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Revision: 1.52
Committed: Mon Oct 12 14:00:59 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_81
Changes since 1.51: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.47 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.33 *
4 root 1.50 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.43 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.33 *
8 root 1.52 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.33 *
13 root 1.46 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.33 *
18 root 1.52 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.43 *
22 root 1.47 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.33 */
24 elmex 1.1
25     /**
26     * \file
27     * Basic client output functions.
28     *
29     * \date 2003-12-02
30     *
31     * This file implements some of the simpler output functions to the
32     * client. Basically, things like sending text strings along
33     */
34    
35     #include <global.h>
36     #include <sproto.h>
37     #include <stdarg.h>
38     #include <spells.h>
39     #include <skills.h>
40    
41 root 1.45 #include <cstring>
42    
43 elmex 1.1 /**
44     * Draws a normal message on the client. It is pretty
45     * much the same thing as the draw_info above, but takes a color
46     * parameter. the esrv_drawinfo functions should probably be
47     * replaced with this, just using black as the color.
48     */
49 root 1.5 static void
50 root 1.22 esrv_print_msg (client *ns, int color, const char *str)
51 elmex 1.1 {
52 root 1.45 ns->send_msg (color, "info", str);
53 elmex 1.1 }
54    
55     /**
56     * Draws an extended message on the client.
57     * ns the socket to send message to
58     * color color informations (used mainly if client does not support message type)
59     * type,
60     * subtype type and subtype of text message
61     * intro Intro message to send with main message if client does not support the message type
62     * message The main message
63     */
64 root 1.5 static void
65 root 1.22 esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
66 elmex 1.1 {
67 root 1.45 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
68 elmex 1.1 }
69    
70     /**
71     * Frontend for esrv_print_msg
72     * \param colr message color
73     * \param pl player to send to. Can be NULL
74     * \param tmp message to send. Can be NULL
75     *
76     * If pl is NULL or without contr set, writes message to log.
77     *
78     * Else sends message to player via esrv_print_msg
79     */
80 root 1.5 static void
81     print_message (int colr, const object *pl, const char *tmp)
82     {
83 root 1.11 if (!tmp)
84     tmp = "[NULL]";
85 elmex 1.1
86     if (!pl || (pl->type == PLAYER && pl->contr == NULL))
87     return;
88    
89 root 1.5 if (pl->type == PLAYER)
90 root 1.45 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
91 elmex 1.1 }
92    
93 root 1.38 bool
94     client::msg_suppressed (const char *msg)
95 elmex 1.1 {
96 root 1.38 if (!pl)
97     return false;
98 elmex 1.1
99 root 1.38 if (pl->outputs_count <= 1 || !pl->outputs_sync)
100     return false;
101 elmex 1.1
102 root 1.38 int len = strlen (msg);
103 elmex 1.1
104 root 1.38 if (len > MSG_BUF_SIZE)
105     return false;
106 elmex 1.1
107 root 1.38 msg_buf *lru = msgbuf;
108     for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
109 root 1.5 {
110 root 1.38 if (len == buf->len && !memcmp (msg, buf->msg, len))
111 root 1.5 {
112 root 1.38 // found matching buf, see if expired
113     if (buf->expire <= pticks || !buf->count)
114 root 1.5 {
115 root 1.38 // yes, take over matching buffer, print
116     buf->expire = pticks + pl->outputs_sync;
117     buf->count = pl->outputs_count;
118    
119     return false;
120 root 1.2 }
121 root 1.38
122     // no, suppress
123     --buf->count;
124     return true;
125 root 1.2 }
126 root 1.5
127 root 1.38 if (lru->expire > buf->expire)
128     lru = buf;
129 elmex 1.1 }
130 root 1.38
131     // new message, evoke oldest buffer
132     lru->expire = pticks + pl->outputs_sync;
133     lru->count = pl->outputs_count;
134     lru->len = len;
135     memcpy (lru->msg, msg, len);
136    
137     return false;
138 elmex 1.1 }
139 root 1.5
140 elmex 1.1 /**
141     * Sends message to player(s).
142     *
143     * flags is various flags - mostly color, plus a few specials.
144     *
145 root 1.51 * pri is unused.
146 elmex 1.1 *
147     * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
148     * in the flags.
149     *
150     * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
151     *
152     */
153 root 1.5 void
154 root 1.41 new_draw_info (int flags, int pri, const object *op, const char *buf)
155 elmex 1.1 {
156 root 1.5 if (flags & NDI_ALL)
157 root 1.42 {
158     for_all_players (pl)
159 root 1.51 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
160 root 1.42 }
161 root 1.41 else
162 root 1.5 {
163 root 1.41 if (!op || !op->contr || !op->contr->ns)
164     return;
165    
166     if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
167     || !op->contr->ns->msg_suppressed (buf))
168     print_message (flags & NDI_COLOR_MASK, op, buf);
169 elmex 1.1 }
170     }
171    
172     /**
173     * Wrapper for new_draw_info printf-like.
