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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.7 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.12 by pippijn, Sat Dec 9 17:28:37 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
95 96
96static void 97static void
97print_message (int colr, const object *pl, const char *tmp) 98print_message (int colr, const object *pl, const char *tmp)
98{ 99{
99 100
100 if (tmp == (char *) NULL) 101 if (!tmp)
101 {
102 tmp = "[NULL]"; 102 tmp = "[NULL]";
103 }
104 103
105 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 104 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
106 return; 105 return;
107 106
108 if (pl->type == PLAYER) 107 if (pl->type == PLAYER)
109 { 108 {
110 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp);
111 return; 110 return;
112 } 111 }
113} 112}
114
115 113
116/** 114/**
117 * Prints out the contents of specified buffer structures, 115 * Prints out the contents of specified buffer structures,
118 * and clears the string. 116 * and clears the string.
119 */ 117 */
216{ 214{
217 215
218 if (flags & NDI_ALL) 216 if (flags & NDI_ALL)
219 { 217 {
220 player *tmppl; 218 player *tmppl;
221 int i;
222 219
223 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) 220 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
224 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 221 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf);
225 222
226 for (i = 1; i < socket_info.allocated_sockets; i++)
227 {
228 if (init_sockets[i].status == Ns_Old && init_sockets[i].old_mode != Old_Listen && pri < 10)
229 {
230 cs_write_string (&init_sockets[i], buf, strlen (buf));
231 /* Most messages don't have a newline, so add one */
232 cs_write_string (&init_sockets[i], "\n", 1);
233 }
234 }
235
236 return; 223 return;
237 } 224 }
225
238 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 226 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
239 { 227 {
240 /* Write to the socket? */ 228 /* Write to the socket? */
241 print_message (0, NULL, buf); 229 print_message (0, NULL, buf);
242 return; 230 return;
243 } 231 }
232
244 if (pl->type != PLAYER) 233 if (pl->type != PLAYER)
245 return; 234 return;
235
246 if (pri >= pl->contr->listening) 236 if (pri >= pl->contr->listening)
247 return; 237 return;
248 238
249 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE)) 239 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
250 {
251 /* following prints stuff out, as appropriate */ 240 /* following prints stuff out, as appropriate */
252 check_output_buffers (pl, buf); 241 check_output_buffers (pl, buf);
253 }
254 else 242 else
255 {
256 print_message (flags & NDI_COLOR_MASK, pl, buf); 243 print_message (flags & NDI_COLOR_MASK, pl, buf);
257 }
258} 244}
259 245
260/** 246/**
261 * Wrapper for new_draw_info printf-like. 247 * Wrapper for new_draw_info printf-like.
262 * 248 *
349/** 335/**
350 * Writes to everyone on the map *except* op. This is useful for emotions. 336 * Writes to everyone on the map *except* op. This is useful for emotions.
