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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.40 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.57 by root, Fri Nov 6 13:11:28 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client *ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 52 ns->send_msg (color, "info", str);
51} 53}
52 54
53/** 55/**
54 * Draws an extended message on the client. 56 * Draws an extended message on the client.
55 * ns the socket to send message to 57 * ns the socket to send message to
60 * message The main message 62 * message The main message
61 */ 63 */
62static void 64static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) 65esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 66{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
66} 68}
67 69
68/** 70/**
69 * Frontend for esrv_print_msg 71 * Frontend for esrv_print_msg
70 * \param colr message color 72 * \param colr message color
83 85
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 87 return;
86 88
87 if (pl->type == PLAYER) 89 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 90 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 91}
90 92
91bool 93bool
92client::msg_suppressed (const char *msg) 94client::msg_suppressed (const char *msg)
93{ 95{
138/** 140/**
139 * Sends message to player(s). 141 * Sends message to player(s).
140 * 142 *
141 * flags is various flags - mostly color, plus a few specials. 143 * flags is various flags - mostly color, plus a few specials.
142 * 144 *
143 * pri is priority. It is a little odd - the lower the value, the more 145 * pri is unused.
144 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
145 * value must be less than the listening level that the player has set.
146 * Unfortunately, there is no clear guideline on what each level does what.
147 * 146 *
148 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 147 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
149 * in the flags. 148 * in the flags.
150 * 149 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 150 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152 * 151 *
153 */ 152 */
154void 153void
155new_draw_info (int flags, int pri, const object *pl, const char *buf) 154new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 155{
157 if (flags & NDI_ALL) 156 if (flags & NDI_ALL)
158 { 157 {
159 for_all_players (pl) 158 for_all_players (pl)
160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 159 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
161 160 }
161 else
162 {
163 if (!op || !op->contr || !op->contr->ns)
162 return; 164 return;
163 }
164 165
165 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
166 return;
167
168 if (pri >= pl->contr->listening)
169 return;
170
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 166 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !pl->contr->ns->msg_suppressed (buf)) 167 || !op->contr->ns->msg_suppressed (buf))
173 print_message (flags & NDI_COLOR_MASK, pl, buf); 168 print_message (flags & NDI_COLOR_MASK, op, buf);
169 }
174} 170}
175 171
176/** 172/**
177 * Wrapper for new_draw_info printf-like. 173 * Wrapper for new_draw_info printf-like.
178 * 174 *
182 * client/server bandwidth (client could keep track of various strings 178 * client/server bandwidth (client could keep track of various strings
183 */ 179 */
184void 180void
185new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 181new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
186{ 182{
187 char buf[HUGE_BUF];
188
189 va_list ap; 183 va_list ap;
190 va_start (ap, format); 184 va_start (ap, format);
191 vsnprintf (buf, HUGE_BUF, format, ap); 185 new_draw_info (flags, pri, pl, vformat (format, ap));
192 va_end (ap); 186 va_end (ap);
193
194 new_draw_info (flags, pri, pl, buf);
195}
196
197void
198draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
199{
200
201 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
202 return;
203
204 if (pri >= pl->contr->listening)
205 return;
206
207 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
208 {
209 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
210
211 if (buf == NULL)
212 LOG (llevError, "info::draw_ext_info -> Out of memory!");
213 else
214 {
215 strcpy (buf, oldmessage == NULL ? message : oldmessage);
216 strip_media_tag (buf);
217 new_draw_info (flags, pri, pl, buf);
218 free (buf);
219 }
220 }
221 else
222 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
223}
224
225void
226draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
227{
228 char buf[HUGE_BUF];
229
230 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
231 return;
232
233 if (pri >= pl->contr->listening)
234 return;
235
236 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
237 {
238 va_list ap;
239
240 LOG (llevDebug, "Non supported extension text type for client.\n");
241 va_start (ap, new_format);
242 vsnprintf (buf, HUGE_BUF, old_format, ap);
243 va_end (ap);
244 new_draw_info (flags, pri, pl, buf);
245 return;
246 }
247 else
248 {
249 va_list ap;
250
251 va_start (ap, new_format);
252 vsnprintf (buf, HUGE_BUF, new_format, ap);
253 va_end (ap);
254 strip_media_tag (buf);
255 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
256 }
257} 187}
258 188
259/** 189/**
260 * Writes to everyone on the map *except* op. This is useful for emotions. 190 * Writes to everyone on the map *except* op. This is useful for emotions.
