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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.16 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.30 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
7 7
8 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
43 * much the same thing as the draw_info above, but takes a color 43 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 44 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 45 * replaced with this, just using black as the color.
46 */ 46 */
47static void 47static void
48esrv_print_msg (client_socket * ns, int color, const char *str) 48esrv_print_msg (client *ns, int color, const char *str)
49{ 49{
50 packet sl;
51
52 if (ns->status == Ns_Old)
53 sl.printf ("%s\n", str);
54 else
55 sl.printf ("drawinfo %d %s", color, str); 50 ns->send_packet_printf ("drawinfo %d %s", color, str);
56
57 ns->send_packet (sl);
58} 51}
59 52
60/** 53/**
61 * Draws an extended message on the client. 54 * Draws an extended message on the client.
62 * ns the socket to send message to 55 * ns the socket to send message to
65 * subtype type and subtype of text message 58 * subtype type and subtype of text message
66 * intro Intro message to send with main message if client does not support the message type 59 * intro Intro message to send with main message if client does not support the message type
67 * message The main message 60 * message The main message
68 */ 61 */
69static void 62static void
70esrv_print_ext_msg (client_socket * ns, int color, uint8 type, uint8 subtype, const char *message) 63esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
71{ 64{
72 packet sl;
73
74 sl.printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 65 ns->send_packet_printf ("drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
75 ns->send_packet (sl);
76} 66}
77 67
78/** 68/**
79 * Frontend for esrv_print_msg 69 * Frontend for esrv_print_msg
80 * \param colr message color 70 * \param colr message color
83 * 73 *
84 * If pl is NULL or without contr set, writes message to log. 74 * If pl is NULL or without contr set, writes message to log.
85 * 75 *
86 * Else sends message to player via esrv_print_msg 76 * Else sends message to player via esrv_print_msg
87 */ 77 */
88
89static void 78static void
90print_message (int colr, const object *pl, const char *tmp) 79print_message (int colr, const object *pl, const char *tmp)
91{ 80{
92
93 if (!tmp) 81 if (!tmp)
94 tmp = "[NULL]"; 82 tmp = "[NULL]";
95 83
96 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 84 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
97 return; 85 return;
98 86
99 if (pl->type == PLAYER) 87 if (pl->type == PLAYER)
100 {
101 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 88 esrv_print_msg (pl->contr->ns, colr, (char *) tmp);
102 return;
103 }
104} 89}
105 90
106/** 91/**
107 * Prints out the contents of specified buffer structures, 92 * Prints out the contents of specified buffer structures,
108 * and clears the string. 93 * and clears the string.
109 */ 94 */
110
111void 95void
112flush_output_element (const object *pl, Output_Buf * outputs) 96flush_output_element (const object *pl, Output_Buf * outputs)
113{ 97{
114 char tbuf[MAX_BUF]; 98 char tbuf[MAX_BUF];
115 99
139 * If found, checks if message should be sent now. 123 * If found, checks if message should be sent now.
140 * 124 *
141 * If message not already in buffers, flushes olders buffer, 125 * If message not already in buffers, flushes olders buffer,
142 * and adds message to queue. 126 * and adds message to queue.
143 */ 127 */
144
145static void 128static void
146check_output_buffers (const object *pl, const char *buf) 129check_output_buffers (const object *pl, const char *buf)
147{ 130{
148 int i, oldest = 0; 131 int i, oldest = 0;
149 132
180 pl->contr->outputs[oldest].buf = buf; 163 pl->contr->outputs[oldest].buf = buf;
181 } 164 }
182 } 165 }
183} 166}
184 167
185
186
187/** 168/**
188 * Sends message to player(s). 169 * Sends message to player(s).
189 * 170 *
190 * flags is various flags - mostly color, plus a few specials. 171 * flags is various flags - mostly color, plus a few specials.