174     *
175     * This is a pretty trivial function, but it allows us to use printf style
176     * formatting, so instead of the calling function having to do it, we do
177     * it here. It may also have advantages in the future for reduction of
178     * client/server bandwidth (client could keep track of various strings
179     */
180 root 1.5 void
181     new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
182 elmex 1.1 {
183 root 1.5 char buf[HUGE_BUF];
184    
185     va_list ap;
186     va_start (ap, format);
187     vsnprintf (buf, HUGE_BUF, format, ap);
188     va_end (ap);
189 elmex 1.1
190 root 1.5 new_draw_info (flags, pri, pl, buf);
191 elmex 1.1 }
192    
193 root 1.5 void
194     draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
195     {
196    
197     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
198     return;
199    
200 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
201 root 1.5 {
202     char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
203    
204     if (buf == NULL)
205     LOG (llevError, "info::draw_ext_info -> Out of memory!");
206     else
207     {
208     strcpy (buf, oldmessage == NULL ? message : oldmessage);
209     strip_media_tag (buf);
210     new_draw_info (flags, pri, pl, buf);
211     free (buf);
212 elmex 1.1 }
213 root 1.5 }
214     else
215 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
216 elmex 1.1 }
217    
218 root 1.5 void
219     draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
220     {
221     char buf[HUGE_BUF];
222    
223     if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
224     return;
225    
226 root 1.23 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
227 root 1.5 {
228     va_list ap;
229    
230     LOG (llevDebug, "Non supported extension text type for client.\n");
231     va_start (ap, new_format);
232     vsnprintf (buf, HUGE_BUF, old_format, ap);
233     va_end (ap);
234     new_draw_info (flags, pri, pl, buf);
235     return;
236     }
237     else
238     {
239     va_list ap;
240    
241     va_start (ap, new_format);
242     vsnprintf (buf, HUGE_BUF, new_format, ap);
243     va_end (ap);
244     strip_media_tag (buf);
245 root 1.23 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
246 elmex 1.1 }
247     }
248 root 1.5
249 elmex 1.1 /**
250     * Writes to everyone on the map *except* op. This is useful for emotions.
251     */
252    
253 root 1.5 void
254 root 1.8 new_info_map_except (int color, maptile * map, object *op, const char *str)
255 root 1.5 {
256 root 1.24 for_all_players (pl)
257 root 1.49 if (pl->ob->map == map && pl->ob != op)
258 root 1.31 new_draw_info (color, 0, pl->ob, str);
259 elmex 1.1 }
260    
261     /**
262     * Writes to everyone on the map except op1 and op2
263     */
264 root 1.5 void
265 root 1.8 new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
266 root 1.5 {
267 root 1.24 for_all_players (pl)
268 root 1.49 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
269 root 1.31 new_draw_info (color, 0, pl->ob, str);
270 elmex 1.1 }
271    
272     /**
273     * Writes to everyone on the specified map
274     */
275 root 1.5 void
276 root 1.8 new_info_map (int color, maptile * map, const char *str)
277 root 1.5 {
278 root 1.24 for_all_players (pl)
279 root 1.49 if (pl->ob->map == map)
280 root 1.31 new_draw_info (color, 0, pl->ob, str);
281 elmex 1.1 }
282    
283     /**
284     * Sets player title.
285     */
286 root 1.5 void
287     set_title (object *pl, char *buf)
288 elmex 1.1 {
289 root 1.5 /* Eneq(@csd.uu.se): Let players define their own titles. */
290     if (pl->contr->own_title[0] == '\0')
291     sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
292     else
293     sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
294 elmex 1.1 }
295    
296 root 1.36 // formerly a macro, used only by magic map, so optimised it out
297     static inline faceidx
298     GET_MAP_FACE (maptile *m, int x, int y, int layer)
299     {
300     if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
301     return op->face;
302     else
303     return 0;
304     }
305    
306 elmex 1.1 /**
307     * Helper for magic map creation.
308     *
309     * Takes a player, the map_mark array and an x and y starting position.
310     * pl is the player.
311     * px, py are offsets from the player.
312     *
313     * This function examines all the adjacant spaces next to px, py.
314     * It updates the map_mark arrow with the color and high bits set
315     * for various code values.
