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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.17 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.44 by root, Tue Jun 5 13:05:03 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 (at your option) any later version. 11 * any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 GNU General Public License for more details. 16 * for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client_socket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 packet sl;
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58} 51}
59 52
60/** 53/**
61 * Draws an extended message on the client. 54 * Draws an extended message on the client.
62 * ns the socket to send message to 55 * ns the socket to send message to
65 * subtype type and subtype of text message 58 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
67 * message The main message 60 * message The main message
68 */ 61 */
69static void 62static void
70esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
71{ 64{
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76} 66}
77 67
78/** 68/**
79 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
80 * \param colr message color 70 * \param colr message color
83 * 73 *
84 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
85 * 75 *
86 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
87 */ 77 */
88
89static void 78static void
90print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
91{ 80{
92
93 if (!tmp) 81 if (!tmp)
94 tmp = "[NULL]"; 82 tmp = "[NULL]";
95 83
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return; 85 return;
98 86
99 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
100 esrv_print_msg (pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
101} 89}
102 90
103/** 91bool
104 * Prints out the contents of specified buffer structures, 92client::msg_suppressed (const char *msg)
105 * and clears the string.
106 */
107
108void
109flush_output_element (const object *pl, Output_Buf * outputs)
110{ 93{
111 char tbuf[MAX_BUF]; 94 if (!pl)
112
113 if (outputs->buf == NULL)
114 return; 95 return false;
115 if (outputs->count > 1) 96
116 { 97 if (pl->outputs_count <= 1 || !pl->outputs_sync)
117 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf); 98 return false;
118 print_message (NDI_BLACK, pl, tbuf); 99
100 int len = strlen (msg);
101
102 if (len > MSG_BUF_SIZE)
103 return false;
104
105 msg_buf *lru = msgbuf;
106 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
119 } 107 {
120 else 108 if (len == buf->len && !memcmp (msg, buf->msg, len))
121 print_message (NDI_BLACK, pl, &outputs->buf);
122
123 outputs->buf = NULL;
124 outputs->first_update = 0; /* This way, it will be reused */
125}
126
127/**
128 * Sends message to player through output buffers.
129 * \param pl player to send message
130 * \param buf message to send
131 *
132 * If player's output_count is 1, sends message directly.
133 *
134 * Else checks output buffers for specified message.
135 *
136 * If found, checks if message should be sent now.
137 *
138 * If message not already in buffers, flushes olders buffer,
139 * and adds message to queue.
140 */
141
142static void
143check_output_buffers (const object *pl, const char *buf)
144{
145 int i, oldest = 0;
146
147 if (pl->contr->outputs_count < 2)
148 {
149 print_message (NDI_BLACK, pl, buf);
150 return;
151 }
152 else
153 {
154 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
155 { 109 {
156 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 110 // found matching buf, see if expired
111 if (buf->expire <= pticks || !buf->count)
157 break; 112 {
158 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 113 // yes, take over matching buffer, print
159 oldest = i; 114 buf->expire = pticks + pl->outputs_sync;
115 buf->count = pl->outputs_count;
116
117 return false;
118 }
119
120 // no, suppress
121 --buf->count;
122 return true;
160 } 123 }
161 /* We found a match */
162 if (i < NUM_OUTPUT_BUFS)
163 {
164 pl->contr->outputs[i].count++;
165 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
166 {
167 flush_output_element (pl, &pl->contr->outputs[i]);
168 }
169 }
170 /* No match - flush the oldest, and put the new one in */
171 else
172 {
173 flush_output_element (pl, &pl->contr->outputs[oldest]);
174 124
175 pl->contr->outputs[oldest].first_update = pticks; 125 if (lru->expire > buf->expire)
176 pl->contr->outputs[oldest].count = 1; 126 lru = buf;
177 pl->contr->outputs[oldest].buf = buf;
178 }
179 } 127 }
180}
181 128
129 // new message, evoke oldest buffer
130 lru->expire = pticks + pl->outputs_sync;
131 lru->count = pl->outputs_count;
132 lru->len = len;
133 memcpy (lru->msg, msg, len);
182 134
135 return false;
136}
183 137
184/** 138/**
185 * Sends message to player(s). 139 * Sends message to player(s).
