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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.13 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.59 by root, Fri Mar 26 00:59:22 2010 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (NewSocket * ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 char buf[HUGE_BUF]; 52 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63}
64
65/**
66 * Draws an extended message on the client.
67 * ns the socket to send message to
68 * color color informations (used mainly if client does not support message type)
69 * type,
70 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type
72 * message The main message
73 */
74static void
75esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
76{
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84} 53}
85 54
86/** 55/**
87 * Frontend for esrv_print_msg 56 * Frontend for esrv_print_msg
88 * \param colr message color 57 * \param colr message color
91 * 60 *
92 * If pl is NULL or without contr set, writes message to log. 61 * If pl is NULL or without contr set, writes message to log.
93 * 62 *
94 * Else sends message to player via esrv_print_msg 63 * Else sends message to player via esrv_print_msg
95 */ 64 */
96
97static void 65static void
98print_message (int colr, const object *pl, const char *tmp) 66print_message (int colr, const object *pl, const char *tmp)
99{ 67{
100
101 if (!tmp) 68 if (!tmp)
102 tmp = "[NULL]"; 69 tmp = "[NULL]";
103 70
104 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 71 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105 return; 72 return;
106 73
107 if (pl->type == PLAYER) 74 if (pl->type == PLAYER)
108 {
109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 75 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
110 return; 76}
77
78bool
79client::msg_suppressed (const char *msg)
80{
81 if (!pl)
82 return false;
83
84 if (pl->outputs_count <= 1 || !pl->outputs_sync)
85 return false;
86
87 int len = strlen (msg);
88
89 if (len > MSG_BUF_SIZE)
90 return false;
91
92 msg_buf *lru = msgbuf;
93 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
111 } 94 {
112} 95 if (len == buf->len && !memcmp (msg, buf->msg, len))
113
114/**
115 * Prints out the contents of specified buffer structures,
116 * and clears the string.
117 */
118
119void
120flush_output_element (const object *pl, Output_Buf * outputs)
121{
122 char tbuf[MAX_BUF];
123
124 if (outputs->buf == NULL)
125 return;
126 if (outputs->count > 1)
127 {
128 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129 print_message (NDI_BLACK, pl, tbuf);
130 }
131 else
132 print_message (NDI_BLACK, pl, &outputs->buf);
133
134 outputs->buf = NULL;
135 outputs->first_update = 0; /* This way, it will be reused */
136}
137
138/**
139 * Sends message to player through output buffers.
140 * \param pl player to send message
141 * \param buf message to send
142 *
143 * If player's output_count is 1, sends message directly.
144 *
145 * Else checks output buffers for specified message.
146 *
147 * If found, checks if message should be sent now.
148 *
149 * If message not already in buffers, flushes olders buffer,
150 * and adds message to queue.
151 */
152
153static void
154check_output_buffers (const object *pl, const char *buf)
155{
156 int i, oldest = 0;
157
158 if (pl->contr->outputs_count < 2)
159 {
160 print_message (NDI_BLACK, pl, buf);
161 return;
162 }
163 else
164 {
165 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166 { 96 {
167 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 97 // found matching buf, see if expired
98 if (buf->expire <= pticks || !buf->count)
168 break; 99 {
169 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 100 // yes, take over matching buffer, print
170 oldest = i; 101 buf->expire = pticks + pl->outputs_sync;
102 buf->count = pl->outputs_count;
103
104 return false;
105 }
106
107 // no, suppress
108 --buf->count;
109 return true;
171 } 110 }
172 /* We found a match */
173 if (i < NUM_OUTPUT_BUFS)
174 {
175 pl->contr->outputs[i].count++;
176 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177 {
178 flush_output_element (pl, &pl->contr->outputs[i]);
179 }
180 }
181 /* No match - flush the oldest, and put the new one in */
182 else
183 {
184 flush_output_element (pl, &pl->contr->outputs[oldest]);
185 111
186 pl->contr->outputs[oldest].first_update = pticks; 112 if (lru->expire > buf->expire)
187 pl->contr->outputs[oldest].count = 1; 113 lru = buf;
188 pl->contr->outputs[oldest].buf = buf;
189 }
190 } 114 }
191}
192 115
116 // new message, evoke oldest buffer
117 lru->expire = pticks + pl->outputs_sync;
118 lru->count = pl->outputs_count;
119 lru->len = len;
120 memcpy (lru->msg, msg, len);
193 121
122 return false;
123}
194 124
195/** 125/**
196 * Sends message to player(s). 126 * Sends message to player(s).