316     */
317 root 1.5 static void
318     magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
319 elmex 1.1 {
320 root 1.5 int x, y, dx, dy, mflags;
321     sint16 nx, ny;
322 root 1.7 maptile *mp;
323 root 1.5
324     for (dx = -1; dx <= 1; dx++)
325     {
326     for (dy = -1; dy <= 1; dy++)
327     {
328     x = px + dx;
329     y = py + dy;
330    
331     if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
332     continue;
333    
334     mp = pl->map;
335     nx = pl->x + x;
336     ny = pl->y + y;
337    
338     mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
339     if (mflags & P_OUT_OF_MAP)
340     continue;
341    
342     if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
343     {
344 root 1.35 int f = GET_MAP_FACE (mp, nx, ny, 0);
345 root 1.5 if (f == blank_face)
346 root 1.35 {
347     f = GET_MAP_FACE (mp, nx, ny, 1);
348     if (f == blank_face)
349     f = GET_MAP_FACE (mp, nx, ny, 2);
350     }
351    
352     int magicmap = faces [f].magicmap;
353 root 1.5
354     /* Should probably have P_NO_MAGIC here also, but then shops don't
355     * work.
356     */
357     if (mflags & P_BLOCKSVIEW)
358 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
359 root 1.5 else
360     {
361 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
362 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
363 root 1.2 }
364     }
365     }
366 elmex 1.1 }
367     }
368    
369     /**
370     * Creates magic map for player.
371     *
372     * Note: For improved magic mapping display, the space that blocks
373     * the view is now marked with value 2. Any dependencies of map_mark
374     * being nonzero have been changed to check for 1. Also, since
375     * map_mark is a char value, putting 2 in should cause no problems.
376     *
377     * This function examines the map the player is on, and determines what
378     * is visible. 2 is set for walls or objects that blocks view. 1
379 pippijn 1.29 * is for open spaces. map_mark should already have been initialised
380 elmex 1.1 * to zero before this is called.
381     * strength is an initial strength*2 rectangular area that we automatically
382     * see in/penetrate through.
383     */
384 root 1.5 void
385     magic_mapping_mark (object *pl, char *map_mark, int strength)
386 elmex 1.1 {
387 root 1.5 int x, y, mflags;
388     sint16 nx, ny;
389 root 1.7 maptile *mp;
390 root 1.5
391     for (x = -strength; x < strength; x++)
392     {
393     for (y = -strength; y < strength; y++)
394     {
395     mp = pl->map;
396     nx = pl->x + x;
397     ny = pl->y + y;
398 root 1.35
399 root 1.5 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
400     if (mflags & P_OUT_OF_MAP)
401     continue;
402 root 1.35
403     int f = GET_MAP_FACE (mp, nx, ny, 0);
404     if (f == blank_face)
405 root 1.5 {
406 root 1.35 f = GET_MAP_FACE (mp, nx, ny, 1);
407 root 1.5 if (f == blank_face)
408     f = GET_MAP_FACE (mp, nx, ny, 2);
409 root 1.2 }
410    
411 root 1.35 int magicmap = faces [f].magicmap;
412    
413 root 1.5 if (mflags & P_BLOCKSVIEW)
414 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
415 root 1.5 else
416     {
417 root 1.35 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
418 root 1.5 magic_mapping_mark_recursive (pl, map_mark, x, y);
419 root 1.2 }
420     }
421 elmex 1.1 }
422     }
423    
424     /**
425     * Creates and sends magic map to player.
426     *
427     * The following function is a lot messier than it really should be,
428     * but there is no real easy solution.
429     *
430     * Mark Wedel
431     */
432 root 1.5 void
433     draw_magic_map (object *pl)
434 elmex 1.1 {
435 root 1.13 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
436 root 1.5 int xmin, xmax, ymin, ymax;
437    
438     if (pl->type != PLAYER)
439     {
440     LOG (llevError, "Non player object called draw_map.\n");
441     return;
442     }
443    
444     /* First, we figure out what spaces are 'reachable' by the player */
445     magic_mapping_mark (pl, map_mark, 3);
446    
447     /* We now go through and figure out what spaces have been
448     * marked, and thus figure out rectangular region we send
449     * to the client (eg, if only a 10x10 area is visible, we only
450     * want to send those 100 spaces.)
451     */
452     xmin = MAGIC_MAP_SIZE;
453     ymin = MAGIC_MAP_SIZE;
454     xmax = 0;
455     ymax = 0;
456 root 1.13
457     for (int x = 0; x < MAGIC_MAP_SIZE; x++)
458     for (int y = 0; y < MAGIC_MAP_SIZE; y++)
459 root 1.25 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
460 root 1.5 {
461 root 1.13 xmin = x < xmin ? x : xmin;
462     xmax = x > xmax ? x : xmax;
463     ymin = y < ymin ? y : ymin;
464     ymax = y > ymax ? y : ymax;
465 root 1.2 }
466 elmex 1.1
467 root 1.15 packet sl;
468 root 1.13 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
469     MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
470    
471     for (int y = ymin; y <= ymax; y++)
472     for (int x = xmin; x <= xmax; x++)
473     sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
474    
475 root 1.23 pl->contr->ns->send_packet (sl);
476 root 1.5
477     free (map_mark);
478 elmex 1.1 }
479