186 * 140 *
187 * flags is various flags - mostly color, plus a few specials. 141 * flags is various flags - mostly color, plus a few specials.
195 * in the flags. 149 * in the flags.
196 * 150 *
197 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
198 * 152 *
199 */ 153 */
200
201void 154void
202new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
203{ 156{
204
205 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
206 { 158 {
207 player *tmppl; 159 for_all_players (pl)
208
209 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
210 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
211
212 return;
213 }
214
215 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
216 { 161 }
217 /* Write to the socket? */
218 print_message (0, NULL, buf);
219 return;
220 }
221
222 if (pl->type != PLAYER)
223 return;
224
225 if (pri >= pl->contr->listening)
226 return;
227
228 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
229 /* following prints stuff out, as appropriate */
230 check_output_buffers (pl, buf);
231 else 162 else
163 {
164 if (!op || !op->contr || !op->contr->ns)
165 return;
166
167 if (pri >= op->contr->listening)
168 return;
169
170 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
171 || !op->contr->ns->msg_suppressed (buf))
232 print_message (flags & NDI_COLOR_MASK, pl, buf); 172 print_message (flags & NDI_COLOR_MASK, op, buf);
173 }
233} 174}
234 175
235/** 176/**
236 * Wrapper for new_draw_info printf-like. 177 * Wrapper for new_draw_info printf-like.
237 * 178 *
238 * This is a pretty trivial function, but it allows us to use printf style 179 * This is a pretty trivial function, but it allows us to use printf style
239 * formatting, so instead of the calling function having to do it, we do 180 * formatting, so instead of the calling function having to do it, we do
240 * it here. It may also have advantages in the future for reduction of 181 * it here. It may also have advantages in the future for reduction of
241 * client/server bandwidth (client could keep track of various strings 182 * client/server bandwidth (client could keep track of various strings
242 */ 183 */
243
244void 184void
245new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 185new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
246{ 186{
247 char buf[HUGE_BUF]; 187 char buf[HUGE_BUF];
248 188
249 va_list ap; 189 va_list ap;
250
251 va_start (ap, format); 190 va_start (ap, format);
252
253 vsnprintf (buf, HUGE_BUF, format, ap); 191 vsnprintf (buf, HUGE_BUF, format, ap);
254
255 va_end (ap); 192 va_end (ap);
256 193
257 new_draw_info (flags, pri, pl, buf); 194 new_draw_info (flags, pri, pl, buf);
258} 195}
259
260 196
261void 197void
262draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 198draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
263{ 199{
264 200
266 return; 202 return;
267 203
268 if (pri >= pl->contr->listening) 204 if (pri >= pl->contr->listening)
269 return; 205 return;
270 206
271 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 207 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
272 { 208 {
273 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 209 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
274 210
275 if (buf == NULL) 211 if (buf == NULL)
276 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 212 LOG (llevError, "info::draw_ext_info -> Out of memory!");
281 new_draw_info (flags, pri, pl, buf); 217 new_draw_info (flags, pri, pl, buf);
282 free (buf); 218 free (buf);
283 } 219 }
284 } 220 }
285 else 221 else
286 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 222 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
287} 223}
288 224
289void 225void
290draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 226draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
291{ 227{
292
293 char buf[HUGE_BUF]; 228 char buf[HUGE_BUF];
294 229
295 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 230 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
296 return; 231 return;
297 232
298 if (pri >= pl->contr->listening) 233 if (pri >= pl->contr->listening)
299 return; 234 return;
300 235
301 if (!CLIENT_SUPPORT_READABLES (pl->contr->socket, type)) 236 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
302 { 237 {
303 va_list ap; 238 va_list ap;
304 239
305 LOG (llevDebug, "Non supported extension text type for client.\n"); 240 LOG (llevDebug, "Non supported extension text type for client.\n");
306 va_start (ap, new_format); 241 va_start (ap, new_format);
315 250
316 va_start (ap, new_format); 251 va_start (ap, new_format);
317 vsnprintf (buf, HUGE_BUF, new_format, ap); 252 vsnprintf (buf, HUGE_BUF, new_format, ap);
318 va_end (ap); 253 va_end (ap);
319 strip_media_tag (buf); 254 strip_media_tag (buf);
320 esrv_print_ext_msg (pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 255 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
321 } 256 }
322} 257}
323 258
324/** 259/**
325 * Writes to everyone on the map *except* op. This is useful for emotions. 260 * Writes to everyone on the map *except* op. This is useful for emotions.
