--- deliantra/server/socket/info.C 2008/08/29 02:07:10 1.51 +++ deliantra/server/socket/info.C 2012/01/27 22:01:46 1.64 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -52,21 +53,6 @@ } /** - * Draws an extended message on the client. - * ns the socket to send message to - * color color informations (used mainly if client does not support message type) - * type, - * subtype type and subtype of text message - * intro Intro message to send with main message if client does not support the message type - * message The main message - */ -static void -esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) -{ - ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); -} - -/** * Frontend for esrv_print_msg * \param colr message color * \param pl player to send to. Can be NULL @@ -109,10 +95,10 @@ if (len == buf->len && !memcmp (msg, buf->msg, len)) { // found matching buf, see if expired - if (buf->expire <= pticks || !buf->count) + if (buf->expire <= server_tick || !buf->count) { // yes, take over matching buffer, print - buf->expire = pticks + pl->outputs_sync; + buf->expire = server_tick + pl->outputs_sync; buf->count = pl->outputs_count; return false; @@ -128,7 +114,7 @@ } // new message, evoke oldest buffer - lru->expire = pticks + pl->outputs_sync; + lru->expire = server_tick + pl->outputs_sync; lru->count = pl->outputs_count; lru->len = len; memcpy (lru->msg, msg, len); @@ -179,76 +165,15 @@ void new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) { - char buf[HUGE_BUF]; - va_list ap; va_start (ap, format); - vsnprintf (buf, HUGE_BUF, format, ap); + new_draw_info (flags, pri, pl, vformat (format, ap)); va_end (ap); - - new_draw_info (flags, pri, pl, buf); -} - -void -draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) -{ - - if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) - return; - - if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) - { - char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); - - if (buf == NULL) - LOG (llevError, "info::draw_ext_info -> Out of memory!"); - else - { - strcpy (buf, oldmessage == NULL ? message : oldmessage); - strip_media_tag (buf); - new_draw_info (flags, pri, pl, buf); - free (buf); - } - } - else - esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message); -} - -void -draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) -{ - char buf[HUGE_BUF]; - - if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) - return; - - if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type)) - { - va_list ap; - - LOG (llevDebug, "Non supported extension text type for client.\n"); - va_start (ap, new_format); - vsnprintf (buf, HUGE_BUF, old_format, ap); - va_end (ap); - new_draw_info (flags, pri, pl, buf); - return; - } - else - { - va_list ap; - - va_start (ap, new_format); - vsnprintf (buf, HUGE_BUF, new_format, ap); - va_end (ap); - strip_media_tag (buf); - esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf); - } } /** * Writes to everyone on the map *except* op. This is useful for emotions. */ - void new_info_map_except (int color, maptile * map, object *op, const char *str) { @@ -258,17 +183,6 @@ } /** - * Writes to everyone on the map except op1 and op2 - */ -void -new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) -{ - for_all_players (pl) - if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2) - new_draw_info (color, 0, pl->ob, str); -} - -/** * Writes to everyone on the specified map */ void @@ -294,9 +208,9 @@ // formerly a macro, used only by magic map, so optimised it out static inline faceidx -GET_MAP_FACE (maptile *m, int x, int y, int layer) +GET_MAP_FACE (mapspace &ms, int layer) { - if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) + if (object *op = ms.faces_obj [layer]) return op->face; else return 0; @@ -316,36 +230,34 @@ static void magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) { - int x, y, dx, dy, mflags; - sint16 nx, ny; - maptile *mp; - - for (dx = -1; dx <= 1; dx++) + for (int dx = -1; dx <= 1; dx++) { - for (dy = -1; dy <= 1; dy++) + for (int dy = -1; dy <= 1; dy++) { - x = px + dx; - y = py + dy; + int x = px + dx; + int y = py + dy; - if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) + if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF) continue; - mp = pl->map; - nx = pl->x + x; - ny = pl->y + y; + mapxy pos (pl); + pos.move (x, y); - mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); - if (mflags & P_OUT_OF_MAP) + if (!pos.normalise ()) continue; + mapspace &ms = pos.ms (); + if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) { - int f = GET_MAP_FACE (mp, nx, ny, 0); + int mflags = ms.flags (); + + int f = GET_MAP_FACE (ms, 0); if (f == blank_face) { - f = GET_MAP_FACE (mp, nx, ny, 1); + f = GET_MAP_FACE (ms, 1); if (f == blank_face) - f = GET_MAP_FACE (mp, nx, ny, 2); + f = GET_MAP_FACE (ms, 2); } int magicmap = faces [f].magicmap; @@ -368,43 +280,41 @@ /** * Creates magic map for player. * - * Note: For improved magic mapping display, the space that blocks - * the view is now marked with value 2. Any dependencies of map_mark - * being nonzero have been changed to check for 1. Also, since + * Note: For improved magic mapping display, the space that blocks + * the view is now marked with value 2. Any dependencies of map_mark + * being nonzero have been changed to check for 1. Also, since * map_mark is a char value, putting 2 in should cause no problems. * * This function examines the map the player is on, and determines what - * is visible. 2 is set for walls or objects that blocks view. 1 - * is for open spaces. map_mark should already have been initialised + * is visible. 2 is set for walls or objects that blocks view. 1 + * is for open spaces. map_mark should already have been initialised * to zero before this is called. * strength is an initial strength*2 rectangular area that we automatically * see in/penetrate through. */ -void +static void magic_mapping_mark (object *pl, char *map_mark, int strength) { - int x, y, mflags; - sint16 nx, ny; - maptile *mp; - - for (x = -strength; x < strength; x++) + for (int x = -strength; x < strength; x++) { - for (y = -strength; y < strength; y++) + for (int y = -strength; y < strength; y++) { - mp = pl->map; - nx = pl->x + x; - ny = pl->y + y; + mapxy pos (pl); + pos.move (x, y); - mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); - if (mflags & P_OUT_OF_MAP) + if (!pos.normalise ()) continue; - int f = GET_MAP_FACE (mp, nx, ny, 0); + mapspace &ms = pos.ms (); + + int mflags = ms.flags (); + + int f = GET_MAP_FACE (ms, 0); if (f == blank_face) { - f = GET_MAP_FACE (mp, nx, ny, 1); + f = GET_MAP_FACE (ms, 1); if (f == blank_face) - f = GET_MAP_FACE (mp, nx, ny, 2); + f = GET_MAP_FACE (ms, 2); } int magicmap = faces [f].magicmap; @@ -431,7 +341,7 @@ void draw_magic_map (object *pl) { - char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); + char *map_mark; int xmin, xmax, ymin, ymax; if (pl->type != PLAYER) @@ -440,6 +350,9 @@ return; } + map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); + assert(("Out of memory!", map_mark != NULL)); + /* First, we figure out what spaces are 'reachable' by the player */ magic_mapping_mark (pl, map_mark, 3);