191 * 172 *
202 */ 183 */
203 184
204void 185void
205new_draw_info (int flags, int pri, const object *pl, const char *buf) 186new_draw_info (int flags, int pri, const object *pl, const char *buf)
206{ 187{
207
208 if (flags & NDI_ALL) 188 if (flags & NDI_ALL)
209 { 189 {
210 player *tmppl; 190 for_all_players (pl)
211
212 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
213 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 191 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
214 192
215 return; 193 return;
216 } 194 }
217 195
218 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 196 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
219 {
220 /* Write to the socket? */
221 print_message (0, NULL, buf);
222 return;
223 }
224
225 if (pl->type != PLAYER)
226 return; 197 return;
227 198
228 if (pri >= pl->contr->listening) 199 if (pri >= pl->contr->listening)
229 return; 200 return;
230 201
231 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 202 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
232 /* following prints stuff out, as appropriate */
233 check_output_buffers (pl, buf); 203 check_output_buffers (pl, buf);
234 else 204 else
235 print_message (flags & NDI_COLOR_MASK, pl, buf); 205 print_message (flags & NDI_COLOR_MASK, pl, buf);
236} 206}
237 207
241 * This is a pretty trivial function, but it allows us to use printf style 211 * This is a pretty trivial function, but it allows us to use printf style
242 * formatting, so instead of the calling function having to do it, we do 212 * formatting, so instead of the calling function having to do it, we do
243 * it here. It may also have advantages in the future for reduction of 213 * it here. It may also have advantages in the future for reduction of
244 * client/server bandwidth (client could keep track of various strings 214 * client/server bandwidth (client could keep track of various strings
245 */ 215 */
246
247void 216void
248new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 217new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
249{ 218{
250 char buf[HUGE_BUF]; 219 char buf[HUGE_BUF];
251 220
252 va_list ap; 221 va_list ap;
253
254 va_start (ap, format); 222 va_start (ap, format);
255
256 vsnprintf (buf, HUGE_BUF, format, ap); 223 vsnprintf (buf, HUGE_BUF, format, ap);
257
258 va_end (ap); 224 va_end (ap);
259 225
260 new_draw_info (flags, pri, pl, buf); 226 new_draw_info (flags, pri, pl, buf);
261} 227}
262 228
263
264void 229void
265draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 230draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
266{ 231{
267 232
268 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 233 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
269 return; 234 return;
270 235
271 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
272 return; 237 return;
238
273 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 239 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
274 { 240 {
275 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 241 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
276 242
277 if (buf == NULL) 243 if (buf == NULL)
278 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 244 LOG (llevError, "info::draw_ext_info -> Out of memory!");
283 new_draw_info (flags, pri, pl, buf); 249 new_draw_info (flags, pri, pl, buf);
284 free (buf); 250 free (buf);
285 } 251 }
286 } 252 }
287 else 253 else
288 {
289 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 254 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
290 }
291} 255}
292 256
293void 257void
294draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 258draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
295{ 259{
299 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 263 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
300 return; 264 return;
301 265
302 if (pri >= pl->contr->listening) 266 if (pri >= pl->contr->listening)
303 return; 267 return;
268
304 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 269 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
305 { 270 {
306 va_list ap; 271 va_list ap;
307 272
308 LOG (llevDebug, "Non supported extension text type for client.\n"); 273 LOG (llevDebug, "Non supported extension text type for client.\n");
309 va_start (ap, new_format); 274 va_start (ap, new_format);
318 283
319 va_start (ap, new_format); 284 va_start (ap, new_format);
320 vsnprintf (buf, HUGE_BUF, new_format, ap); 285 vsnprintf (buf, HUGE_BUF, new_format, ap);
321 va_end (ap); 286 va_end (ap);
322 strip_media_tag (buf); 287 strip_media_tag (buf);
323 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 288 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
324 } 289 }
325} 290}
326 291
327/** 292/**
328 * Writes to everyone on the map *except* op. This is useful for emotions. 293 * Writes to everyone on the map *except* op. This is useful for emotions.