326 */ 261 */
327 262
328void 263void
329new_info_map_except (int color, maptile * map, object *op, const char *str) 264new_info_map_except (int color, maptile * map, object *op, const char *str)
330{ 265{
331 player *pl; 266 for_all_players (pl)
332
333 for (pl = first_player; pl != NULL; pl = pl->next)
334 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 267 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
335 {
336 new_draw_info (color, 0, pl->ob, str); 268 new_draw_info (color, 0, pl->ob, str);
337 }
338} 269}
339 270
340/** 271/**
341 * Writes to everyone on the map except op1 and op2 272 * Writes to everyone on the map except op1 and op2
342 */ 273 */
343
344void 274void
345new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 275new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
346{ 276{
347 player *pl; 277 for_all_players (pl)
348
349 for (pl = first_player; pl != NULL; pl = pl->next)
350 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 278 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
351 {
352 new_draw_info (color, 0, pl->ob, str); 279 new_draw_info (color, 0, pl->ob, str);
353 }
354} 280}
355 281
356/** 282/**
357 * Writes to everyone on the specified map 283 * Writes to everyone on the specified map
358 */ 284 */
359
360void 285void
361new_info_map (int color, maptile * map, const char *str) 286new_info_map (int color, maptile * map, const char *str)
362{ 287{
363 player *pl; 288 for_all_players (pl)
364
365 for (pl = first_player; pl != NULL; pl = pl->next)
366 if (pl->ob != NULL && pl->ob->map == map) 289 if (pl->ob != NULL && pl->ob->map == map)
367 {
368 new_draw_info (color, 0, pl->ob, str); 290 new_draw_info (color, 0, pl->ob, str);
369 }
370}
371
372
373/**
374 * This does nothing now. However, in theory, we should probably send
375 * something to the client and let the client figure out how it might want
376 * to handle this
377 */
378void
379clear_win_info (object *op)
380{
381}
382
383/**
384 * Get player's current range attack in obuf.
385 */
386void
387rangetostring (object *pl, char *obuf)
388{
389 switch (pl->contr->shoottype)
390 {
391 case range_none:
392 strcpy (obuf, "Range: nothing");
393 break;
394
395 case range_bow:
396 {
397 object *op;
398
399 for (op = pl->inv; op; op = op->below)
400 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
401 break;
402
403 if (op == NULL)
404 break;
405
406 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
407 }
408 break;
409
410 case range_magic:
411 if (settings.casting_time == TRUE)
412 {
413 if (pl->casting_time > -1)
414 {
415 if (pl->casting_time == 0)
416 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
417 else
418 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
419 }
420 else
421 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
422 }
423 else
424 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
425 break;
426
427 case range_misc:
428 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
429 break;
430
431 /* range_scroll is only used for controlling golems. If the
432 * the player does not have a golem, reset some things.
433 */
434 case range_golem:
435 if (pl->contr->ranges[range_golem] != NULL)
436 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
437 else
438 {
439 pl->contr->shoottype = range_none;
440 strcpy (obuf, "Range: nothing");
441 }
442 break;
443
444 case range_skill:
445 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
446 break;
447
448 case range_builder:
449 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
450 break;
451
452 default:
453 strcpy (obuf, "Range: illegal");
454 }
455} 291}
456 292
457/** 293/**
458 * Sets player title. 294 * Sets player title.
