ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/image.C
Revision: 1.76
Committed: Wed Nov 16 23:42:03 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.75: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /*
26 * Image related communication
27 *
28 * This file deals with the image related communication to the
29 * client. I've located all the functions in this file - this
30 * localizes it more, and means that we don't need to declare
31 * things like all the structures as globals.
32 */
33
34 #include <global.h>
35 #include <sproto.h>
36
37 #include "crc.h"
38
39 #define MAX_IMAGE_SIZE 10000
40
41 /**
42 * client requested an image. send it rate-limited
43 * before flushing.
44 */
45 void
46 AskFaceCmd (char *buf, int len, client *ns)
47 {
48 int idx = 0, pri = 0;
49
50 sscanf (buf, "%d %d", &idx, &pri);
51
52 //TODO: somehow fetch default priority from send_fx here
53
54 const faceinfo *f = face_info (idx);
55
56 if (!f)
57 return; // doh
58
59 int set = ns->tileset;
60
61 if (!f->face [set].chksum_len)
62 set = 0;
63
64 /* cfperl_ix calls cf::face::ix which loads the data */
65 /* and then calls cf::client::send_ix to actually queue the ix */
66 cfperl_ix (ns, set, idx, pri);
67 }
68
69 void
70 client::ix_send (faceidx idx, sint16 pri, SV *data_sv)
71 {
72 STRLEN size;
73 char *data = SvPVbyte (data_sv, size);
74 ixsend ix;
75
76 ix.pri = pri;
77 ix.idx = idx;
78 ix.ofs = size;
79 ix.data = (uint8 *)data;
80 ix.data_sv = SvREFCNT_inc (data_sv);
81
82 auto (pos, ixface.end ());
83
84 // the by far most common case will be to insert
85 // near the end, so little looping.
86 while (pos != ixface.begin ())
87 {
88 --pos;
89
90 // sort within 2k bins, to slightly prefer smaller images
91 if (pri > pos->pri || (pri == pos->pri && (ix.ofs >> 11) <= (pos->ofs >> 11)))
92 {
93 ++pos;
94 break;
95 }
96 }
97
98 ixface.insert (pos, ix);
99
100 #if 0
101 for (auto (i, ixface.begin ()); i != ixface.end (); ++i)
102 fprintf (stderr, "<%d,%d> ", i->pri, i->ofs);
103 fprintf (stderr, "\n");
104 #endif
105 }
106
107 void
108 client::ix_pop ()
109 {
110 ixsend &ix = ixface.back ();
111
112 SvREFCNT_dec (ix.data_sv);
113
114 ixface.pop_back ();
115 }
116
117 /**
118 * Sends a face offer (fx) to a client.
119 * If nocache is true (nonzero), ignore the cache setting from the client -
120 * this is needed for the askface, in which we really do want to send the
121 * face (and askface is the only place that should be setting it). Otherwise,
122 * we look at the facecache, and if set, send the image name.
123 */
124 void
125 client::send_face (faceidx facenum, int pri)
126 {
127 // never send face 0. ever. it does not exist.
128 if (!facenum)
129 return;
130
131 faceinfo *f = face_info (facenum);
132
133 if (!f)
134 {
135 LOG (llevError | logBacktrace, "client::send_face (%d) out of bounds??\n", facenum);
136 return;
137 }
138
139 // refuse to send non-image faces unless requested
140 if (!fx_want [f->type])
141 return;
142
143 if (faces_sent [facenum])
144 return;
145
146 faces_sent [facenum] = true;
147
148 fxface.push_back (facenum);
149 }
150
151 void client::flush_fx ()
152 {
153 while (!fxface.empty ())
154 {
155 packet fx ("fx");
156 packet sx ("sx");
157 int type = 0;
158
159 do
160 {
161 faceidx facenum = fxface.back (); fxface.pop_back ();
162
163 if (const faceinfo *f = face_info (facenum))
164 {
165 if (f->type != type)
166 {
167 type = f->type;
168
169 fx << ber32 (0)
170 << uint8 (1) << uint8 (type);
171 }
172
173 const facedata *d = f->data (tileset);
174
175 fx << ber32 (facenum)
176 << data8 (d->chksum, d->chksum_len);
177
178 if (smoothing)
179 {
180 faceinfo *f = face_info (facenum);
181
182 if (f->smooth)
183 {
184 send_face (f->smooth, -110);
185
186 sx << ber32 (facenum)
187 << ber32 (f->smooth)
188 << ber32 (f->smoothlevel);
189 }
190 }
191 }
192 }
193 while (!fxface.empty ()
194 && fx.room () > ber32::size + CHKSUM_MAXLEN + 1 + 3 /* type switch */
195 && sx.room () > ber32::size * 3);
196
197 send_packet (fx);
198 if (sx.length () > 3) send_packet (sx);
199 }
200 }
201
202 // send all faces of this object to the client
203 // this uses more bandwidth initially, but makes
204 // animations look much smoother, and every client
205 // is supposed to do client-side caching anyways.
206 void
207 client::send_faces (object *ob)
208 {
209 send_face (ob->face, 10);
210
211 if (ob->animation_id)
212 {
213 const animation &anim = ob->anim ();
214
215 for (int i = 0; i < anim.num_animations; i++)
216 send_face (anim.faces [i], -10);
217 }
218 }
219
220 /**
221 * Need to send an animation sequence to the client.
222 * We will send appropriate face commands to the client if we haven't
223 * sent them the face yet (this can become quite costly in terms of
224 * how much we are sending - on the other hand, this should only happen
225 * when the player logs in and picks stuff up.
226 */
227 void
228 client::send_animation (short anim_num)
229 {
230 /* Do some checking on the anim_num we got. Note that the animations
231 * are added in contiguous order, so if the number is in the valid
232 * range, it must be a valid animation.
233 */
234 if (anim_num < 0 || anim_num >= animations.size ())
235 {
236 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
237 return;
238 }
239
240 packet sl ("anim");
241
242 sl << uint16 (anim_num)
243 << uint16 (0); /* flags - not used right now */
244
245 /* Build up the list of faces. Also, send any information (ie, the
246 * the face itself) down to the client.
247 */
248 for (int i = 0; i < animations[anim_num].num_animations; i++)
249 {
250 send_face (animations[anim_num].faces[i], -20);
251 sl << uint16 (animations[anim_num].faces[i]);
252 }
253
254 send_packet (sl);
255
256 anims_sent[anim_num] = 1;
257 }
258
259 void
260 client::invalidate_face (faceidx idx)
261 {
262 if (!faces_sent [idx])
263 return;
264
265 faces_sent [idx] = false;
266 send_face (idx);
267 //TODO: check for active ix and abort it.
268 }
269
270 void
271 client::invalidate_all_faces ()
272 {
273 for (faceidx i = 0; i < faces_sent.size (); ++i)
274 invalidate_face (i);
275 }
276