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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.17 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.59 by root, Fri Mar 26 00:59:22 2010 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client_socket * ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 packet sl; 52 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58}
59
60/**
61 * Draws an extended message on the client.
62 * ns the socket to send message to
63 * color color informations (used mainly if client does not support message type)
64 * type,
65 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type
67 * message The main message
68 */
69static void
70esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message)
71{
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76} 53}
77 54
78/** 55/**
79 * Frontend for esrv_print_msg 56 * Frontend for esrv_print_msg
80 * \param colr message color 57 * \param colr message color
83 * 60 *
84 * If pl is NULL or without contr set, writes message to log. 61 * If pl is NULL or without contr set, writes message to log.
85 * 62 *
86 * Else sends message to player via esrv_print_msg 63 * Else sends message to player via esrv_print_msg
87 */ 64 */
88
89static void 65static void
90print_message (int colr, const object *pl, const char *tmp) 66print_message (int colr, const object *pl, const char *tmp)
91{ 67{
92
93 if (!tmp) 68 if (!tmp)
94 tmp = "[NULL]"; 69 tmp = "[NULL]";
95 70
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 71 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return; 72 return;
98 73
99 if (pl->type == PLAYER) 74 if (pl->type == PLAYER)
100 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 75 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
101} 76}
102 77
103/** 78bool
104 * Prints out the contents of specified buffer structures, 79client::msg_suppressed (const char *msg)
105 * and clears the string.
106 */
107
108void
109flush_output_element (const object *pl, Output_Buf * outputs)
110{ 80{
111 char tbuf[MAX_BUF]; 81 if (!pl)
112
113 if (outputs->buf == NULL)
114 return; 82 return false;
115 if (outputs->count > 1) 83
116 { 84 if (pl->outputs_count <= 1 || !pl->outputs_sync)
117 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 85 return false;
118 print_message (NDI_BLACK, pl, tbuf); 86
87 int len = strlen (msg);
88
89 if (len > MSG_BUF_SIZE)
90 return false;
91
92 msg_buf *lru = msgbuf;
93 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
119 } 94 {
120 else 95 if (len == buf->len && !memcmp (msg, buf->msg, len))
121 print_message (NDI_BLACK, pl, &outputs->buf);
122
123 outputs->buf = NULL;
124 outputs->first_update = 0; /* This way, it will be reused */
125}
126
127/**
128 * Sends message to player through output buffers.
129 * \param pl player to send message
130 * \param buf message to send
131 *
132 * If player's output_count is 1, sends message directly.
133 *
134 * Else checks output buffers for specified message.
135 *
136 * If found, checks if message should be sent now.
137 *
138 * If message not already in buffers, flushes olders buffer,
139 * and adds message to queue.
140 */
141
142static void
143check_output_buffers (const object *pl, const char *buf)
144{
145 int i, oldest = 0;
146
147 if (pl->contr->outputs_count < 2)
148 {
149 print_message (NDI_BLACK, pl, buf);
150 return;
151 }
152 else
153 {
154 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
155 { 96 {
156 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 97 // found matching buf, see if expired
98 if (buf->expire <= pticks || !buf->count)
157 break; 99 {
158 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 100 // yes, take over matching buffer, print
159 oldest = i; 101 buf->expire = pticks + pl->outputs_sync;
102 buf->count = pl->outputs_count;
103
104 return false;
105 }
106
107 // no, suppress
108 --buf->count;
109 return true;
160 } 110 }
161 /* We found a match */
162 if (i < NUM_OUTPUT_BUFS)
163 {
164 pl->contr->outputs[i].count++;
165 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
166 {
167 flush_output_element (pl, &pl->contr->outputs[i]);
168 }
169 }
170 /* No match - flush the oldest, and put the new one in */
171 else
172 {
173 flush_output_element (pl, &pl->contr->outputs[oldest]);
174 111
175 pl->contr->outputs[oldest].first_update = pticks; 112 if (lru->expire > buf->expire)
176 pl->contr->outputs[oldest].count = 1; 113 lru = buf;
177 pl->contr->outputs[oldest].buf = buf;
178 }
179 } 114 }
180}
181 115
116 // new message, evoke oldest buffer
117 lru->expire = pticks + pl->outputs_sync;
118 lru->count = pl->outputs_count;
119 lru->len = len;
120 memcpy (lru->msg, msg, len);
182 121
122 return false;
123}
183 124
184/** 125/**
185 * Sends message to player(s). 126 * Sends message to player(s).
