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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.21 by root, Sat Dec 16 03:08:26 2006 UTC vs.
Revision 1.32 by root, Fri Jan 19 17:50:11 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
7 7
8 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51} 51}
52 52
53/** 53/**
58 * subtype type and subtype of text message 58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message 60 * message The main message
61 */ 61 */
62static void 62static void
63esrv_print_ext_msg (client * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 64{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66} 66}
67 67
68/** 68/**
73 * 73 *
74 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
75 * 75 *
76 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
77 */ 77 */
78
79static void 78static void
80print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
81{ 80{
82
83 if (!tmp) 81 if (!tmp)
84 tmp = "[NULL]"; 82 tmp = "[NULL]";
85 83
86 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
87 return; 85 return;
88 86
89 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
90 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
91} 89}
92 90
93/** 91/**
94 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
95 * and clears the string. 93 * and clears the string.
96 */ 94 */
97
98void 95void
99flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
100{ 97{
101 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
102 99
126 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
127 * 124 *
128 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
129 * and adds message to queue. 126 * and adds message to queue.
130 */ 127 */
131
132static void 128static void
133check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
134{ 130{
135 int i, oldest = 0; 131 int i, oldest = 0;
136 132
167 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
168 } 164 }
169 } 165 }
170} 166}
171 167
172
173
174/** 168/**
175 * Sends message to player(s). 169 * Sends message to player(s).
176 * 170 *
177 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
178 * 172 *
189 */ 183 */
190 184
191void 185void
192new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
193{ 187{
194
195 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
196 { 189 {
197 player *tmppl; 190 for_all_players (pl)
198
199 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
200 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
201 192
202 return; 193 return;
203 } 194 }
204 195
205 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
206 {
207 /* Write to the socket? */
208 print_message (0, NULL, buf);
209 return;
210 }
211
212 if (pl->type != PLAYER)
213 return; 197 return;
214 198
215 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
216 return; 200 return;
217 201
218 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
219 /* following prints stuff out, as appropriate */
220 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
221 else 204 else
222 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
223} 206}
224 207
228 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
229 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
230 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
231 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
232 */ 215 */
233
234void 216void
235new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
236{ 218{
237 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
238 220
239 va_list ap; 221 va_list ap;
240
241 va_start (ap, format); 222 va_start (ap, format);
242
243 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
244
245 va_end (ap); 224 va_end (ap);
246 225
247 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
248} 227}
249 228
250
251void 229void
252draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
253{ 231{
254 232
255 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
256 return; 234 return;
257 235
258 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
259 return; 237 return;
260 238
261 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
262 { 240 {
263 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
264 242
265 if (buf == NULL) 243 if (buf == NULL)
266 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
271 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
272 free (buf); 250 free (buf);
273 } 251 }
274 } 252 }
275 else 253 else
276 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
277} 255}
278 256
279void 257void
280draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
281{ 259{
282
283 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
284 261
285 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
286 return; 263 return;
287 264
288 if (pri >= pl->contr->listening) 265 if (pri >= pl->contr->listening)
289 return; 266 return;
290 267
291 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
292 { 269 {
293 va_list ap; 270 va_list ap;
294 271
295 LOG (llevDebug, "Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
296 va_start (ap, new_format); 273 va_start (ap, new_format);
305 282
306 va_start (ap, new_format); 283 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
308 va_end (ap); 285 va_end (ap);
309 strip_media_tag (buf); 286 strip_media_tag (buf);
310 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
311 } 288 }
312} 289}
313 290
314/** 291/**
315 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
318void 295void
319new_info_map_except (int color, maptile * map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
320{ 297{
321 player *pl; 298 player *pl;
322 299
323 for (pl = first_player; pl != NULL; pl = pl->next) 300 for_all_players (pl)
324 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 301 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
325 {
326 new_draw_info (color, 0, pl->ob, str); 302 new_draw_info (color, 0, pl->ob, str);
327 }
328} 303}
329 304
330/** 305/**
331 * Writes to everyone on the map except op1 and op2 306 * Writes to everyone on the map except op1 and op2
332 */ 307 */
334void 309void
335new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 310new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
336{ 311{
337 player *pl; 312 player *pl;
338 313
339 for (pl = first_player; pl != NULL; pl = pl->next) 314 for_all_players (pl)
340 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 315 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
341 {
342 new_draw_info (color, 0, pl->ob, str); 316 new_draw_info (color, 0, pl->ob, str);
343 }
344} 317}
345 318
346/** 319/**
347 * Writes to everyone on the specified map 320 * Writes to everyone on the specified map
348 */ 321 */
350void 323void
351new_info_map (int color, maptile * map, const char *str) 324new_info_map (int color, maptile * map, const char *str)
352{ 325{
353 player *pl; 326 player *pl;
354 327
355 for (pl = first_player; pl != NULL; pl = pl->next) 328 for_all_players (pl)
356 if (pl->ob != NULL && pl->ob->map == map) 329 if (pl->ob != NULL && pl->ob->map == map)
357 {
358 new_draw_info (color, 0, pl->ob, str); 330 new_draw_info (color, 0, pl->ob, str);
359 }
360} 331}
361
362 332
363/** 333/**
364 * This does nothing now. However, in theory, we should probably send 334 * This does nothing now. However, in theory, we should probably send
365 * something to the client and let the client figure out how it might want 335 * something to the client and let the client figure out how it might want
366 * to handle this 336 * to handle this
473magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 443magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
474{ 444{
475 int x, y, dx, dy, mflags; 445 int x, y, dx, dy, mflags;
476 sint16 nx, ny; 446 sint16 nx, ny;
477 maptile *mp; 447 maptile *mp;
478 New_Face *f; 448 facetile *f;
479 449
480 for (dx = -1; dx <= 1; dx++) 450 for (dx = -1; dx <= 1; dx++)
481 { 451 {
482 for (dy = -1; dy <= 1; dy++) 452 for (dy = -1; dy <= 1; dy++)
483 { 453 {
527 * being nonzero have been changed to check for 1. Also, since 497 * being nonzero have been changed to check for 1. Also, since
528 * map_mark is a char value, putting 2 in should cause no problems. 498 * map_mark is a char value, putting 2 in should cause no problems.
