1 |
elmex |
1.1 |
/* |
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* static char *rcsid_sock_info_c = |
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root |
1.2 |
* "$Id: info.C,v 1.1 2006-08-13 17:16:05 elmex Exp $"; |
4 |
elmex |
1.1 |
*/ |
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/* |
7 |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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/** |
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* \file |
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* Basic client output functions. |
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* |
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* \date 2003-12-02 |
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* |
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* This file implements some of the simpler output functions to the |
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* client. Basically, things like sending text strings along |
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*/ |
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#include <global.h> |
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#include <sproto.h> |
41 |
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#include <stdarg.h> |
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#include <spells.h> |
43 |
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#include <skills.h> |
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45 |
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/** |
46 |
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* Draws a normal message on the client. It is pretty |
47 |
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* much the same thing as the draw_info above, but takes a color |
48 |
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* parameter. the esrv_drawinfo functions should probably be |
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* replaced with this, just using black as the color. |
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*/ |
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static void esrv_print_msg(NewSocket *ns,int color, const char *str) |
52 |
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{ |
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char buf[HUGE_BUF]; |
54 |
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55 |
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if (ns->status == Ns_Old) { |
56 |
root |
1.2 |
snprintf(buf,HUGE_BUF,"%s\n", str); |
57 |
elmex |
1.1 |
} else { |
58 |
root |
1.2 |
snprintf(buf,HUGE_BUF, "drawinfo %d %s", color, str); |
59 |
elmex |
1.1 |
} |
60 |
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/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/ |
61 |
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Write_String_To_Socket(ns, buf, strlen(buf)); |
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} |
63 |
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64 |
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/** |
65 |
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* Draws an extended message on the client. |
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* ns the socket to send message to |
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* color color informations (used mainly if client does not support message type) |
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* type, |
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* subtype type and subtype of text message |
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* intro Intro message to send with main message if client does not support the message type |
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* message The main message |
72 |
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*/ |
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static void esrv_print_ext_msg(NewSocket *ns,int color,uint8 type, uint8 subtype, const char *message) |
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{ |
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char buf[HUGE_BUF]; |
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snprintf(buf,HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
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root |
1.2 |
Write_String_To_Socket(ns, buf, strlen(buf)); |
78 |
elmex |
1.1 |
/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/ |
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80 |
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} |
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/** |
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* Frontend for esrv_print_msg |
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* \param colr message color |
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* \param pl player to send to. Can be NULL |
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* \param tmp message to send. Can be NULL |
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* |
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* If pl is NULL or without contr set, writes message to log. |
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* |
90 |
