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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.35 by root, Sun Mar 11 02:12:45 2007 UTC

1
2/* 1/*
3 * static char *rcsid_sock_info_c =
4 * "$Id: info.C,v 1.5 2006/09/10 13:43:33 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Basic client output functions. 27 * Basic client output functions.
33 * 28 *
48 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
49 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
50 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
51 */ 46 */
52static void 47static void
53esrv_print_msg (NewSocket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
54{ 49{
55 char buf[HUGE_BUF]; 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
56
57 if (ns->status == Ns_Old)
58 {
59 snprintf (buf, HUGE_BUF, "%s\n", str);
60 }
61 else
62 {
63 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
64 }
65
66/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
67 Write_String_To_Socket (ns, buf, strlen (buf));
68} 51}
69 52
70/** 53/**
71 * Draws an extended message on the client. 54 * Draws an extended message on the client.
72 * ns the socket to send message to 55 * ns the socket to send message to
75 * subtype type and subtype of text message 58 * subtype type and subtype of text message
76 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
77 * message The main message 60 * message The main message
78 */ 61 */
79static void 62static void
80esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
81{ 64{
82 char buf[HUGE_BUF];
83
84 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
85 Write_String_To_Socket (ns, buf, strlen (buf));
86
87/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
88
89} 66}
90 67
91/** 68/**
92 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
93 * \param colr message color 70 * \param colr message color
96 * 73 *
97 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
98 * 75 *
99 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
100 */ 77 */
101
102static void 78static void
103print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
104{ 80{
105 81 if (!tmp)
106 if (tmp == (char *) NULL)
107 {
108 tmp = "[NULL]"; 82 tmp = "[NULL]";
109 }
110 83
111 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
112 return; 85 return;
113 86
114 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
115 {
116 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
117 return;
118 }
119} 89}
120
121 90
122/** 91/**
123 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
124 * and clears the string. 93 * and clears the string.
125 */ 94 */
126
127void 95void
128flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
129{ 97{
130 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
131 99
155 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
156 * 124 *
157 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
158 * and adds message to queue. 126 * and adds message to queue.
159 */ 127 */
160
161static void 128static void
162check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
163{ 130{
164 int i, oldest = 0; 131 int i, oldest = 0;
165 132
196 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
197 } 164 }
198 } 165 }
199} 166}
200 167
201
202
203/** 168/**
204 * Sends message to player(s). 169 * Sends message to player(s).
205 * 170 *
206 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
207 * 172 *
218 */ 183 */
219 184
220void 185void
221new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
222{ 187{
223
224 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
225 { 189 {
226 player *tmppl; 190 for_all_players (pl)
227 int i;
228
229 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
230 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
231
232 for (i = 1; i < socket_info.allocated_sockets; i++)
233 {
234 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
235 {
236 cs_write_string (&init_sockets[i], buf, strlen (buf));
237 /* Most messages don't have a newline, so add one */
238 cs_write_string (&init_sockets[i], "\n", 1);
239 }
240 }
241 192
242 return; 193 return;
243 } 194 }
244 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 195
245 { 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
246 /* Write to the socket? */
247 print_message (0, NULL, buf);
248 return; 197 return;
249 } 198
250 if (pl->type != PLAYER)
251 return;
252 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
253 return; 200 return;
254 201
255 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
256 {
257 /* following prints stuff out, as appropriate */
258 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
259 }
260 else 204 else
261 {
262 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
263 }
264} 206}
265 207
266/** 208/**
267 * Wrapper for new_draw_info printf-like. 209 * Wrapper for new_draw_info printf-like.
