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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.14 by root, Thu Dec 14 01:12:35 2006 UTC vs.
Revision 1.60 by root, Fri Mar 26 01:04:45 2010 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (NewSocket * ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 SockList sl (MAXSOCKBUF); 52 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58 sl.free ();
59}
60
61/**
62 * Draws an extended message on the client.
63 * ns the socket to send message to
64 * color color informations (used mainly if client does not support message type)
65 * type,
66 * subtype type and subtype of text message
67 * intro Intro message to send with main message if client does not support the message type
68 * message The main message
69 */
70static void
71esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message)
72{
73 SockList sl (MAXSOCKBUF);
74
75 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
76 ns->send_packet (sl);
77 sl.free ();
78} 53}
79 54
80/** 55/**
81 * Frontend for esrv_print_msg 56 * Frontend for esrv_print_msg
82 * \param colr message color 57 * \param colr message color
85 * 60 *
86 * If pl is NULL or without contr set, writes message to log. 61 * If pl is NULL or without contr set, writes message to log.
87 * 62 *
88 * Else sends message to player via esrv_print_msg 63 * Else sends message to player via esrv_print_msg
89 */ 64 */
90
91static void 65static void
92print_message (int colr, const object *pl, const char *tmp) 66print_message (int colr, const object *pl, const char *tmp)
93{ 67{
94
95 if (!tmp) 68 if (!tmp)
96 tmp = "[NULL]"; 69 tmp = "[NULL]";
97 70
98 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 71 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
99 return; 72 return;
100 73
101 if (pl->type == PLAYER) 74 if (pl->type == PLAYER)
102 {
103 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 75 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
104 return; 76}
77
78bool
79client::msg_suppressed (const char *msg)
80{
81 if (!pl)
82 return false;
83
84 if (pl->outputs_count <= 1 || !pl->outputs_sync)
85 return false;
86
87 int len = strlen (msg);
88
89 if (len > MSG_BUF_SIZE)
90 return false;
91
92 msg_buf *lru = msgbuf;
93 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
105 } 94 {
106} 95 if (len == buf->len && !memcmp (msg, buf->msg, len))
107
108/**
109 * Prints out the contents of specified buffer structures,
110 * and clears the string.
111 */
112
113void
114flush_output_element (const object *pl, Output_Buf * outputs)
115{
116 char tbuf[MAX_BUF];
117
118 if (outputs->buf == NULL)
119 return;
120 if (outputs->count > 1)
121 {
122 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
123 print_message (NDI_BLACK, pl, tbuf);
124 }
125 else
126 print_message (NDI_BLACK, pl, &outputs->buf);
127
128 outputs->buf = NULL;
129 outputs->first_update = 0; /* This way, it will be reused */
130}
131
132/**
133 * Sends message to player through output buffers.
134 * \param pl player to send message
135 * \param buf message to send
136 *
137 * If player's output_count is 1, sends message directly.
138 *
139 * Else checks output buffers for specified message.
140 *
141 * If found, checks if message should be sent now.
142 *
143 * If message not already in buffers, flushes olders buffer,
144 * and adds message to queue.
145 */
146
147static void
148check_output_buffers (const object *pl, const char *buf)
149{
150 int i, oldest = 0;
151
152 if (pl->contr->outputs_count < 2)
153 {
154 print_message (NDI_BLACK, pl, buf);
155 return;
156 }
157 else
158 {
159 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
160 { 96 {
161 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 97 // found matching buf, see if expired
98 if (buf->expire <= pticks || !buf->count)
162 break; 99 {
163 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 100 // yes, take over matching buffer, print
164 oldest = i; 101 buf->expire = pticks + pl->outputs_sync;
102 buf->count = pl->outputs_count;
103
104 return false;
105 }
106
107 // no, suppress
108 --buf->count;
109 return true;
165 } 110 }
166 /* We found a match */
167 if (i < NUM_OUTPUT_BUFS)
168 {
169 pl->contr->outputs[i].count++;
170 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
171 {
172 flush_output_element (pl, &pl->contr->outputs[i]);
173 }
174 }
175 /* No match - flush the oldest, and put the new one in */
176 else
177 {
178 flush_output_element (pl, &pl->contr->outputs[oldest]);
179 111
180 pl->contr->outputs[oldest].first_update = pticks; 112 if (lru->expire > buf->expire)
181 pl->contr->outputs[oldest].count = 1; 113 lru = buf;
182 pl->contr->outputs[oldest].buf = buf;
183 }
184 } 114 }
185}
186 115
116 // new message, evoke oldest buffer
117 lru->expire = pticks + pl->outputs_sync;
118 lru->count = pl->outputs_count;
119 lru->len = len;
120 memcpy (lru->msg, msg, len);
187 121
122 return false;
123}
188 124
189/** 125/**
190 * Sends message to player(s). 126 * Sends message to player(s).
