1 |
elmex |
1.1 |
/* |
2 |
root |
1.42 |
* CrossFire, A Multiplayer game |
3 |
pippijn |
1.33 |
* |
4 |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
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* Copyright (C) 1992 Frank Tore Johansen |
7 |
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* |
8 |
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* This program is free software; you can redistribute it and/or modify |
9 |
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* it under the terms of the GNU General Public License as published by |
10 |
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* the Free Software Foundation; either version 2 of the License, or |
11 |
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* (at your option) any later version. |
12 |
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* |
13 |
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* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
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* GNU General Public License for more details. |
17 |
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* |
18 |
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* You should have received a copy of the GNU General Public License |
19 |
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* along with this program; if not, write to the Free Software |
20 |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 |
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* |
22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
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*/ |
24 |
elmex |
1.1 |
|
25 |
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/** |
26 |
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* \file |
27 |
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* Basic client output functions. |
28 |
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* |
29 |
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* \date 2003-12-02 |
30 |
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* |
31 |
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* This file implements some of the simpler output functions to the |
32 |
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* client. Basically, things like sending text strings along |
33 |
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*/ |
34 |
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35 |
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#include <global.h> |
36 |
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#include <sproto.h> |
37 |
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#include <stdarg.h> |
38 |
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#include <spells.h> |
39 |
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#include <skills.h> |
40 |
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41 |
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/** |
42 |
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* Draws a normal message on the client. It is pretty |
43 |
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* much the same thing as the draw_info above, but takes a color |
44 |
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* parameter. the esrv_drawinfo functions should probably be |
45 |
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* replaced with this, just using black as the color. |
46 |
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*/ |
47 |
root |
1.5 |
static void |
48 |
root |
1.22 |
esrv_print_msg (client *ns, int color, const char *str) |
49 |
elmex |
1.1 |
{ |
50 |
root |
1.21 |
ns->send_packet_printf ("drawinfo %d %s", color, str); |
51 |
elmex |
1.1 |
} |
52 |
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|
53 |
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/** |
54 |
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* Draws an extended message on the client. |
55 |
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* ns the socket to send message to |
56 |
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* color color informations (used mainly if client does not support message type) |
57 |
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* type, |
58 |
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* subtype type and subtype of text message |
59 |
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* intro Intro message to send with main message if client does not support the message type |
60 |
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* message The main message |
61 |
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*/ |
62 |
root |
1.5 |
static void |
63 |
root |
1.22 |
esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