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* Else sends message to player via esrv_print_msg |
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*/ |
92 |
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93 |
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static void print_message(int colr, const object *pl, const char *tmp) { |
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95 |
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if(tmp == (char *) NULL) { |
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tmp="[NULL]"; |
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} |
98 |
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if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
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return; |
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102 |
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if (pl->type == PLAYER) { |
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esrv_print_msg(&pl->contr->socket,colr,(char*) tmp); |
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return; |
105 |
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} |
106 |
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} |
107 |
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108 |
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109 |
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/** |
110 |
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* Prints out the contents of specified buffer structures, |
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* and clears the string. |
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*/ |
113 |
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114 |
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void flush_output_element(const object *pl, Output_Buf *outputs) |
115 |
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{ |
116 |
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char tbuf[MAX_BUF]; |
117 |
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118 |
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if (outputs->buf==NULL) return; |
119 |
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if (outputs->count > 1) { |
120 |
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snprintf(tbuf,MAX_BUF, "%d times %s", outputs->count, outputs->buf); |
121 |
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print_message(NDI_BLACK, pl, tbuf); |
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} else |
123 |
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print_message(NDI_BLACK, pl, outputs->buf); |
124 |
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free_string(outputs->buf); |
126 |
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outputs->buf=NULL; |
127 |
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outputs->first_update=0; /* This way, it will be reused */ |
128 |
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} |
129 |
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130 |
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/** |
131 |
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* Sends message to player through output buffers. |
132 |
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* \param pl player to send message |
133 |
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* \param buf message to send |
134 |
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* |
135 |
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* If player's output_count is 1, sends message directly. |
136 |
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* |
137 |
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* Else checks output buffers for specified message. |
138 |
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* |
139 |
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* If found, checks if message should be sent now. |
140 |
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* |
141 |
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* If message not already in buffers, flushes olders buffer, |
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* and adds message to queue. |
143 |
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*/ |
144 |
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145 |
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static void check_output_buffers(const object *pl, const char *buf) |
146 |
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{ |
147 |
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int i, oldest=0; |
148 |
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149 |
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if (pl->contr->outputs_count<2) { |
150 |
root |
1.2 |
print_message(NDI_BLACK, pl, buf); |
151 |
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return; |
152 |
elmex |
1.1 |
} |
153 |
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else { |
154 |
root |
1.2 |
for (i=0; i<NUM_OUTPUT_BUFS; i++) { |
155 |
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if (pl->contr->outputs[i].buf && |
156 |
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!strcmp(buf, pl->contr->outputs[i].buf)) break; |
157 |
