1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
… | |
… | |
36 | #include <sproto.h> |
36 | #include <sproto.h> |
37 | #include <stdarg.h> |
37 | #include <stdarg.h> |
38 | #include <spells.h> |
38 | #include <spells.h> |
39 | #include <skills.h> |
39 | #include <skills.h> |
40 | |
40 | |
|
|
41 | #include <cstring> |
|
|
42 | |
41 | /** |
43 | /** |
42 | * Draws a normal message on the client. It is pretty |
44 | * Draws a normal message on the client. It is pretty |
43 | * much the same thing as the draw_info above, but takes a color |
45 | * much the same thing as the draw_info above, but takes a color |
44 | * parameter. the esrv_drawinfo functions should probably be |
46 | * parameter. the esrv_drawinfo functions should probably be |
45 | * replaced with this, just using black as the color. |
47 | * replaced with this, just using black as the color. |
46 | */ |
48 | */ |
47 | static void |
49 | static void |
48 | esrv_print_msg (client *ns, int color, const char *str) |
50 | esrv_print_msg (client *ns, int color, const char *str) |
49 | { |
51 | { |
50 | ns->send_packet_printf ("drawinfo %d %s", color, str); |
52 | ns->send_msg (color, "info", str); |
51 | } |
53 | } |
52 | |
54 | |
53 | /** |
55 | /** |
54 | * Draws an extended message on the client. |
56 | * Draws an extended message on the client. |
55 | * ns the socket to send message to |
57 | * ns the socket to send message to |
… | |
… | |
60 | * message The main message |
62 | * message The main message |
61 | */ |
63 | */ |
62 | static void |
64 | static void |
63 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
65 | esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message) |
64 | { |
66 | { |
65 | ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); |
67 | ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message); |
66 | } |
68 | } |
67 | |
69 | |
68 | /** |
70 | /** |
69 | * Frontend for esrv_print_msg |
71 | * Frontend for esrv_print_msg |
70 | * \param colr message color |
72 | * \param colr message color |
… | |
… | |
83 | |
85 | |
84 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
86 | if (!pl || (pl->type == PLAYER && pl->contr == NULL)) |
85 | return; |
87 | return; |
86 | |
88 | |
87 | if (pl->type == PLAYER) |
89 | if (pl->type == PLAYER) |
88 | esrv_print_msg (pl->contr->ns, colr, (char *) tmp); |
90 | esrv_print_msg (pl->contr->ns, colr, (char *)tmp); |
89 | } |
91 | } |
90 | |
92 | |
91 | bool |
93 | bool |
92 | client::msg_suppressed (const char *msg) |
94 | client::msg_suppressed (const char *msg) |
93 | { |
95 | { |
… | |
… | |
150 | * |
152 | * |
151 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
153 | * If message is black, and not NDI_UNIQUE, gets sent through output buffers. |
152 | * |
154 | * |
153 | */ |
155 | */ |
154 | void |
156 | void |
155 | new_draw_info (int flags, int pri, const object *pl, const char *buf) |
157 | new_draw_info (int flags, int pri, const object *op, const char *buf) |
156 | { |
158 | { |
157 | if (flags & NDI_ALL) |
159 | if (flags & NDI_ALL) |
158 | { |
160 | { |
159 | for_all_players (pl) |
161 | for_all_players (pl) |
160 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
162 | new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); |
161 | |
163 | } |
|
|
164 | else |
|
|
165 | { |
|
|
166 | if (!op || !op->contr || !op->contr->ns) |
162 | return; |
167 | return; |
163 | } |
|
|
164 | |
168 | |
165 | if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns) |
|
|
166 | return; |
|
|
167 | |
|
|
168 | if (pri >= pl->contr->listening) |
169 | if (pri >= op->contr->listening) |
169 | return; |
170 | return; |
170 | |
171 | |
171 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
172 | if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK |
172 | || !pl->contr->ns->msg_suppressed (buf)) |
173 | || !op->contr->ns->msg_suppressed (buf)) |
173 | print_message (flags & NDI_COLOR_MASK, pl, buf); |
174 | print_message (flags & NDI_COLOR_MASK, op, buf); |