64 |
elmex |
1.1 |
{ |
65 |
root |
1.21 |
ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
66 |
elmex |
1.1 |
} |
67 |
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|
68 |
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/** |
69 |
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* Frontend for esrv_print_msg |
70 |
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* \param colr message color |
71 |
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* \param pl player to send to. Can be NULL |
72 |
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* \param tmp message to send. Can be NULL |
73 |
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* |
74 |
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* If pl is NULL or without contr set, writes message to log. |
75 |
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* |
76 |
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* Else sends message to player via esrv_print_msg |
77 |
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*/ |
78 |
root |
1.5 |
static void |
79 |
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print_message (int colr, const object *pl, const char *tmp) |
80 |
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{ |
81 |
root |
1.11 |
if (!tmp) |
82 |
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tmp = "[NULL]"; |
83 |
elmex |
1.1 |
|
84 |
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if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
85 |
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return; |
86 |
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|
87 |
root |
1.5 |
if (pl->type == PLAYER) |
88 |
root |
1.23 |
esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
89 |
elmex |
1.1 |
} |
90 |
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91 |
root |
1.38 |
bool |
92 |
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client::msg_suppressed (const char *msg) |
93 |
elmex |
1.1 |
{ |
94 |
root |
1.38 |
if (!pl) |
95 |
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return false; |
96 |
elmex |
1.1 |
|
97 |
root |
1.38 |
if (pl->outputs_count <= 1 || !pl->outputs_sync) |
98 |
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return false; |
99 |
elmex |
1.1 |
|
100 |
root |
1.38 |
int len = strlen (msg); |
101 |
elmex |
1.1 |
|
102 |
root |
1.38 |
if (len > MSG_BUF_SIZE) |
103 |
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return false; |
104 |
elmex |
1.1 |
|
105 |
root |
1.38 |
msg_buf *lru = msgbuf; |
106 |
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for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf) |
107 |
root |
1.5 |
{ |
108 |
root |
1.38 |
if (len == buf->len && !memcmp (msg, buf->msg, len)) |
109 |
root |
1.5 |
{ |
110 |
root |
1.38 |
// found matching buf, see if expired |
111 |
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if (buf->expire <= pticks || !buf->count) |
112 |
root |
1.5 |
{ |
113 |
root |
1.38 |
// yes, take over matching buffer, print |
114 |
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buf->expire = pticks + pl->outputs_sync; |
115 |
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buf->count = pl->outputs_count; |
116 |
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117 |
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return false; |
118 |
root |
1.2 |
} |
119 |
root |
1.38 |
|
120 |
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// no, suppress |
121 |
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--buf->count; |
122 |
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return true; |
123 |
root |
1.2 |
} |
124 |
root |
1.5 |
|
125 |
root |
1.38 |
if (lru->expire > buf->expire) |
126 |
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lru = buf; |
127 |
elmex |
1.1 |
} |
128 |
root |
1.38 |
|
129 |
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// new message, evoke oldest buffer |
130 |
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lru->expire = pticks + pl->outputs_sync; |
131 |
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lru->count = pl->outputs_count; |
132 |
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lru->len = len; |
133 |
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memcpy (lru->msg, msg, len); |
134 |
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135 |
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return false; |
136 |
elmex |
1.1 |
} |
137 |
root |
1.5 |
|
138 |
elmex |
1.1 |
/** |
139 |
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* Sends message to player(s). |
140 |
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* |
141 |
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* flags is various flags - mostly color, plus a few specials. |