268 * 210 *
269 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
270 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
271 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
272 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
273 */ 215 */
274
275void 216void
276new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
277{ 218{
278 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
279 220
280 va_list ap; 221 va_list ap;
281
282 va_start (ap, format); 222 va_start (ap, format);
283
284 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
285
286 va_end (ap); 224 va_end (ap);
287 225
288 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
289} 227}
290 228
291
292void 229void
293draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
294{ 231{
295 232
296 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
297 return; 234 return;
298 235
299 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
300 return; 237 return;
238
301 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
302 { 240 {
303 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
304 242
305 if (buf == NULL) 243 if (buf == NULL)
306 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
311 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
312 free (buf); 250 free (buf);
313 } 251 }
314 } 252 }
315 else 253 else
316 {
317 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
318 }
319} 255}
320 256
321void 257void
322draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
323{ 259{
324
325 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
326 261
327 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
328 return; 263 return;
329 264
330 if (pri >= pl->contr->listening) 265 if (pri >= pl->contr->listening)
331 return; 266 return;
267
332 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
333 { 269 {
334 va_list ap; 270 va_list ap;
335 271
336 LOG (llevDebug, "Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
337 va_start (ap, new_format); 273 va_start (ap, new_format);
346 282
347 va_start (ap, new_format); 283 va_start (ap, new_format);
348 vsnprintf (buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
349 va_end (ap); 285 va_end (ap);
350 strip_media_tag (buf); 286 strip_media_tag (buf);
351 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
352 } 288 }
353} 289}
354 290
355/** 291/**
356 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
357 */ 293 */
358 294
359void 295void
360new_info_map_except (int color, mapstruct *map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
361{ 297{
362 player *pl; 298 for_all_players (pl)
363
364 for (pl = first_player; pl != NULL; pl = pl->next)
365 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
366 {
367 new_draw_info (color, 0, pl->ob, str); 300 new_draw_info (color, 0, pl->ob, str);
368 }
369} 301}
370 302
371/** 303/**
372 * Writes to everyone on the map except op1 and op2 304 * Writes to everyone on the map except op1 and op2
373 */ 305 */
374 306
375void 307void
376new_info_map_except2 (int color, mapstruct *map, object *op1, object *op2, const char *str) 308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
377{ 309{
378 player *pl; 310 for_all_players (pl)
379
380 for (pl = first_player; pl != NULL; pl = pl->next)
381 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
382 {
383 new_draw_info (color, 0, pl->ob, str); 312 new_draw_info (color, 0, pl->ob, str);
384 }
385} 313}
386 314
387/** 315/**
388 * Writes to everyone on the specified map 316 * Writes to everyone on the specified map
389 */ 317 */
390 318
391void 319void
392new_info_map (int color, mapstruct *map, const char *str) 320new_info_map (int color, maptile * map, const char *str)
393{ 321{
394 player *pl; 322 for_all_players (pl)
395
396 for (pl = first_player; pl != NULL; pl = pl->next)
397 if (pl->ob != NULL && pl->ob->map == map) 323 if (pl->ob != NULL && pl->ob->map == map)
398 {
399 new_draw_info (color, 0, pl->ob, str); 324 new_draw_info (color, 0, pl->ob, str);
400 }
401} 325}
402
403 326
404/** 327/**
405 * This does nothing now. However, in theory, we should probably send 328 * This does nothing now. However, in theory, we should probably send
406 * something to the client and let the client figure out how it might want 329 * something to the client and let the client figure out how it might want
407 * to handle this 330 * to handle this
417void 340void
418rangetostring (object *pl, char *obuf) 341rangetostring (object *pl, char *obuf)
419{ 342{
420 switch (pl->contr->shoottype) 343 switch (pl->contr->shoottype)
421 { 344 {
422 case range_none: 345 case range_none:
423 strcpy (obuf, "Range: nothing"); 346 strcpy (obuf, "Range: nothing");
424 break; 347 break;
425 348
426 case range_bow: 349 case range_bow:
350 {
351 object *op;
352
353 for (op = pl->inv; op; op = op->below)
354 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
355 break;
356
357 if (op == NULL)
358 break;
359
360 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
361 }
362 break;
363
364 case range_magic:
365 if (settings.casting_time == TRUE)
427 { 366 {
428 object *op; 367 if (pl->casting_time > -1)
429 368 {
430 for (op = pl->inv; op; op = op->below) 369 if (pl->casting_time == 0)
431 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 370 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
432 break; 371 else
433 if (op == NULL) 372 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
434 break; 373 }
435 374 else
436 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); 375 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
437 } 376 }
438 break;
439
440 case range_magic:
441 if (settings.casting_time == TRUE)
442 {
443 if (pl->casting_time > -1)
444 {
445 if (pl->casting_time == 0)
446 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
447 else
448 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
449 }
450 else
451 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
452 }
453 else 377 else
454 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 378 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
455 break; 379 break;
456 380
457 case range_misc: 381 case range_misc:
458 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); 382 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
459 break; 383 break;
460 384
461 /* range_scroll is only used for controlling golems. If the 385 /* range_scroll is only used for controlling golems. If the
462 * the player does not have a golem, reset some things. 386 * the player does not have a golem, reset some things.
463 */ 387 */
464 case range_golem: 388 case range_golem:
465 if (pl->contr->ranges[range_golem] != NULL) 389 if (pl->contr->ranges[range_golem] != NULL)
466 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 390 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
467 else 391 else
468 { 392 {
469 pl->contr->shoottype = range_none; 393 pl->contr->shoottype = range_none;
470 strcpy (obuf, "Range: nothing"); 394 strcpy (obuf, "Range: nothing");
471 } 395 }
472 break; 396 break;
473 397
474 case range_skill: 398 case range_skill:
475 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); 399 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
476 break; 400 break;
477 401
478 case range_builder: 402 case range_builder:
479 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); 403 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
480 break; 404 break;
481 405
482 default: 406 default:
483 strcpy (obuf, "Range: illegal"); 407 strcpy (obuf, "Range: illegal");
484 } 408 }
485} 409}
486 410
487/** 411/**
488 * Sets player title. 412 * Sets player title.
