--- deliantra/server/socket/info.C 2008/05/06 16:44:54 1.48
+++ deliantra/server/socket/info.C 2012/01/27 22:01:46 1.64
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -52,21 +53,6 @@
}
/**
- * Draws an extended message on the client.
- * ns the socket to send message to
- * color color informations (used mainly if client does not support message type)
- * type,
- * subtype type and subtype of text message
- * intro Intro message to send with main message if client does not support the message type
- * message The main message
- */
-static void
-esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
-{
- ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
-}
-
-/**
* Frontend for esrv_print_msg
* \param colr message color
* \param pl player to send to. Can be NULL
@@ -109,10 +95,10 @@
if (len == buf->len && !memcmp (msg, buf->msg, len))
{
// found matching buf, see if expired
- if (buf->expire <= pticks || !buf->count)
+ if (buf->expire <= server_tick || !buf->count)
{
// yes, take over matching buffer, print
- buf->expire = pticks + pl->outputs_sync;
+ buf->expire = server_tick + pl->outputs_sync;
buf->count = pl->outputs_count;
return false;
@@ -128,7 +114,7 @@
}
// new message, evoke oldest buffer
- lru->expire = pticks + pl->outputs_sync;
+ lru->expire = server_tick + pl->outputs_sync;
lru->count = pl->outputs_count;
lru->len = len;
memcpy (lru->msg, msg, len);
@@ -141,10 +127,7 @@
*
* flags is various flags - mostly color, plus a few specials.
*
- * pri is priority. It is a little odd - the lower the value, the more
- * important it is. Thus, 0 gets sent no matter what. Otherwise, the
- * value must be less than the listening level that the player has set.
- * Unfortunately, there is no clear guideline on what each level does what.
+ * pri is unused.
*
* pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
* in the flags.
@@ -158,16 +141,13 @@
if (flags & NDI_ALL)
{
for_all_players (pl)
- new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
+ new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
}
else
{
if (!op || !op->contr || !op->contr->ns)
return;
- if (pri >= op->contr->listening)
- return;
-
if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
|| !op->contr->ns->msg_suppressed (buf))
print_message (flags & NDI_COLOR_MASK, op, buf);
@@ -185,98 +165,20 @@
void
new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
{
- char buf[HUGE_BUF];
-
va_list ap;
va_start (ap, format);
- vsnprintf (buf, HUGE_BUF, format, ap);
+ new_draw_info (flags, pri, pl, vformat (format, ap));
va_end (ap);
-
- new_draw_info (flags, pri, pl, buf);
-}
-
-void
-draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
-{
-
- if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
- return;
-
- if (pri >= pl->contr->listening)
- return;
-
- if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
- {
- char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
-
- if (buf == NULL)
- LOG (llevError, "info::draw_ext_info -> Out of memory!");
- else
- {
- strcpy (buf, oldmessage == NULL ? message : oldmessage);
- strip_media_tag (buf);
- new_draw_info (flags, pri, pl, buf);
- free (buf);
- }
- }
- else
- esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
-}
-
-void
-draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
-{
- char buf[HUGE_BUF];
-
- if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
- return;
-
- if (pri >= pl->contr->listening)
- return;
-
- if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
- {
- va_list ap;
-
- LOG (llevDebug, "Non supported extension text type for client.\n");
- va_start (ap, new_format);
- vsnprintf (buf, HUGE_BUF, old_format, ap);
- va_end (ap);
- new_draw_info (flags, pri, pl, buf);
- return;
- }
- else
- {
- va_list ap;
-
- va_start (ap, new_format);
- vsnprintf (buf, HUGE_BUF, new_format, ap);
- va_end (ap);
- strip_media_tag (buf);
- esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
- }
}
/**
* Writes to everyone on the map *except* op. This is useful for emotions.
