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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.14 by root, Thu Dec 14 01:12:35 2006 UTC vs.
Revision 1.37 by root, Tue Apr 24 12:32:16 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Basic client output functions. 27 * Basic client output functions.
28 * 28 *
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (NewSocket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 SockList sl (MAXSOCKBUF);
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58 sl.free ();
59} 51}
60 52
61/** 53/**
62 * Draws an extended message on the client. 54 * Draws an extended message on the client.
63 * ns the socket to send message to 55 * ns the socket to send message to
66 * subtype type and subtype of text message 58 * subtype type and subtype of text message
67 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
68 * message The main message 60 * message The main message
69 */ 61 */
70static void 62static void
71esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
72{ 64{
73 SockList sl (MAXSOCKBUF);
74
75 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
76 ns->send_packet (sl);
77 sl.free ();
78} 66}
79 67
80/** 68/**
81 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
82 * \param colr message color 70 * \param colr message color
85 * 73 *
86 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
87 * 75 *
88 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
89 */ 77 */
90
91static void 78static void
92print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
93{ 80{
94
95 if (!tmp) 81 if (!tmp)
96 tmp = "[NULL]"; 82 tmp = "[NULL]";
97 83
98 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
99 return; 85 return;
100 86
101 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
102 {
103 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
104 return;
105 }
106} 89}
107 90
108/** 91/**
109 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
110 * and clears the string. 93 * and clears the string.
111 */ 94 */
112
113void 95void
114flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
115{ 97{
116 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
117 99
141 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
142 * 124 *
143 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
144 * and adds message to queue. 126 * and adds message to queue.
145 */ 127 */
146
147static void 128static void
148check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
149{ 130{
150 int i, oldest = 0; 131 int i, oldest = 0;
151 132
182 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
183 } 164 }
184 } 165 }
185} 166}
186 167
187
188
189/** 168/**
190 * Sends message to player(s). 169 * Sends message to player(s).
191 * 170 *
192 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
193 * 172 *
204 */ 183 */
205 184
206void 185void
207new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
208{ 187{
209
210 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
211 { 189 {
212 player *tmppl; 190 for_all_players (pl)
213
214 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
215 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
216 192
217 return; 193 return;
218 } 194 }
219 195
220 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
221 {
222 /* Write to the socket? */
223 print_message (0, NULL, buf);
224 return;
225 }
226
227 if (pl->type != PLAYER)
228 return; 197 return;
229 198
230 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
231 return; 200 return;
232 201
233 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
234 /* following prints stuff out, as appropriate */
235 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
236 else 204 else
237 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
238} 206}
239 207
243 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
244 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
245 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
246 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
247 */ 215 */
248
249void 216void
250new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
251{ 218{
252 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
253 220
254 va_list ap; 221 va_list ap;
255
256 va_start (ap, format); 222 va_start (ap, format);
257
258 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
259
260 va_end (ap); 224 va_end (ap);
261 225
262 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
263} 227}
264 228
265
266void 229void
267draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
268{ 231{
269 232
270 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
271 return; 234 return;
272 235
273 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
274 return; 237 return;
238
275 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
276 { 240 {
277 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
278 242
279 if (buf == NULL) 243 if (buf == NULL)
280 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
285 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
286 free (buf); 250 free (buf);
287 } 251 }
288 } 252 }
289 else 253 else
290 {
291 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
292 }
293} 255}
294 256
295void 257void
296draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
297{ 259{
298
299 char buf[HUGE_BUF]; 260 char buf[HUGE_BUF];
300 261
301 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 262 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
302 return; 263 return;
303 264
304 if (pri >= pl->contr->listening) 265 if (pri >= pl->contr->listening)
305 return; 266 return;
267
306 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 268 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
307 { 269 {
308 va_list ap; 270 va_list ap;
309 271
310 LOG (llevDebug, "Non supported extension text type for client.\n"); 272 LOG (llevDebug, "Non supported extension text type for client.\n");
311 va_start (ap, new_format); 273 va_start (ap, new_format);
320 282
321 va_start (ap, new_format); 283 va_start (ap, new_format);
322 vsnprintf (buf, HUGE_BUF, new_format, ap); 284 vsnprintf (buf, HUGE_BUF, new_format, ap);
323 va_end (ap); 285 va_end (ap);
324 strip_media_tag (buf); 286 strip_media_tag (buf);
325 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 287 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
326 } 288 }
327} 289}
328 290
329/** 291/**
330 * Writes to everyone on the map *except* op. This is useful for emotions. 292 * Writes to everyone on the map *except* op. This is useful for emotions.
