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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.42 by root, Sun May 6 02:06:03 2007 UTC vs.
Revision 1.59 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client *ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 52 ns->send_msg (color, "info", str);
51}
52
53/**
54 * Draws an extended message on the client.
55 * ns the socket to send message to
56 * color color informations (used mainly if client does not support message type)
57 * type,
58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message
61 */
62static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66} 53}
67 54
68/** 55/**
69 * Frontend for esrv_print_msg 56 * Frontend for esrv_print_msg
70 * \param colr message color 57 * \param colr message color
83 70
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 71 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 72 return;
86 73
87 if (pl->type == PLAYER) 74 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 75 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 76}
90 77
91bool 78bool
92client::msg_suppressed (const char *msg) 79client::msg_suppressed (const char *msg)
93{ 80{
138/** 125/**
139 * Sends message to player(s). 126 * Sends message to player(s).
140 * 127 *
141 * flags is various flags - mostly color, plus a few specials. 128 * flags is various flags - mostly color, plus a few specials.
142 * 129 *
143 * pri is priority. It is a little odd - the lower the value, the more 130 * pri is unused.
144 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
145 * value must be less than the listening level that the player has set.
146 * Unfortunately, there is no clear guideline on what each level does what.
147 * 131 *
148 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 132 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
149 * in the flags. 133 * in the flags.
150 * 134 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 135 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
155new_draw_info (int flags, int pri, const object *op, const char *buf) 139new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 140{
157 if (flags & NDI_ALL) 141 if (flags & NDI_ALL)
158 { 142 {
159 for_all_players (pl) 143 for_all_players (pl)
160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 144 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
161 } 145 }
162 else 146 else
163 { 147 {
164 if (!op || !op->contr || !op->contr->ns) 148 if (!op || !op->contr || !op->contr->ns)
165 return;
166
167 if (pri >= op->contr->listening)
168 return; 149 return;
169 150
170 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 151 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
171 || !op->contr->ns->msg_suppressed (buf)) 152 || !op->contr->ns->msg_suppressed (buf))
172 print_message (flags & NDI_COLOR_MASK, op, buf); 153 print_message (flags & NDI_COLOR_MASK, op, buf);
182 * client/server bandwidth (client could keep track of various strings 163 * client/server bandwidth (client could keep track of various strings
183 */ 164 */
184void 165void
185new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 166new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
186{ 167{
187 char buf[HUGE_BUF];
188
189 va_list ap; 168 va_list ap;
190 va_start (ap, format); 169 va_start (ap, format);
191 vsnprintf (buf, HUGE_BUF, format, ap); 170 new_draw_info (flags, pri, pl, vformat (format, ap));
192 va_end (ap); 171 va_end (ap);
193
194 new_draw_info (flags, pri, pl, buf);
195}
196
197void
198draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
199{
200
201 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
202 return;
203
204 if (pri >= pl->contr->listening)
205 return;
206
207 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
208 {
209 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
210
211 if (buf == NULL)
212 LOG (llevError, "info::draw_ext_info -> Out of memory!");
213 else
214 {
215 strcpy (buf, oldmessage == NULL ? message : oldmessage);
216 strip_media_tag (buf);
217 new_draw_info (flags, pri, pl, buf);
218 free (buf);
219 }
220 }
221 else
222 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
223}
224
225void
226draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
227{
228 char buf[HUGE_BUF];
229
230 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
231 return;
232
233 if (pri >= pl->contr->listening)
234 return;
235
236 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
237 {
238 va_list ap;
239
240 LOG (llevDebug, "Non supported extension text type for client.\n");
241 va_start (ap, new_format);
242 vsnprintf (buf, HUGE_BUF, old_format, ap);
243 va_end (ap);
244 new_draw_info (flags, pri, pl, buf);
245 return;
246 }
247 else
248 {
249 va_list ap;
250
251 va_start (ap, new_format);
252 vsnprintf (buf, HUGE_BUF, new_format, ap);
253 va_end (ap);
254 strip_media_tag (buf);
255 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
256 }
257} 172}
258 173
259/** 174/**
260 * Writes to everyone on the map *except* op. This is useful for emotions. 175 * Writes to everyone on the map *except* op. This is useful for emotions.