142 |
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* |
143 |
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* pri is priority. It is a little odd - the lower the value, the more |
144 |
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* important it is. Thus, 0 gets sent no matter what. Otherwise, the |
145 |
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* value must be less than the listening level that the player has set. |
146 |
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* Unfortunately, there is no clear guideline on what each level does what. |
147 |
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* |
148 |
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* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set |
149 |
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* in the flags. |
150 |
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* |
151 |
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* If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
152 |
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* |
153 |
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*/ |
154 |
root |
1.5 |
void |
155 |
root |
1.41 |
new_draw_info (int flags, int pri, const object *op, const char *buf) |
156 |
elmex |
1.1 |
{ |
157 |
root |
1.5 |
if (flags & NDI_ALL) |
158 |
root |
1.42 |
{ |
159 |
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for_all_players (pl) |
160 |
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new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
161 |
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} |
162 |
root |
1.41 |
else |
163 |
root |
1.5 |
{ |
164 |
root |
1.41 |
if (!op || !op->contr || !op->contr->ns) |
165 |
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return; |
166 |
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167 |
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if (pri >= op->contr->listening) |
168 |
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return; |
169 |
elmex |
1.1 |
|
170 |
root |
1.41 |
if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
171 |
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|| !op->contr->ns->msg_suppressed (buf)) |
172 |
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print_message (flags & NDI_COLOR_MASK, op, buf); |
173 |
elmex |
1.1 |
} |
174 |
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} |
175 |
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176 |
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/** |
177 |
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* Wrapper for new_draw_info printf-like. |
178 |
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* |
179 |
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* This is a pretty trivial function, but it allows us to use printf style |
180 |
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* formatting, so instead of the calling function having to do it, we do |
181 |
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* it here. It may also have advantages in the future for reduction of |
182 |
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* client/server bandwidth (client could keep track of various strings |
183 |
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*/ |
184 |
root |
1.5 |
void |
185 |
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new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) |
186 |
elmex |
1.1 |
{ |
187 |
root |
1.5 |
char buf[HUGE_BUF]; |
188 |
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|
189 |
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va_list ap; |
190 |
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va_start (ap, format); |
191 |
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vsnprintf (buf, HUGE_BUF, format, ap); |
192 |
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va_end (ap); |
193 |
elmex |
1.1 |
|
194 |
root |
1.5 |
new_draw_info (flags, pri, pl, buf); |
195 |
elmex |
1.1 |
} |
196 |
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|
197 |
root |
1.5 |
void |
198 |
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draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) |
199 |
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{ |
200 |
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|
201 |
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if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
202 |
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return; |
203 |
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204 |
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if (pri >= pl->contr->listening) |
205 |
