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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.6 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.11 by root, Wed Sep 20 21:53:50 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
95 96
96static void 97static void
97print_message (int colr, const object *pl, const char *tmp) 98print_message (int colr, const object *pl, const char *tmp)
98{ 99{
99 100
100 if (tmp == (char *) NULL) 101 if (!tmp)
101 {
102 tmp = "[NULL]"; 102 tmp = "[NULL]";
103 }
104 103
105 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 104 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
106 return; 105 return;
107 106
108 if (pl->type == PLAYER) 107 if (pl->type == PLAYER)
109 { 108 {
110 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
111 return; 110 return;
112 } 111 }
113} 112}
114
115 113
116/** 114/**
117 * Prints out the contents of specified buffer structures, 115 * Prints out the contents of specified buffer structures,
118 * and clears the string. 116 * and clears the string.
119 */ 117 */
221 int i; 219 int i;
222 220
223 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) 221 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
224 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 222 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
225 223
226 for (i = 1; i < socket_info.allocated_sockets; i++)
227 {
228 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
229 {
230 cs_write_string (&init_sockets[i], buf, strlen (buf));
231 /* Most messages don't have a newline, so add one */
232 cs_write_string (&init_sockets[i], "\n", 1);
233 }
234 }
235
236 return; 224 return;
237 } 225 }
226
238 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 227 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
239 { 228 {
240 /* Write to the socket? */ 229 /* Write to the socket? */
241 print_message (0, NULL, buf); 230 print_message (0, NULL, buf);
242 return; 231 return;
243 } 232 }
233
244 if (pl->type != PLAYER) 234 if (pl->type != PLAYER)
245 return; 235 return;
236
246 if (pri >= pl->contr->listening) 237 if (pri >= pl->contr->listening)
247 return; 238 return;
248 239
249 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 240 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
250 {
251 /* following prints stuff out, as appropriate */ 241 /* following prints stuff out, as appropriate */
252 check_output_buffers (pl, buf); 242 check_output_buffers (pl, buf);
253 }
254 else 243 else
255 {
256 print_message (flags & NDI_COLOR_MASK, pl, buf); 244 print_message (flags & NDI_COLOR_MASK, pl, buf);
257 }
258} 245}
259 246
260/** 247/**
261 * Wrapper for new_draw_info printf-like. 248 * Wrapper for new_draw_info printf-like.
262 * 249 *
349/** 336/**
350 * Writes to everyone on the map *except* op. This is useful for emotions. 337 * Writes to everyone on the map *except* op. This is useful for emotions.
351 */ 338 */
352 339
353void 340void
354new_info_map_except (int color, mapstruct *map, object *op, const char *str) 341new_info_map_except (int color, maptile * map, object *op, const char *str)
355{ 342{
356 player *pl; 343 player *pl;
357 344
358 for (pl = first_player; pl != NULL; pl = pl->next) 345 for (pl = first_player; pl != NULL; pl = pl->next)
359 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 346 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
365/** 352/**
366 * Writes to everyone on the map except op1 and op2 353 * Writes to everyone on the map except op1 and op2
367 */ 354 */
368 355
369void 356void
370new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) 357new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
371{ 358{
372 player *pl; 359 player *pl;
373 360
374 for (pl = first_player; pl != NULL; pl = pl->next) 361 for (pl = first_player; pl != NULL; pl = pl->next)
375 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 362 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
381/** 368/**
382 * Writes to everyone on the specified map 369 * Writes to everyone on the specified map
383 */ 370 */
384 371
385void 372void
386new_info_map (int color, mapstruct *map, const char *str) 373new_info_map (int color, maptile * map, const char *str)
387{ 374{
388 player *pl; 375 player *pl;
389 376
390 for (pl = first_player; pl != NULL; pl = pl->next) 377 for (pl = first_player; pl != NULL; pl = pl->next)
391 if (pl->ob != NULL && pl->ob->map == map) 378 if (pl->ob != NULL && pl->ob->map == map)
411void 398void
412rangetostring (object *pl, char *obuf) 399rangetostring (object *pl, char *obuf)
413{ 400{
414 switch (pl->contr->shoottype) 401 switch (pl->contr->shoottype)
415 { 402 {
416 case range_none: 403 case range_none:
417 strcpy (obuf, "Range: nothing"); 404 strcpy (obuf, "Range: nothing");
418 break; 405 break;
419 406
420 case range_bow: 407 case range_bow:
408 {
409 object *op;
410
411 for (op = pl->inv; op; op = op->below)
412 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
413 break;
414
415 if (op == NULL)
416 break;
417
418 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
419 }
420 break;
421
422 case range_magic:
423 if (settings.casting_time == TRUE)
421 { 424 {
422 object *op; 425 if (pl->casting_time > -1)
423 426 {
424 for (op = pl->inv; op; op = op->below) 427 if (pl->casting_time == 0)
425 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 428 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
426 break; 429 else
427 if (op == NULL) 430 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
428 break; 431 }
429 432 else
430 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); 433 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
431 } 434 }
432 break;
433
434 case range_magic:
435 if (settings.casting_time == TRUE)
436 {
437 if (pl->casting_time > -1)
438 {
439 if (pl->casting_time == 0)
440 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
441 else
442 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
443 }
444 else
445 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
446 }
447 else 435 else
448 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 436 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
449 break; 437 break;
450 438
451 case range_misc: 439 case range_misc:
452 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); 440 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
453 break; 441 break;
454 442
455 /* range_scroll is only used for controlling golems. If the 443 /* range_scroll is only used for controlling golems. If the
456 * the player does not have a golem, reset some things. 444 * the player does not have a golem, reset some things.
457 */ 445 */
458 case range_golem: 446 case range_golem:
459 if (pl->contr->ranges[range_golem] != NULL) 447 if (pl->contr->ranges[range_golem] != NULL)
460 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 448 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
461 else 449 else
462 { 450 {
463 pl->contr->shoottype = range_none; 451 pl->contr->shoottype = range_none;
464 strcpy (obuf, "Range: nothing"); 452 strcpy (obuf, "Range: nothing");
465 } 453 }
466 break; 454 break;
467 455
468 case range_skill: 456 case range_skill:
469 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); 457 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
470 break; 458 break;
471 459
472 case range_builder: 460 case range_builder:
473 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); 461 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
474 break; 462 break;
475 463
476 default: 464 default:
477 strcpy (obuf, "Range: illegal"); 465 strcpy (obuf, "Range: illegal");
478 } 466 }
479} 467}
480 468
481/** 469/**
482 * Sets player title. 470 * Sets player title.
506static void 494static void
507magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 495magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
508{ 496{
509 int x, y, dx, dy, mflags; 497 int x, y, dx, dy, mflags;
510 sint16 nx, ny; 498 sint16 nx, ny;
511 mapstruct *mp; 499 maptile *mp;
512 New_Face *f; 500 New_Face *f;
513 501
514 for (dx = -1; dx <= 1; dx++) 502 for (dx = -1; dx <= 1; dx++)
515 { 503 {
516 for (dy = -1; dy <= 1; dy++) 504 for (dy = -1; dy <= 1; dy++)
572void 560void
573magic_mapping_mark (object *pl, char *map_mark, int strength) 561magic_mapping_mark (object *pl, char *map_mark, int strength)
574{ 562{
575 int x, y, mflags; 563 int x, y, mflags;
576 sint16 nx, ny; 564 sint16 nx, ny;
577 mapstruct *mp; 565 maptile *mp;
578 New_Face *f; 566 New_Face *f;
579 567
580 for (x = -strength; x < strength; x++) 568 for (x = -strength; x < strength; x++)
581 { 569 {
582 for (y = -strength; y < strength; y++) 570 for (y = -strength; y < strength; y++)
686 int i; 674 int i;
687 size_t len; 675 size_t len;
688 char buf[MAX_BUF]; 676 char buf[MAX_BUF];
689 677
690 if (With != NULL) 678 if (With != NULL)
691 {
692 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); 679 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
693 }
694 else 680 else
695 {
696 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 681 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
697 } 682
698 len = strlen (buf); 683 len = strlen (buf);
699 for (i = 1; i < socket_info.allocated_sockets; i++)
700 {
701 if (init_sockets[i].old_mode == Old_Listen)
702 {
703 cs_write_string (&init_sockets[i], buf, len);
704 }
705 }
706} 684}

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