186 * 127 *
187 * flags is various flags - mostly color, plus a few specials. 128 * flags is various flags - mostly color, plus a few specials.
188 * 129 *
189 * pri is priority. It is a little odd - the lower the value, the more 130 * pri is unused.
190 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
191 * value must be less than the listening level that the player has set.
192 * Unfortunately, there is no clear guideline on what each level does what.
193 * 131 *
194 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 132 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
195 * in the flags. 133 * in the flags.
196 * 134 *
197 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 135 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198 * 136 *
199 */ 137 */
200
201void 138void
202new_draw_info (int flags, int pri, const object *pl, const char *buf) 139new_draw_info (int flags, int pri, const object *op, const char *buf)
203{ 140{
204
205 if (flags & NDI_ALL) 141 if (flags & NDI_ALL)
206 { 142 {
207 player *tmppl; 143 for_all_players (pl)
208
209 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 144 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
211
212 return;
213 }
214
215 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
216 { 145 }
217 /* Write to the socket? */
218 print_message (0, NULL, buf);
219 return;
220 }
221
222 if (pl->type != PLAYER)
223 return;
224
225 if (pri >= pl->contr->listening)
226 return;
227
228 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 /* following prints stuff out, as appropriate */
230 check_output_buffers (pl, buf);
231 else 146 else
147 {
148 if (!op || !op->contr || !op->contr->ns)
149 return;
150
151 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
152 || !op->contr->ns->msg_suppressed (buf))
232 print_message (flags & NDI_COLOR_MASK, pl, buf); 153 print_message (flags & NDI_COLOR_MASK, op, buf);
154 }
233} 155}
234 156
235/** 157/**
236 * Wrapper for new_draw_info printf-like. 158 * Wrapper for new_draw_info printf-like.
237 * 159 *
238 * This is a pretty trivial function, but it allows us to use printf style 160 * This is a pretty trivial function, but it allows us to use printf style
239 * formatting, so instead of the calling function having to do it, we do 161 * formatting, so instead of the calling function having to do it, we do
240 * it here. It may also have advantages in the future for reduction of 162 * it here. It may also have advantages in the future for reduction of
241 * client/server bandwidth (client could keep track of various strings 163 * client/server bandwidth (client could keep track of various strings
242 */ 164 */
243
244void 165void
245new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 166new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246{ 167{
247 char buf[HUGE_BUF];
248
249 va_list ap; 168 va_list ap;
250
251 va_start (ap, format); 169 va_start (ap, format);
252 170 new_draw_info (flags, pri, pl, vformat (format, ap));
253 vsnprintf (buf, HUGE_BUF, format, ap);
254
255 va_end (ap); 171 va_end (ap);
256
257 new_draw_info (flags, pri, pl, buf);
258}
259
260
261void
262draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263{
264
265 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
266 return;
267
268 if (pri >= pl->contr->listening)
269 return;
270
271 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
272 {
273 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274
275 if (buf == NULL)
276 LOG (llevError, "info::draw_ext_info -> Out of memory!");
277 else
278 {
279 strcpy (buf, oldmessage == NULL ? message : oldmessage);
280 strip_media_tag (buf);
281 new_draw_info (flags, pri, pl, buf);
282 free (buf);
283 }
284 }
285 else
286 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
287}
288
289void
290draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291{
292
293 char buf[HUGE_BUF];
294
295 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296 return;
297
298 if (pri >= pl->contr->listening)
299 return;
300
301 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type))
302 {
303 va_list ap;
304
305 LOG (llevDebug, "Non supported extension text type for client.\n");
306 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, old_format, ap);
308 va_end (ap);
309 new_draw_info (flags, pri, pl, buf);
310 return;
311 }
312 else
313 {
314 va_list ap;
315
316 va_start (ap, new_format);
317 vsnprintf (buf, HUGE_BUF, new_format, ap);
318 va_end (ap);
319 strip_media_tag (buf);
320 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
321 }
322} 172}
323 173
324/** 174/**
325 * Writes to everyone on the map *except* op. This is useful for emotions. 175 * Writes to everyone on the map *except* op. This is useful for emotions.
