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Revision: 1.14
Committed: Thu Dec 14 01:12:35 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +9 -15 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# User Rev Content
1 root 1.8
2 elmex 1.1 /*
3     CrossFire, A Multiplayer game for X-windows
4    
5     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41     /**
42     * Draws a normal message on the client. It is pretty
43     * much the same thing as the draw_info above, but takes a color
44     * parameter. the esrv_drawinfo functions should probably be
45     * replaced with this, just using black as the color.
46     */
47 root 1.5 static void
48     esrv_print_msg (NewSocket * ns, int color, const char *str)
49 elmex 1.1 {
50 root 1.14 SockList sl (MAXSOCKBUF);
51 elmex 1.1
52 root 1.5 if (ns->status == Ns_Old)
53 root 1.14 sl.printf ("%s\n", str);
54 root 1.5 else
55 root 1.14 sl.printf ("drawinfo %d %s", color, str);
56 root 1.5
57 root 1.14 ns->send_packet (sl);
58     sl.free ();
59 elmex 1.1 }
60    
61     /**
62     * Draws an extended message on the client.
63     * ns the socket to send message to
64     * color color informations (used mainly if client does not support message type)
65     * type,
66     * subtype type and subtype of text message
67     * intro Intro message to send with main message if client does not support the message type
68     * message The main message
69     */
70 root 1.5 static void
71     esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
72 elmex 1.1 {
73 root 1.14 SockList sl (MAXSOCKBUF);
74 elmex 1.1
75 root 1.14 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
76     ns->send_packet (sl);
77     sl.free ();
78 elmex 1.1 }
79    
80     /**
81     * Frontend for esrv_print_msg
82     * \param colr message color
83     * \param pl player to send to. Can be NULL
84     * \param tmp message to send. Can be NULL
85     *
86     * If pl is NULL or without contr set, writes message to log.
87     *
88     * Else sends message to player via esrv_print_msg
89     */
90    
91 root 1.5 static void
92     print_message (int colr, const object *pl, const char *tmp)
93     {
94 elmex 1.1
95 root 1.11 if (!tmp)
96     tmp = "[NULL]";
97 elmex 1.1
98     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
99     return;
100    
101 root 1.5 if (pl->type == PLAYER)
102     {
103     esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
104     return;
105     }
106 elmex 1.1 }
107    
108     /**
109     * Prints out the contents of specified buffer structures,
110     * and clears the string.
111     */
112    
113 root 1.5 void
114     flush_output_element (const object *pl, Output_Buf * outputs)
115 elmex 1.1 {
116 root 1.5 char tbuf[MAX_BUF];
117 elmex 1.1
118 root 1.5 if (outputs->buf == NULL)
119     return;
120     if (outputs->count > 1)
121     {
122     snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
123     print_message (NDI_BLACK, pl, tbuf);
124     }
125     else
126     print_message (NDI_BLACK, pl, &outputs->buf);
127 elmex 1.1
128 root 1.5 outputs->buf = NULL;
129     outputs->first_update = 0; /* This way, it will be reused */
130 elmex 1.1 }
131    
132     /**
133     * Sends message to player through output buffers.
134     * \param pl player to send message
135     * \param buf message to send
136     *
137     * If player's output_count is 1, sends message directly.
138     *
139     * Else checks output buffers for specified message.
140     *
141     * If found, checks if message should be sent now.
142     *
143     * If message not already in buffers, flushes olders buffer,
144     * and adds message to queue.
145     */
146    
147 root 1.5 static void
148     check_output_buffers (const object *pl, const char *buf)
149 elmex 1.1 {
150 root 1.5 int i, oldest = 0;
151 elmex 1.1
152 root 1.5 if (pl->contr->outputs_count < 2)
153     {
154     print_message (NDI_BLACK, pl, buf);
155     return;
156     }
157     else
158     {
159     for (i = 0; i < NUM_OUTPUT_BUFS; i++)
160     {
161     if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf))
162     break;
163     else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
164     oldest = i;
165 root 1.2 }
166 root 1.5 /* We found a match */
167     if (i < NUM_OUTPUT_BUFS)
168     {
169     pl->contr->outputs[i].count++;
170     if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
171     {
172     flush_output_element (pl, &pl->contr->outputs[i]);
173 root 1.2 }
174     }
175 root 1.5 /* No match - flush the oldest, and put the new one in */
176     else
177     {
178     flush_output_element (pl, &pl->contr->outputs[oldest]);
179    
180     pl->contr->outputs[oldest].first_update = pticks;
181     pl->contr->outputs[oldest].count = 1;
182     pl->contr->outputs[oldest].buf = buf;
183 root 1.2 }
184 elmex 1.1 }
185     }
186 root 1.5
187 elmex 1.1
188    
189     /**
190     * Sends message to player(s).
