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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.21 by root, Sat Dec 16 03:08:26 2006 UTC vs.
Revision 1.41 by root, Thu May 3 10:39:46 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
51} 51}
52 52
53/** 53/**
58 * subtype type and subtype of text message 58 * subtype type and subtype of text message
59 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
60 * message The main message 60 * message The main message
61 */ 61 */
62static void 62static void
63esrv_print_ext_msg (client * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 64{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
66} 66}
67 67
68/** 68/**
73 * 73 *
74 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
75 * 75 *
76 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
77 */ 77 */
78
79static void 78static void
80print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
81{ 80{
82
83 if (!tmp) 81 if (!tmp)
84 tmp = "[NULL]"; 82 tmp = "[NULL]";
85 83
86 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
87 return; 85 return;
88 86
89 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
90 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
91} 89}
92 90
93/** 91bool
94 * Prints out the contents of specified buffer structures, 92client::msg_suppressed (const char *msg)
95 * and clears the string.
96 */
97
98void
99flush_output_element (const object *pl, Output_Buf * outputs)
100{ 93{
101 char tbuf[MAX_BUF]; 94 if (!pl)
102
103 if (outputs->buf == NULL)
104 return; 95 return false;
105 if (outputs->count > 1) 96
106 { 97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
107 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 98 return false;
108 print_message (NDI_BLACK, pl, tbuf); 99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
109 } 107 {
110 else 108 if (len == buf->len && !memcmp (msg, buf->msg, len))
111 print_message (NDI_BLACK, pl, &outputs->buf);
112
113 outputs->buf = NULL;
114 outputs->first_update = 0; /* This way, it will be reused */
115}
116
117/**
118 * Sends message to player through output buffers.
119 * \param pl player to send message
120 * \param buf message to send
121 *
122 * If player's output_count is 1, sends message directly.
123 *
124 * Else checks output buffers for specified message.
125 *
126 * If found, checks if message should be sent now.
127 *
128 * If message not already in buffers, flushes olders buffer,
129 * and adds message to queue.
130 */
131
132static void
133check_output_buffers (const object *pl, const char *buf)
134{
135 int i, oldest = 0;
136
137 if (pl->contr->outputs_count < 2)
138 {
139 print_message (NDI_BLACK, pl, buf);
140 return;
141 }
142 else
143 {
144 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
145 { 109 {
146 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
147 break; 112 {
148 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 113 // yes, take over matching buffer, print
149 oldest = i; 114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
150 } 123 }
151 /* We found a match */
152 if (i < NUM_OUTPUT_BUFS)
153 {
154 pl->contr->outputs[i].count++;
155 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
156 {
157 flush_output_element (pl, &pl->contr->outputs[i]);
158 }
159 }
160 /* No match - flush the oldest, and put the new one in */
161 else
162 {
163 flush_output_element (pl, &pl->contr->outputs[oldest]);
164 124
165 pl->contr->outputs[oldest].first_update = pticks; 125 if (lru->expire > buf->expire)
166 pl->contr->outputs[oldest].count = 1; 126 lru = buf;
167 pl->contr->outputs[oldest].buf = buf;
168 }
169 } 127 }
170}
171 128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
172 134
135 return false;
136}
173 137
174/** 138/**
175 * Sends message to player(s). 139 * Sends message to player(s).
176 * 140 *
177 * flags is various flags - mostly color, plus a few specials. 141 * flags is various flags - mostly color, plus a few specials.
185 * in the flags. 149 * in the flags.
186 * 150 *
187 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
188 * 152 *
189 */ 153 */
190
191void 154void
192new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
193{ 156{
194
195 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
196 { 158 for_all_players (pl)
197 player *tmppl;
198
199 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
200 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 159 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
201
202 return;
203 }
204
205 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
206 {
207 /* Write to the socket? */
208 print_message (0, NULL, buf);
209 return;
210 }
211
212 if (pl->type != PLAYER)
213 return;
214
215 if (pri >= pl->contr->listening)
216 return;
217
218 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
219 /* following prints stuff out, as appropriate */
220 check_output_buffers (pl, buf);
221 else 160 else
161 {
162 if (!op || !op->contr || !op->contr->ns)
163 return;
164
165 if (pri >= op->contr->listening)
166 return;
167
168 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
169 || !op->contr->ns->msg_suppressed (buf))
222 print_message (flags & NDI_COLOR_MASK, pl, buf); 170 print_message (flags & NDI_COLOR_MASK, op, buf);
171 }
223} 172}
224 173
225/** 174/**
226 * Wrapper for new_draw_info printf-like. 175 * Wrapper for new_draw_info printf-like.