326 */ 176 */
327
328void 177void
329new_info_map_except (int color, maptile * map, object *op, const char *str) 178new_info_map_except (int color, maptile * map, object *op, const char *str)
330{ 179{
331 player *pl; 180 for_all_players (pl)
332
333 for (pl = first_player; pl != NULL; pl = pl->next)
334 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 181 if (pl->ob->map == map && pl->ob != op)
335 {
336 new_draw_info (color, 0, pl->ob, str); 182 new_draw_info (color, 0, pl->ob, str);
337 }
338}
339
340/**
341 * Writes to everyone on the map except op1 and op2
342 */
343
344void
345new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346{
347 player *pl;
348
349 for (pl = first_player; pl != NULL; pl = pl->next)
350 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351 {
352 new_draw_info (color, 0, pl->ob, str);
353 }
354} 183}
355 184
356/** 185/**
357 * Writes to everyone on the specified map 186 * Writes to everyone on the specified map
358 */ 187 */
359
360void 188void
361new_info_map (int color, maptile * map, const char *str) 189new_info_map (int color, maptile * map, const char *str)
362{ 190{
363 player *pl; 191 for_all_players (pl)
364
365 for (pl = first_player; pl != NULL; pl = pl->next)
366 if (pl->ob != NULL && pl->ob->map == map) 192 if (pl->ob->map == map)
367 {
368 new_draw_info (color, 0, pl->ob, str); 193 new_draw_info (color, 0, pl->ob, str);
369 }
370}
371
372
373/**
374 * This does nothing now. However, in theory, we should probably send
375 * something to the client and let the client figure out how it might want
376 * to handle this
377 */
378void
379clear_win_info (object *op)
380{
381}
382
383/**
384 * Get player's current range attack in obuf.
385 */
386void
387rangetostring (object *pl, char *obuf)
388{
389 switch (pl->contr->shoottype)
390 {
391 case range_none:
392 strcpy (obuf, "Range: nothing");
393 break;
394
395 case range_bow:
396 {
397 object *op;
398
399 for (op = pl->inv; op; op = op->below)
400 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
401 break;
402
403 if (op == NULL)
404 break;
405
406 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
407 }
408 break;
409
410 case range_magic:
411 if (settings.casting_time == TRUE)
412 {
413 if (pl->casting_time > -1)
414 {
415 if (pl->casting_time == 0)
416 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
417 else
418 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
419 }
420 else
421 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
422 }
423 else
424 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 break;
426
427 case range_misc:
428 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
429 break;
430
431 /* range_scroll is only used for controlling golems. If the
432 * the player does not have a golem, reset some things.
433 */
434 case range_golem:
435 if (pl->contr->ranges[range_golem] != NULL)
436 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
437 else
438 {
439 pl->contr->shoottype = range_none;
440 strcpy (obuf, "Range: nothing");
441 }
442 break;
443
444 case range_skill:
445 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
446 break;
447
448 case range_builder:
449 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
450 break;
451
452 default:
453 strcpy (obuf, "Range: illegal");
454 }
455} 194}
456 195
457/** 196/**
458 * Sets player title. 197 * Sets player title.