495 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
496 else 420 else
497 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
498} 422}
499 423
500
501/** 424/**
502 * Helper for magic map creation. 425 * Helper for magic map creation.
503 * 426 *
504 * Takes a player, the map_mark array and an x and y starting position. 427 * Takes a player, the map_mark array and an x and y starting position.
505 * pl is the player. 428 * pl is the player.
512static void 435static void
513magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 436magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
514{ 437{
515 int x, y, dx, dy, mflags; 438 int x, y, dx, dy, mflags;
516 sint16 nx, ny; 439 sint16 nx, ny;
517 mapstruct *mp; 440 maptile *mp;
518 New_Face *f;
519 441
520 for (dx = -1; dx <= 1; dx++) 442 for (dx = -1; dx <= 1; dx++)
521 { 443 {
522 for (dy = -1; dy <= 1; dy++) 444 for (dy = -1; dy <= 1; dy++)
523 { 445 {
535 if (mflags & P_OUT_OF_MAP) 457 if (mflags & P_OUT_OF_MAP)
536 continue; 458 continue;
537 459
538 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 460 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
539 { 461 {
540 f = GET_MAP_FACE (mp, nx, ny, 0); 462 int f = GET_MAP_FACE (mp, nx, ny, 0);
541 if (f == blank_face) 463 if (f == blank_face)
464 {
542 f = GET_MAP_FACE (mp, nx, ny, 1); 465 f = GET_MAP_FACE (mp, nx, ny, 1);
543 if (f == blank_face) 466 if (f == blank_face)
544 f = GET_MAP_FACE (mp, nx, ny, 2); 467 f = GET_MAP_FACE (mp, nx, ny, 2);
468 }
469
470 int magicmap = faces [f].magicmap;
545 471
546 /* Should probably have P_NO_MAGIC here also, but then shops don't 472 /* Should probably have P_NO_MAGIC here also, but then shops don't
547 * work. 473 * work.
548 */ 474 */
549 if (mflags & P_BLOCKSVIEW) 475 if (mflags & P_BLOCKSVIEW)
550 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 476 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
551 else 477 else
552 { 478 {
553 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 479 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
554 magic_mapping_mark_recursive (pl, map_mark, x, y); 480 magic_mapping_mark_recursive (pl, map_mark, x, y);
555 } 481 }
556 } 482 }
557 } 483 }
558 } 484 }
559} 485}
560
561 486
562/** 487/**
563 * Creates magic map for player. 488 * Creates magic map for player.
564 * 489 *
565 * Note: For improved magic mapping display, the space that blocks 490 * Note: For improved magic mapping display, the space that blocks
567 * being nonzero have been changed to check for 1. Also, since 492 * being nonzero have been changed to check for 1. Also, since
568 * map_mark is a char value, putting 2 in should cause no problems. 493 * map_mark is a char value, putting 2 in should cause no problems.
569 * 494 *
570 * This function examines the map the player is on, and determines what 495 * This function examines the map the player is on, and determines what
571 * is visible. 2 is set for walls or objects that blocks view. 1 496 * is visible. 2 is set for walls or objects that blocks view. 1
572 * is for open spaces. map_mark should already have been initialized 497 * is for open spaces. map_mark should already have been initialised
573 * to zero before this is called. 498 * to zero before this is called.
574 * strength is an initial strength*2 rectangular area that we automatically 499 * strength is an initial strength*2 rectangular area that we automatically
575 * see in/penetrate through. 500 * see in/penetrate through.