261 */ 176 */
262
263void 177void
264new_info_map_except (int color, maptile * map, object *op, const char *str) 178new_info_map_except (int color, maptile * map, object *op, const char *str)
265{ 179{
266 for_all_players (pl) 180 for_all_players (pl)
267 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 181 if (pl->ob->map == map && pl->ob != op)
268 new_draw_info (color, 0, pl->ob, str); 182 new_draw_info (color, 0, pl->ob, str);
269} 183}
270 184
271/** 185/**
272 * Writes to everyone on the map except op1 and op2 186 * Writes to everyone on the specified map
273 */ 187 */
274
275void 188void
276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 189new_info_map (int color, maptile * map, const char *str)
277{ 190{
278 for_all_players (pl) 191 for_all_players (pl)
279 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 192 if (pl->ob->map == map)
280 new_draw_info (color, 0, pl->ob, str); 193 new_draw_info (color, 0, pl->ob, str);
281}
282
283/**
284 * Writes to everyone on the specified map
285 */
286
287void
288new_info_map (int color, maptile * map, const char *str)
289{
290 for_all_players (pl)
291 if (pl->ob != NULL && pl->ob->map == map)
292 new_draw_info (color, 0, pl->ob, str);
293}
294
295/**
296 * This does nothing now. However, in theory, we should probably send
297 * something to the client and let the client figure out how it might want
298 * to handle this
299 */
300void
301clear_win_info (object *op)
302{
303} 194}
304 195
305/** 196/**
306 * Sets player title. 197 * Sets player title.
307 */ 198 */
315 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 206 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
316} 207}
317 208
318// formerly a macro, used only by magic map, so optimised it out 209// formerly a macro, used only by magic map, so optimised it out
319static inline faceidx 210static inline faceidx
320GET_MAP_FACE (maptile *m, int x, int y, int layer) 211GET_MAP_FACE (mapspace &ms, int layer)
321{ 212{
322 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) 213 if (object *op = ms.faces_obj [layer])
323 return op->face; 214 return op->face;
324 else 215 else
325 return 0; 216 return 0;
326} 217}
327 218
337 * for various code values. 228 * for various code values.
338 */ 229 */
339static void 230static void
340magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 231magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
341{ 232{
342 int x, y, dx, dy, mflags;
343 sint16 nx, ny;
344 maptile *mp;
345
346 for (dx = -1; dx <= 1; dx++) 233 for (int dx = -1; dx <= 1; dx++)
347 { 234 {
348 for (dy = -1; dy <= 1; dy++) 235 for (int dy = -1; dy <= 1; dy++)
349 { 236 {
350 x = px + dx; 237 int x = px + dx;
351 y = py + dy; 238 int y = py + dy;
352 239
353 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 240 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
354 continue; 241 continue;
355 242
356 mp = pl->map; 243 mapxy pos (pl);
357 nx = pl->x + x; 244 pos.move (x, y);
358 ny = pl->y + y;
359 245
360 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 246 if (!pos.normalise ())
361 if (mflags & P_OUT_OF_MAP)
362 continue; 247 continue;
248
249 mapspace &ms = pos.ms ();
363 250
364 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 251 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
365 { 252 {
253 int mflags = ms.flags ();
254
366 int f = GET_MAP_FACE (mp, nx, ny, 0); 255 int f = GET_MAP_FACE (ms, 0);
367 if (f == blank_face) 256 if (f == blank_face)
368 { 257 {
369 f = GET_MAP_FACE (mp, nx, ny, 1); 258 f = GET_MAP_FACE (ms, 1);
370 if (f == blank_face) 259 if (f == blank_face)
371 f = GET_MAP_FACE (mp, nx, ny, 2); 260 f = GET_MAP_FACE (ms, 2);
372 } 261 }
373 262
374 int magicmap = faces [f].magicmap; 263 int magicmap = faces [f].magicmap;
375 264
376 /* Should probably have P_NO_MAGIC here also, but then shops don't 265 /* Should probably have P_NO_MAGIC here also, but then shops don't
389} 278}
390 279
391/** 280/**
392 * Creates magic map for player. 281 * Creates magic map for player.