529 * 499 *
530 * This function examines the map the player is on, and determines what 500 * This function examines the map the player is on, and determines what
531 * is visible. 2 is set for walls or objects that blocks view. 1 501 * is visible. 2 is set for walls or objects that blocks view. 1
532 * is for open spaces. map_mark should already have been initialized 502 * is for open spaces. map_mark should already have been initialised
533 * to zero before this is called. 503 * to zero before this is called.
534 * strength is an initial strength*2 rectangular area that we automatically 504 * strength is an initial strength*2 rectangular area that we automatically
535 * see in/penetrate through. 505 * see in/penetrate through.
536 */ 506 */
537 507
539magic_mapping_mark (object *pl, char *map_mark, int strength) 509magic_mapping_mark (object *pl, char *map_mark, int strength)
540{ 510{
541 int x, y, mflags; 511 int x, y, mflags;
542 sint16 nx, ny; 512 sint16 nx, ny;
543 maptile *mp; 513 maptile *mp;
544 New_Face *f; 514 facetile *f;
545 515
546 for (x = -strength; x < strength; x++) 516 for (x = -strength; x < strength; x++)
547 { 517 {
548 for (y = -strength; y < strength; y++) 518 for (y = -strength; y < strength; y++)
549 { 519 {
571 } 541 }
572 } 542 }
573 } 543 }
574} 544}
575 545
576
577/** 546/**
578 * Creates and sends magic map to player. 547 * Creates and sends magic map to player.
579 * 548 *
580 * The following function is a lot messier than it really should be, 549 * The following function is a lot messier than it really should be,
581 * but there is no real easy solution. 550 * but there is no real easy solution.
582 * 551 *
583 * Mark Wedel 552 * Mark Wedel
584 */ 553 */
585
586void 554void
587draw_magic_map (object *pl) 555draw_magic_map (object *pl)
588{ 556{
589 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 557 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
590 int xmin, xmax, ymin, ymax; 558 int xmin, xmax, ymin, ymax;
608 xmax = 0; 576 xmax = 0;
609 ymax = 0; 577 ymax = 0;
610 578
611 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 579 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
612 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 580 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
613 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 581 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
614 { 582 {
615 xmin = x < xmin ? x : xmin; 583 xmin = x < xmin ? x : xmin;
616 xmax = x > xmax ? x : xmax; 584 xmax = x > xmax ? x : xmax;
617 ymin = y < ymin ? y : ymin; 585 ymin = y < ymin ? y : ymin;
618 ymax = y > ymax ? y : ymax; 586 ymax = y > ymax ? y : ymax;
624 592
625 for (int y = ymin; y <= ymax; y++) 593 for (int y = ymin; y <= ymax; y++)
626 for (int x = xmin; x <= xmax; x++) 594 for (int x = xmin; x <= xmax; x++)
627 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 595 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
628 596
629 pl->contr->socket->send_packet (sl); 597 pl->contr->ns->send_packet (sl);
630 598
631 free (map_mark); 599 free (map_mark);
632} 600}
633 601
634
635/** 602/**
636 * Send a kill log record to sockets 603 * Send a kill log record to sockets
637 */ 604 */
638
639void 605void
640Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 606Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
641{ 607{
642 size_t len; 608 size_t len;
643 char buf[MAX_BUF]; 609 char buf[MAX_BUF];
647 else 613 else
648 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 614 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
649 615
650 len = strlen (buf); 616 len = strlen (buf);
651} 617}
618

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