227 * 176 *
228 * This is a pretty trivial function, but it allows us to use printf style 177 * This is a pretty trivial function, but it allows us to use printf style
229 * formatting, so instead of the calling function having to do it, we do 178 * formatting, so instead of the calling function having to do it, we do
230 * it here. It may also have advantages in the future for reduction of 179 * it here. It may also have advantages in the future for reduction of
231 * client/server bandwidth (client could keep track of various strings 180 * client/server bandwidth (client could keep track of various strings
232 */ 181 */
233
234void 182void
235new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 183new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
236{ 184{
237 char buf[HUGE_BUF]; 185 char buf[HUGE_BUF];
238 186
239 va_list ap; 187 va_list ap;
240
241 va_start (ap, format); 188 va_start (ap, format);
242
243 vsnprintf (buf, HUGE_BUF, format, ap); 189 vsnprintf (buf, HUGE_BUF, format, ap);
244
245 va_end (ap); 190 va_end (ap);
246 191
247 new_draw_info (flags, pri, pl, buf); 192 new_draw_info (flags, pri, pl, buf);
248} 193}
249
250 194
251void 195void
252draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 196draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
253{ 197{
254 198
256 return; 200 return;
257 201
258 if (pri >= pl->contr->listening) 202 if (pri >= pl->contr->listening)
259 return; 203 return;
260 204
261 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 205 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
262 { 206 {
263 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 207 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
264 208
265 if (buf == NULL) 209 if (buf == NULL)
266 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 210 LOG (llevError, "info::draw_ext_info -> Out of memory!");
271 new_draw_info (flags, pri, pl, buf); 215 new_draw_info (flags, pri, pl, buf);
272 free (buf); 216 free (buf);
273 } 217 }
274 } 218 }
275 else 219 else
276 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 220 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
277} 221}
278 222
279void 223void
280draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 224draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
281{ 225{
282
283 char buf[HUGE_BUF]; 226 char buf[HUGE_BUF];
284 227
285 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 228 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
286 return; 229 return;
287 230
288 if (pri >= pl->contr->listening) 231 if (pri >= pl->contr->listening)
289 return; 232 return;
290 233
291 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 234 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
292 { 235 {
293 va_list ap; 236 va_list ap;
294 237
295 LOG (llevDebug, "Non supported extension text type for client.\n"); 238 LOG (llevDebug, "Non supported extension text type for client.\n");
296 va_start (ap, new_format); 239 va_start (ap, new_format);
305 248
306 va_start (ap, new_format); 249 va_start (ap, new_format);
307 vsnprintf (buf, HUGE_BUF, new_format, ap); 250 vsnprintf (buf, HUGE_BUF, new_format, ap);
308 va_end (ap); 251 va_end (ap);
309 strip_media_tag (buf); 252 strip_media_tag (buf);
310 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 253 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
311 } 254 }
312} 255}
313 256
314/** 257/**
315 * Writes to everyone on the map *except* op. This is useful for emotions. 258 * Writes to everyone on the map *except* op. This is useful for emotions.
316 */ 259 */
317 260
318void 261void
319new_info_map_except (int color, maptile * map, object *op, const char *str) 262new_info_map_except (int color, maptile * map, object *op, const char *str)
320{ 263{
321 player *pl; 264 for_all_players (pl)
322
323 for (pl = first_player; pl != NULL; pl = pl->next)
324 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 265 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
325 {
326 new_draw_info (color, 0, pl->ob, str); 266 new_draw_info (color, 0, pl->ob, str);
327 }
328} 267}
329 268
330/** 269/**
331 * Writes to everyone on the map except op1 and op2 270 * Writes to everyone on the map except op1 and op2
332 */ 271 */
333 272
334void 273void
335new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 274new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
336{ 275{
337 player *pl; 276 for_all_players (pl)
338
339 for (pl = first_player; pl != NULL; pl = pl->next)
340 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 277 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
341 {
342 new_draw_info (color, 0, pl->ob, str); 278 new_draw_info (color, 0, pl->ob, str);
343 }
344} 279}
345 280
346/** 281/**
347 * Writes to everyone on the specified map 282 * Writes to everyone on the specified map
348 */ 283 */
349 284
350void 285void
351new_info_map (int color, maptile * map, const char *str) 286new_info_map (int color, maptile * map, const char *str)
352{ 287{
353 player *pl; 288 for_all_players (pl)
354
355 for (pl = first_player; pl != NULL; pl = pl->next)
356 if (pl->ob != NULL && pl->ob->map == map) 289 if (pl->ob != NULL && pl->ob->map == map)
357 {
358 new_draw_info (color, 0, pl->ob, str); 290 new_draw_info (color, 0, pl->ob, str);
359 }
360} 291}
361
362 292
363/** 293/**
364 * This does nothing now. However, in theory, we should probably send 294 * This does nothing now. However, in theory, we should probably send
365 * something to the client and let the client figure out how it might want 295 * something to the client and let the client figure out how it might want
366 * to handle this 296 * to handle this
367 */ 297 */
368void 298void
369clear_win_info (object *op) 299clear_win_info (object *op)
370{ 300{
371}
372
373/**
374 * Get player's current range attack in obuf.