351 */ 337 */
352 338
353void 339void
354new_info_map_except (int color, maptile *map, object *op, const char *str) 340new_info_map_except (int color, maptile * map, object *op, const char *str)
355{ 341{
356 player *pl; 342 player *pl;
357 343
358 for (pl = first_player; pl != NULL; pl = pl->next) 344 for (pl = first_player; pl != NULL; pl = pl->next)
359 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op)
365/** 351/**
366 * Writes to everyone on the map except op1 and op2 352 * Writes to everyone on the map except op1 and op2
367 */ 353 */
368 354
369void 355void
370new_info_map_except2 (int color, maptile *map, object *op1, object *op2, const char *str) 356new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
371{ 357{
372 player *pl; 358 player *pl;
373 359
374 for (pl = first_player; pl != NULL; pl = pl->next) 360 for (pl = first_player; pl != NULL; pl = pl->next)
375 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 361 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
381/** 367/**
382 * Writes to everyone on the specified map 368 * Writes to everyone on the specified map
383 */ 369 */
384 370
385void 371void
386new_info_map (int color, maptile *map, const char *str) 372new_info_map (int color, maptile * map, const char *str)
387{ 373{
388 player *pl; 374 player *pl;
389 375
390 for (pl = first_player; pl != NULL; pl = pl->next) 376 for (pl = first_player; pl != NULL; pl = pl->next)
391 if (pl->ob != NULL && pl->ob->map == map) 377 if (pl->ob != NULL && pl->ob->map == map)
411void 397void
412rangetostring (object *pl, char *obuf) 398rangetostring (object *pl, char *obuf)
413{ 399{
414 switch (pl->contr->shoottype) 400 switch (pl->contr->shoottype)
415 { 401 {
416 case range_none: 402 case range_none:
417 strcpy (obuf, "Range: nothing"); 403 strcpy (obuf, "Range: nothing");
418 break; 404 break;
419 405
420 case range_bow: 406 case range_bow:
407 {
408 object *op;
409
410 for (op = pl->inv; op; op = op->below)
411 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 break;
413
414 if (op == NULL)
415 break;
416
417 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418 }
419 break;
420
421 case range_magic:
422 if (settings.casting_time == TRUE)
421 { 423 {
422 object *op; 424 if (pl->casting_time > -1)
423 425 {
424 for (op = pl->inv; op; op = op->below) 426 if (pl->casting_time == 0)
425 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED)) 427 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
426 break; 428 else
427 if (op == NULL) 429 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
428 break; 430 }
429 431 else
430 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing"); 432 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
431 } 433 }
432 break;
433
434 case range_magic:
435 if (settings.casting_time == TRUE)
436 {
437 if (pl->casting_time > -1)
438 {
439 if (pl->casting_time == 0)
440 sprintf (obuf, "Range: Holding spell (%s)", (const char *) pl->spell->name);
441 else
442 sprintf (obuf, "Range: Casting spell (%s)", (const char *) pl->spell->name);
443 }
444 else
445 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
446 }
447 else 434 else
448 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name); 435 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
449 break; 436 break;
450 437
451 case range_misc: 438 case range_misc:
452 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none"); 439 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
453 break; 440 break;
454 441
455 /* range_scroll is only used for controlling golems. If the 442 /* range_scroll is only used for controlling golems. If the
456 * the player does not have a golem, reset some things. 443 * the player does not have a golem, reset some things.
457 */ 444 */
458 case range_golem: 445 case range_golem:
459 if (pl->contr->ranges[range_golem] != NULL) 446 if (pl->contr->ranges[range_golem] != NULL)
460 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name); 447 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
461 else 448 else
462 { 449 {
463 pl->contr->shoottype = range_none; 450 pl->contr->shoottype = range_none;
464 strcpy (obuf, "Range: nothing"); 451 strcpy (obuf, "Range: nothing");
465 } 452 }
466 break; 453 break;
467 454
468 case range_skill: 455 case range_skill:
469 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none"); 456 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
470 break; 457 break;
471 458
472 case range_builder: 459 case range_builder:
473 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0)); 460 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
474 break; 461 break;
475 462
476 default: 463 default:
477 strcpy (obuf, "Range: illegal"); 464 strcpy (obuf, "Range: illegal");
478 } 465 }
479} 466}
480 467
481/** 468/**
482 * Sets player title. 469 * Sets player title.
681 */ 668 */
682 669
683void 670void
684Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType) 671Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
685{ 672{
686 int i;
687 size_t len; 673 size_t len;
688 char buf[MAX_BUF]; 674 char buf[MAX_BUF];
689 675
690 if (With != NULL) 676 if (With != NULL)
691 {
692 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType); 677 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
693 }
694 else 678 else
695 {
696 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType); 679 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
697 } 680
698 len = strlen (buf); 681 len = strlen (buf);
699 for (i = 1; i < socket_info.allocated_sockets; i++)
700 {
701 if (init_sockets[i].old_mode == Old_Listen)
702 {
703 cs_write_string (&init_sockets[i], buf, len);
704 }
705 }
706} 682}

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