191 * 127 *
192 * flags is various flags - mostly color, plus a few specials. 128 * flags is various flags - mostly color, plus a few specials.
193 * 129 *
194 * pri is priority. It is a little odd - the lower the value, the more 130 * pri is unused.
195 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
196 * value must be less than the listening level that the player has set.
197 * Unfortunately, there is no clear guideline on what each level does what.
198 * 131 *
199 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 132 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
200 * in the flags. 133 * in the flags.
201 * 134 *
202 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 135 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
203 * 136 *
204 */ 137 */
205
206void 138void
207new_draw_info (int flags, int pri, const object *pl, const char *buf) 139new_draw_info (int flags, int pri, const object *op, const char *buf)
208{ 140{
209
210 if (flags & NDI_ALL) 141 if (flags & NDI_ALL)
211 { 142 {
212 player *tmppl; 143 for_all_players (pl)
213
214 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
215 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 144 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
216
217 return;
218 }
219
220 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
221 { 145 }
222 /* Write to the socket? */
223 print_message (0, NULL, buf);
224 return;
225 }
226
227 if (pl->type != PLAYER)
228 return;
229
230 if (pri >= pl->contr->listening)
231 return;
232
233 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
234 /* following prints stuff out, as appropriate */
235 check_output_buffers (pl, buf);
236 else 146 else
147 {
148 if (!op || !op->contr || !op->contr->ns)
149 return;
150
151 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
152 || !op->contr->ns->msg_suppressed (buf))
237 print_message (flags & NDI_COLOR_MASK, pl, buf); 153 print_message (flags & NDI_COLOR_MASK, op, buf);
154 }
238} 155}
239 156
240/** 157/**
241 * Wrapper for new_draw_info printf-like. 158 * Wrapper for new_draw_info printf-like.
242 * 159 *
243 * This is a pretty trivial function, but it allows us to use printf style 160 * This is a pretty trivial function, but it allows us to use printf style
244 * formatting, so instead of the calling function having to do it, we do 161 * formatting, so instead of the calling function having to do it, we do
245 * it here. It may also have advantages in the future for reduction of 162 * it here. It may also have advantages in the future for reduction of
246 * client/server bandwidth (client could keep track of various strings 163 * client/server bandwidth (client could keep track of various strings
247 */ 164 */
248
249void 165void
250new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 166new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
251{ 167{
252 char buf[HUGE_BUF];
253
254 va_list ap; 168 va_list ap;
255
256 va_start (ap, format); 169 va_start (ap, format);
257 170 new_draw_info (flags, pri, pl, vformat (format, ap));
258 vsnprintf (buf, HUGE_BUF, format, ap);
259
260 va_end (ap); 171 va_end (ap);
261
262 new_draw_info (flags, pri, pl, buf);
263}
264
265
266void
267draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
268{
269
270 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
271 return;
272
273 if (pri >= pl->contr->listening)
274 return;
275 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
276 {
277 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
278
279 if (buf == NULL)
280 LOG (llevError, "info::draw_ext_info -> Out of memory!");
281 else
282 {
283 strcpy (buf, oldmessage == NULL ? message : oldmessage);
284 strip_media_tag (buf);
285 new_draw_info (flags, pri, pl, buf);
286 free (buf);
287 }
288 }
289 else
290 {
291 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message);
292 }
293}
294
295void
296draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
297{
298
299 char buf[HUGE_BUF];
300
301 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
302 return;
303
304 if (pri >= pl->contr->listening)
305 return;
306 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type))
307 {
308 va_list ap;
309
310 LOG (llevDebug, "Non supported extension text type for client.\n");
311 va_start (ap, new_format);
312 vsnprintf (buf, HUGE_BUF, old_format, ap);
313 va_end (ap);
314 new_draw_info (flags, pri, pl, buf);
315 return;
316 }
317 else
318 {
319 va_list ap;
320
321 va_start (ap, new_format);
322 vsnprintf (buf, HUGE_BUF, new_format, ap);
323 va_end (ap);
324 strip_media_tag (buf);
325 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf);
326 }
327} 172}
328 173
329/** 174/**
330 * Writes to everyone on the map *except* op. This is useful for emotions. 175 * Writes to everyone on the map *except* op. This is useful for emotions.