331 */ 293 */
332 294
333void 295void
334new_info_map_except (int color, maptile * map, object *op, const char *str) 296new_info_map_except (int color, maptile * map, object *op, const char *str)
335{ 297{
336 player *pl; 298 for_all_players (pl)
337
338 for (pl = first_player; pl != NULL; pl = pl->next)
339 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 299 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
340 {
341 new_draw_info (color, 0, pl->ob, str); 300 new_draw_info (color, 0, pl->ob, str);
342 }
343} 301}
344 302
345/** 303/**
346 * Writes to everyone on the map except op1 and op2 304 * Writes to everyone on the map except op1 and op2
347 */ 305 */
348 306
349void 307void
350new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 308new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
351{ 309{
352 player *pl; 310 for_all_players (pl)
353
354 for (pl = first_player; pl != NULL; pl = pl->next)
355 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 311 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
356 {
357 new_draw_info (color, 0, pl->ob, str); 312 new_draw_info (color, 0, pl->ob, str);
358 }
359} 313}
360 314
361/** 315/**
362 * Writes to everyone on the specified map 316 * Writes to everyone on the specified map
363 */ 317 */
364 318
365void 319void
366new_info_map (int color, maptile * map, const char *str) 320new_info_map (int color, maptile * map, const char *str)
367{ 321{
368 player *pl; 322 for_all_players (pl)
369
370 for (pl = first_player; pl != NULL; pl = pl->next)
371 if (pl->ob != NULL && pl->ob->map == map) 323 if (pl->ob != NULL && pl->ob->map == map)
372 {
373 new_draw_info (color, 0, pl->ob, str); 324 new_draw_info (color, 0, pl->ob, str);
374 }
375} 325}
376
377 326
378/** 327/**
379 * This does nothing now. However, in theory, we should probably send 328 * This does nothing now. However, in theory, we should probably send
380 * something to the client and let the client figure out how it might want 329 * something to the client and let the client figure out how it might want
381 * to handle this 330 * to handle this
435 384
436 /* range_scroll is only used for controlling golems. If the 385 /* range_scroll is only used for controlling golems. If the
437 * the player does not have a golem, reset some things. 386 * the player does not have a golem, reset some things.
438 */ 387 */
439 case range_golem: 388 case range_golem:
440 if (pl->contr->ranges[range_golem] != NULL) 389 if (object *golem = pl->contr->ranges[range_golem])
441 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 390 sprintf (obuf, "Range: golem (%s)", &golem->name);
442 else 391 else
443 { 392 {
444 pl->contr->shoottype = range_none; 393 pl->contr->shoottype = range_none;
445 strcpy (obuf, "Range: nothing"); 394 strcpy (obuf, "Range: nothing");
446 } 395 }
470 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 419 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
471 else 420 else
472 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 421 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
473} 422}
474 423
424// formerly a macro, used only by magic map, so optimised it out
425static inline faceidx
426GET_MAP_FACE (maptile *m, int x, int y, int layer)
427{
428 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
429 return op->face;
430 else
431 return 0;
432}
475 433
476/** 434/**
477 * Helper for magic map creation. 435 * Helper for magic map creation.
478 * 436 *
479 * Takes a player, the map_mark array and an x and y starting position. 437 * Takes a player, the map_mark array and an x and y starting position.
488magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 446magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
489{ 447{
490 int x, y, dx, dy, mflags; 448 int x, y, dx, dy, mflags;
491 sint16 nx, ny; 449 sint16 nx, ny;
492 maptile *mp; 450 maptile *mp;
493 New_Face *f;
494 451
495 for (dx = -1; dx <= 1; dx++) 452 for (dx = -1; dx <= 1; dx++)
496 { 453 {
497 for (dy = -1; dy <= 1; dy++) 454 for (dy = -1; dy <= 1; dy++)
498 { 455 {
510 if (mflags & P_OUT_OF_MAP) 467 if (mflags & P_OUT_OF_MAP)
511 continue; 468 continue;
512 469
513 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 470 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
514 { 471 {
515 f = GET_MAP_FACE (mp, nx, ny, 0); 472 int f = GET_MAP_FACE (mp, nx, ny, 0);
516 if (f == blank_face) 473 if (f == blank_face)
474 {
517 f = GET_MAP_FACE (mp, nx, ny, 1); 475 f = GET_MAP_FACE (mp, nx, ny, 1);
518 if (f == blank_face) 476 if (f == blank_face)
519 f = GET_MAP_FACE (mp, nx, ny, 2); 477 f = GET_MAP_FACE (mp, nx, ny, 2);
478 }
479
480 int magicmap = faces [f].magicmap;
520 481
521 /* Should probably have P_NO_MAGIC here also, but then shops don't 482 /* Should probably have P_NO_MAGIC here also, but then shops don't
522 * work. 483 * work.
523 */ 484 */
524 if (mflags & P_BLOCKSVIEW) 485 if (mflags & P_BLOCKSVIEW)
525 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 486 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
526 else 487 else
527 { 488 {
528 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 489 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
529 magic_mapping_mark_recursive (pl, map_mark, x, y); 490 magic_mapping_mark_recursive (pl, map_mark, x, y);
530 } 491 }
531 } 492 }
532 } 493 }
533 } 494 }
534} 495}
535
536 496
537/** 497/**
538 * Creates magic map for player. 498 * Creates magic map for player.
539 * 499 *
540 * Note: For improved magic mapping display, the space that blocks 500 * Note: For improved magic mapping display, the space that blocks
542 * being nonzero have been changed to check for 1. Also, since 502 * being nonzero have been changed to check for 1. Also, since
543 * map_mark is a char value, putting 2 in should cause no problems. 503 * map_mark is a char value, putting 2 in should cause no problems.