*/
-
void
new_info_map_except (int color, maptile * map, object *op, const char *str)
{
for_all_players (pl)
- if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
- new_draw_info (color, 0, pl->ob, str);
-}
-
-/**
- * Writes to everyone on the map except op1 and op2
- */
-void
-new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
-{
- for_all_players (pl)
- if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
+ if (pl->ob->map == map && pl->ob != op)
new_draw_info (color, 0, pl->ob, str);
}
@@ -287,7 +189,7 @@
new_info_map (int color, maptile * map, const char *str)
{
for_all_players (pl)
- if (pl->ob != NULL && pl->ob->map == map)
+ if (pl->ob->map == map)
new_draw_info (color, 0, pl->ob, str);
}
@@ -306,9 +208,9 @@
// formerly a macro, used only by magic map, so optimised it out
static inline faceidx
-GET_MAP_FACE (maptile *m, int x, int y, int layer)
+GET_MAP_FACE (mapspace &ms, int layer)
{
- if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
+ if (object *op = ms.faces_obj [layer])
return op->face;
else
return 0;
@@ -328,36 +230,34 @@
static void
magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
{
- int x, y, dx, dy, mflags;
- sint16 nx, ny;
- maptile *mp;
-
- for (dx = -1; dx <= 1; dx++)
+ for (int dx = -1; dx <= 1; dx++)
{
- for (dy = -1; dy <= 1; dy++)
+ for (int dy = -1; dy <= 1; dy++)
{
- x = px + dx;
- y = py + dy;
+ int x = px + dx;
+ int y = py + dy;
- if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF)
+ if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
continue;
- mp = pl->map;
- nx = pl->x + x;
- ny = pl->y + y;
+ mapxy pos (pl);
+ pos.move (x, y);
- mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
- if (mflags & P_OUT_OF_MAP)
+ if (!pos.normalise ())
continue;
+ mapspace &ms = pos.ms ();
+
if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
{
- int f = GET_MAP_FACE (mp, nx, ny, 0);
+ int mflags = ms.flags ();
+
+ int f = GET_MAP_FACE (ms, 0);
if (f == blank_face)
{
- f = GET_MAP_FACE (mp, nx, ny, 1);
+ f = GET_MAP_FACE (ms, 1);
if (f == blank_face)
- f = GET_MAP_FACE (mp, nx, ny, 2);
+ f = GET_MAP_FACE (ms, 2);
}
int magicmap = faces [f].magicmap;
@@ -380,43 +280,41 @@
/**
* Creates magic map for player.
*
- * Note: For improved magic mapping display, the space that blocks
- * the view is now marked with value 2. Any dependencies of map_mark
- * being nonzero have been changed to check for 1. Also, since
+ * Note: For improved magic mapping display, the space that blocks
+ * the view is now marked with value 2. Any dependencies of map_mark
+ * being nonzero have been changed to check for 1. Also, since
* map_mark is a char value, putting 2 in should cause no problems.
*
* This function examines the map the player is on, and determines what
- * is visible. 2 is set for walls or objects that blocks view. 1
- * is for open spaces. map_mark should already have been initialised
+ * is visible. 2 is set for walls or objects that blocks view. 1
+ * is for open spaces. map_mark should already have been initialised
* to zero before this is called.
* strength is an initial strength*2 rectangular area that we automatically
* see in/penetrate through.
*/
-void
+static void
magic_mapping_mark (object *pl, char *map_mark, int strength)
{
- int x, y, mflags;
- sint16 nx, ny;
- maptile *mp;
-
- for (x = -strength; x < strength; x++)
+ for (int x = -strength; x < strength; x++)
{
- for (y = -strength; y < strength; y++)
+ for (int y = -strength; y < strength; y++)
{
- mp = pl->map;
- nx = pl->x + x;
- ny = pl->y + y;
+ mapxy pos (pl);
+ pos.move (x, y);
- mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
- if (mflags & P_OUT_OF_MAP)
+ if (!pos.normalise ())
continue;
- int f = GET_MAP_FACE (mp, nx, ny, 0);
+ mapspace &ms = pos.ms ();
+
+ int mflags = ms.flags ();
+
+ int f = GET_MAP_FACE (ms, 0);
if (f == blank_face)
{
- f = GET_MAP_FACE (mp, nx, ny, 1);
+ f = GET_MAP_FACE (ms, 1);
if (f == blank_face)
- f = GET_MAP_FACE (mp, nx, ny, 2);
+ f = GET_MAP_FACE (ms, 2);
}
int magicmap = faces [f].magicmap;
@@ -443,7 +341,7 @@
void
draw_magic_map (object *pl)
{
- char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
+ char *map_mark;
int xmin, xmax, ymin, ymax;
if (pl->type != PLAYER)
@@ -452,6 +350,9 @@
return;
}
+ map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
+ assert(("Out of memory!", map_mark != NULL));
+
/* First, we figure out what spaces are 'reachable' by the player */
magic_mapping_mark (pl, map_mark, 3);