197 * 127 *
198 * flags is various flags - mostly color, plus a few specials. 128 * flags is various flags - mostly color, plus a few specials.
199 * 129 *
200 * pri is priority. It is a little odd - the lower the value, the more 130 * pri is unused.
201 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202 * value must be less than the listening level that the player has set.
203 * Unfortunately, there is no clear guideline on what each level does what.
204 * 131 *
205 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 132 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206 * in the flags. 133 * in the flags.
207 * 134 *
208 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 135 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209 * 136 *
210 */ 137 */
211
212void 138void
213new_draw_info (int flags, int pri, const object *pl, const char *buf) 139new_draw_info (int flags, int pri, const object *op, const char *buf)
214{ 140{
215
216 if (flags & NDI_ALL) 141 if (flags & NDI_ALL)
217 { 142 {
218 player *tmppl; 143 for_all_players (pl)
219
220 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
221 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 144 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
222
223 return;
224 }
225
226 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
227 { 145 }
228 /* Write to the socket? */
229 print_message (0, NULL, buf);
230 return;
231 }
232
233 if (pl->type != PLAYER)
234 return;
235
236 if (pri >= pl->contr->listening)
237 return;
238
239 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
240 /* following prints stuff out, as appropriate */
241 check_output_buffers (pl, buf);
242 else 146 else
147 {
148 if (!op || !op->contr || !op->contr->ns)
149 return;
150
151 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
152 || !op->contr->ns->msg_suppressed (buf))
243 print_message (flags & NDI_COLOR_MASK, pl, buf); 153 print_message (flags & NDI_COLOR_MASK, op, buf);
154 }
244} 155}
245 156
246/** 157/**
247 * Wrapper for new_draw_info printf-like. 158 * Wrapper for new_draw_info printf-like.
248 * 159 *
249 * This is a pretty trivial function, but it allows us to use printf style 160 * This is a pretty trivial function, but it allows us to use printf style
250 * formatting, so instead of the calling function having to do it, we do 161 * formatting, so instead of the calling function having to do it, we do
251 * it here. It may also have advantages in the future for reduction of 162 * it here. It may also have advantages in the future for reduction of
252 * client/server bandwidth (client could keep track of various strings 163 * client/server bandwidth (client could keep track of various strings
253 */ 164 */
254
255void 165void
256new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 166new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
257{ 167{
258 char buf[HUGE_BUF];
259
260 va_list ap; 168 va_list ap;
261
262 va_start (ap, format); 169 va_start (ap, format);
263 170 new_draw_info (flags, pri, pl, vformat (format, ap));
264 vsnprintf (buf, HUGE_BUF, format, ap);
265
266 va_end (ap); 171 va_end (ap);
267
268 new_draw_info (flags, pri, pl, buf);
269}
270
271
272void
273draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
274{
275
276 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277 return;
278
279 if (pri >= pl->contr->listening)
280 return;
281 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
282 {
283 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
284
285 if (buf == NULL)
286 LOG (llevError, "info::draw_ext_info -> Out of memory!");
287 else
288 {
289 strcpy (buf, oldmessage == NULL ? message : oldmessage);
290 strip_media_tag (buf);
291 new_draw_info (flags, pri, pl, buf);
292 free (buf);
293 }
294 }
295 else
296 {
297 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
298 }
299}
300
301void
302draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
303{
304
305 char buf[HUGE_BUF];
306
307 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
308 return;
309
310 if (pri >= pl->contr->listening)
311 return;
312 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
313 {
314 va_list ap;
315
316 LOG (llevDebug, "Non supported extension text type for client.\n");
317 va_start (ap, new_format);
318 vsnprintf (buf, HUGE_BUF, old_format, ap);
319 va_end (ap);
320 new_draw_info (flags, pri, pl, buf);
321 return;
322 }
323 else
324 {
325 va_list ap;
326
327 va_start (ap, new_format);
328 vsnprintf (buf, HUGE_BUF, new_format, ap);
329 va_end (ap);
330 strip_media_tag (buf);
331 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
332 }
333} 172}
334 173
335/** 174/**
336 * Writes to everyone on the map *except* op. This is useful for emotions. 175 * Writes to everyone on the map *except* op. This is useful for emotions.
