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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.17 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.56 by root, Fri Nov 6 13:07:28 2009 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client_socket * ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 packet sl; 52 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58} 53}
59 54
60/** 55/**
61 * Draws an extended message on the client. 56 * Draws an extended message on the client.
62 * ns the socket to send message to 57 * ns the socket to send message to
65 * subtype type and subtype of text message 60 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type 61 * intro Intro message to send with main message if client does not support the message type
67 * message The main message 62 * message The main message
68 */ 63 */
69static void 64static void
70esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) 65esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
71{ 66{
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
75 ns->send_packet (sl);
76} 68}
77 69
78/** 70/**
79 * Frontend for esrv_print_msg 71 * Frontend for esrv_print_msg
80 * \param colr message color 72 * \param colr message color
83 * 75 *
84 * If pl is NULL or without contr set, writes message to log. 76 * If pl is NULL or without contr set, writes message to log.
85 * 77 *
86 * Else sends message to player via esrv_print_msg 78 * Else sends message to player via esrv_print_msg
87 */ 79 */
88
89static void 80static void
90print_message (int colr, const object *pl, const char *tmp) 81print_message (int colr, const object *pl, const char *tmp)
91{ 82{
92
93 if (!tmp) 83 if (!tmp)
94 tmp = "[NULL]"; 84 tmp = "[NULL]";
95 85
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return; 87 return;
98 88
99 if (pl->type == PLAYER) 89 if (pl->type == PLAYER)
100 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 90 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
101} 91}
102 92
103/** 93bool
104 * Prints out the contents of specified buffer structures, 94client::msg_suppressed (const char *msg)
105 * and clears the string.
106 */
107
108void
109flush_output_element (const object *pl, Output_Buf * outputs)
110{ 95{
111 char tbuf[MAX_BUF]; 96 if (!pl)
112
113 if (outputs->buf == NULL)
114 return; 97 return false;
115 if (outputs->count > 1) 98
116 { 99 if (pl->outputs_count <= 1 || !pl->outputs_sync)
117 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 100 return false;
118 print_message (NDI_BLACK, pl, tbuf); 101
102 int len = strlen (msg);
103
104 if (len > MSG_BUF_SIZE)
105 return false;
106
107 msg_buf *lru = msgbuf;
108 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
119 } 109 {
120 else 110 if (len == buf->len && !memcmp (msg, buf->msg, len))
121 print_message (NDI_BLACK, pl, &outputs->buf);
122
123 outputs->buf = NULL;
124 outputs->first_update = 0; /* This way, it will be reused */
125}
126
127/**
128 * Sends message to player through output buffers.
129 * \param pl player to send message
130 * \param buf message to send
131 *
132 * If player's output_count is 1, sends message directly.
133 *
134 * Else checks output buffers for specified message.
135 *
136 * If found, checks if message should be sent now.
137 *
138 * If message not already in buffers, flushes olders buffer,
139 * and adds message to queue.
140 */
141
142static void
143check_output_buffers (const object *pl, const char *buf)
144{
145 int i, oldest = 0;
146
147 if (pl->contr->outputs_count < 2)
148 {
149 print_message (NDI_BLACK, pl, buf);
150 return;
151 }
152 else
153 {
154 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
155 { 111 {
156 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 112 // found matching buf, see if expired
113 if (buf->expire <= pticks || !buf->count)
157 break; 114 {
158 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 115 // yes, take over matching buffer, print
159 oldest = i; 116 buf->expire = pticks + pl->outputs_sync;
117 buf->count = pl->outputs_count;
118
119 return false;
120 }
121
122 // no, suppress
123 --buf->count;
124 return true;
160 } 125 }
161 /* We found a match */
162 if (i < NUM_OUTPUT_BUFS)
163 {
164 pl->contr->outputs[i].count++;
165 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
166 {
167 flush_output_element (pl, &pl->contr->outputs[i]);
168 }
169 }
170 /* No match - flush the oldest, and put the new one in */
171 else
172 {
173 flush_output_element (pl, &pl->contr->outputs[oldest]);
174 126
175 pl->contr->outputs[oldest].first_update = pticks; 127 if (lru->expire > buf->expire)
176 pl->contr->outputs[oldest].count = 1; 128 lru = buf;
177 pl->contr->outputs[oldest].buf = buf;
178 }
179 } 129 }
180}
181 130
131 // new message, evoke oldest buffer
132 lru->expire = pticks + pl->outputs_sync;
133 lru->count = pl->outputs_count;
134 lru->len = len;
135 memcpy (lru->msg, msg, len);
182 136
137 return false;
138}
183 139
184/** 140/**
185 * Sends message to player(s). 141 * Sends message to player(s).