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else if (pl->contr->outputs[i].first_update < |
158 |
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pl->contr->outputs[oldest].first_update) |
159 |
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oldest=i; |
160 |
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} |
161 |
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/* We found a match */ |
162 |
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if (i<NUM_OUTPUT_BUFS) { |
163 |
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pl->contr->outputs[i].count++; |
164 |
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if (pl->contr->outputs[i].count>=pl->contr->outputs_count) { |
165 |
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flush_output_element(pl, &pl->contr->outputs[i]); |
166 |
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} |
167 |
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} |
168 |
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/* No match - flush the oldest, and put the new one in */ |
169 |
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else { |
170 |
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flush_output_element(pl, &pl->contr->outputs[oldest]); |
171 |
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172 |
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pl->contr->outputs[oldest].first_update = pticks; |
173 |
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pl->contr->outputs[oldest].count = 1; |
174 |
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if (pl->contr->outputs[oldest].buf!=NULL) |
175 |
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free_string(pl->contr->outputs[oldest].buf); |
176 |
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pl->contr->outputs[oldest].buf = add_string(buf); |
177 |
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} |
178 |
elmex |
1.1 |
} |
179 |
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} |
180 |
root |
1.2 |
|
181 |
elmex |
1.1 |
|
182 |
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183 |
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/** |
184 |
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* Sends message to player(s). |
185 |
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* |
186 |
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* flags is various flags - mostly color, plus a few specials. |
187 |
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* |
188 |
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* pri is priority. It is a little odd - the lower the value, the more |
189 |
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* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
190 |
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* value must be less than the listening level that the player has set. |
191 |
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* Unfortunately, there is no clear guideline on what each level does what. |
192 |
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* |
193 |
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* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
194 |
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* in the flags. |
195 |
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* |
196 |
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* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
197 |
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* |
198 |
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*/ |
199 |
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200 |
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void new_draw_info(int flags, int pri, const object *pl, const char *buf) |
201 |
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{ |
202 |
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203 |
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if (flags & NDI_ALL) { |
204 |
root |
1.2 |
player *tmppl; |
205 |
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int i; |
206 |
elmex |
1.1 |
|
207 |
root |
1.2 |
for (tmppl=first_player; tmppl!=NULL; tmppl=tmppl->next) |
208 |
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new_draw_info((flags & ~NDI_ALL), pri, tmppl->ob, buf); |
209 |
elmex |
1.1 |
|
210 |
root |
1.2 |
for (i=1; i<socket_info.allocated_sockets; i++) { |
211 |
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if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri< 10) { |
212 |
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cs_write_string(&init_sockets[i], buf, strlen(buf)); |
213 |
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/* Most messages don't have a newline, so add one */ |
214 |
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cs_write_string(&init_sockets[i], "\n", 1); |
215 |
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} |
216 |
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} |
217 |
elmex |
1.1 |
|
218 |
root |
1.2 |
return; |
219 |
elmex |
1.1 |
} |
220 |
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if(!pl || (pl->type==PLAYER && pl->contr==NULL)) { |
221 |
root |
1.2 |
/* Write to the socket? */ |
222 |