337 */ 176 */
338
339void 177void
340new_info_map_except (int color, maptile * map, object *op, const char *str) 178new_info_map_except (int color, maptile * map, object *op, const char *str)
341{ 179{
342 player *pl; 180 for_all_players (pl)
343
344 for (pl = first_player; pl != NULL; pl = pl->next)
345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 181 if (pl->ob->map == map && pl->ob != op)
346 {
347 new_draw_info (color, 0, pl->ob, str); 182 new_draw_info (color, 0, pl->ob, str);
348 }
349}
350
351/**
352 * Writes to everyone on the map except op1 and op2
353 */
354
355void
356new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
357{
358 player *pl;
359
360 for (pl = first_player; pl != NULL; pl = pl->next)
361 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
362 {
363 new_draw_info (color, 0, pl->ob, str);
364 }
365} 183}
366 184
367/** 185/**
368 * Writes to everyone on the specified map 186 * Writes to everyone on the specified map
369 */ 187 */
370
371void 188void
372new_info_map (int color, maptile * map, const char *str) 189new_info_map (int color, maptile * map, const char *str)
373{ 190{
374 player *pl; 191 for_all_players (pl)
375
376 for (pl = first_player; pl != NULL; pl = pl->next)
377 if (pl->ob != NULL && pl->ob->map == map) 192 if (pl->ob->map == map)
378 {
379 new_draw_info (color, 0, pl->ob, str); 193 new_draw_info (color, 0, pl->ob, str);
380 }
381}
382
383
384/**
385 * This does nothing now. However, in theory, we should probably send
386 * something to the client and let the client figure out how it might want
387 * to handle this
388 */
389void
390clear_win_info (object *op)
391{
392}
393
394/**
395 * Get player's current range attack in obuf.
396 */
397void
398rangetostring (object *pl, char *obuf)
399{
400 switch (pl->contr->shoottype)
401 {
402 case range_none:
403 strcpy (obuf, "Range: nothing");
404 break;
405
406 case range_bow:
407 {
408 object *op;
409
410 for (op = pl->inv; op; op = op->below)
411 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 break;
413
414 if (op == NULL)
415 break;
416
417 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418 }
419 break;
420
421 case range_magic:
422 if (settings.casting_time == TRUE)
423 {
424 if (pl->casting_time > -1)
425 {
426 if (pl->casting_time == 0)
427 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
428 else
429 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
430 }
431 else
432 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
433 }
434 else
435 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
436 break;
437
438 case range_misc:
439 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
440 break;
441
442 /* range_scroll is only used for controlling golems. If the
443 * the player does not have a golem, reset some things.
444 */
445 case range_golem:
446 if (pl->contr->ranges[range_golem] != NULL)
447 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
448 else
449 {
450 pl->contr->shoottype = range_none;
451 strcpy (obuf, "Range: nothing");
452 }
453 break;
454
455 case range_skill:
456 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
457 break;
458
459 case range_builder:
460 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
461 break;
462
463 default:
464 strcpy (obuf, "Range: illegal");
465 }
466} 194}
467 195
468/** 196/**
469 * Sets player title. 197 * Sets player title.