331 */ 176 */
332
333void 177void
334new_info_map_except (int color, maptile * map, object *op, const char *str) 178new_info_map_except (int color, maptile * map, object *op, const char *str)
335{ 179{
336 player *pl; 180 for_all_players (pl)
337
338 for (pl = first_player; pl != NULL; pl = pl->next)
339 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 181 if (pl->ob->map == map && pl->ob != op)
340 {
341 new_draw_info (color, 0, pl->ob, str); 182 new_draw_info (color, 0, pl->ob, str);
342 }
343}
344
345/**
346 * Writes to everyone on the map except op1 and op2
347 */
348
349void
350new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
351{
352 player *pl;
353
354 for (pl = first_player; pl != NULL; pl = pl->next)
355 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
356 {
357 new_draw_info (color, 0, pl->ob, str);
358 }
359} 183}
360 184
361/** 185/**
362 * Writes to everyone on the specified map 186 * Writes to everyone on the specified map
363 */ 187 */
364
365void 188void
366new_info_map (int color, maptile * map, const char *str) 189new_info_map (int color, maptile * map, const char *str)
367{ 190{
368 player *pl; 191 for_all_players (pl)
369
370 for (pl = first_player; pl != NULL; pl = pl->next)
371 if (pl->ob != NULL && pl->ob->map == map) 192 if (pl->ob->map == map)
372 {
373 new_draw_info (color, 0, pl->ob, str); 193 new_draw_info (color, 0, pl->ob, str);
374 }
375}
376
377
378/**
379 * This does nothing now. However, in theory, we should probably send
380 * something to the client and let the client figure out how it might want
381 * to handle this
382 */
383void
384clear_win_info (object *op)
385{
386}
387
388/**
389 * Get player's current range attack in obuf.
390 */
391void
392rangetostring (object *pl, char *obuf)
393{
394 switch (pl->contr->shoottype)
395 {
396 case range_none:
397 strcpy (obuf, "Range: nothing");
398 break;
399
400 case range_bow:
401 {
402 object *op;
403
404 for (op = pl->inv; op; op = op->below)
405 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
406 break;
407
408 if (op == NULL)
409 break;
410
411 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
412 }
413 break;
414
415 case range_magic:
416 if (settings.casting_time == TRUE)
417 {
418 if (pl->casting_time > -1)
419 {
420 if (pl->casting_time == 0)
421 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
422 else
423 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
424 }
425 else
426 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
427 }
428 else
429 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
430 break;
431
432 case range_misc:
433 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
434 break;
435
436 /* range_scroll is only used for controlling golems. If the
437 * the player does not have a golem, reset some things.
438 */
439 case range_golem:
440 if (pl->contr->ranges[range_golem] != NULL)
441 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
442 else
443 {
444 pl->contr->shoottype = range_none;
445 strcpy (obuf, "Range: nothing");
446 }
447 break;
448
449 case range_skill:
450 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
451 break;
452
453 case range_builder:
454 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
455 break;
456
457 default:
458 strcpy (obuf, "Range: illegal");
459 }
460} 194}
461 195
462/** 196/**
463 * Sets player title. 197 * Sets player title.
