… | |
… | |
293 | */ |
293 | */ |
294 | |
294 | |
295 | void |
295 | void |
296 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
296 | new_info_map_except (int color, maptile * map, object *op, const char *str) |
297 | { |
297 | { |
298 | player *pl; |
|
|
299 | |
|
|
300 | for_all_players (pl) |
298 | for_all_players (pl) |
301 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
299 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) |
302 | new_draw_info (color, 0, pl->ob, str); |
300 | new_draw_info (color, 0, pl->ob, str); |
303 | } |
301 | } |
304 | |
302 | |
… | |
… | |
307 | */ |
305 | */ |
308 | |
306 | |
309 | void |
307 | void |
310 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
308 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
311 | { |
309 | { |
312 | player *pl; |
|
|
313 | |
|
|
314 | for_all_players (pl) |
310 | for_all_players (pl) |
315 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
311 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
316 | new_draw_info (color, 0, pl->ob, str); |
312 | new_draw_info (color, 0, pl->ob, str); |
317 | } |
313 | } |
318 | |
314 | |
… | |
… | |
321 | */ |
317 | */ |
322 | |
318 | |
323 | void |
319 | void |
324 | new_info_map (int color, maptile * map, const char *str) |
320 | new_info_map (int color, maptile * map, const char *str) |
325 | { |
321 | { |
326 | player *pl; |
|
|
327 | |
|
|
328 | for_all_players (pl) |
322 | for_all_players (pl) |
329 | if (pl->ob != NULL && pl->ob->map == map) |
323 | if (pl->ob != NULL && pl->ob->map == map) |
330 | new_draw_info (color, 0, pl->ob, str); |
324 | new_draw_info (color, 0, pl->ob, str); |
331 | } |
325 | } |
332 | |
326 | |