393 * 282 *
394 * Note: For improved magic mapping display, the space that blocks 283 * Note: For improved magic mapping display, the space that blocks
395 * the view is now marked with value 2. Any dependencies of map_mark 284 * the view is now marked with value 2. Any dependencies of map_mark
396 * being nonzero have been changed to check for 1. Also, since 285 * being nonzero have been changed to check for 1. Also, since
397 * map_mark is a char value, putting 2 in should cause no problems. 286 * map_mark is a char value, putting 2 in should cause no problems.
398 * 287 *
399 * This function examines the map the player is on, and determines what 288 * This function examines the map the player is on, and determines what
400 * is visible. 2 is set for walls or objects that blocks view. 1 289 * is visible. 2 is set for walls or objects that blocks view. 1
401 * is for open spaces. map_mark should already have been initialised 290 * is for open spaces. map_mark should already have been initialised
402 * to zero before this is called. 291 * to zero before this is called.
403 * strength is an initial strength*2 rectangular area that we automatically 292 * strength is an initial strength*2 rectangular area that we automatically
404 * see in/penetrate through. 293 * see in/penetrate through.
405 */ 294 */
406void 295static void
407magic_mapping_mark (object *pl, char *map_mark, int strength) 296magic_mapping_mark (object *pl, char *map_mark, int strength)
408{ 297{
409 int x, y, mflags;
410 sint16 nx, ny;
411 maptile *mp;
412
413 for (x = -strength; x < strength; x++) 298 for (int x = -strength; x < strength; x++)
414 { 299 {
415 for (y = -strength; y < strength; y++) 300 for (int y = -strength; y < strength; y++)
416 { 301 {
417 mp = pl->map; 302 mapxy pos (pl);
418 nx = pl->x + x; 303 pos.move (x, y);
419 ny = pl->y + y;
420 304
421 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 305 if (!pos.normalise ())
422 if (mflags & P_OUT_OF_MAP)
423 continue; 306 continue;
424 307
308 mapspace &ms = pos.ms ();
309
310 int mflags = ms.flags ();
311
425 int f = GET_MAP_FACE (mp, nx, ny, 0); 312 int f = GET_MAP_FACE (ms, 0);
426 if (f == blank_face) 313 if (f == blank_face)
427 { 314 {
428 f = GET_MAP_FACE (mp, nx, ny, 1); 315 f = GET_MAP_FACE (ms, 1);
429 if (f == blank_face) 316 if (f == blank_face)
430 f = GET_MAP_FACE (mp, nx, ny, 2); 317 f = GET_MAP_FACE (ms, 2);
431 } 318 }
432 319
433 int magicmap = faces [f].magicmap; 320 int magicmap = faces [f].magicmap;
434 321
435 if (mflags & P_BLOCKSVIEW) 322 if (mflags & P_BLOCKSVIEW)
497 pl->contr->ns->send_packet (sl); 384 pl->contr->ns->send_packet (sl);
498 385
499 free (map_mark); 386 free (map_mark);
500} 387}
501 388
502/**
503 * Send a kill log record to sockets
504 */
505void
506Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
507{
508 size_t len;
509 char buf[MAX_BUF];
510
511 if (With != NULL)
512 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
513 else
514 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
515
516 len = strlen (buf);
517}
518

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