186 * 142 *
187 * flags is various flags - mostly color, plus a few specials. 143 * flags is various flags - mostly color, plus a few specials.
188 * 144 *
189 * pri is priority. It is a little odd - the lower the value, the more 145 * pri is unused.
190 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
191 * value must be less than the listening level that the player has set.
192 * Unfortunately, there is no clear guideline on what each level does what.
193 * 146 *
194 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 147 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
195 * in the flags. 148 * in the flags.
196 * 149 *
197 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 150 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198 * 151 *
199 */ 152 */
200
201void 153void
202new_draw_info (int flags, int pri, const object *pl, const char *buf) 154new_draw_info (int flags, int pri, const object *op, const char *buf)
203{ 155{
204
205 if (flags & NDI_ALL) 156 if (flags & NDI_ALL)
206 { 157 {
207 player *tmppl; 158 for_all_players (pl)
208
209 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 159 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
211
212 return;
213 }
214
215 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
216 { 160 }
217 /* Write to the socket? */
218 print_message (0, NULL, buf);
219 return;
220 }
221
222 if (pl->type != PLAYER)
223 return;
224
225 if (pri >= pl->contr->listening)
226 return;
227
228 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 /* following prints stuff out, as appropriate */
230 check_output_buffers (pl, buf);
231 else 161 else
162 {
163 if (!op || !op->contr || !op->contr->ns)
164 return;
165
166 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
167 || !op->contr->ns->msg_suppressed (buf))
232 print_message (flags & NDI_COLOR_MASK, pl, buf); 168 print_message (flags & NDI_COLOR_MASK, op, buf);
169 }
233} 170}
234 171
235/** 172/**
236 * Wrapper for new_draw_info printf-like. 173 * Wrapper for new_draw_info printf-like.
237 * 174 *
238 * This is a pretty trivial function, but it allows us to use printf style 175 * This is a pretty trivial function, but it allows us to use printf style
239 * formatting, so instead of the calling function having to do it, we do 176 * formatting, so instead of the calling function having to do it, we do
240 * it here. It may also have advantages in the future for reduction of 177 * it here. It may also have advantages in the future for reduction of
241 * client/server bandwidth (client could keep track of various strings 178 * client/server bandwidth (client could keep track of various strings
242 */ 179 */
243
244void 180void
245new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 181new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246{ 182{
247 char buf[HUGE_BUF];
248
249 va_list ap; 183 va_list ap;
250
251 va_start (ap, format); 184 va_start (ap, format);
252 185 new_draw_info (flags, pri, pl, vformat (format, ap));
253 vsnprintf (buf, HUGE_BUF, format, ap);
254
255 va_end (ap); 186 va_end (ap);
256
257 new_draw_info (flags, pri, pl, buf);
258} 187}
259
260 188
261void 189void
262draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 190draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263{ 191{
264
265 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 192 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
266 return; 193 return;
267 194
268 if (pri >= pl->contr->listening)
269 return;
270
271 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 195 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
272 { 196 {
273 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 197 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274 198
275 if (buf == NULL) 199 if (buf == NULL)
276 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 200 LOG (llevError, "info::draw_ext_info -> Out of memory!");
281 new_draw_info (flags, pri, pl, buf); 205 new_draw_info (flags, pri, pl, buf);
282 free (buf); 206 free (buf);
283 } 207 }
284 } 208 }
285 else 209 else
286 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 210 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
287} 211}
288 212
289void 213void
290draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 214draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291{ 215{
216 va_list ap;
217 va_start (ap, new_format);
292 218
293 char buf[HUGE_BUF]; 219 if (!pl || !pl->is_player ())
294
295 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296 return; 220 return;
297 221
298 if (pri >= pl->contr->listening) 222 // TODO: just assume, and rip out?