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print_message(0, NULL, buf); |
223 |
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return; |
224 |
elmex |
1.1 |
} |
225 |
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if (pl->type!=PLAYER) return; |
226 |
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if (pri>=pl->contr->listening) return; |
227 |
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228 |
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if ((flags&NDI_COLOR_MASK)==NDI_BLACK && !(flags &NDI_UNIQUE)) { |
229 |
root |
1.2 |
/* following prints stuff out, as appropriate */ |
230 |
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check_output_buffers(pl, buf); |
231 |
elmex |
1.1 |
} |
232 |
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else { |
233 |
root |
1.2 |
print_message(flags&NDI_COLOR_MASK, pl, buf); |
234 |
elmex |
1.1 |
} |
235 |
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} |
236 |
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237 |
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/** |
238 |
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* Wrapper for new_draw_info printf-like. |
239 |
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* |
240 |
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* This is a pretty trivial function, but it allows us to use printf style |
241 |
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* formatting, so instead of the calling function having to do it, we do |
242 |
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* it here. It may also have advantages in the future for reduction of |
243 |
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* client/server bandwidth (client could keep track of various strings |
244 |
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*/ |
245 |
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246 |
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void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...) |
247 |
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{ |
248 |
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char buf[HUGE_BUF]; |
249 |
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250 |
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va_list ap; |
251 |
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va_start(ap, format); |
252 |
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253 |
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vsnprintf(buf, HUGE_BUF, format, ap); |
254 |
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255 |
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va_end(ap); |
256 |
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257 |
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new_draw_info(flags, pri, pl, buf); |
258 |
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} |
259 |
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260 |
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261 |
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void draw_ext_info( |
262 |
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int flags, int pri, const object *pl, uint8 type, |
263 |
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uint8 subtype, const char* message, const char* oldmessage){ |
264 |
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265 |
|
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if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
266 |
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return; |
267 |
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268 |
|
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if (pri>=pl->contr->listening) return; |
269 |
|
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if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
270 |
|
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char *buf = (char*)malloc(strlen(oldmessage==NULL?message:oldmessage)+1); |
271 |
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if (buf==NULL) |
272 |
|
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LOG(llevError,"info::draw_ext_info -> Out of memory!"); |
273 |
|
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else{ |
274 |
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strcpy(buf,oldmessage==NULL?message:oldmessage); |
275 |
|
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strip_media_tag(buf); |
276 |
|
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new_draw_info(flags, pri, pl, buf); |
277 |
|
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free(buf); |
278 |
|
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} |
279 |
|
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}else{ |
280 |
|
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esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,message); |
281 |
|
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} |
282 |
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} |
283 |
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284 |
|
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void draw_ext_info_format( |
285 |
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int flags, int pri, const object *pl, uint8 type, |
286 |