544 * 504 *
545 * This function examines the map the player is on, and determines what 505 * This function examines the map the player is on, and determines what
546 * is visible. 2 is set for walls or objects that blocks view. 1 506 * is visible. 2 is set for walls or objects that blocks view. 1
547 * is for open spaces. map_mark should already have been initialized 507 * is for open spaces. map_mark should already have been initialised
548 * to zero before this is called. 508 * to zero before this is called.
549 * strength is an initial strength*2 rectangular area that we automatically 509 * strength is an initial strength*2 rectangular area that we automatically
550 * see in/penetrate through. 510 * see in/penetrate through.
551 */ 511 */
552
553void 512void
554magic_mapping_mark (object *pl, char *map_mark, int strength) 513magic_mapping_mark (object *pl, char *map_mark, int strength)
555{ 514{
556 int x, y, mflags; 515 int x, y, mflags;
557 sint16 nx, ny; 516 sint16 nx, ny;
558 maptile *mp; 517 maptile *mp;
559 New_Face *f;
560 518
561 for (x = -strength; x < strength; x++) 519 for (x = -strength; x < strength; x++)
562 { 520 {
563 for (y = -strength; y < strength; y++) 521 for (y = -strength; y < strength; y++)
564 { 522 {
565 mp = pl->map; 523 mp = pl->map;
566 nx = pl->x + x; 524 nx = pl->x + x;
567 ny = pl->y + y; 525 ny = pl->y + y;
526
568 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 527 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
569 if (mflags & P_OUT_OF_MAP) 528 if (mflags & P_OUT_OF_MAP)
570 continue; 529 continue;
571 else 530
531 int f = GET_MAP_FACE (mp, nx, ny, 0);
532 if (f == blank_face)
572 { 533 {
573 f = GET_MAP_FACE (mp, nx, ny, 0);
574 if (f == blank_face)
575 f = GET_MAP_FACE (mp, nx, ny, 1); 534 f = GET_MAP_FACE (mp, nx, ny, 1);
576 if (f == blank_face) 535 if (f == blank_face)
577 f = GET_MAP_FACE (mp, nx, ny, 2); 536 f = GET_MAP_FACE (mp, nx, ny, 2);
578 } 537 }
579 538
539 int magicmap = faces [f].magicmap;
540
580 if (mflags & P_BLOCKSVIEW) 541 if (mflags & P_BLOCKSVIEW)
581 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 542 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
582 else 543 else
583 { 544 {
584 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 545 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
585 magic_mapping_mark_recursive (pl, map_mark, x, y); 546 magic_mapping_mark_recursive (pl, map_mark, x, y);
586 } 547 }
587 } 548 }
588 } 549 }
589} 550}
590 551
591
592/** 552/**
593 * Creates and sends magic map to player. 553 * Creates and sends magic map to player.
594 * 554 *
595 * The following function is a lot messier than it really should be, 555 * The following function is a lot messier than it really should be,
596 * but there is no real easy solution. 556 * but there is no real easy solution.
597 * 557 *
598 * Mark Wedel 558 * Mark Wedel
599 */ 559 */
600
601void 560void
602draw_magic_map (object *pl) 561draw_magic_map (object *pl)
603{ 562{
604 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 563 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
605 int xmin, xmax, ymin, ymax; 564 int xmin, xmax, ymin, ymax;
623 xmax = 0; 582 xmax = 0;
624 ymax = 0; 583 ymax = 0;
625 584
626 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 585 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
627 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 586 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
628 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 587 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
629 { 588 {
630 xmin = x < xmin ? x : xmin; 589 xmin = x < xmin ? x : xmin;
631 xmax = x > xmax ? x : xmax; 590 xmax = x > xmax ? x : xmax;
632 ymin = y < ymin ? y : ymin; 591 ymin = y < ymin ? y : ymin;
633 ymax = y > ymax ? y : ymax; 592 ymax = y > ymax ? y : ymax;
634 } 593 }
635 594
636 SockList sl (MAXSOCKBUF); 595 packet sl;
637 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 596 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
638 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 597 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
639 598
640 for (int y = ymin; y <= ymax; y++) 599 for (int y = ymin; y <= ymax; y++)
641 for (int x = xmin; x <= xmax; x++) 600 for (int x = xmin; x <= xmax; x++)
642 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 601 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
643 602
644 Send_With_Handling (&pl->contr->socket, &sl); 603 pl->contr->ns->send_packet (sl);
645
646 sl.free ();
647 604
648 free (map_mark); 605 free (map_mark);
649} 606}
650 607
651
652/** 608/**
653 * Send a kill log record to sockets 609 * Send a kill log record to sockets
654 */ 610 */
655
656void 611void
657Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 612Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
658{ 613{
659 size_t len; 614 size_t len;
660 char buf[MAX_BUF]; 615 char buf[MAX_BUF];
664 else 619 else
665 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 620 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
666 621
667 len = strlen (buf); 622 len = strlen (buf);
668} 623}
624

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