375 */
376void
377rangetostring (object *pl, char *obuf)
378{
379 switch (pl->contr->shoottype)
380 {
381 case range_none:
382 strcpy (obuf, "Range: nothing");
383 break;
384
385 case range_bow:
386 {
387 object *op;
388
389 for (op = pl->inv; op; op = op->below)
390 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
391 break;
392
393 if (op == NULL)
394 break;
395
396 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
397 }
398 break;
399
400 case range_magic:
401 if (settings.casting_time == TRUE)
402 {
403 if (pl->casting_time > -1)
404 {
405 if (pl->casting_time == 0)
406 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
407 else
408 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
409 }
410 else
411 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
412 }
413 else
414 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
415 break;
416
417 case range_misc:
418 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
419 break;
420
421 /* range_scroll is only used for controlling golems. If the
422 * the player does not have a golem, reset some things.
423 */
424 case range_golem:
425 if (pl->contr->ranges[range_golem] != NULL)
426 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
427 else
428 {
429 pl->contr->shoottype = range_none;
430 strcpy (obuf, "Range: nothing");
431 }
432 break;
433
434 case range_skill:
435 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
436 break;
437
438 case range_builder:
439 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
440 break;
441
442 default:
443 strcpy (obuf, "Range: illegal");
444 }
445} 301}
446 302
447/** 303/**
448 * Sets player title. 304 * Sets player title.
449 */ 305 */
455 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 311 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
456 else 312 else
457 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 313 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
458} 314}
459 315
316// formerly a macro, used only by magic map, so optimised it out
317static inline faceidx
318GET_MAP_FACE (maptile *m, int x, int y, int layer)
319{
320 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
321 return op->face;
322 else
323 return 0;
324}
460 325
461/** 326/**
462 * Helper for magic map creation. 327 * Helper for magic map creation.
463 * 328 *
464 * Takes a player, the map_mark array and an x and y starting position. 329 * Takes a player, the map_mark array and an x and y starting position.
473magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 338magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
474{ 339{
475 int x, y, dx, dy, mflags; 340 int x, y, dx, dy, mflags;
476 sint16 nx, ny; 341 sint16 nx, ny;
477 maptile *mp; 342 maptile *mp;
478 New_Face *f;
479 343
480 for (dx = -1; dx <= 1; dx++) 344 for (dx = -1; dx <= 1; dx++)
481 { 345 {
482 for (dy = -1; dy <= 1; dy++) 346 for (dy = -1; dy <= 1; dy++)
483 { 347 {
495 if (mflags & P_OUT_OF_MAP) 359 if (mflags & P_OUT_OF_MAP)
496 continue; 360 continue;
497 361
498 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 362 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
499 { 363 {
500 f = GET_MAP_FACE (mp, nx, ny, 0); 364 int f = GET_MAP_FACE (mp, nx, ny, 0);
501 if (f == blank_face) 365 if (f == blank_face)
366 {
502 f = GET_MAP_FACE (mp, nx, ny, 1); 367 f = GET_MAP_FACE (mp, nx, ny, 1);
503 if (f == blank_face) 368 if (f == blank_face)
504 f = GET_MAP_FACE (mp, nx, ny, 2); 369 f = GET_MAP_FACE (mp, nx, ny, 2);
370 }
371
372 int magicmap = faces [f].magicmap;
505 373
506 /* Should probably have P_NO_MAGIC here also, but then shops don't 374 /* Should probably have P_NO_MAGIC here also, but then shops don't
507 * work. 375 * work.
508 */ 376 */
509 if (mflags & P_BLOCKSVIEW) 377 if (mflags & P_BLOCKSVIEW)
510 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 378 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
511 else 379 else
512 { 380 {
513 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 381 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
514 magic_mapping_mark_recursive (pl, map_mark, x, y); 382 magic_mapping_mark_recursive (pl, map_mark, x, y);
515 } 383 }
516 } 384 }
517 } 385 }
518 } 386 }
519} 387}
520 388
521
522/** 389/**
523 * Creates magic map for player. 390 * Creates magic map for player.
524 * 391 *
525 * Note: For improved magic mapping display, the space that blocks 392 * Note: For improved magic mapping display, the space that blocks
526 * the view is now marked with value 2. Any dependencies of map_mark 393 * the view is now marked with value 2. Any dependencies of map_mark
527 * being nonzero have been changed to check for 1. Also, since 394 * being nonzero have been changed to check for 1. Also, since
528 * map_mark is a char value, putting 2 in should cause no problems. 395 * map_mark is a char value, putting 2 in should cause no problems.
