--- deliantra/server/socket/info.C 2007/01/03 00:21:36 1.29 +++ deliantra/server/socket/info.C 2007/01/09 21:32:43 1.31 @@ -1,7 +1,7 @@ - /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -257,7 +257,6 @@ void draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) { - char buf[HUGE_BUF]; if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) @@ -300,9 +299,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -316,9 +313,7 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } /** @@ -332,12 +327,9 @@ for_all_players (pl) if (pl->ob != NULL && pl->ob->map == map) - { - new_draw_info (color, 0, pl->ob, str); - } + new_draw_info (color, 0, pl->ob, str); } - /** * This does nothing now. However, in theory, we should probably send * something to the client and let the client figure out how it might want @@ -559,7 +551,6 @@ * * Mark Wedel */ - void draw_magic_map (object *pl) {