|
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uint8 subtype, const char* old_format, |
287 |
|
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char* new_format, ...){ |
288 |
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|
289 |
|
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char buf[HUGE_BUF]; |
290 |
root |
1.2 |
if(!pl || (pl->type!=PLAYER) || (pl->contr==NULL)) |
291 |
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return; |
292 |
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293 |
elmex |
1.1 |
if (pri>=pl->contr->listening) return; |
294 |
root |
1.2 |
if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket,type)){ |
295 |
elmex |
1.1 |
va_list ap; |
296 |
|
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LOG(llevDebug,"Non supported extension text type for client.\n"); |
297 |
|
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va_start(ap, new_format); |
298 |
|
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vsnprintf(buf, HUGE_BUF, old_format, ap); |
299 |
|
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va_end(ap); |
300 |
|
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new_draw_info(flags, pri, pl, buf); |
301 |
root |
1.2 |
return; |
302 |
|
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}else{ |
303 |
elmex |
1.1 |
va_list ap; |
304 |
|
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va_start(ap, new_format); |
305 |
|
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vsnprintf(buf, HUGE_BUF, new_format, ap); |
306 |
|
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va_end(ap); |
307 |
|
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strip_media_tag(buf); |
308 |
|
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esrv_print_ext_msg(&pl->contr->socket,flags&NDI_COLOR_MASK,type,subtype,buf); |
309 |
|
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} |
310 |
|
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} |
311 |
|
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/** |
312 |
|
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* Writes to everyone on the map *except* op. This is useful for emotions. |
313 |
|
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*/ |
314 |
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|
315 |
|
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void new_info_map_except(int color, mapstruct *map, object *op, const char *str) { |
316 |
|
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player *pl; |
317 |
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|
318 |
|
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for(pl = first_player; pl != NULL; pl = pl->next) |
319 |
root |
1.2 |
if(pl->ob != NULL && pl->ob->map == map && pl->ob != op) { |
320 |
|
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new_draw_info(color, 0, pl->ob, str); |
321 |
|
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} |
322 |
elmex |
1.1 |
} |
323 |
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|
324 |
|
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/** |
325 |
|
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* Writes to everyone on the map except op1 and op2 |
326 |
|
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*/ |
327 |
|
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|
328 |
|
|
void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, |
329 |
root |
1.2 |
const char *str) { |
330 |
elmex |
1.1 |
player *pl; |
331 |
|
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|
332 |
|
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for(pl = first_player; pl != NULL; pl = pl->next) |
333 |
root |
1.2 |
if(pl->ob != NULL && pl->ob->map == map |
334 |
|
|
&& pl->ob != op1 && pl->ob != op2) { |
335 |
|
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new_draw_info(color, 0, pl->ob, str); |
336 |
|
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} |
337 |
elmex |
1.1 |
} |
338 |
|
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|
339 |
|
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/** |
340 |
|
|
* Writes to everyone on the specified map |
341 |
|
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*/ |
342 |
|
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|
343 |
|
|
void new_info_map(int color, mapstruct *map, const char *str) { |
344 |
|
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player *pl; |
345 |
|
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|
346 |
|
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for(pl = first_player; pl != NULL; pl = pl->next) |
347 |
root |
1.2 |
if(pl->ob != NULL && pl->ob->map == map) { |
348 |
|
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new_draw_info(color, 0, pl->ob, str); |
349 |
|
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} |
350 |
elmex |
1.1 |
} |
351 |
|
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|
352 |
|
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|
353 |
|
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/** |
354 |
|
|
* This does nothing now. However, in theory, we should probably send |
355 |
|
|
* something to the client and let the client figure out how it might want |
356 |
|
|
* to handle this |
357 |
