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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.45 by root, Sun Jun 24 04:09:29 2007 UTC vs.
Revision 1.59 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
48 */ 48 */
49static void 49static void
50esrv_print_msg (client *ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
51{ 51{
52 ns->send_msg (color, "info", str); 52 ns->send_msg (color, "info", str);
53}
54
55/**
56 * Draws an extended message on the client.
57 * ns the socket to send message to
58 * color color informations (used mainly if client does not support message type)
59 * type,
60 * subtype type and subtype of text message
61 * intro Intro message to send with main message if client does not support the message type
62 * message The main message
63 */
64static void
65esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
66{
67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
68} 53}
69 54
70/** 55/**
71 * Frontend for esrv_print_msg 56 * Frontend for esrv_print_msg
72 * \param colr message color 57 * \param colr message color
140/** 125/**
141 * Sends message to player(s). 126 * Sends message to player(s).
142 * 127 *
143 * flags is various flags - mostly color, plus a few specials. 128 * flags is various flags - mostly color, plus a few specials.
144 * 129 *
145 * pri is priority. It is a little odd - the lower the value, the more 130 * pri is unused.
146 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
147 * value must be less than the listening level that the player has set.
148 * Unfortunately, there is no clear guideline on what each level does what.
149 * 131 *
150 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 132 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
151 * in the flags. 133 * in the flags.
152 * 134 *
153 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 135 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
157new_draw_info (int flags, int pri, const object *op, const char *buf) 139new_draw_info (int flags, int pri, const object *op, const char *buf)
158{ 140{
159 if (flags & NDI_ALL) 141 if (flags & NDI_ALL)
160 { 142 {
161 for_all_players (pl) 143 for_all_players (pl)
162 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 144 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
163 } 145 }
164 else 146 else
165 { 147 {
166 if (!op || !op->contr || !op->contr->ns) 148 if (!op || !op->contr || !op->contr->ns)
167 return;
168
169 if (pri >= op->contr->listening)
170 return; 149 return;
171 150
172 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 151 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
173 || !op->contr->ns->msg_suppressed (buf)) 152 || !op->contr->ns->msg_suppressed (buf))
174 print_message (flags & NDI_COLOR_MASK, op, buf); 153 print_message (flags & NDI_COLOR_MASK, op, buf);
184 * client/server bandwidth (client could keep track of various strings 163 * client/server bandwidth (client could keep track of various strings
185 */ 164 */
186void 165void
187new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 166new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
188{ 167{
189 char buf[HUGE_BUF];
190
191 va_list ap; 168 va_list ap;
192 va_start (ap, format); 169 va_start (ap, format);
193 vsnprintf (buf, HUGE_BUF, format, ap); 170 new_draw_info (flags, pri, pl, vformat (format, ap));
194 va_end (ap); 171 va_end (ap);
195
196 new_draw_info (flags, pri, pl, buf);
197}
198
199void
200draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
201{
202
203 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
204 return;
205
206 if (pri >= pl->contr->listening)
207 return;
208
209 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
210 {
211 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
212
213 if (buf == NULL)
214 LOG (llevError, "info::draw_ext_info -> Out of memory!");
215 else
216 {
217 strcpy (buf, oldmessage == NULL ? message : oldmessage);
218 strip_media_tag (buf);
219 new_draw_info (flags, pri, pl, buf);
220 free (buf);
221 }
222 }
223 else
224 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
225}
226
227void
228draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
229{
230 char buf[HUGE_BUF];
231
232 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
233 return;
234
235 if (pri >= pl->contr->listening)
236 return;
237
238 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
239 {
240 va_list ap;
241
242 LOG (llevDebug, "Non supported extension text type for client.\n");
243 va_start (ap, new_format);
244 vsnprintf (buf, HUGE_BUF, old_format, ap);
245 va_end (ap);
246 new_draw_info (flags, pri, pl, buf);
247 return;
248 }
249 else
250 {
251 va_list ap;
252
253 va_start (ap, new_format);
254 vsnprintf (buf, HUGE_BUF, new_format, ap);
255 va_end (ap);
256 strip_media_tag (buf);
257 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
258 }
259} 172}
260 173
261/** 174/**
262 * Writes to everyone on the map *except* op. This is useful for emotions. 175 * Writes to everyone on the map *except* op. This is useful for emotions.
263 */ 176 */
264
265void 177void
266new_info_map_except (int color, maptile * map, object *op, const char *str) 178new_info_map_except (int color, maptile * map, object *op, const char *str)
267{ 179{
268 for_all_players (pl) 180 for_all_players (pl)
269 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 181 if (pl->ob->map == map && pl->ob != op)
270 new_draw_info (color, 0, pl->ob, str); 182 new_draw_info (color, 0, pl->ob, str);
271} 183}
272 184
273/** 185/**
274 * Writes to everyone on the map except op1 and op2 186 * Writes to everyone on the specified map
275 */ 187 */
276void 188void
277new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 189new_info_map (int color, maptile * map, const char *str)
278{ 190{
279 for_all_players (pl) 191 for_all_players (pl)
280 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
281 new_draw_info (color, 0, pl->ob, str);
282}
283
284/**
285 * Writes to everyone on the specified map
286 */
287void
288new_info_map (int color, maptile * map, const char *str)
289{
290 for_all_players (pl)
291 if (pl->ob != NULL && pl->ob->map == map) 192 if (pl->ob->map == map)
292 new_draw_info (color, 0, pl->ob, str); 193 new_draw_info (color, 0, pl->ob, str);
293} 194}
294 195
295/** 196/**
296 * Sets player title. 197 * Sets player title.