191     *
192     * flags is various flags - mostly color, plus a few specials.
193     *
194     * pri is priority. It is a little odd - the lower the value, the more
195     * important it is. Thus, 0 gets sent no matter what. Otherwise, the
196     * value must be less than the listening level that the player has set.
197     * Unfortunately, there is no clear guideline on what each level does what.
198     *
199     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
200     * in the flags.
201     *
202     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
203     *
204     */
205    
206 root 1.5 void
207     new_draw_info (int flags, int pri, const object *pl, const char *buf)
208 elmex 1.1 {
209    
210 root 1.5 if (flags & NDI_ALL)
211     {
212     player *tmppl;
213 elmex 1.1
214 root 1.5 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
215     new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
216 elmex 1.1
217 root 1.5 return;
218 elmex 1.1 }
219 root 1.11
220 root 1.5 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
221     {
222     /* Write to the socket? */
223     print_message (0, NULL, buf);
224     return;
225 elmex 1.1 }
226 root 1.11
227 root 1.5 if (pl->type != PLAYER)
228     return;
229 root 1.11
230 root 1.5 if (pri >= pl->contr->listening)
231     return;
232    
233     if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
234 root 1.11 /* following prints stuff out, as appropriate */
235     check_output_buffers (pl, buf);
236 root 1.5 else
237 root 1.11 print_message (flags & NDI_COLOR_MASK, pl, buf);
238 elmex 1.1 }
239    
240     /**
241     * Wrapper for new_draw_info printf-like.
242     *
243     * This is a pretty trivial function, but it allows us to use printf style
244     * formatting, so instead of the calling function having to do it, we do
245     * it here. It may also have advantages in the future for reduction of
246     * client/server bandwidth (client could keep track of various strings
247     */
248    
249 root 1.5 void
250     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
251 elmex 1.1 {
252 root 1.5 char buf[HUGE_BUF];
253    
254     va_list ap;
255    
256     va_start (ap, format);
257 elmex 1.1
258 root 1.5 vsnprintf (buf, HUGE_BUF, format, ap);
259 elmex 1.1
260 root 1.5 va_end (ap);
261 elmex 1.1
262 root 1.5 new_draw_info (flags, pri, pl, buf);
263 elmex 1.1 }
264    
265    
266 root 1.5 void
267     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
268     {
269    
270     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
271     return;
272    
273     if (pri >= pl->contr->listening)
274     return;
275     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
276     {
277     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
278    
279     if (buf == NULL)
280     LOG (llevError, "info::draw_ext_info -> Out of memory!");
281     else
282     {
283     strcpy (buf, oldmessage == NULL ? message : oldmessage);
284     strip_media_tag (buf);
285     new_draw_info (flags, pri, pl, buf);
286     free (buf);
287 elmex 1.1 }
288 root 1.5 }
289     else
290     {
291     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
292 elmex 1.1 }
293     }
294    
295 root 1.5 void
296     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
297     {
298    
299     char buf[HUGE_BUF];
300    
301     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
302     return;
303    
304     if (pri >= pl->contr->listening)
305     return;
306     if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
307     {
308     va_list ap;
309    
310     LOG (llevDebug, "Non supported extension text type for client.\n");
311     va_start (ap, new_format);
312     vsnprintf (buf, HUGE_BUF, old_format, ap);
313     va_end (ap);
314     new_draw_info (flags, pri, pl, buf);
315     return;
316     }
317     else
318     {
319     va_list ap;
320    
321     va_start (ap, new_format);
322     vsnprintf (buf, HUGE_BUF, new_format, ap);
323     va_end (ap);
324     strip_media_tag (buf);
325     esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
326 elmex 1.1 }
327     }
328 root 1.5
329 elmex 1.1 /**
330     * Writes to everyone on the map *except* op. This is useful for emotions.