459 */ 198 */
465 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 204 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466 else 205 else
467 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 206 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468} 207}
469 208
209// formerly a macro, used only by magic map, so optimised it out
210static inline faceidx
211GET_MAP_FACE (mapspace &ms, int layer)
212{
213 if (object *op = ms.faces_obj [layer])
214 return op->face;
215 else
216 return 0;
217}
470 218
471/** 219/**
472 * Helper for magic map creation. 220 * Helper for magic map creation.
473 * 221 *
474 * Takes a player, the map_mark array and an x and y starting position. 222 * Takes a player, the map_mark array and an x and y starting position.
480 * for various code values. 228 * for various code values.
481 */ 229 */
482static void 230static void
483magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 231magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484{ 232{
485 int x, y, dx, dy, mflags;
486 sint16 nx, ny;
487 maptile *mp;
488 New_Face *f;
489
490 for (dx = -1; dx <= 1; dx++) 233 for (int dx = -1; dx <= 1; dx++)
491 { 234 {
492 for (dy = -1; dy <= 1; dy++) 235 for (int dy = -1; dy <= 1; dy++)
493 { 236 {
494 x = px + dx; 237 int x = px + dx;
495 y = py + dy; 238 int y = py + dy;
496 239
497 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 240 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
498 continue; 241 continue;
499 242
500 mp = pl->map; 243 mapxy pos (pl);
501 nx = pl->x + x; 244 pos.move (x, y);
502 ny = pl->y + y;
503 245
504 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 246 if (!pos.normalise ())
505 if (mflags & P_OUT_OF_MAP)
506 continue; 247 continue;
248
249 mapspace &ms = pos.ms ();
507 250
508 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 251 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509 { 252 {
253 int mflags = ms.flags ();
254
510 f = GET_MAP_FACE (mp, nx, ny, 0); 255 int f = GET_MAP_FACE (ms, 0);
511 if (f == blank_face) 256 if (f == blank_face)
257 {
512 f = GET_MAP_FACE (mp, nx, ny, 1); 258 f = GET_MAP_FACE (ms, 1);
513 if (f == blank_face) 259 if (f == blank_face)
514 f = GET_MAP_FACE (mp, nx, ny, 2); 260 f = GET_MAP_FACE (ms, 2);
261 }
262
263 int magicmap = faces [f].magicmap;
515 264
516 /* Should probably have P_NO_MAGIC here also, but then shops don't 265 /* Should probably have P_NO_MAGIC here also, but then shops don't
517 * work. 266 * work.
518 */ 267 */
519 if (mflags & P_BLOCKSVIEW) 268 if (mflags & P_BLOCKSVIEW)
520 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 269 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
521 else 270 else
522 { 271 {
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 272 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
524 magic_mapping_mark_recursive (pl, map_mark, x, y); 273 magic_mapping_mark_recursive (pl, map_mark, x, y);
525 } 274 }
526 } 275 }
527 } 276 }
528 } 277 }
529} 278}
530 279
531
532/** 280/**
533 * Creates magic map for player. 281 * Creates magic map for player.
534 * 282 *
535 * Note: For improved magic mapping display, the space that blocks 283 * Note: For improved magic mapping display, the space that blocks
536 * the view is now marked with value 2. Any dependencies of map_mark 284 * the view is now marked with value 2. Any dependencies of map_mark
537 * being nonzero have been changed to check for 1. Also, since 285 * being nonzero have been changed to check for 1. Also, since
538 * map_mark is a char value, putting 2 in should cause no problems. 286 * map_mark is a char value, putting 2 in should cause no problems.
539 * 287 *
540 * This function examines the map the player is on, and determines what 288 * This function examines the map the player is on, and determines what
541 * is visible. 2 is set for walls or objects that blocks view. 1 289 * is visible. 2 is set for walls or objects that blocks view. 1
542 * is for open spaces. map_mark should already have been initialized 290 * is for open spaces. map_mark should already have been initialised
543 * to zero before this is called. 291 * to zero before this is called.
544 * strength is an initial strength*2 rectangular area that we automatically 292 * strength is an initial strength*2 rectangular area that we automatically
545 * see in/penetrate through. 293 * see in/penetrate through.