299 return;
300
301 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 223 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
302 { 224 {
303 va_list ap;
304
305 LOG (llevDebug, "Non supported extension text type for client.\n"); 225 LOG (llevDebug, "Non supported extension text type for client.\n");
306 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, old_format, ap);
308 va_end (ap);
309 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, vformat (old_format, ap));
310 return;
311 } 227 }
312 else 228 else
313 { 229 {
314 va_list ap; 230 char *buf = vformat (new_format, ap);
315
316 va_start (ap, new_format);
317 vsnprintf (buf, HUGE_BUF, new_format, ap);
318 va_end (ap);
319 strip_media_tag (buf); 231 strip_media_tag (buf);
320 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 232 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
321 } 233 }
234
235 va_end (ap);
322} 236}
323 237
324/** 238/**
325 * Writes to everyone on the map *except* op. This is useful for emotions. 239 * Writes to everyone on the map *except* op. This is useful for emotions.
326 */ 240 */
327
328void 241void
329new_info_map_except (int color, maptile * map, object *op, const char *str) 242new_info_map_except (int color, maptile * map, object *op, const char *str)
330{ 243{
331 player *pl; 244 for_all_players (pl)
332
333 for (pl = first_player; pl != NULL; pl = pl->next)
334 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 245 if (pl->ob->map == map && pl->ob != op)
335 {
336 new_draw_info (color, 0, pl->ob, str); 246 new_draw_info (color, 0, pl->ob, str);
337 }
338} 247}
339 248
340/** 249/**
341 * Writes to everyone on the map except op1 and op2 250 * Writes to everyone on the map except op1 and op2
342 */ 251 */
343 252static void
344void
345new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 253new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346{ 254{
347 player *pl; 255 for_all_players (pl)
348
349 for (pl = first_player; pl != NULL; pl = pl->next)
350 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 256 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351 {
352 new_draw_info (color, 0, pl->ob, str); 257 new_draw_info (color, 0, pl->ob, str);
353 }
354} 258}
355 259
356/** 260/**
357 * Writes to everyone on the specified map 261 * Writes to everyone on the specified map
358 */ 262 */
359
360void 263void
361new_info_map (int color, maptile * map, const char *str) 264new_info_map (int color, maptile * map, const char *str)
362{ 265{
363 player *pl; 266 for_all_players (pl)
364
365 for (pl = first_player; pl != NULL; pl = pl->next)
366 if (pl->ob != NULL && pl->ob->map == map) 267 if (pl->ob->map == map)
367 {
368 new_draw_info (color, 0, pl->ob, str); 268 new_draw_info (color, 0, pl->ob, str);
369 }
370}
371
372
373/**
374 * This does nothing now. However, in theory, we should probably send
375 * something to the client and let the client figure out how it might want
376 * to handle this
377 */
378void
379clear_win_info (object *op)
380{
381}
382
383/**
384 * Get player's current range attack in obuf.
385 */
386void
387rangetostring (object *pl, char *obuf)
388{
389 switch (pl->contr->shoottype)
390 {
391 case range_none:
392 strcpy (obuf, "Range: nothing");
393 break;
394
395 case range_bow:
396 {
397 object *op;
398
399 for (op = pl->inv; op; op = op->below)
400 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
401 break;
402
403 if (op == NULL)
404 break;
405
406 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
407 }
408 break;
409
410 case range_magic:
411 if (settings.casting_time == TRUE)
412 {
413 if (pl->casting_time > -1)
414 {
415 if (pl->casting_time == 0)
416 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
417 else
418 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
419 }
420 else
421 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
422 }
423 else
424 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 break;
426
427 case range_misc:
428 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
429 break;
430
431 /* range_scroll is only used for controlling golems. If the
432 * the player does not have a golem, reset some things.
433 */
434 case range_golem:
435 if (pl->contr->ranges[range_golem] != NULL)
436 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
437 else
438 {
439 pl->contr->shoottype = range_none;
440 strcpy (obuf, "Range: nothing");
441 }
442 break;
443
444 case range_skill:
445 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
446 break;
447
448 case range_builder:
449 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
450 break;
451
452 default:
453 strcpy (obuf, "Range: illegal");
454 }
455} 269}
456 270
457/** 271/**
458 * Sets player title. 272 * Sets player title.