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return; |
206 |
root |
1.17 |
|
207 |
root |
1.23 |
if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
208 |
root |
1.5 |
{ |
209 |
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char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); |
210 |
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211 |
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if (buf == NULL) |
212 |
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LOG (llevError, "info::draw_ext_info -> Out of memory!"); |
213 |
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else |
214 |
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{ |
215 |
|
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strcpy (buf, oldmessage == NULL ? message : oldmessage); |
216 |
|
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strip_media_tag (buf); |
217 |
|
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new_draw_info (flags, pri, pl, buf); |
218 |
|
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free (buf); |
219 |
elmex |
1.1 |
} |
220 |
root |
1.5 |
} |
221 |
|
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else |
222 |
root |
1.23 |
esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); |
223 |
elmex |
1.1 |
} |
224 |
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|
225 |
root |
1.5 |
void |
226 |
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draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) |
227 |
|
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{ |
228 |
|
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char buf[HUGE_BUF]; |
229 |
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|
230 |
|
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if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) |
231 |
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return; |
232 |
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|
233 |
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if (pri >= pl->contr->listening) |
234 |
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return; |
235 |
root |
1.17 |
|
236 |
root |
1.23 |
if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) |
237 |
root |
1.5 |
{ |
238 |
|
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va_list ap; |
239 |
|
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|
240 |
|
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LOG (llevDebug, "Non supported extension text type for client.\n"); |
241 |
|
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va_start (ap, new_format); |
242 |
|
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vsnprintf (buf, HUGE_BUF, old_format, ap); |
243 |
|
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va_end (ap); |
244 |
|
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new_draw_info (flags, pri, pl, buf); |
245 |
|
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return; |
246 |
|
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} |
247 |
|
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else |
248 |
|
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{ |
249 |
|
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va_list ap; |
250 |
|
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|
251 |
|
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va_start (ap, new_format); |
252 |
|
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vsnprintf (buf, HUGE_BUF, new_format, ap); |
253 |
|
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va_end (ap); |
254 |
|
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strip_media_tag (buf); |
255 |
root |
1.23 |
esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); |
256 |
elmex |
1.1 |
} |
257 |
|
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} |
258 |
root |
1.5 |
|
259 |
elmex |
1.1 |
/** |
260 |
|
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* Writes to everyone on the map *except* op. This is useful for emotions. |
261 |
|
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*/ |
262 |
|
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|
263 |
root |
1.5 |
void |
264 |
root |
1.8 |
new_info_map_except (int color, maptile * map, object *op, const char *str) |
265 |
root |
1.5 |
{ |
266 |
root |
1.24 |
for_all_players (pl) |
267 |
root |
1.5 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
268 |
root |
1.31 |
new_draw_info (color, 0, pl->ob, str); |
269 |
elmex |
1.1 |
} |
270 |
|
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|
271 |
|
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/** |
272 |
|
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* Writes to everyone on the map except op1 and op2 |
273 |
|
|
*/ |
274 |
