rate-limited
45 * before flushing.
46 */
47 void
48 AskFaceCmd (char *buf, int len, client *ns)
49 {
50 int idx = 0, pri = 0;
51
52 sscanf (buf, "%d %d", &idx, &pri);
53
54 //TODO: somehow fetch default priority from send_fx here
55
56 const facedata *d = face_data (idx, ns->faceset);
57
58 if (!d)
59 return; // doh
60
61 client::ixsend ix;
62
63 ix.pri = pri;
64 ix.idx = idx;
65 ix.ofs = d->data.size ();
66
67 auto (pos, ns->ixface.end ());
68
69 // the by far most common case will be to insert
70 // near the end, so little looping.
71 while (pos != ns->ixface.begin ())
72 {
73 --pos;
74
75 // sort within 2k bins, to slightly prefer smaller images
76 if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11)))
77 {
78 ++pos;
79 break;
80 }
81 }
82
83 ns->ixface.insert (pos, ix);
84
85 #if 0
86 for (auto (i, ns->ixface.begin ()); i != ns->ixface.end (); ++i)
87 fprintf (stderr, "<%d,%d> ", i->pri, i->ofs);
88 fprintf (stderr, "\n");
89 #endif
90 }
91
92 /**
93 * Sends a face to a client if they are in pixmap mode
94 * nothing gets sent in bitmap mode.
95 * If nocache is true (nonzero), ignore the cache setting from the client -
96 * this is needed for the askface, in which we really do want to send the
97 * face (and askface is the only place that should be setting it). Otherwise,
98 * we look at the facecache, and if set, send the image name.
99 */
100 void
101 client::send_face (faceidx facenum, int pri)
102 {
103 // never send face 0. ever. it does not exist.
104 if (!facenum)
105 return;
106
107 faceinfo *f = face_info (facenum);
108
109 if (!f)
110 {
111 LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum);
112 return;
113 }
114
115 // refuse to send non-image faces
116 if (!fx_want [f->type])
117 return;
118
119 if (faces_sent [facenum])
120 return;
121
122 faces_sent[facenum] = true;
123
124 fxface.push_back (facenum);
125 }
126
127 void client::flush_fx ()
128 {
129 while (!fxface.empty ())
130 {
131 packet fx ("fx");
132 packet sx ("sx");
133 int type = 0;
134
135 do
136 {
137 faceidx facenum = fxface.back (); fxface.pop_back ();
138
139 if (const faceinfo *f = face_info (facenum))
140 {
141 if (f->type != type)
142 {
143 type = f->type;
144
145 fx << ber32 (0)
146 << uint8 (1) << uint8 (type);
147 }
148
149 const facedata *d = f->data (faceset);
150
151 fx << ber32 (facenum)
152 << data8 (d->chksum, d->chksum_len);
153
154 if (smoothing)
155 {
156 faceinfo *f = face_info (facenum);
157
158 if (f->smooth)
159 {
160 send_face (f->smooth, -110);
161
162 sx << ber32 (facenum)
163 << ber32 (f->smooth)
164 << ber32 (f->smoothlevel);
165 }
166 }
167 }
168 }
169 while (!fxface.empty ()
170 && fx.room () > ber32::size + CHKSUM_MAXLEN + 1 + 3 /* type switch */
171 && sx.room () > ber32::size * 3);
172
173 send_packet (fx);
174 if (sx.length () > 3) send_packet (sx);
175 }
176 }
177
178 // send all faces of this object to the client
179 // this uses more bandwidth initially, but makes
180 // animations look much smoother, and every client
181 // is supposed to do client-side caching anyways.
182 void
183 client::send_faces (object *ob)
184 {
185 send_face (ob->face, 10);
186
187 if (ob->animation_id)
188 {
189 const animation &anim = ob->anim ();
190
191 for (int i = 0; i < anim.num_animations; i++)
192 send_face (anim.faces [i], -10);
193 }
194 }
195
196 /**
197 * Need to send an animation sequence to the client.
198 * We will send appropriate face commands to the client if we haven't
199 * sent them the face yet (this can become quite costly in terms of
200 * how much we are sending - on the other hand, this should only happen
201 * when the player logs in and picks stuff up.
202 */
203 void
204 client::send_animation (short anim_num)
205 {
206 /* Do some checking on the anim_num we got. Note that the animations
207 * are added in contiguous order, so if the number is in the valid
208 * range, it must be a valid animation.
209 */
210 if (anim_num < 0 || anim_num >= animations.size ())
211 {
212 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
213 return;
214 }
215
216 packet sl ("anim");
217
218 sl << uint16 (anim_num)
219 << uint16 (0); /* flags - not used right now */
220
221 /* Build up the list of faces. Also, send any information (ie, the
222 * the face itself) down to the client.
223 */
224 for (int i = 0; i < animations[anim_num].num_animations; i++)
225 {
226 send_face (animations[anim_num].faces[i], -20);
227 sl << uint16 (animations[anim_num].faces[i]);
228 }
229
230 send_packet (sl);
231
232 anims_sent[anim_num] = 1;
233 }
234