459 */ 273 */
465 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 279 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466 else 280 else
467 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 281 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468} 282}
469 283
284// formerly a macro, used only by magic map, so optimised it out
285static inline faceidx
286GET_MAP_FACE (mapspace &ms, int layer)
287{
288 if (object *op = ms.faces_obj [layer])
289 return op->face;
290 else
291 return 0;
292}
470 293
471/** 294/**
472 * Helper for magic map creation. 295 * Helper for magic map creation.
473 * 296 *
474 * Takes a player, the map_mark array and an x and y starting position. 297 * Takes a player, the map_mark array and an x and y starting position.
480 * for various code values. 303 * for various code values.
481 */ 304 */
482static void 305static void
483magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 306magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484{ 307{
485 int x, y, dx, dy, mflags;
486 sint16 nx, ny;
487 maptile *mp;
488 New_Face *f;
489
490 for (dx = -1; dx <= 1; dx++) 308 for (int dx = -1; dx <= 1; dx++)
491 { 309 {
492 for (dy = -1; dy <= 1; dy++) 310 for (int dy = -1; dy <= 1; dy++)
493 { 311 {
494 x = px + dx; 312 int x = px + dx;
495 y = py + dy; 313 int y = py + dy;
496 314
497 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 315 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
498 continue; 316 continue;
499 317
500 mp = pl->map; 318 mapxy pos (pl);
501 nx = pl->x + x; 319 pos.move (x, y);
502 ny = pl->y + y;
503 320
504 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 321 if (!pos.normalise ())
505 if (mflags & P_OUT_OF_MAP)
506 continue; 322 continue;
323
324 mapspace &ms = pos.ms ();
507 325
508 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 326 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509 { 327 {
328 int mflags = ms.flags ();
329
510 f = GET_MAP_FACE (mp, nx, ny, 0); 330 int f = GET_MAP_FACE (ms, 0);
511 if (f == blank_face) 331 if (f == blank_face)
332 {
512 f = GET_MAP_FACE (mp, nx, ny, 1); 333 f = GET_MAP_FACE (ms, 1);
513 if (f == blank_face) 334 if (f == blank_face)
514 f = GET_MAP_FACE (mp, nx, ny, 2); 335 f = GET_MAP_FACE (ms, 2);
336 }
337
338 int magicmap = faces [f].magicmap;
515 339
516 /* Should probably have P_NO_MAGIC here also, but then shops don't 340 /* Should probably have P_NO_MAGIC here also, but then shops don't
517 * work. 341 * work.
518 */ 342 */
519 if (mflags & P_BLOCKSVIEW) 343 if (mflags & P_BLOCKSVIEW)
520 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 344 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
521 else 345 else
522 { 346 {
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 347 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
524 magic_mapping_mark_recursive (pl, map_mark, x, y); 348 magic_mapping_mark_recursive (pl, map_mark, x, y);
525 } 349 }
526 } 350 }
527 } 351 }
528 } 352 }
529} 353}
530 354
531
532/** 355/**
533 * Creates magic map for player. 356 * Creates magic map for player.
534 * 357 *
535 * Note: For improved magic mapping display, the space that blocks 358 * Note: For improved magic mapping display, the space that blocks
536 * the view is now marked with value 2. Any dependencies of map_mark 359 * the view is now marked with value 2. Any dependencies of map_mark
537 * being nonzero have been changed to check for 1. Also, since 360 * being nonzero have been changed to check for 1. Also, since
538 * map_mark is a char value, putting 2 in should cause no problems. 361 * map_mark is a char value, putting 2 in should cause no problems.
539 * 362 *
540 * This function examines the map the player is on, and determines what 363 * This function examines the map the player is on, and determines what
541 * is visible. 2 is set for walls or objects that blocks view. 1 364 * is visible. 2 is set for walls or objects that blocks view. 1
542 * is for open spaces. map_mark should already have been initialized 365 * is for open spaces. map_mark should already have been initialised
543 * to zero before this is called. 366 * to zero before this is called.