261 */ 191 */
262
263void 192void
264new_info_map_except (int color, maptile * map, object *op, const char *str) 193new_info_map_except (int color, maptile * map, object *op, const char *str)
265{ 194{
266 for_all_players (pl) 195 for_all_players (pl)
267 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 196 if (pl->ob->map == map && pl->ob != op)
268 new_draw_info (color, 0, pl->ob, str); 197 new_draw_info (color, 0, pl->ob, str);
269} 198}
270 199
271/** 200/**
272 * Writes to everyone on the map except op1 and op2 201 * Writes to everyone on the map except op1 and op2
273 */ 202 */
274 203static void
275void
276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 204new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
277{ 205{
278 for_all_players (pl) 206 for_all_players (pl)
279 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 207 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
280 new_draw_info (color, 0, pl->ob, str); 208 new_draw_info (color, 0, pl->ob, str);
281} 209}
282 210
283/** 211/**
284 * Writes to everyone on the specified map 212 * Writes to everyone on the specified map
285 */ 213 */
286
287void 214void
288new_info_map (int color, maptile * map, const char *str) 215new_info_map (int color, maptile * map, const char *str)
289{ 216{
290 for_all_players (pl) 217 for_all_players (pl)
291 if (pl->ob != NULL && pl->ob->map == map) 218 if (pl->ob->map == map)
292 new_draw_info (color, 0, pl->ob, str); 219 new_draw_info (color, 0, pl->ob, str);
293}
294
295/**
296 * This does nothing now. However, in theory, we should probably send
297 * something to the client and let the client figure out how it might want
298 * to handle this
299 */
300void
301clear_win_info (object *op)
302{
303} 220}
304 221
305/** 222/**
306 * Sets player title. 223 * Sets player title.
307 */ 224 */
315 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 232 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
316} 233}
317 234
318// formerly a macro, used only by magic map, so optimised it out 235// formerly a macro, used only by magic map, so optimised it out
319static inline faceidx 236static inline faceidx
320GET_MAP_FACE (maptile *m, int x, int y, int layer) 237GET_MAP_FACE (mapspace &ms, int layer)
321{ 238{
322 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) 239 if (object *op = ms.faces_obj [layer])
323 return op->face; 240 return op->face;
324 else 241 else
325 return 0; 242 return 0;
326} 243}
327 244
337 * for various code values. 254 * for various code values.
338 */ 255 */
339static void 256static void
340magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 257magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
341{ 258{
342 int x, y, dx, dy, mflags;
343 sint16 nx, ny;
344 maptile *mp;
345
346 for (dx = -1; dx <= 1; dx++) 259 for (int dx = -1; dx <= 1; dx++)
347 { 260 {
348 for (dy = -1; dy <= 1; dy++) 261 for (int dy = -1; dy <= 1; dy++)
349 { 262 {
350 x = px + dx; 263 int x = px + dx;
351 y = py + dy; 264 int y = py + dy;
352 265
353 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 266 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
354 continue; 267 continue;
355 268
356 mp = pl->map; 269 mapxy pos (pl);
357 nx = pl->x + x; 270 pos.move (x, y);
358 ny = pl->y + y;
359 271
360 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 272 if (!pos.normalise ())
361 if (mflags & P_OUT_OF_MAP)
362 continue; 273 continue;
274
275 mapspace &ms = pos.ms ();
363 276
364 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 277 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
365 { 278 {
279 int mflags = ms.flags ();
280
366 int f = GET_MAP_FACE (mp, nx, ny, 0); 281 int f = GET_MAP_FACE (ms, 0);
367 if (f == blank_face) 282 if (f == blank_face)
368 { 283 {
369 f = GET_MAP_FACE (mp, nx, ny, 1); 284 f = GET_MAP_FACE (ms, 1);
370 if (f == blank_face) 285 if (f == blank_face)
371 f = GET_MAP_FACE (mp, nx, ny, 2); 286 f = GET_MAP_FACE (ms, 2);
372 } 287 }
373 288
374 int magicmap = faces [f].magicmap; 289 int magicmap = faces [f].magicmap;
375 290
376 /* Should probably have P_NO_MAGIC here also, but then shops don't 291 /* Should probably have P_NO_MAGIC here also, but then shops don't
389} 304}
390 305
391/** 306/**
392 * Creates magic map for player. 307 * Creates magic map for player.