331void 296void
332new_info_map_except (int color, maptile * map, object *op, const char *str) 297new_info_map_except (int color, maptile * map, object *op, const char *str)
333{ 298{
334 player *pl; 299 player *pl;
335 300
336 for (pl = first_player; pl != NULL; pl = pl->next) 301 for_all_players (pl)
337 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 302 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
338 { 303 {
339 new_draw_info (color, 0, pl->ob, str); 304 new_draw_info (color, 0, pl->ob, str);
340 } 305 }
341} 306}
347void 312void
348new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 313new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
349{ 314{
350 player *pl; 315 player *pl;
351 316
352 for (pl = first_player; pl != NULL; pl = pl->next) 317 for_all_players (pl)
353 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 318 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
354 { 319 {
355 new_draw_info (color, 0, pl->ob, str); 320 new_draw_info (color, 0, pl->ob, str);
356 } 321 }
357} 322}
363void 328void
364new_info_map (int color, maptile * map, const char *str) 329new_info_map (int color, maptile * map, const char *str)
365{ 330{
366 player *pl; 331 player *pl;
367 332
368 for (pl = first_player; pl != NULL; pl = pl->next) 333 for_all_players (pl)
369 if (pl->ob != NULL && pl->ob->map == map) 334 if (pl->ob != NULL && pl->ob->map == map)
370 { 335 {
371 new_draw_info (color, 0, pl->ob, str); 336 new_draw_info (color, 0, pl->ob, str);
372 } 337 }
373} 338}
540 * being nonzero have been changed to check for 1. Also, since 505 * being nonzero have been changed to check for 1. Also, since
541 * map_mark is a char value, putting 2 in should cause no problems. 506 * map_mark is a char value, putting 2 in should cause no problems.
542 * 507 *
543 * This function examines the map the player is on, and determines what 508 * This function examines the map the player is on, and determines what
544 * is visible. 2 is set for walls or objects that blocks view. 1 509 * is visible. 2 is set for walls or objects that blocks view. 1
545 * is for open spaces. map_mark should already have been initialized 510 * is for open spaces. map_mark should already have been initialised
546 * to zero before this is called. 511 * to zero before this is called.
547 * strength is an initial strength*2 rectangular area that we automatically 512 * strength is an initial strength*2 rectangular area that we automatically
548 * see in/penetrate through. 513 * see in/penetrate through.
549 */ 514 */
550 515
584 } 549 }
585 } 550 }
586 } 551 }
587} 552}
588 553
589
590/** 554/**
591 * Creates and sends magic map to player. 555 * Creates and sends magic map to player.
592 * 556 *
593 * The following function is a lot messier than it really should be, 557 * The following function is a lot messier than it really should be,
594 * but there is no real easy solution. 558 * but there is no real easy solution.
621 xmax = 0; 585 xmax = 0;
622 ymax = 0; 586 ymax = 0;
623 587
624 for (int x = 0; x < MAGIC_MAP_SIZE; x++) 588 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
625 for (int y = 0; y < MAGIC_MAP_SIZE; y++) 589 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
626 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR) 590 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
627 { 591 {
628 xmin = x < xmin ? x : xmin; 592 xmin = x < xmin ? x : xmin;
629 xmax = x > xmax ? x : xmax; 593 xmax = x > xmax ? x : xmax;
630 ymin = y < ymin ? y : ymin; 594 ymin = y < ymin ? y : ymin;
631 ymax = y > ymax ? y : ymax; 595 ymax = y > ymax ? y : ymax;
637 601
638 for (int y = ymin; y <= ymax; y++) 602 for (int y = ymin; y <= ymax; y++)
639 for (int x = xmin; x <= xmax; x++) 603 for (int x = xmin; x <= xmax; x++)
640 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR); 604 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
641 605
642 Send_With_Handling (&pl->contr->socket, &sl); 606 pl->contr->ns->send_packet (sl);
643
644 607
645 free (map_mark); 608 free (map_mark);
646} 609}
647 610
648
649/** 611/**
650 * Send a kill log record to sockets 612 * Send a kill log record to sockets
651 */ 613 */
652
653void 614void
654Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 615Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
655{ 616{
656 size_t len; 617 size_t len;
657 char buf[MAX_BUF]; 618 char buf[MAX_BUF];
661 else 622 else
662 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 623 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
663 624
664 len = strlen (buf); 625 len = strlen (buf);
665} 626}
627

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