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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.39 by root, Sun Apr 29 21:44:35 2007 UTC vs.
Revision 1.41 by root, Thu May 3 10:39:46 2007 UTC

150 * 150 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152 * 152 *
153 */ 153 */
154void 154void
155new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 156{
157 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
158 {
159 for_all_players (pl) 158 for_all_players (pl)
160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 159 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
161 160 else
161 {
162 if (!op || !op->contr || !op->contr->ns)
162 return; 163 return;
163 }
164 164
165 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
166 return;
167
168 if (pri >= pl->contr->listening) 165 if (pri >= op->contr->listening)
169 return; 166 return;
170 167
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 168 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !pl->contr->ns->msg_suppressed (buf)) 169 || !op->contr->ns->msg_suppressed (buf))
173 print_message (flags & NDI_COLOR_MASK, pl, buf); 170 print_message (flags & NDI_COLOR_MASK, op, buf);
171 }
174} 172}
175 173
176/** 174/**
177 * Wrapper for new_draw_info printf-like. 175 * Wrapper for new_draw_info printf-like.
178 * 176 *
298 * to handle this 296 * to handle this
299 */ 297 */
300void 298void
301clear_win_info (object *op) 299clear_win_info (object *op)
302{ 300{
303}
304
305/**
306 * Get player's current range attack in obuf.
307 */
308void
309rangetostring (object *pl, char *obuf)
310{
311 switch (pl->contr->shoottype)
312 {
313 case range_bow:
314 for (object *op = pl->inv; op; op = op->below)
315 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
316 {
317 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing");
318 return;
319 }
320
321 break;
322
323 case range_magic:
324 if (settings.casting_time == TRUE)
325 {
326 if (pl->casting_time > -1)
327 {
328 if (pl->casting_time == 0)
329 sprintf (obuf, "Holding spell: %s", &pl->spell->name);
330 else
331 sprintf (obuf, "Casting spell: %s", &pl->spell->name);
332 }
333 else
334 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
335 }
336 else
337 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
338
339 return;
340
341 case range_misc:
342 if (object *op = pl->contr->ranges[range_misc])
343 {
344 sprintf (obuf, "Item: %s", query_base_name (op, 0));
345 return;
346 }
347
348 break;
349
350 /* range_scroll is only used for controlling golems. If the
351 * the player does not have a golem, reset some things.
352 */
353 case range_golem:
354 if (object *golem = pl->contr->ranges[range_golem])
355 {
356 sprintf (obuf, "Golem: %s", &golem->name);
357 return;
358 }
359
360 break;
361
362 case range_skill:
363 if (object *op = pl->chosen_skill)
364 {
365 sprintf (obuf, "Skill: %s", &op->name);
366 return;
367 }
368
369 break;
370
371 case range_builder:
372 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
373 return;
374 }
375
376 pl->contr->shoottype = range_none;
377 strcpy (obuf, "Range: nothing");
378} 301}
379 302
380/** 303/**
381 * Sets player title. 304 * Sets player title.
382 */ 305 */

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