331     */
332    
333 root 1.5 void
334 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
335 root 1.5 {
336     player *pl;
337 elmex 1.1
338 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
339     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
340     {
341     new_draw_info (color, 0, pl->ob, str);
342     }
343 elmex 1.1 }
344    
345     /**
346     * Writes to everyone on the map except op1 and op2
347     */
348    
349 root 1.5 void
350 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
351 root 1.5 {
352     player *pl;
353    
354     for (pl = first_player; pl != NULL; pl = pl->next)
355     if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
356     {
357     new_draw_info (color, 0, pl->ob, str);
358     }
359 elmex 1.1 }
360    
361     /**
362     * Writes to everyone on the specified map
363     */
364    
365 root 1.5 void
366 root 1.8 new_info_map (int color, maptile * map, const char *str)
367 root 1.5 {
368     player *pl;
369 elmex 1.1
370 root 1.5 for (pl = first_player; pl != NULL; pl = pl->next)
371     if (pl->ob != NULL && pl->ob->map == map)
372     {
373     new_draw_info (color, 0, pl->ob, str);
374     }
375 elmex 1.1 }
376    
377    
378     /**
379     * This does nothing now. However, in theory, we should probably send
380     * something to the client and let the client figure out how it might want
381     * to handle this
382     */
383 root 1.5 void
384     clear_win_info (object *op)
385 elmex 1.1 {
386     }
387    
388     /**
389     * Get player's current range attack in obuf.
390     */
391 root 1.5 void
392     rangetostring (object *pl, char *obuf)
393 elmex 1.1 {
394 root 1.5 switch (pl->contr->shoottype)
395     {
396 root 1.8 case range_none:
397     strcpy (obuf, "Range: nothing");
398     break;
399 root 1.2
400 root 1.8 case range_bow:
401     {
402     object *op;
403 root 1.2
404 root 1.8 for (op = pl->inv; op; op = op->below)
405     if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
406 root 1.5 break;
407 root 1.10
408 root 1.8 if (op == NULL)
409     break;
410    
411     sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
412     }
413     break;
414 root 1.5
415 root 1.8 case range_magic:
416     if (settings.casting_time == TRUE)
417     {
418     if (pl->casting_time > -1)
419     {
420     if (pl->casting_time == 0)
421 root 1.9 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
422 root 1.8 else
423 root 1.9 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
424 root 1.8 }
425     else
426     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
427 root 1.5 }
428 root 1.8 else
429     sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
430     break;
431    
432     case range_misc:
433     sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
434     break;
435    
436     /* range_scroll is only used for controlling golems. If the
437     * the player does not have a golem, reset some things.
438     */
439     case range_golem:
440     if (pl->contr->ranges[range_golem] != NULL)
441     sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
442     else
443     {
444     pl->contr->shoottype = range_none;
445     strcpy (obuf, "Range: nothing");
446     }
447     break;
448 root 1.2
449 root 1.8 case range_skill:
450     sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
451     break;
452    
453     case range_builder:
454     sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
455     break;
456 elmex 1.1
457 root 1.8 default:
458     strcpy (obuf, "Range: illegal");
459 elmex 1.1 }
460     }
461    
462     /**
463     * Sets player title.
464     */
465 root 1.5 void
466     set_title (object *pl, char *buf)
467 elmex 1.1 {
468 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
469     if (pl->contr->own_title[0] == '\0')
470     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
471     else
472     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
473 elmex 1.1 }
474    
475    
476     /**
477     * Helper for magic map creation.
478     *
479     * Takes a player, the map_mark array and an x and y starting position.
480     * pl is the player.
481     * px, py are offsets from the player.
482     *
483     * This function examines all the adjacant spaces next to px, py.
484     * It updates the map_mark arrow with the color and high bits set
485     * for various code values.
486     */
487 root 1.5 static void
488     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
489 elmex 1.1 {
490 root 1.5 int x, y, dx, dy, mflags;
491     sint16 nx, ny;
492 root 1.7 maptile *mp;
493 root 1.5 New_Face *f;
494    
495     for (dx = -1; dx <= 1; dx++)
496     {
497     for (dy = -1; dy <= 1; dy++)
498     {
499     x = px + dx;
500     y = py + dy;
501    
502     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
503     continue;
504    
505     mp = pl->map;
506     nx = pl->x + x;
507     ny = pl->y + y;
508    
509     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
510     if (mflags & P_OUT_OF_MAP)
511     continue;
512    
513     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
514     {
515     f = GET_MAP_FACE (mp, nx, ny, 0);
516     if (f == blank_face)
517     f = GET_MAP_FACE (mp, nx, ny, 1);
518     if (f == blank_face)
519     f = GET_MAP_FACE (mp, nx, ny, 2);
520    
521     /* Should probably have P_NO_MAGIC here also, but then shops don't
522     * work.