470 */ 198 */
476 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 204 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
477 else 205 else
478 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 206 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
479} 207}
480 208
209// formerly a macro, used only by magic map, so optimised it out
210static inline faceidx
211GET_MAP_FACE (mapspace &ms, int layer)
212{
213 if (object *op = ms.faces_obj [layer])
214 return op->face;
215 else
216 return 0;
217}
481 218
482/** 219/**
483 * Helper for magic map creation. 220 * Helper for magic map creation.
484 * 221 *
485 * Takes a player, the map_mark array and an x and y starting position. 222 * Takes a player, the map_mark array and an x and y starting position.
491 * for various code values. 228 * for various code values.
492 */ 229 */
493static void 230static void
494magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 231magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
495{ 232{
496 int x, y, dx, dy, mflags;
497 sint16 nx, ny;
498 maptile *mp;
499 New_Face *f;
500
501 for (dx = -1; dx <= 1; dx++) 233 for (int dx = -1; dx <= 1; dx++)
502 { 234 {
503 for (dy = -1; dy <= 1; dy++) 235 for (int dy = -1; dy <= 1; dy++)
504 { 236 {
505 x = px + dx; 237 int x = px + dx;
506 y = py + dy; 238 int y = py + dy;
507 239
508 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 240 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
509 continue; 241 continue;
510 242
511 mp = pl->map; 243 mapxy pos (pl);
512 nx = pl->x + x; 244 pos.move (x, y);
513 ny = pl->y + y;
514 245
515 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 246 if (!pos.normalise ())
516 if (mflags & P_OUT_OF_MAP)
517 continue; 247 continue;
248
249 mapspace &ms = pos.ms ();
518 250
519 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 251 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
520 { 252 {
253 int mflags = ms.flags ();
254
521 f = GET_MAP_FACE (mp, nx, ny, 0); 255 int f = GET_MAP_FACE (ms, 0);
522 if (f == blank_face) 256 if (f == blank_face)
257 {
523 f = GET_MAP_FACE (mp, nx, ny, 1); 258 f = GET_MAP_FACE (ms, 1);
524 if (f == blank_face) 259 if (f == blank_face)
525 f = GET_MAP_FACE (mp, nx, ny, 2); 260 f = GET_MAP_FACE (ms, 2);
261 }
262
263 int magicmap = faces [f].magicmap;
526 264
527 /* Should probably have P_NO_MAGIC here also, but then shops don't 265 /* Should probably have P_NO_MAGIC here also, but then shops don't
528 * work. 266 * work.
529 */ 267 */
530 if (mflags & P_BLOCKSVIEW) 268 if (mflags & P_BLOCKSVIEW)
531 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 269 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
532 else 270 else
533 { 271 {
534 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 272 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
535 magic_mapping_mark_recursive (pl, map_mark, x, y); 273 magic_mapping_mark_recursive (pl, map_mark, x, y);
536 } 274 }
537 } 275 }
538 } 276 }
539 } 277 }
540} 278}
541 279
542
543/** 280/**
544 * Creates magic map for player. 281 * Creates magic map for player.
545 * 282 *
546 * Note: For improved magic mapping display, the space that blocks 283 * Note: For improved magic mapping display, the space that blocks
547 * the view is now marked with value 2. Any dependencies of map_mark 284 * the view is now marked with value 2. Any dependencies of map_mark
548 * being nonzero have been changed to check for 1. Also, since 285 * being nonzero have been changed to check for 1. Also, since
549 * map_mark is a char value, putting 2 in should cause no problems. 286 * map_mark is a char value, putting 2 in should cause no problems.
550 * 287 *
551 * This function examines the map the player is on, and determines what 288 * This function examines the map the player is on, and determines what
552 * is visible. 2 is set for walls or objects that blocks view. 1 289 * is visible. 2 is set for walls or objects that blocks view. 1
553 * is for open spaces. map_mark should already have been initialized 290 * is for open spaces. map_mark should already have been initialised
554 * to zero before this is called. 291 * to zero before this is called.
555 * strength is an initial strength*2 rectangular area that we automatically 292 * strength is an initial strength*2 rectangular area that we automatically
556 * see in/penetrate through. 293 * see in/penetrate through.