|
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|
275 |
root |
1.5 |
void |
276 |
root |
1.8 |
new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 |
root |
1.5 |
{ |
278 |
root |
1.24 |
for_all_players (pl) |
279 |
root |
1.5 |
if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
280 |
root |
1.31 |
new_draw_info (color, 0, pl->ob, str); |
281 |
elmex |
1.1 |
} |
282 |
|
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|
283 |
|
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/** |
284 |
|
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* Writes to everyone on the specified map |
285 |
|
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*/ |
286 |
|
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|
287 |
root |
1.5 |
void |
288 |
root |
1.8 |
new_info_map (int color, maptile * map, const char *str) |
289 |
root |
1.5 |
{ |
290 |
root |
1.24 |
for_all_players (pl) |
291 |
root |
1.5 |
if (pl->ob != NULL && pl->ob->map == map) |
292 |
root |
1.31 |
new_draw_info (color, 0, pl->ob, str); |
293 |
elmex |
1.1 |
} |
294 |
|
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|
295 |
|
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/** |
296 |
|
|
* This does nothing now. However, in theory, we should probably send |
297 |
|
|
* something to the client and let the client figure out how it might want |
298 |
|
|
* to handle this |
299 |
|
|
*/ |
300 |
root |
1.5 |
void |
301 |
|
|
clear_win_info (object *op) |
302 |
elmex |
1.1 |
{ |
303 |
|
|
} |
304 |
|
|
|
305 |
|
|
/** |
306 |
|
|
* Sets player title. |
307 |
|
|
*/ |
308 |
root |
1.5 |
void |
309 |
|
|
set_title (object *pl, char *buf) |
310 |
elmex |
1.1 |
{ |
311 |
root |
1.5 |
/* Eneq(@csd.uu.se): Let players define their own titles. */ |
312 |
|
|
if (pl->contr->own_title[0] == '\0') |
313 |
|
|
sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); |
314 |
|
|
else |
315 |
|
|
sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); |
316 |
elmex |
1.1 |
} |
317 |
|
|
|
318 |
root |
1.36 |
// formerly a macro, used only by magic map, so optimised it out |
319 |
|
|
static inline faceidx |
320 |
|
|
GET_MAP_FACE (maptile *m, int x, int y, int layer) |
321 |
|
|
{ |
322 |
|
|
if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) |
323 |
|
|
return op->face; |
324 |
|
|
else |
325 |
|
|
return 0; |
326 |
|
|
} |
327 |
|
|
|
328 |
elmex |
1.1 |
/** |
329 |
|
|
* Helper for magic map creation. |
330 |
|
|
* |
331 |
|
|
* Takes a player, the map_mark array and an x and y starting position. |
332 |
|
|
* pl is the player. |
333 |
|
|
* px, py are offsets from the player. |
334 |
|
|
* |
335 |
|
|
* This function examines all the adjacant spaces next to px, py. |
336 |
|
|
* It updates the map_mark arrow with the color and high bits set |
337 |
|
|
* for various code values. |
338 |
|
|
*/ |
339 |
root |
1.5 |
static void |
340 |
|
|
magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) |
341 |
elmex |
1.1 |
{ |
342 |
root |
1.5 |
int x, y, dx, dy, mflags; |
343 |
|
|
sint16 nx, ny; |
344 |
root |
1.7 |
maptile *mp; |
345 |
root |
1.5 |
|
346 |
|
|
for (dx = -1; dx <= 1; dx++) |
347 |
|
|
{ |
348 |
|
|
for (dy = -1; dy <= 1; dy++) |
349 |
|
|
{ |
350 |
|
|
x = px + dx; |
351 |
|
|
y = py + dy; |
352 |
|
|
|
353 |
|
|
if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) |
354 |
|
|
continue; |
355 |
|
|
|
356 |
|
|
mp = pl->map; |
357 |
|
|
nx = pl->x + x; |
358 |
|
|
ny = pl->y + y; |
359 |
|
|
|
360 |
|
|
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
361 |
|
|
if (mflags & P_OUT_OF_MAP) |
362 |
|
|
continue; |
363 |
|
|
|
364 |
|
|
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) |
365 |
|
|
{ |
366 |
root |
1.35 |
int f = GET_MAP_FACE (mp, nx, ny, 0); |
367 |
root |
1.5 |
if (f == blank_face) |
368 |
root |
1.35 |
{ |
369 |
|
|
f = GET_MAP_FACE (mp, nx, ny, 1); |
370 |
|
|
if (f == blank_face) |
371 |
|
|
f = GET_MAP_FACE (mp, nx, ny, 2); |
372 |
|
|
} |
373 |
|
|
|
374 |
|
|
int magicmap = faces [f].magicmap; |
375 |
root |
1.5 |
|
376 |
|
|
/* Should probably have P_NO_MAGIC here also, but then shops don't |
377 |
|
|
* work. |
378 |
|
|
*/ |
379 |
|
|
if (mflags & P_BLOCKSVIEW) |
380 |
root |
1.35 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
381 |
root |
1.5 |
else |
382 |
|
|
{ |
383 |
root |
1.35 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
384 |
root |
1.5 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
385 |
root |
1.2 |
} |
386 |
|
|
} |
387 |
|
|
} |
388 |
elmex |
1.1 |
} |
389 |
|
|
} |
390 |
|
|
|
391 |
|
|
/** |
392 |
|
|
* Creates magic map for player. |
393 |
|
|
* |
394 |
|
|
* Note: For improved magic mapping display, the space that blocks |
395 |
|
|
* the view is now marked with value 2. Any dependencies of map_mark |
