--- deliantra/server/socket/info.C 2007/03/12 01:13:10 1.36 +++ deliantra/server/socket/info.C 2007/04/24 12:32:16 1.37 @@ -386,8 +386,8 @@ * the player does not have a golem, reset some things. */ case range_golem: - if (pl->contr->ranges[range_golem] != NULL) - sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); + if (object *golem = pl->contr->ranges[range_golem]) + sprintf (obuf, "Range: golem (%s)", &golem->name); else { pl->contr->shoottype = range_none;