557 */ 294 */
558 295static void
559void
560magic_mapping_mark (object *pl, char *map_mark, int strength) 296magic_mapping_mark (object *pl, char *map_mark, int strength)
561{ 297{
562 int x, y, mflags;
563 sint16 nx, ny;
564 maptile *mp;
565 New_Face *f;
566
567 for (x = -strength; x < strength; x++) 298 for (int x = -strength; x < strength; x++)
568 { 299 {
569 for (y = -strength; y < strength; y++) 300 for (int y = -strength; y < strength; y++)
570 { 301 {
571 mp = pl->map; 302 mapxy pos (pl);
572 nx = pl->x + x; 303 pos.move (x, y);
573 ny = pl->y + y; 304
574 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 305 if (!pos.normalise ())
575 if (mflags & P_OUT_OF_MAP)
576 continue; 306 continue;
307
308 mapspace &ms = pos.ms ();
309
310 int mflags = ms.flags ();
311
312 int f = GET_MAP_FACE (ms, 0);
313 if (f == blank_face)
314 {
315 f = GET_MAP_FACE (ms, 1);
316 if (f == blank_face)
317 f = GET_MAP_FACE (ms, 2);
318 }
319
320 int magicmap = faces [f].magicmap;
321
322 if (mflags & P_BLOCKSVIEW)
323 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
577 else 324 else
578 { 325 {
579 f = GET_MAP_FACE (mp, nx, ny, 0);
580 if (f == blank_face)
581 f = GET_MAP_FACE (mp, nx, ny, 1);
582 if (f == blank_face)
583 f = GET_MAP_FACE (mp, nx, ny, 2);
584 }
585
586 if (mflags & P_BLOCKSVIEW)
587 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
588 else
589 {
590 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 326 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
591 magic_mapping_mark_recursive (pl, map_mark, x, y); 327 magic_mapping_mark_recursive (pl, map_mark, x, y);
592 } 328 }
593 } 329 }
594 } 330 }
595} 331}
596 332
597
598/** 333/**
599 * Creates and sends magic map to player. 334 * Creates and sends magic map to player.
600 * 335 *
601 * The following function is a lot messier than it really should be, 336 * The following function is a lot messier than it really should be,
602 * but there is no real easy solution. 337 * but there is no real easy solution.
603 * 338 *
604 * Mark Wedel 339 * Mark Wedel
605 */ 340 */
606
607void 341void
608draw_magic_map (object *pl) 342draw_magic_map (object *pl)
609{ 343{
610 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 344 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
611 int xmin, xmax, ymin, ymax; 345 int xmin, xmax, ymin, ymax;
629 xmax = 0; 363 xmax = 0;
630 ymax = 0; 364 ymax = 0;
631 365
632 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 366 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
633 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 367 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
634 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 368 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
635 { 369 {
636 xmin = x < xmin ? x : xmin; 370 xmin = x < xmin ? x : xmin;
637 xmax = x > xmax ? x : xmax; 371 xmax = x > xmax ? x : xmax;
638 ymin = y < ymin ? y : ymin; 372 ymin = y < ymin ? y : ymin;
639 ymax = y > ymax ? y : ymax; 373 ymax = y > ymax ? y : ymax;
640 } 374 }
641 375
642 SockList sl (MAXSOCKBUF); 376 packet sl;
643 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 377 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
644 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 378 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
645 379
646 for (int y = ymin; y <= ymax; y++) 380 for (int y = ymin; y <= ymax; y++)
647 for (int x = xmin; x <= xmax; x++) 381 for (int x = xmin; x <= xmax; x++)
648 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 382 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
649 383
650 Send_With_Handling (&pl->contr->socket, &sl); 384 pl->contr->ns->send_packet (sl);
651
652 sl.free ();
653 385
654 free (map_mark); 386 free (map_mark);
655} 387}
656 388
657
658/**
659 * Send a kill log record to sockets
660 */
661
662void
663Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
664{
665 size_t len;
666 char buf[MAX_BUF];
667
668 if (With != NULL)
669 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
670 else
671 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
672
673 len = strlen (buf);
674}

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