464 */ 198 */
470 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 204 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
471 else 205 else
472 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 206 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
473} 207}
474 208
209// formerly a macro, used only by magic map, so optimised it out
210static inline faceidx
211GET_MAP_FACE (mapspace &ms, int layer)
212{
213 if (object *op = ms.faces_obj [layer])
214 return op->face;
215 else
216 return 0;
217}
475 218
476/** 219/**
477 * Helper for magic map creation. 220 * Helper for magic map creation.
478 * 221 *
479 * Takes a player, the map_mark array and an x and y starting position. 222 * Takes a player, the map_mark array and an x and y starting position.
485 * for various code values. 228 * for various code values.
486 */ 229 */
487static void 230static void
488magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 231magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
489{ 232{
490 int x, y, dx, dy, mflags;
491 sint16 nx, ny;
492 maptile *mp;
493 New_Face *f;
494
495 for (dx = -1; dx <= 1; dx++) 233 for (int dx = -1; dx <= 1; dx++)
496 { 234 {
497 for (dy = -1; dy <= 1; dy++) 235 for (int dy = -1; dy <= 1; dy++)
498 { 236 {
499 x = px + dx; 237 int x = px + dx;
500 y = py + dy; 238 int y = py + dy;
501 239
502 if (FABS (x) >= MAGIC_MAP_HALF || FABS (y) >= MAGIC_MAP_HALF) 240 if (abs (x) >= MAGIC_MAP_HALF || abs (y) >= MAGIC_MAP_HALF)
503 continue; 241 continue;
504 242
505 mp = pl->map; 243 mapxy pos (pl);
506 nx = pl->x + x; 244 pos.move (x, y);
507 ny = pl->y + y;
508 245
509 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 246 if (!pos.normalise ())
510 if (mflags & P_OUT_OF_MAP)
511 continue; 247 continue;
248
249 mapspace &ms = pos.ms ();
512 250
513 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 251 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
514 { 252 {
253 int mflags = ms.flags ();
254
515 f = GET_MAP_FACE (mp, nx, ny, 0); 255 int f = GET_MAP_FACE (ms, 0);
516 if (f == blank_face) 256 if (f == blank_face)
257 {
517 f = GET_MAP_FACE (mp, nx, ny, 1); 258 f = GET_MAP_FACE (ms, 1);
518 if (f == blank_face) 259 if (f == blank_face)
519 f = GET_MAP_FACE (mp, nx, ny, 2); 260 f = GET_MAP_FACE (ms, 2);
261 }
262
263 int magicmap = faces [f].magicmap;
520 264
521 /* Should probably have P_NO_MAGIC here also, but then shops don't 265 /* Should probably have P_NO_MAGIC here also, but then shops don't
522 * work. 266 * work.
523 */ 267 */
524 if (mflags & P_BLOCKSVIEW) 268 if (mflags & P_BLOCKSVIEW)
525 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 269 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
526 else 270 else
527 { 271 {
528 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 272 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
529 magic_mapping_mark_recursive (pl, map_mark, x, y); 273 magic_mapping_mark_recursive (pl, map_mark, x, y);
530 } 274 }
531 } 275 }
532 } 276 }
533 } 277 }
534} 278}
535 279
536
537/** 280/**
538 * Creates magic map for player. 281 * Creates magic map for player.
539 * 282 *
540 * Note: For improved magic mapping display, the space that blocks 283 * Note: For improved magic mapping display, the space that blocks
541 * the view is now marked with value 2. Any dependencies of map_mark 284 * the view is now marked with value 2. Any dependencies of map_mark
542 * being nonzero have been changed to check for 1. Also, since 285 * being nonzero have been changed to check for 1. Also, since
543 * map_mark is a char value, putting 2 in should cause no problems. 286 * map_mark is a char value, putting 2 in should cause no problems.
544 * 287 *
545 * This function examines the map the player is on, and determines what 288 * This function examines the map the player is on, and determines what
546 * is visible. 2 is set for walls or objects that blocks view. 1 289 * is visible. 2 is set for walls or objects that blocks view. 1
547 * is for open spaces. map_mark should already have been initialized 290 * is for open spaces. map_mark should already have been initialised
548 * to zero before this is called. 291 * to zero before this is called.
549 * strength is an initial strength*2 rectangular area that we automatically 292 * strength is an initial strength*2 rectangular area that we automatically
550 * see in/penetrate through. 293 * see in/penetrate through.