576 */ 501 */
577
578void 502void
579magic_mapping_mark (object *pl, char *map_mark, int strength) 503magic_mapping_mark (object *pl, char *map_mark, int strength)
580{ 504{
581 int x, y, mflags; 505 int x, y, mflags;
582 sint16 nx, ny; 506 sint16 nx, ny;
583 mapstruct *mp; 507 maptile *mp;
584 New_Face *f;
585 508
586 for (x = -strength; x < strength; x++) 509 for (x = -strength; x < strength; x++)
587 { 510 {
588 for (y = -strength; y < strength; y++) 511 for (y = -strength; y < strength; y++)
589 { 512 {
590 mp = pl->map; 513 mp = pl->map;
591 nx = pl->x + x; 514 nx = pl->x + x;
592 ny = pl->y + y; 515 ny = pl->y + y;
516
593 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 517 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
594 if (mflags & P_OUT_OF_MAP) 518 if (mflags & P_OUT_OF_MAP)
595 continue; 519 continue;
596 else 520
521 int f = GET_MAP_FACE (mp, nx, ny, 0);
522 if (f == blank_face)
597 { 523 {
598 f = GET_MAP_FACE (mp, nx, ny, 0);
599 if (f == blank_face)
600 f = GET_MAP_FACE (mp, nx, ny, 1); 524 f = GET_MAP_FACE (mp, nx, ny, 1);
601 if (f == blank_face) 525 if (f == blank_face)
602 f = GET_MAP_FACE (mp, nx, ny, 2); 526 f = GET_MAP_FACE (mp, nx, ny, 2);
603 } 527 }
604 528
529 int magicmap = faces [f].magicmap;
530
605 if (mflags & P_BLOCKSVIEW) 531 if (mflags & P_BLOCKSVIEW)
606 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 532 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
607 else 533 else
608 { 534 {
609 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 535 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
610 magic_mapping_mark_recursive (pl, map_mark, x, y); 536 magic_mapping_mark_recursive (pl, map_mark, x, y);
611 } 537 }
612 } 538 }
613 } 539 }
614} 540}
615 541
616
617/** 542/**
618 * Creates and sends magic map to player. 543 * Creates and sends magic map to player.
619 * 544 *
620 * The following function is a lot messier than it really should be, 545 * The following function is a lot messier than it really should be,
621 * but there is no real easy solution. 546 * but there is no real easy solution.
622 * 547 *
623 * Mark Wedel 548 * Mark Wedel
624 */ 549 */
625
626void 550void
627draw_magic_map (object *pl) 551draw_magic_map (object *pl)
628{ 552{
629 int x, y;
630 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 553 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
631 int xmin, xmax, ymin, ymax; 554 int xmin, xmax, ymin, ymax;
632 SockList sl;
633 555
634 if (pl->type != PLAYER) 556 if (pl->type != PLAYER)
635 { 557 {
636 LOG (llevError, "Non player object called draw_map.\n"); 558 LOG (llevError, "Non player object called draw_map.\n");
637 return; 559 return;
647 */ 569 */
648 xmin = MAGIC_MAP_SIZE; 570 xmin = MAGIC_MAP_SIZE;
649 ymin = MAGIC_MAP_SIZE; 571 ymin = MAGIC_MAP_SIZE;
650 xmax = 0; 572 xmax = 0;
651 ymax = 0; 573 ymax = 0;
574
652 for (x = 0; x < MAGIC_MAP_SIZE; x++) 575 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
653 {
654 for (y = 0; y < MAGIC_MAP_SIZE; y++) 576 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
655 {
656 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 577 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
657 { 578 {
658 xmin = x < xmin ? x : xmin; 579 xmin = x < xmin ? x : xmin;
659 xmax = x > xmax ? x : xmax; 580 xmax = x > xmax ? x : xmax;
660 ymin = y < ymin ? y : ymin; 581 ymin = y < ymin ? y : ymin;
661 ymax = y > ymax ? y : ymax; 582 ymax = y > ymax ? y : ymax;
662 } 583 }
663 }
664 }
665 584
666 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 585 packet sl;
667 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 586 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
668 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 587 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
669 sl.len = strlen ((char *) sl.buf);
670 588
671 for (y = ymin; y <= ymax; y++) 589 for (int y = ymin; y <= ymax; y++)
672 {
673 for (x = xmin; x <= xmax; x++) 590 for (int x = xmin; x <= xmax; x++)
674 {
675 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; 591 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
676 } /* x loop */
677 } /* y loop */
678 592
679 Send_With_Handling (&pl->contr->socket, &sl); 593 pl->contr->ns->send_packet (sl);
680 free (sl.buf); 594
681 free (map_mark); 595 free (map_mark);
682} 596}
683 597
684
685/** 598/**
686 * Send a kill log record to sockets 599 * Send a kill log record to sockets
687 */ 600 */
688
689void 601void
690Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 602Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
691{ 603{
692 int i;
693 size_t len; 604 size_t len;
694 char buf[MAX_BUF]; 605 char buf[MAX_BUF];
695 606
696 if (With != NULL) 607 if (With != NULL)
697 {
698 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); 608 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
699 }
700 else 609 else
701 {
702 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 610 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
703 } 611
704 len = strlen (buf); 612 len = strlen (buf);
705 for (i = 1; i < socket_info.allocated_sockets; i++)
706 {
707 if (init_sockets[i].old_mode == Old_Listen)
708 {
709 cs_write_string (&init_sockets[i], buf, len);
710 }
711 }
712} 613}
614

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