|
|
175 | } |
174 | } |
176 | } |
175 | |
177 | |
176 | /** |
178 | /** |
177 | * Wrapper for new_draw_info printf-like. |
179 | * Wrapper for new_draw_info printf-like. |
178 | * |
180 | * |
… | |
… | |
269 | } |
271 | } |
270 | |
272 | |
271 | /** |
273 | /** |
272 | * Writes to everyone on the map except op1 and op2 |
274 | * Writes to everyone on the map except op1 and op2 |
273 | */ |
275 | */ |
274 | |
|
|
275 | void |
276 | void |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | { |
278 | { |
278 | for_all_players (pl) |
279 | for_all_players (pl) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
280 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
… | |
… | |
281 | } |
282 | } |
282 | |
283 | |
283 | /** |
284 | /** |
284 | * Writes to everyone on the specified map |
285 | * Writes to everyone on the specified map |
285 | */ |
286 | */ |
286 | |
|
|
287 | void |
287 | void |
288 | new_info_map (int color, maptile * map, const char *str) |
288 | new_info_map (int color, maptile * map, const char *str) |
289 | { |
289 | { |
290 | for_all_players (pl) |
290 | for_all_players (pl) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
292 | new_draw_info (color, 0, pl->ob, str); |
292 | new_draw_info (color, 0, pl->ob, str); |
293 | } |
|
|
294 | |
|
|
295 | /** |
|
|
296 | * This does nothing now. However, in theory, we should probably send |
|
|
297 | * something to the client and let the client figure out how it might want |
|
|
298 | * to handle this |
|
|
299 | */ |
|
|
300 | void |
|
|
301 | clear_win_info (object *op) |
|
|
302 | { |
|
|
303 | } |
|
|
304 | |
|
|
305 | /** |
|
|
306 | * Get player's current range attack in obuf. |
|
|
307 | */ |
|
|
308 | void |
|
|
309 | rangetostring (object *pl, char *obuf) |
|
|
310 | { |
|
|
311 | switch (pl->contr->shoottype) |
|
|
312 | { |
|
|
313 | case range_bow: |
|
|
314 | for (object *op = pl->inv; op; op = op->below) |
|
|
315 | if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
316 | { |
|
|
317 | sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing"); |
|
|
318 | return; |
|
|
319 | } |
|
|
320 | |
|
|
321 | break; |
|
|
322 | |
|
|
323 | case range_magic: |
|
|
324 | if (settings.casting_time == TRUE) |
|
|
325 | { |
|
|
326 | if (pl->casting_time > -1) |
|
|
327 | { |
|
|
328 | if (pl->casting_time == 0) |
|
|
329 | sprintf (obuf, "Holding spell: %s", &pl->spell->name); |
|
|
330 | else |
|
|
331 | sprintf (obuf, "Casting spell: %s", &pl->spell->name); |
|
|
332 | } |
|
|
333 | else |
|
|
334 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
|
|
335 | } |
|
|
336 | else |
|
|
337 | sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name); |
|
|
338 | |
|
|
339 | return; |
|
|
340 | |
|
|
341 | case range_misc: |
|
|
342 | if (object *op = pl->contr->ranges[range_misc]) |
|
|
343 | { |
|
|
344 | sprintf (obuf, "Item: %s", query_base_name (op, 0)); |
|
|
345 | return; |
|
|
346 | } |
|
|
347 | |
|
|
348 | break; |
|
|
349 | |
|
|
350 | /* range_scroll is only used for controlling golems. If the |
|
|
351 | * the player does not have a golem, reset some things. |
|
|
352 | */ |
|
|
353 | case range_golem: |
|
|
354 | if (object *golem = pl->contr->ranges[range_golem]) |
|
|
355 | { |
|
|
356 | sprintf (obuf, "Golem: %s", &golem->name); |
|
|
357 | return; |
|
|
358 | } |
|
|
359 | |
|
|
360 | break; |
|
|
361 | |
|
|
362 | case range_skill: |
|
|
363 | if (object *op = pl->chosen_skill) |
|
|
364 | { |
|
|
365 | sprintf (obuf, "Skill: %s", &op->name); |
|
|
366 | return; |
|
|
367 | } |
|
|
368 | |
|
|
369 | break; |
|
|
370 | |
|
|
371 | case range_builder: |
|
|
372 | sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); |
|
|
373 | return; |
|
|
374 | } |
|
|
375 | |
|
|
376 | pl->contr->shoottype = range_none; |
|
|
377 | strcpy (obuf, "Range: nothing"); |
|
|
378 | } |
293 | } |
379 | |
294 | |
380 | /** |
295 | /** |
381 | * Sets player title. |
296 | * Sets player title. |
382 | */ |
297 | */ |