546 */ 294 */
547 295static void
548void
549magic_mapping_mark (object *pl, char *map_mark, int strength) 296magic_mapping_mark (object *pl, char *map_mark, int strength)
550{ 297{
551 int x, y, mflags;
552 sint16 nx, ny;
553 maptile *mp;
554 New_Face *f;
555
556 for (x = -strength; x < strength; x++) 298 for (int x = -strength; x < strength; x++)
557 { 299 {
558 for (y = -strength; y < strength; y++) 300 for (int y = -strength; y < strength; y++)
559 { 301 {
560 mp = pl->map; 302 mapxy pos (pl);
561 nx = pl->x + x; 303 pos.move (x, y);
562 ny = pl->y + y; 304
563 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 305 if (!pos.normalise ())
564 if (mflags & P_OUT_OF_MAP)
565 continue; 306 continue;
307
308 mapspace &ms = pos.ms ();
309
310 int mflags = ms.flags ();
311
312 int f = GET_MAP_FACE (ms, 0);
313 if (f == blank_face)
314 {
315 f = GET_MAP_FACE (ms, 1);
316 if (f == blank_face)
317 f = GET_MAP_FACE (ms, 2);
318 }
319
320 int magicmap = faces [f].magicmap;
321
322 if (mflags & P_BLOCKSVIEW)
323 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
566 else 324 else
567 { 325 {
568 f = GET_MAP_FACE (mp, nx, ny, 0);
569 if (f == blank_face)
570 f = GET_MAP_FACE (mp, nx, ny, 1);
571 if (f == blank_face)
572 f = GET_MAP_FACE (mp, nx, ny, 2);
573 }
574
575 if (mflags & P_BLOCKSVIEW)
576 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
577 else
578 {
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 326 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
580 magic_mapping_mark_recursive (pl, map_mark, x, y); 327 magic_mapping_mark_recursive (pl, map_mark, x, y);
581 } 328 }
582 } 329 }
583 } 330 }
584} 331}
585 332
586
587/** 333/**
588 * Creates and sends magic map to player. 334 * Creates and sends magic map to player.
589 * 335 *
590 * The following function is a lot messier than it really should be, 336 * The following function is a lot messier than it really should be,
591 * but there is no real easy solution. 337 * but there is no real easy solution.
592 * 338 *
593 * Mark Wedel 339 * Mark Wedel
594 */ 340 */
595
596void 341void
597draw_magic_map (object *pl) 342draw_magic_map (object *pl)
598{ 343{
599 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 344 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 int xmin, xmax, ymin, ymax; 345 int xmin, xmax, ymin, ymax;
618 xmax = 0; 363 xmax = 0;
619 ymax = 0; 364 ymax = 0;
620 365
621 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 366 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 367 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 368 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
624 { 369 {
625 xmin = x < xmin ? x : xmin; 370 xmin = x < xmin ? x : xmin;
626 xmax = x > xmax ? x : xmax; 371 xmax = x > xmax ? x : xmax;
627 ymin = y < ymin ? y : ymin; 372 ymin = y < ymin ? y : ymin;
628 ymax = y > ymax ? y : ymax; 373 ymax = y > ymax ? y : ymax;
634 379
635 for (int y = ymin; y <= ymax; y++) 380 for (int y = ymin; y <= ymax; y++)
636 for (int x = xmin; x <= xmax; x++) 381 for (int x = xmin; x <= xmax; x++)
637 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 382 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638 383
639 Send_With_Handling (pl->contr->socket, &sl); 384 pl->contr->ns->send_packet (sl);
640 385
641 free (map_mark); 386 free (map_mark);
642} 387}
643 388
644
645/**
646 * Send a kill log record to sockets
647 */
648
649void
650Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651{
652 size_t len;
653 char buf[MAX_BUF];
654
655 if (With != NULL)
656 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
657 else
658 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659
660 len = strlen (buf);
661}

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