544 * strength is an initial strength*2 rectangular area that we automatically 367 * strength is an initial strength*2 rectangular area that we automatically
545 * see in/penetrate through. 368 * see in/penetrate through.
546 */ 369 */
547 370static void
548void
549magic_mapping_mark (object *pl, char *map_mark, int strength) 371magic_mapping_mark (object *pl, char *map_mark, int strength)
550{ 372{
551 int x, y, mflags;
552 sint16 nx, ny;
553 maptile *mp;
554 New_Face *f;
555
556 for (x = -strength; x < strength; x++) 373 for (int x = -strength; x < strength; x++)
557 { 374 {
558 for (y = -strength; y < strength; y++) 375 for (int y = -strength; y < strength; y++)
559 { 376 {
560 mp = pl->map; 377 mapxy pos (pl);
561 nx = pl->x + x; 378 pos.move (x, y);
562 ny = pl->y + y; 379
563 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 380 if (!pos.normalise ())
564 if (mflags & P_OUT_OF_MAP)
565 continue; 381 continue;
382
383 mapspace &ms = pos.ms ();
384
385 int mflags = ms.flags ();
386
387 int f = GET_MAP_FACE (ms, 0);
388 if (f == blank_face)
389 {
390 f = GET_MAP_FACE (ms, 1);
391 if (f == blank_face)
392 f = GET_MAP_FACE (ms, 2);
393 }
394
395 int magicmap = faces [f].magicmap;
396
397 if (mflags & P_BLOCKSVIEW)
398 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
566 else 399 else
567 { 400 {
568 f = GET_MAP_FACE (mp, nx, ny, 0);
569 if (f == blank_face)
570 f = GET_MAP_FACE (mp, nx, ny, 1);
571 if (f == blank_face)
572 f = GET_MAP_FACE (mp, nx, ny, 2);
573 }
574
575 if (mflags & P_BLOCKSVIEW)
576 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
577 else
578 {
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 401 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
580 magic_mapping_mark_recursive (pl, map_mark, x, y); 402 magic_mapping_mark_recursive (pl, map_mark, x, y);
581 } 403 }
582 } 404 }
583 } 405 }
584} 406}
585 407
586
587/** 408/**
588 * Creates and sends magic map to player. 409 * Creates and sends magic map to player.
589 * 410 *
590 * The following function is a lot messier than it really should be, 411 * The following function is a lot messier than it really should be,
591 * but there is no real easy solution. 412 * but there is no real easy solution.
592 * 413 *
593 * Mark Wedel 414 * Mark Wedel
594 */ 415 */
595
596void 416void
597draw_magic_map (object *pl) 417draw_magic_map (object *pl)
598{ 418{
599 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 419 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 int xmin, xmax, ymin, ymax; 420 int xmin, xmax, ymin, ymax;
618 xmax = 0; 438 xmax = 0;
619 ymax = 0; 439 ymax = 0;
620 440
621 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 441 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 442 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 443 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
624 { 444 {
625 xmin = x < xmin ? x : xmin; 445 xmin = x < xmin ? x : xmin;
626 xmax = x > xmax ? x : xmax; 446 xmax = x > xmax ? x : xmax;
627 ymin = y < ymin ? y : ymin; 447 ymin = y < ymin ? y : ymin;
628 ymax = y > ymax ? y : ymax; 448 ymax = y > ymax ? y : ymax;
634 454
635 for (int y = ymin; y <= ymax; y++) 455 for (int y = ymin; y <= ymax; y++)
636 for (int x = xmin; x <= xmax; x++) 456 for (int x = xmin; x <= xmax; x++)
637 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 457 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638 458
639 Send_With_Handling (pl->contr->socket, &sl); 459 pl->contr->ns->send_packet (sl);
640 460
641 free (map_mark); 461 free (map_mark);
642} 462}
643 463
644
645/**
646 * Send a kill log record to sockets
647 */
648
649void
650Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651{
652 size_t len;
653 char buf[MAX_BUF];
654
655 if (With != NULL)
656 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
657 else
658 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659
660 len = strlen (buf);
661}

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