|
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*/ |
358 |
|
|
void clear_win_info(object *op) |
359 |
|
|
{ |
360 |
|
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} |
361 |
|
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|
362 |
|
|
/** |
363 |
|
|
* Get player's current range attack in obuf. |
364 |
|
|
*/ |
365 |
|
|
void rangetostring(object *pl,char *obuf) |
366 |
|
|
{ |
367 |
|
|
switch(pl->contr->shoottype) { |
368 |
root |
1.2 |
case range_none: |
369 |
|
|
strcpy(obuf,"Range: nothing"); |
370 |
|
|
break; |
371 |
|
|
|
372 |
|
|
case range_bow: |
373 |
|
|
{ |
374 |
|
|
object *op; |
375 |
|
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|
376 |
|
|
for (op = pl->inv; op; op=op->below) |
377 |
|
|
if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
378 |
|
|
break; |
379 |
|
|
if(op==NULL) break; |
380 |
|
|
|
381 |
|
|
sprintf (obuf, "Range: %s (%s)", query_base_name(op, 0), |
382 |
|
|
op->race ? op->race : "nothing"); |
383 |
|
|
} |
384 |
|
|
break; |
385 |
|
|
|
386 |
|
|
case range_magic: |
387 |
|
|
if (settings.casting_time == TRUE) { |
388 |
|
|
if (pl->casting_time > -1) { |
389 |
|
|
if (pl->casting_time == 0) |
390 |
|
|
sprintf(obuf,"Range: Holding spell (%s)", |
391 |
|
|
pl->spell->name); |
392 |
|
|
else |
393 |
|
|
sprintf(obuf,"Range: Casting spell (%s)", |
394 |
|
|
pl->spell->name); |
395 |
|
|
} else |
396 |
|
|
sprintf(obuf,"Range: spell (%s)", |
397 |
|
|
pl->contr->ranges[range_magic]->name); |
398 |
|
|
} else |
399 |
|
|
sprintf(obuf,"Range: spell (%s)", |
400 |
|
|
pl->contr->ranges[range_magic]->name); |
401 |
|
|
break; |
402 |
|
|
|
403 |
|
|
case range_misc: |
404 |
|
|
sprintf(obuf,"Range: %s", |
405 |
|
|
pl->contr->ranges[range_misc]? |
406 |
|
|
query_base_name(pl->contr->ranges[range_misc],0): "none"); |
407 |
|
|
break; |
408 |
|
|
|
409 |
|
|
/* range_scroll is only used for controlling golems. If the |
410 |
|
|
* the player does not have a golem, reset some things. |
411 |
|
|
*/ |
412 |
|
|
case range_golem: |
413 |
|
|
if (pl->contr->ranges[range_golem]!=NULL) |
414 |
|
|
sprintf(obuf,"Range: golem (%s)",pl->contr->ranges[range_golem]->name); |
415 |
|
|
else { |
416 |
|
|
pl->contr->shoottype = range_none; |
417 |
|
|
strcpy(obuf,"Range: nothing"); |
418 |
|
|
} |
419 |
|
|
break; |
420 |
|
|
|
421 |
|
|
case range_skill: |
422 |
|
|
sprintf(obuf,"Skill: %s", pl->chosen_skill!=NULL ? |
423 |
|
|
pl->chosen_skill->name : "none"); |
424 |
|
|
break; |
425 |
elmex |
1.1 |
|
426 |
|
|
case range_builder: |
427 |
|
|
sprintf( obuf, "Builder: %s", query_base_name( pl->contr->ranges[ range_builder ], 0 ) ); |
428 |
|
|
break; |
429 |
|
|
|
430 |
root |
1.2 |
default: |
431 |
|
|
strcpy(obuf,"Range: illegal"); |
432 |
elmex |
1.1 |
} |
433 |
|
|
} |
434 |
|
|
|
435 |
|
|
/** |
436 |
|
|
* Sets player title. |
437 |
|
|
*/ |
438 |
|
|
void set_title(object *pl, char *buf) |
439 |
|
|
{ |
440 |
|
|
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
441 |
|
|
if (pl->contr->own_title[0]=='\0') |
442 |
root |
1.2 |
sprintf(buf,"Player: %s the %s",pl->name,pl->contr->title); |
443 |
elmex |
1.1 |
else |
444 |
root |
1.2 |
sprintf(buf,"Player: %s %s",pl->name,pl->contr->own_title); |
445 |
elmex |
1.1 |
} |
446 |
|
|
|
447 |
|
|
|
448 |
|
|
/** |
449 |
|
|
* Helper for magic map creation. |
450 |
|
|
* |
451 |
|
|
* Takes a player, the map_mark array and an x and y starting position. |
452 |
|
|
* pl is the player. |
453 |
|
|
* px, py are offsets from the player. |
454 |
|
|
* |
455 |
|
|
* This function examines all the adjacant spaces next to px, py. |
456 |
|
|
* It updates the map_mark arrow with the color and high bits set |
457 |
|
|
* for various code values. |
458 |
|
|
*/ |
459 |
|
|
static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) |
460 |
|
|
{ |
461 |
|
|
int x, y, dx, dy,mflags; |
462 |
|
|
sint16 nx, ny; |
463 |
|
|
mapstruct *mp; |
464 |
|
|
New_Face *f; |
465 |
|
|
|
466 |
|
|
for (dx = -1; dx <= 1; dx++) { |
467 |
root |
1.2 |
for (dy = -1; dy <= 1; dy++) { |
468 |
|
|
x = px + dx; |
469 |
|
|
y = py + dy; |
470 |
|
|
|
471 |
|
|
if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF) continue; |
472 |
|
|
|
473 |
|
|
mp = pl->map; |
474 |
|
|
nx = pl->x + x; |
475 |
|
|
ny = pl->y + y; |
476 |
|
|
|
477 |
|
|
mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
478 |
|
|
if (mflags & P_OUT_OF_MAP) continue; |
479 |
|
|
|
480 |
|
|
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] == 0) { |
481 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 0); |
482 |
|
|
if (f == blank_face) |
483 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 1); |
484 |
|
|
if (f == blank_face) |
485 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 2); |
486 |
|
|
|
487 |
|
|
/* Should probably have P_NO_MAGIC here also, but then shops don't |
488 |
|
|
* work. |
489 |
|
|
*/ |
490 |
|
|
if (mflags & P_BLOCKSVIEW) |
491 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
492 |
|
|
else { |
493 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
494 |
|
|
magic_mapping_mark_recursive(pl, map_mark, x, y); |
495 |
|
|
} |
496 |
|
|
} |
497 |
|
|
} |
498 |
elmex |
1.1 |
} |
499 |
|
|
} |
500 |
|
|
|
501 |
|
|
|
502 |
|
|
/** |
503 |
|
|