305 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 206 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
306} 207}
307 208
308// formerly a macro, used only by magic map, so optimised it out 209// formerly a macro, used only by magic map, so optimised it out
309static inline faceidx 210static inline faceidx
310GET_MAP_FACE (maptile *m, int x, int y, int layer) 211GET_MAP_FACE (mapspace &ms, int layer)
311{ 212{
312 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer)) 213 if (object *op = ms.faces_obj [layer])
313 return op->face; 214 return op->face;
314 else 215 else
315 return 0; 216 return 0;
316} 217}
317 218
327 * for various code values. 228 * for various code values.
328 */ 229 */
329static void 230static void
330magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 231magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
331{ 232{
332 int x, y, dx, dy, mflags;
333 sint16 nx, ny;
334 maptile *mp;
335
336 for (dx = -1; dx <= 1; dx++) 233 for (int dx = -1; dx <= 1; dx++)
337 { 234 {
338 for (dy = -1; dy <= 1; dy++) 235 for (int dy = -1; dy <= 1; dy++)
339 { 236 {
340 x = px + dx; 237 int x = px + dx;
341 y = py + dy; 238 int y = py + dy;
342 239
343 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 240 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
344 continue; 241 continue;
345 242
346 mp = pl->map; 243 mapxy pos (pl);
347 nx = pl->x + x; 244 pos.move (x, y);
348 ny = pl->y + y;
349 245
350 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 246 if (!pos.normalise ())
351 if (mflags & P_OUT_OF_MAP)
352 continue; 247 continue;
248
249 mapspace &ms = pos.ms ();
353 250
354 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 251 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
355 { 252 {
253 int mflags = ms.flags ();
254
356 int f = GET_MAP_FACE (mp, nx, ny, 0); 255 int f = GET_MAP_FACE (ms, 0);
357 if (f == blank_face) 256 if (f == blank_face)
358 { 257 {
359 f = GET_MAP_FACE (mp, nx, ny, 1); 258 f = GET_MAP_FACE (ms, 1);
360 if (f == blank_face) 259 if (f == blank_face)
361 f = GET_MAP_FACE (mp, nx, ny, 2); 260 f = GET_MAP_FACE (ms, 2);
362 } 261 }
363 262
364 int magicmap = faces [f].magicmap; 263 int magicmap = faces [f].magicmap;
365 264
366 /* Should probably have P_NO_MAGIC here also, but then shops don't 265 /* Should probably have P_NO_MAGIC here also, but then shops don't
379} 278}
380 279
381/** 280/**
382 * Creates magic map for player. 281 * Creates magic map for player.
383 * 282 *
384 * Note: For improved magic mapping display, the space that blocks 283 * Note: For improved magic mapping display, the space that blocks
385 * the view is now marked with value 2. Any dependencies of map_mark 284 * the view is now marked with value 2. Any dependencies of map_mark
386 * being nonzero have been changed to check for 1. Also, since 285 * being nonzero have been changed to check for 1. Also, since
387 * map_mark is a char value, putting 2 in should cause no problems. 286 * map_mark is a char value, putting 2 in should cause no problems.
388 * 287 *
389 * This function examines the map the player is on, and determines what 288 * This function examines the map the player is on, and determines what
390 * is visible. 2 is set for walls or objects that blocks view. 1 289 * is visible. 2 is set for walls or objects that blocks view. 1
391 * is for open spaces. map_mark should already have been initialised 290 * is for open spaces. map_mark should already have been initialised
392 * to zero before this is called. 291 * to zero before this is called.
393 * strength is an initial strength*2 rectangular area that we automatically 292 * strength is an initial strength*2 rectangular area that we automatically
394 * see in/penetrate through. 293 * see in/penetrate through.
395 */ 294 */
396void 295static void
397magic_mapping_mark (object *pl, char *map_mark, int strength) 296magic_mapping_mark (object *pl, char *map_mark, int strength)
398{ 297{
399 int x, y, mflags;
400 sint16 nx, ny;
401 maptile *mp;
402
403 for (x = -strength; x < strength; x++) 298 for (int x = -strength; x < strength; x++)
404 { 299 {
405 for (y = -strength; y < strength; y++) 300 for (int y = -strength; y < strength; y++)
406 { 301 {
407 mp = pl->map; 302 mapxy pos (pl);
408 nx = pl->x + x; 303 pos.move (x, y);
409 ny = pl->y + y;
410 304
411 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 305 if (!pos.normalise ())
412 if (mflags & P_OUT_OF_MAP)
413 continue; 306 continue;
414 307
308 mapspace &ms = pos.ms ();
309
310 int mflags = ms.flags ();
311
415 int f = GET_MAP_FACE (mp, nx, ny, 0); 312 int f = GET_MAP_FACE (ms, 0);
416 if (f == blank_face) 313 if (f == blank_face)
417 { 314 {
418 f = GET_MAP_FACE (mp, nx, ny, 1); 315 f = GET_MAP_FACE (ms, 1);
419 if (f == blank_face) 316 if (f == blank_face)
420 f = GET_MAP_FACE (mp, nx, ny, 2); 317 f = GET_MAP_FACE (ms, 2);
421 } 318 }
422 319
423 int magicmap = faces [f].magicmap; 320 int magicmap = faces [f].magicmap;
424 321
425 if (mflags & P_BLOCKSVIEW) 322 if (mflags & P_BLOCKSVIEW)
487 pl->contr->ns->send_packet (sl); 384 pl->contr->ns->send_packet (sl);
488 385
489 free (map_mark); 386 free (map_mark);
490} 387}
491 388
492/**
493 * Send a kill log record to sockets
494 */
495void
496Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
497{
498 size_t len;
499 char buf[MAX_BUF];
500
501 if (With != NULL)
502 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
503 else
504 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
505
506 len = strlen (buf);
507}
508

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