459 */ 295 */
465 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 301 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
466 else 302 else
467 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 303 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
468} 304}
469 305
306// formerly a macro, used only by magic map, so optimised it out
307static inline faceidx
308GET_MAP_FACE (maptile *m, int x, int y, int layer)
309{
310 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
311 return op->face;
312 else
313 return 0;
314}
470 315
471/** 316/**
472 * Helper for magic map creation. 317 * Helper for magic map creation.
473 * 318 *
474 * Takes a player, the map_mark array and an x and y starting position. 319 * Takes a player, the map_mark array and an x and y starting position.
483magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 328magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
484{ 329{
485 int x, y, dx, dy, mflags; 330 int x, y, dx, dy, mflags;
486 sint16 nx, ny; 331 sint16 nx, ny;
487 maptile *mp; 332 maptile *mp;
488 New_Face *f;
489 333
490 for (dx = -1; dx <= 1; dx++) 334 for (dx = -1; dx <= 1; dx++)
491 { 335 {
492 for (dy = -1; dy <= 1; dy++) 336 for (dy = -1; dy <= 1; dy++)
493 { 337 {
505 if (mflags & P_OUT_OF_MAP) 349 if (mflags & P_OUT_OF_MAP)
506 continue; 350 continue;
507 351
508 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 352 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
509 { 353 {
510 f = GET_MAP_FACE (mp, nx, ny, 0); 354 int f = GET_MAP_FACE (mp, nx, ny, 0);
511 if (f == blank_face) 355 if (f == blank_face)
356 {
512 f = GET_MAP_FACE (mp, nx, ny, 1); 357 f = GET_MAP_FACE (mp, nx, ny, 1);
513 if (f == blank_face) 358 if (f == blank_face)
514 f = GET_MAP_FACE (mp, nx, ny, 2); 359 f = GET_MAP_FACE (mp, nx, ny, 2);
360 }
361
362 int magicmap = faces [f].magicmap;
515 363
516 /* Should probably have P_NO_MAGIC here also, but then shops don't 364 /* Should probably have P_NO_MAGIC here also, but then shops don't
517 * work. 365 * work.
518 */ 366 */
519 if (mflags & P_BLOCKSVIEW) 367 if (mflags & P_BLOCKSVIEW)
520 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 368 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
521 else 369 else
522 { 370 {
523 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 371 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
524 magic_mapping_mark_recursive (pl, map_mark, x, y); 372 magic_mapping_mark_recursive (pl, map_mark, x, y);
525 } 373 }
526 } 374 }
527 } 375 }
528 } 376 }
529} 377}
530 378
531
532/** 379/**
533 * Creates magic map for player. 380 * Creates magic map for player.
534 * 381 *
535 * Note: For improved magic mapping display, the space that blocks 382 * Note: For improved magic mapping display, the space that blocks
536 * the view is now marked with value 2. Any dependencies of map_mark 383 * the view is now marked with value 2. Any dependencies of map_mark
537 * being nonzero have been changed to check for 1. Also, since 384 * being nonzero have been changed to check for 1. Also, since
538 * map_mark is a char value, putting 2 in should cause no problems. 385 * map_mark is a char value, putting 2 in should cause no problems.
539 * 386 *
540 * This function examines the map the player is on, and determines what 387 * This function examines the map the player is on, and determines what
541 * is visible. 2 is set for walls or objects that blocks view. 1 388 * is visible. 2 is set for walls or objects that blocks view. 1
542 * is for open spaces. map_mark should already have been initialized 389 * is for open spaces. map_mark should already have been initialised
543 * to zero before this is called. 390 * to zero before this is called.
544 * strength is an initial strength*2 rectangular area that we automatically 391 * strength is an initial strength*2 rectangular area that we automatically
545 * see in/penetrate through. 392 * see in/penetrate through.