* Creates magic map for player. |
504 |
|
|
* |
505 |
|
|
* Note: For improved magic mapping display, the space that blocks |
506 |
|
|
* the view is now marked with value 2. Any dependencies of map_mark |
507 |
|
|
* being nonzero have been changed to check for 1. Also, since |
508 |
|
|
* map_mark is a char value, putting 2 in should cause no problems. |
509 |
|
|
* |
510 |
|
|
* This function examines the map the player is on, and determines what |
511 |
|
|
* is visible. 2 is set for walls or objects that blocks view. 1 |
512 |
|
|
* is for open spaces. map_mark should already have been initialized |
513 |
|
|
* to zero before this is called. |
514 |
|
|
* strength is an initial strength*2 rectangular area that we automatically |
515 |
|
|
* see in/penetrate through. |
516 |
|
|
*/ |
517 |
|
|
|
518 |
|
|
void magic_mapping_mark(object *pl, char *map_mark, int strength) |
519 |
|
|
{ |
520 |
|
|
int x, y, mflags; |
521 |
|
|
sint16 nx, ny; |
522 |
|
|
mapstruct *mp; |
523 |
|
|
New_Face *f; |
524 |
|
|
|
525 |
|
|
for (x = -strength; x <strength; x++) { |
526 |
root |
1.2 |
for (y = -strength; y <strength; y++) { |
527 |
|
|
mp = pl->map; |
528 |
|
|
nx = pl->x + x; |
529 |
|
|
ny = pl->y + y; |
530 |
|
|
mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny); |
531 |
|
|
if (mflags & P_OUT_OF_MAP) |
532 |
|
|
continue; |
533 |
|
|
else { |
534 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 0); |
535 |
|
|
if (f == blank_face) |
536 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 1); |
537 |
|
|
if (f == blank_face) |
538 |
|
|
f= GET_MAP_FACE(mp, nx, ny, 2); |
539 |
|
|
} |
540 |
|
|
|
541 |
|
|
if (mflags & P_BLOCKSVIEW) |
542 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_WALL | (f?f->magicmap:0); |
543 |
|
|
else { |
544 |
|
|
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE* (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f?f->magicmap:0); |
545 |
|
|
magic_mapping_mark_recursive(pl, map_mark, x, y); |
546 |
|
|
} |
547 |
|
|
} |
548 |
elmex |
1.1 |
} |
549 |
|
|
} |
550 |
|
|
|
551 |
|
|
|
552 |
|
|
/** |
553 |
|
|
* Creates and sends magic map to player. |
554 |
|
|
* |
555 |
|
|
* The following function is a lot messier than it really should be, |
556 |
|
|
* but there is no real easy solution. |
557 |
|
|
* |
558 |
|
|
* Mark Wedel |
559 |
|
|
*/ |
560 |
|
|
|
561 |
|
|
void draw_magic_map(object *pl) |
562 |
|
|
{ |
563 |
|
|
int x,y; |
564 |
|
|
char *map_mark = (char *) calloc(MAGIC_MAP_SIZE*MAGIC_MAP_SIZE, 1); |
565 |
|
|
int xmin, xmax, ymin, ymax; |
566 |
|
|
SockList sl; |
567 |
|
|
|
568 |
|
|
if (pl->type!=PLAYER) { |
569 |
root |
1.2 |
LOG(llevError,"Non player object called draw_map.\n"); |
570 |
|
|
return; |
571 |
elmex |
1.1 |
} |
572 |
|
|
|
573 |
|
|
/* First, we figure out what spaces are 'reachable' by the player */ |
574 |
|
|
magic_mapping_mark(pl, map_mark, 3); |
575 |
|
|
|
576 |
|
|
/* We now go through and figure out what spaces have been |
577 |
|
|
* marked, and thus figure out rectangular region we send |
578 |
|
|
* to the client (eg, if only a 10x10 area is visible, we only |
579 |
|
|
* want to send those 100 spaces.) |
580 |
|
|
*/ |
581 |
|
|
xmin = MAGIC_MAP_SIZE; |
582 |
|
|
ymin = MAGIC_MAP_SIZE; |
583 |
|
|
xmax = 0; |
584 |
|
|
ymax = 0; |
585 |
|
|
for(x = 0; x < MAGIC_MAP_SIZE ; x++) { |
586 |
root |
1.2 |
for(y = 0; y < MAGIC_MAP_SIZE; y++) { |
587 |
|
|
if (map_mark[x + MAP_WIDTH(pl->map) * y] | FACE_FLOOR) { |
588 |
|
|
xmin = x < xmin ? x : xmin; |
589 |
|
|
xmax = x > xmax ? x : xmax; |
590 |
|
|
ymin = y < ymin ? y : ymin; |
591 |
|
|
ymax = y > ymax ? y : ymax; |
592 |
|
|
} |
593 |
|
|
} |
594 |
elmex |
1.1 |
} |
595 |
|
|
|
596 |
|
|
sl.buf= (unsigned char*) malloc(MAXSOCKBUF); |
597 |
|
|
snprintf((char*)sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), |
598 |
root |
1.2 |
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
599 |
elmex |
1.1 |
sl.len=strlen((char*)sl.buf); |
600 |
|
|
|
601 |
|
|
for (y = ymin; y <= ymax; y++) { |
602 |
root |
1.2 |
for (x = xmin; x <= xmax; x++) { |
603 |
|
|
sl.buf[sl.len++]= map_mark[x+MAGIC_MAP_SIZE*y] & ~FACE_FLOOR; |
604 |
|
|
} /* x loop */ |
605 |
elmex |
1.1 |
} /* y loop */ |
606 |
|
|
|
607 |
|
|
Send_With_Handling(&pl->contr->socket, &sl); |
608 |
|
|
free(sl.buf); |
609 |
|
|
free(map_mark); |
610 |
|
|
} |
611 |
|
|
|
612 |
|
|
|
613 |
|
|
/** |
614 |
|
|
* Send a kill log record to sockets |
615 |
|
|
*/ |
616 |
|
|
|
617 |
|
|
void Log_Kill(const char *Who, |
618 |
|
|
const char *What, int WhatType, |
619 |
|
|
const char *With, int WithType) |
620 |
|
|
{ |
621 |
|
|
int i; |
622 |
|
|
size_t len; |
623 |
|
|
char buf[MAX_BUF]; |
624 |
|
|
|
625 |
|
|
if (With!=NULL) { |
626 |
root |
1.2 |
snprintf(buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n",Who,What,WhatType,With,WithType); |
627 |
elmex |
1.1 |
} |
628 |
|
|
else { |
629 |
root |
1.2 |
snprintf(buf,MAX_BUF, "%s\t%s\t%d\n",Who,What,WhatType); |
630 |
elmex |
1.1 |
} |
631 |
|
|
len=strlen(buf); |
632 |
|
|
for(i=1; i<socket_info.allocated_sockets; i++) { |
633 |
root |
1.2 |
if (init_sockets[i].old_mode == Old_Listen) { |
634 |
|
|
cs_write_string(&init_sockets[i], buf, len); |
635 |
|
|
} |
636 |
elmex |
1.1 |
} |
637 |
|
|
} |