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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.39 by root, Sun Apr 29 21:44:35 2007 UTC vs.
Revision 1.45 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
36#include <sproto.h> 36#include <sproto.h>
37#include <stdarg.h> 37#include <stdarg.h>
38#include <spells.h> 38#include <spells.h>
39#include <skills.h> 39#include <skills.h>
40 40
41#include <cstring>
42
41/** 43/**
42 * Draws a normal message on the client. It is pretty 44 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 45 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 46 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 47 * replaced with this, just using black as the color.
46 */ 48 */
47static void 49static void
48esrv_print_msg (client *ns, int color, const char *str) 50esrv_print_msg (client *ns, int color, const char *str)
49{ 51{
50 ns->send_packet_printf ("drawinfo %d %s", color, str); 52 ns->send_msg (color, "info", str);
51} 53}
52 54
53/** 55/**
54 * Draws an extended message on the client. 56 * Draws an extended message on the client.
55 * ns the socket to send message to 57 * ns the socket to send message to
60 * message The main message 62 * message The main message
61 */ 63 */
62static void 64static void
63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) 65esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
64{ 66{
65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 67 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
66} 68}
67 69
68/** 70/**
69 * Frontend for esrv_print_msg 71 * Frontend for esrv_print_msg
70 * \param colr message color 72 * \param colr message color
83 85
84 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 86 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
85 return; 87 return;
86 88
87 if (pl->type == PLAYER) 89 if (pl->type == PLAYER)
88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp); 90 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
89} 91}
90 92
91bool 93bool
92client::msg_suppressed (const char *msg) 94client::msg_suppressed (const char *msg)
93{ 95{
150 * 152 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 153 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152 * 154 *
153 */ 155 */
154void 156void
155new_draw_info (int flags, int pri, const object *pl, const char *buf) 157new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 158{
157 if (flags & NDI_ALL) 159 if (flags & NDI_ALL)
158 { 160 {
159 for_all_players (pl) 161 for_all_players (pl)
160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 162 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
161 163 }
164 else
165 {
166 if (!op || !op->contr || !op->contr->ns)
162 return; 167 return;
163 }
164 168
165 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
166 return;
167
168 if (pri >= pl->contr->listening) 169 if (pri >= op->contr->listening)
169 return; 170 return;
170 171
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 172 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !pl->contr->ns->msg_suppressed (buf)) 173 || !op->contr->ns->msg_suppressed (buf))
173 print_message (flags & NDI_COLOR_MASK, pl, buf); 174 print_message (flags & NDI_COLOR_MASK, op, buf);
175 }
174} 176}
175 177
176/** 178/**
177 * Wrapper for new_draw_info printf-like. 179 * Wrapper for new_draw_info printf-like.
178 * 180 *
269} 271}
270 272
271/** 273/**
272 * Writes to everyone on the map except op1 and op2 274 * Writes to everyone on the map except op1 and op2
273 */ 275 */
274
275void 276void
276new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 277new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
277{ 278{
278 for_all_players (pl) 279 for_all_players (pl)
279 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 280 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
281} 282}
282 283
283/** 284/**
284 * Writes to everyone on the specified map 285 * Writes to everyone on the specified map
285 */ 286 */
286
287void 287void
288new_info_map (int color, maptile * map, const char *str) 288new_info_map (int color, maptile * map, const char *str)
289{ 289{
290 for_all_players (pl) 290 for_all_players (pl)
291 if (pl->ob != NULL && pl->ob->map == map) 291 if (pl->ob != NULL && pl->ob->map == map)
292 new_draw_info (color, 0, pl->ob, str); 292 new_draw_info (color, 0, pl->ob, str);
293}
294
295/**
296 * This does nothing now. However, in theory, we should probably send
297 * something to the client and let the client figure out how it might want
298 * to handle this
299 */
300void
301clear_win_info (object *op)
302{
303}
304
305/**
306 * Get player's current range attack in obuf.
307 */
308void
309rangetostring (object *pl, char *obuf)
310{
311 switch (pl->contr->shoottype)
312 {
313 case range_bow:
314 for (object *op = pl->inv; op; op = op->below)
315 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
316 {
317 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing");
318 return;
319 }
320
321 break;
322
323 case range_magic:
324 if (settings.casting_time == TRUE)
325 {
326 if (pl->casting_time > -1)
327 {
328 if (pl->casting_time == 0)
329 sprintf (obuf, "Holding spell: %s", &pl->spell->name);
330 else
331 sprintf (obuf, "Casting spell: %s", &pl->spell->name);
332 }
333 else
334 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
335 }
336 else
337 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
338
339 return;
340
341 case range_misc:
342 if (object *op = pl->contr->ranges[range_misc])
343 {
344 sprintf (obuf, "Item: %s", query_base_name (op, 0));
345 return;
346 }
347
348 break;
349
350 /* range_scroll is only used for controlling golems. If the
351 * the player does not have a golem, reset some things.
352 */
353 case range_golem:
354 if (object *golem = pl->contr->ranges[range_golem])
355 {
356 sprintf (obuf, "Golem: %s", &golem->name);
357 return;
358 }
359
360 break;
361
362 case range_skill:
363 if (object *op = pl->chosen_skill)
364 {
365 sprintf (obuf, "Skill: %s", &op->name);
366 return;
367 }
368
369 break;
370
371 case range_builder:
372 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
373 return;
374 }
375
376 pl->contr->shoottype = range_none;
377 strcpy (obuf, "Range: nothing");
378} 293}
379 294
380/** 295/**
381 * Sets player title. 296 * Sets player title.
382 */ 297 */

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