551 */ 294 */
552 295static void
553void
554magic_mapping_mark (object *pl, char *map_mark, int strength) 296magic_mapping_mark (object *pl, char *map_mark, int strength)
555{ 297{
556 int x, y, mflags;
557 sint16 nx, ny;
558 maptile *mp;
559 New_Face *f;
560
561 for (x = -strength; x < strength; x++) 298 for (int x = -strength; x < strength; x++)
562 { 299 {
563 for (y = -strength; y < strength; y++) 300 for (int y = -strength; y < strength; y++)
564 { 301 {
565 mp = pl->map; 302 mapxy pos (pl);
566 nx = pl->x + x; 303 pos.move (x, y);
567 ny = pl->y + y; 304
568 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 305 if (!pos.normalise ())
569 if (mflags & P_OUT_OF_MAP)
570 continue; 306 continue;
307
308 mapspace &ms = pos.ms ();
309
310 int mflags = ms.flags ();
311
312 int f = GET_MAP_FACE (ms, 0);
313 if (f == blank_face)
314 {
315 f = GET_MAP_FACE (ms, 1);
316 if (f == blank_face)
317 f = GET_MAP_FACE (ms, 2);
318 }
319
320 int magicmap = faces [f].magicmap;
321
322 if (mflags & P_BLOCKSVIEW)
323 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
571 else 324 else
572 { 325 {
573 f = GET_MAP_FACE (mp, nx, ny, 0);
574 if (f == blank_face)
575 f = GET_MAP_FACE (mp, nx, ny, 1);
576 if (f == blank_face)
577 f = GET_MAP_FACE (mp, nx, ny, 2);
578 }
579
580 if (mflags & P_BLOCKSVIEW)
581 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0);
582 else
583 {
584 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 326 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
585 magic_mapping_mark_recursive (pl, map_mark, x, y); 327 magic_mapping_mark_recursive (pl, map_mark, x, y);
586 } 328 }
587 } 329 }
588 } 330 }
589} 331}
590 332
591
592/** 333/**
593 * Creates and sends magic map to player. 334 * Creates and sends magic map to player.
594 * 335 *
595 * The following function is a lot messier than it really should be, 336 * The following function is a lot messier than it really should be,
596 * but there is no real easy solution. 337 * but there is no real easy solution.
597 * 338 *
598 * Mark Wedel 339 * Mark Wedel
599 */ 340 */
600
601void 341void
602draw_magic_map (object *pl) 342draw_magic_map (object *pl)
603{ 343{
604 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 344 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
605 int xmin, xmax, ymin, ymax; 345 int xmin, xmax, ymin, ymax;
623 xmax = 0; 363 xmax = 0;
624 ymax = 0; 364 ymax = 0;
625 365
626 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 366 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
627 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 367 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
628 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 368 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
629 { 369 {
630 xmin = x < xmin ? x : xmin; 370 xmin = x < xmin ? x : xmin;
631 xmax = x > xmax ? x : xmax; 371 xmax = x > xmax ? x : xmax;
632 ymin = y < ymin ? y : ymin; 372 ymin = y < ymin ? y : ymin;
633 ymax = y > ymax ? y : ymax; 373 ymax = y > ymax ? y : ymax;
634 } 374 }
635 375
636 SockList sl (MAXSOCKBUF); 376 packet sl;
637 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 377 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
638 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 378 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
639 379
640 for (int y = ymin; y <= ymax; y++) 380 for (int y = ymin; y <= ymax; y++)
641 for (int x = xmin; x <= xmax; x++) 381 for (int x = xmin; x <= xmax; x++)
642 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 382 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
643 383
644 Send_With_Handling (&pl->contr->socket, &sl); 384 pl->contr->ns->send_packet (sl);
645
646 sl.free ();
647 385
648 free (map_mark); 386 free (map_mark);
649} 387}
650 388
651
652/**
653 * Send a kill log record to sockets
654 */
655
656void
657Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
658{
659 size_t len;
660 char buf[MAX_BUF];
661
662 if (With != NULL)
663 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
664 else
665 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
666
667 len = strlen (buf);
668}

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