529 * 396 *
530 * This function examines the map the player is on, and determines what 397 * This function examines the map the player is on, and determines what
531 * is visible. 2 is set for walls or objects that blocks view. 1 398 * is visible. 2 is set for walls or objects that blocks view. 1
532 * is for open spaces. map_mark should already have been initialized 399 * is for open spaces. map_mark should already have been initialised
533 * to zero before this is called. 400 * to zero before this is called.
534 * strength is an initial strength*2 rectangular area that we automatically 401 * strength is an initial strength*2 rectangular area that we automatically
535 * see in/penetrate through. 402 * see in/penetrate through.
536 */ 403 */
537
538void 404void
539magic_mapping_mark (object *pl, char *map_mark, int strength) 405magic_mapping_mark (object *pl, char *map_mark, int strength)
540{ 406{
541 int x, y, mflags; 407 int x, y, mflags;
542 sint16 nx, ny; 408 sint16 nx, ny;
543 maptile *mp; 409 maptile *mp;
544 New_Face *f;
545 410
546 for (x = -strength; x < strength; x++) 411 for (x = -strength; x < strength; x++)
547 { 412 {
548 for (y = -strength; y < strength; y++) 413 for (y = -strength; y < strength; y++)
549 { 414 {
550 mp = pl->map; 415 mp = pl->map;
551 nx = pl->x + x; 416 nx = pl->x + x;
552 ny = pl->y + y; 417 ny = pl->y + y;
418
553 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 419 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
554 if (mflags & P_OUT_OF_MAP) 420 if (mflags & P_OUT_OF_MAP)
555 continue; 421 continue;
556 else 422
423 int f = GET_MAP_FACE (mp, nx, ny, 0);
424 if (f == blank_face)
557 { 425 {
558 f = GET_MAP_FACE (mp, nx, ny, 0);
559 if (f == blank_face)
560 f = GET_MAP_FACE (mp, nx, ny, 1); 426 f = GET_MAP_FACE (mp, nx, ny, 1);
561 if (f == blank_face) 427 if (f == blank_face)
562 f = GET_MAP_FACE (mp, nx, ny, 2); 428 f = GET_MAP_FACE (mp, nx, ny, 2);
563 } 429 }
564 430
431 int magicmap = faces [f].magicmap;
432
565 if (mflags & P_BLOCKSVIEW) 433 if (mflags & P_BLOCKSVIEW)
566 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 434 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
567 else 435 else
568 { 436 {
569 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 437 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
570 magic_mapping_mark_recursive (pl, map_mark, x, y); 438 magic_mapping_mark_recursive (pl, map_mark, x, y);
571 } 439 }
572 } 440 }
573 } 441 }
574} 442}
575 443
576
577/** 444/**
578 * Creates and sends magic map to player. 445 * Creates and sends magic map to player.
579 * 446 *
580 * The following function is a lot messier than it really should be, 447 * The following function is a lot messier than it really should be,
581 * but there is no real easy solution. 448 * but there is no real easy solution.
582 * 449 *
583 * Mark Wedel 450 * Mark Wedel
584 */ 451 */
585
586void 452void
587draw_magic_map (object *pl) 453draw_magic_map (object *pl)
588{ 454{
589 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 455 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
590 int xmin, xmax, ymin, ymax; 456 int xmin, xmax, ymin, ymax;
608 xmax = 0; 474 xmax = 0;
609 ymax = 0; 475 ymax = 0;
610 476
611 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 477 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
612 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 478 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
613 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 479 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
614 { 480 {
615 xmin = x < xmin ? x : xmin; 481 xmin = x < xmin ? x : xmin;
616 xmax = x > xmax ? x : xmax; 482 xmax = x > xmax ? x : xmax;
617 ymin = y < ymin ? y : ymin; 483 ymin = y < ymin ? y : ymin;
618 ymax = y > ymax ? y : ymax; 484 ymax = y > ymax ? y : ymax;
624 490
625 for (int y = ymin; y <= ymax; y++) 491 for (int y = ymin; y <= ymax; y++)
626 for (int x = xmin; x <= xmax; x++) 492 for (int x = xmin; x <= xmax; x++)
627 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 493 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
628 494
629 pl->contr->socket->send_packet (sl); 495 pl->contr->ns->send_packet (sl);
630 496
631 free (map_mark); 497 free (map_mark);
632} 498}
633 499
634
635/** 500/**
636 * Send a kill log record to sockets 501 * Send a kill log record to sockets
637 */ 502 */
638
639void 503void
640Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 504Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
641{ 505{
642 size_t len; 506 size_t len;
643 char buf[MAX_BUF]; 507 char buf[MAX_BUF];
647 else 511 else
648 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 512 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
649 513
650 len = strlen (buf); 514 len = strlen (buf);
651} 515}
516

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