546 */ 393 */
547
548void 394void
549magic_mapping_mark (object *pl, char *map_mark, int strength) 395magic_mapping_mark (object *pl, char *map_mark, int strength)
550{ 396{
551 int x, y, mflags; 397 int x, y, mflags;
552 sint16 nx, ny; 398 sint16 nx, ny;
553 maptile *mp; 399 maptile *mp;
554 New_Face *f;
555 400
556 for (x = -strength; x < strength; x++) 401 for (x = -strength; x < strength; x++)
557 { 402 {
558 for (y = -strength; y < strength; y++) 403 for (y = -strength; y < strength; y++)
559 { 404 {
560 mp = pl->map; 405 mp = pl->map;
561 nx = pl->x + x; 406 nx = pl->x + x;
562 ny = pl->y + y; 407 ny = pl->y + y;
408
563 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 409 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
564 if (mflags & P_OUT_OF_MAP) 410 if (mflags & P_OUT_OF_MAP)
565 continue; 411 continue;
566 else 412
413 int f = GET_MAP_FACE (mp, nx, ny, 0);
414 if (f == blank_face)
567 { 415 {
568 f = GET_MAP_FACE (mp, nx, ny, 0);
569 if (f == blank_face)
570 f = GET_MAP_FACE (mp, nx, ny, 1); 416 f = GET_MAP_FACE (mp, nx, ny, 1);
571 if (f == blank_face) 417 if (f == blank_face)
572 f = GET_MAP_FACE (mp, nx, ny, 2); 418 f = GET_MAP_FACE (mp, nx, ny, 2);
573 } 419 }
574 420
421 int magicmap = faces [f].magicmap;
422
575 if (mflags & P_BLOCKSVIEW) 423 if (mflags & P_BLOCKSVIEW)
576 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 424 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
577 else 425 else
578 { 426 {
579 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 427 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
580 magic_mapping_mark_recursive (pl, map_mark, x, y); 428 magic_mapping_mark_recursive (pl, map_mark, x, y);
581 } 429 }
582 } 430 }
583 } 431 }
584} 432}
585 433
586
587/** 434/**
588 * Creates and sends magic map to player. 435 * Creates and sends magic map to player.
589 * 436 *
590 * The following function is a lot messier than it really should be, 437 * The following function is a lot messier than it really should be,
591 * but there is no real easy solution. 438 * but there is no real easy solution.
592 * 439 *
593 * Mark Wedel 440 * Mark Wedel
594 */ 441 */
595
596void 442void
597draw_magic_map (object *pl) 443draw_magic_map (object *pl)
598{ 444{
599 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 445 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
600 int xmin, xmax, ymin, ymax; 446 int xmin, xmax, ymin, ymax;
618 xmax = 0; 464 xmax = 0;
619 ymax = 0; 465 ymax = 0;
620 466
621 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 467 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
622 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 468 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
623 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 469 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
624 { 470 {
625 xmin = x < xmin ? x : xmin; 471 xmin = x < xmin ? x : xmin;
626 xmax = x > xmax ? x : xmax; 472 xmax = x > xmax ? x : xmax;
627 ymin = y < ymin ? y : ymin; 473 ymin = y < ymin ? y : ymin;
628 ymax = y > ymax ? y : ymax; 474 ymax = y > ymax ? y : ymax;
634 480
635 for (int y = ymin; y <= ymax; y++) 481 for (int y = ymin; y <= ymax; y++)
636 for (int x = xmin; x <= xmax; x++) 482 for (int x = xmin; x <= xmax; x++)
637 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 483 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
638 484
639 Send_With_Handling (pl->contr->socket, &sl); 485 pl->contr->ns->send_packet (sl);
640 486
641 free (map_mark); 487 free (map_mark);
642} 488}
643 489
644
645/** 490/**
646 * Send a kill log record to sockets 491 * Send a kill log record to sockets
647 */ 492 */
648
649void 493void
650Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 494Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
651{ 495{
652 size_t len; 496 size_t len;
653 char buf[MAX_BUF]; 497 char buf[MAX_BUF];
657 else 501 else
658 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 502 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
659 503
660 len = strlen (buf); 504 len = strlen (buf);
661} 505}
506

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