393 * 308 *
394 * Note: For improved magic mapping display, the space that blocks 309 * Note: For improved magic mapping display, the space that blocks
395 * the view is now marked with value 2. Any dependencies of map_mark 310 * the view is now marked with value 2. Any dependencies of map_mark
396 * being nonzero have been changed to check for 1. Also, since 311 * being nonzero have been changed to check for 1. Also, since
397 * map_mark is a char value, putting 2 in should cause no problems. 312 * map_mark is a char value, putting 2 in should cause no problems.
398 * 313 *
399 * This function examines the map the player is on, and determines what 314 * This function examines the map the player is on, and determines what
400 * is visible. 2 is set for walls or objects that blocks view. 1 315 * is visible. 2 is set for walls or objects that blocks view. 1
401 * is for open spaces. map_mark should already have been initialised 316 * is for open spaces. map_mark should already have been initialised
402 * to zero before this is called. 317 * to zero before this is called.
403 * strength is an initial strength*2 rectangular area that we automatically 318 * strength is an initial strength*2 rectangular area that we automatically
404 * see in/penetrate through. 319 * see in/penetrate through.
405 */ 320 */
406void 321static void
407magic_mapping_mark (object *pl, char *map_mark, int strength) 322magic_mapping_mark (object *pl, char *map_mark, int strength)
408{ 323{
409 int x, y, mflags;
410 sint16 nx, ny;
411 maptile *mp;
412
413 for (x = -strength; x < strength; x++) 324 for (int x = -strength; x < strength; x++)
414 { 325 {
415 for (y = -strength; y < strength; y++) 326 for (int y = -strength; y < strength; y++)
416 { 327 {
417 mp = pl->map; 328 mapxy pos (pl);
418 nx = pl->x + x; 329 pos.move (x, y);
419 ny = pl->y + y;
420 330
421 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 331 if (!pos.normalise ())
422 if (mflags & P_OUT_OF_MAP)
423 continue; 332 continue;
424 333
334 mapspace &ms = pos.ms ();
335
336 int mflags = ms.flags ();
337
425 int f = GET_MAP_FACE (mp, nx, ny, 0); 338 int f = GET_MAP_FACE (ms, 0);
426 if (f == blank_face) 339 if (f == blank_face)
427 { 340 {
428 f = GET_MAP_FACE (mp, nx, ny, 1); 341 f = GET_MAP_FACE (ms, 1);
429 if (f == blank_face) 342 if (f == blank_face)
430 f = GET_MAP_FACE (mp, nx, ny, 2); 343 f = GET_MAP_FACE (ms, 2);
431 } 344 }
432 345
433 int magicmap = faces [f].magicmap; 346 int magicmap = faces [f].magicmap;
434 347
435 if (mflags & P_BLOCKSVIEW) 348 if (mflags & P_BLOCKSVIEW)
497 pl->contr->ns->send_packet (sl); 410 pl->contr->ns->send_packet (sl);
498 411
499 free (map_mark); 412 free (map_mark);
500} 413}
501 414
502/**
503 * Send a kill log record to sockets
504 */
505void
506Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
507{
508 size_t len;
509 char buf[MAX_BUF];
510
511 if (With != NULL)
512 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
513 else
514 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
515
516 len = strlen (buf);
517}
518

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