396 |
|
|
* being nonzero have been changed to check for 1. Also, since |
397 |
|
|
* map_mark is a char value, putting 2 in should cause no problems. |
398 |
|
|
* |
399 |
|
|
* This function examines the map the player is on, and determines what |
400 |
|
|
* is visible. 2 is set for walls or objects that blocks view. 1 |
401 |
pippijn |
1.29 |
* is for open spaces. map_mark should already have been initialised |
402 |
elmex |
1.1 |
* to zero before this is called. |
403 |
|
|
* strength is an initial strength*2 rectangular area that we automatically |
404 |
|
|
* see in/penetrate through. |
405 |
|
|
*/ |
406 |
root |
1.5 |
void |
407 |
|
|
magic_mapping_mark (object *pl, char *map_mark, int strength) |
408 |
elmex |
1.1 |
{ |
409 |
root |
1.5 |
int x, y, mflags; |
410 |
|
|
sint16 nx, ny; |
411 |
root |
1.7 |
maptile *mp; |
412 |
root |
1.5 |
|
413 |
|
|
for (x = -strength; x < strength; x++) |
414 |
|
|
{ |
415 |
|
|
for (y = -strength; y < strength; y++) |
416 |
|
|
{ |
417 |
|
|
mp = pl->map; |
418 |
|
|
nx = pl->x + x; |
419 |
|
|
ny = pl->y + y; |
420 |
root |
1.35 |
|
421 |
root |
1.5 |
mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); |
422 |
|
|
if (mflags & P_OUT_OF_MAP) |
423 |
|
|
continue; |
424 |
root |
1.35 |
|
425 |
|
|
int f = GET_MAP_FACE (mp, nx, ny, 0); |
426 |
|
|
if (f == blank_face) |
427 |
root |
1.5 |
{ |
428 |
root |
1.35 |
f = GET_MAP_FACE (mp, nx, ny, 1); |
429 |
root |
1.5 |
if (f == blank_face) |
430 |
|
|
f = GET_MAP_FACE (mp, nx, ny, 2); |
431 |
root |
1.2 |
} |
432 |
|
|
|
433 |
root |
1.35 |
int magicmap = faces [f].magicmap; |
434 |
|
|
|
435 |
root |
1.5 |
if (mflags & P_BLOCKSVIEW) |
436 |
root |
1.35 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap; |
437 |
root |
1.5 |
else |
438 |
|
|
{ |
439 |
root |
1.35 |
map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap; |
440 |
root |
1.5 |
magic_mapping_mark_recursive (pl, map_mark, x, y); |
441 |
root |
1.2 |
} |
442 |
|
|
} |
443 |
elmex |
1.1 |
} |
444 |
|
|
} |
445 |
|
|
|
446 |
|
|
/** |
447 |
|
|
* Creates and sends magic map to player. |
448 |
|
|
* |
449 |
|
|
* The following function is a lot messier than it really should be, |
450 |
|
|
* but there is no real easy solution. |
451 |
|
|
* |
452 |
|
|
* Mark Wedel |
453 |
|
|
*/ |
454 |
root |
1.5 |
void |
455 |
|
|
draw_magic_map (object *pl) |
456 |
elmex |
1.1 |
{ |
457 |
root |
1.13 |
char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
458 |
root |
1.5 |
int xmin, xmax, ymin, ymax; |
459 |
|
|
|
460 |
|
|
if (pl->type != PLAYER) |
461 |
|
|
{ |
462 |
|
|
LOG (llevError, "Non player object called draw_map.\n"); |
463 |
|
|
return; |
464 |
|
|
} |
465 |
|
|
|
466 |
|
|
/* First, we figure out what spaces are 'reachable' by the player */ |
467 |
|
|
magic_mapping_mark (pl, map_mark, 3); |
468 |
|
|
|
469 |
|
|
/* We now go through and figure out what spaces have been |
470 |
|
|
* marked, and thus figure out rectangular region we send |
471 |
|
|
* to the client (eg, if only a 10x10 area is visible, we only |
472 |
|
|
* want to send those 100 spaces.) |
473 |
|
|
*/ |
474 |
|
|
xmin = MAGIC_MAP_SIZE; |
475 |
|
|
ymin = MAGIC_MAP_SIZE; |
476 |
|
|
xmax = 0; |
477 |
|
|
ymax = 0; |
478 |
root |
1.13 |
|
479 |
|
|
for (int x = 0; x < MAGIC_MAP_SIZE; x++) |
480 |
|
|
for (int y = 0; y < MAGIC_MAP_SIZE; y++) |
481 |
root |
1.25 |
if (map_mark[x + pl->map->width * y] | FACE_FLOOR) |
482 |
root |
1.5 |
{ |
483 |
root |
1.13 |
xmin = x < xmin ? x : xmin; |
484 |
|
|
xmax = x > xmax ? x : xmax; |
485 |
|
|
ymin = y < ymin ? y : ymin; |
486 |
|
|
ymax = y > ymax ? y : ymax; |
487 |
root |
1.2 |
} |
488 |
elmex |
1.1 |
|
489 |
root |
1.15 |
packet sl; |
490 |
root |
1.13 |
sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), |
491 |
|
|
MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); |
492 |
|
|
|
493 |
|
|
for (int y = ymin; y <= ymax; y++) |
494 |
|
|
for (int x = xmin; x <= xmax; x++) |
495 |
|
|
sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); |
496 |
|
|
|
497 |
root |
1.23 |
pl->contr->ns->send_packet (sl); |
498 |
root |
1.5 |
|
499 |
|
|
free (map_mark); |
500 |
elmex |
1.1 |
} |
501 |
|
|
|
502 |
|
|
/** |
503 |
|
|
* Send a kill log record to sockets |
504 |
|
|
*/ |
505 |
root |
1.5 |
void |
506 |
|
|
Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) |
507 |
|
|
{ |
508 |
|
|
size_t len; |
509 |
|
|
char buf[MAX_BUF]; |
510 |
|
|
|
511 |
|
|
if (With != NULL) |
512 |
root |
1.11 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); |
513 |
root |
1.5 |
else |
514 |
root |
1.11 |
snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); |
515 |
|
|
|
516 |
root |
1.5 |
len = strlen (buf); |
517 |
elmex |
1.1 |
} |
518 |
root |
1.22 |
|