523     */
524     if (mflags & P_BLOCKSVIEW)
525     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
526     else
527     {
528     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
529     magic_mapping_mark_recursive (pl, map_mark, x, y);
530 root 1.2 }
531     }
532     }
533 elmex 1.1 }
534     }
535    
536    
537     /**
538     * Creates magic map for player.
539     *
540     * Note: For improved magic mapping display, the space that blocks
541     * the view is now marked with value 2. Any dependencies of map_mark
542     * being nonzero have been changed to check for 1. Also, since
543     * map_mark is a char value, putting 2 in should cause no problems.
544     *
545     * This function examines the map the player is on, and determines what
546     * is visible. 2 is set for walls or objects that blocks view. 1
547     * is for open spaces. map_mark should already have been initialized
548     * to zero before this is called.
549     * strength is an initial strength*2 rectangular area that we automatically
550     * see in/penetrate through.
551     */
552    
553 root 1.5 void
554     magic_mapping_mark (object *pl, char *map_mark, int strength)
555 elmex 1.1 {
556 root 1.5 int x, y, mflags;
557     sint16 nx, ny;
558 root 1.7 maptile *mp;
559 root 1.5 New_Face *f;
560    
561     for (x = -strength; x < strength; x++)
562     {
563     for (y = -strength; y < strength; y++)
564     {
565     mp = pl->map;
566     nx = pl->x + x;
567     ny = pl->y + y;
568     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
569     if (mflags & P_OUT_OF_MAP)
570     continue;
571     else
572     {
573     f = GET_MAP_FACE (mp, nx, ny, 0);
574     if (f == blank_face)
575     f = GET_MAP_FACE (mp, nx, ny, 1);
576     if (f == blank_face)
577     f = GET_MAP_FACE (mp, nx, ny, 2);
578 root 1.2 }
579    
580 root 1.5 if (mflags & P_BLOCKSVIEW)
581     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
582     else
583     {
584     map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0);
585     magic_mapping_mark_recursive (pl, map_mark, x, y);
586 root 1.2 }
587     }
588 elmex 1.1 }
589     }
590    
591    
592     /**
593     * Creates and sends magic map to player.
594     *
595     * The following function is a lot messier than it really should be,
596     * but there is no real easy solution.
597     *
598     * Mark Wedel
599     */
600    
601 root 1.5 void
602     draw_magic_map (object *pl)
603 elmex 1.1 {
604 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
605 root 1.5 int xmin, xmax, ymin, ymax;
606    
607     if (pl->type != PLAYER)
608     {
609     LOG (llevError, "Non player object called draw_map.\n");
610     return;
611     }
612    
613     /* First, we figure out what spaces are 'reachable' by the player */
614     magic_mapping_mark (pl, map_mark, 3);
615    
616     /* We now go through and figure out what spaces have been
617     * marked, and thus figure out rectangular region we send
618     * to the client (eg, if only a 10x10 area is visible, we only
619     * want to send those 100 spaces.)
620     */
621     xmin = MAGIC_MAP_SIZE;
622     ymin = MAGIC_MAP_SIZE;
623     xmax = 0;
624     ymax = 0;
625 root 1.13
626     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
627     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
628     if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
629 root 1.5 {
630 root 1.13 xmin = x < xmin ? x : xmin;
631     xmax = x > xmax ? x : xmax;
632     ymin = y < ymin ? y : ymin;
633     ymax = y > ymax ? y : ymax;
634 root 1.2 }
635 elmex 1.1
636 root 1.13 SockList sl (MAXSOCKBUF);
637     sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
638     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
639    
640     for (int y = ymin; y <= ymax; y++)
641     for (int x = xmin; x <= xmax; x++)
642     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
643    
644     Send_With_Handling (&pl->contr->socket, &sl);
645 root 1.5
646 root 1.13 sl.free ();
647 root 1.5
648     free (map_mark);
649 elmex 1.1 }
650    
651    
652     /**
653     * Send a kill log record to sockets
654     */
655    
656 root 1.5 void
657     Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
658     {
659     size_t len;
660     char buf[MAX_BUF];
661    
662     if (With != NULL)
663 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
664 root 1.5 else
665 root 1.11 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
666    
667 root 1.5 len = strlen (buf);
668 elmex 1.1 }