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/cvs/deliantra/server/socket/info.C
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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.39 by root, Sun Apr 29 21:44:35 2007 UTC vs.
Revision 1.42 by root, Sun May 6 02:06:03 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
150 * 150 *
151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 151 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
152 * 152 *
153 */ 153 */
154void 154void
155new_draw_info (int flags, int pri, const object *pl, const char *buf) 155new_draw_info (int flags, int pri, const object *op, const char *buf)
156{ 156{
157 if (flags & NDI_ALL) 157 if (flags & NDI_ALL)
158 { 158 {
159 for_all_players (pl) 159 for_all_players (pl)
160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf); 160 new_draw_info (flags & ~NDI_ALL, pri, pl->ob, buf);
161 161 }
162 else
163 {
164 if (!op || !op->contr || !op->contr->ns)
162 return; 165 return;
163 }
164 166
165 if (!pl || pl->type != PLAYER || !pl->contr || !pl->contr->ns)
166 return;
167
168 if (pri >= pl->contr->listening) 167 if (pri >= op->contr->listening)
169 return; 168 return;
170 169
171 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK 170 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
172 || !pl->contr->ns->msg_suppressed (buf)) 171 || !op->contr->ns->msg_suppressed (buf))
173 print_message (flags & NDI_COLOR_MASK, pl, buf); 172 print_message (flags & NDI_COLOR_MASK, op, buf);
173 }
174} 174}
175 175
176/** 176/**
177 * Wrapper for new_draw_info printf-like. 177 * Wrapper for new_draw_info printf-like.
178 * 178 *
298 * to handle this 298 * to handle this
299 */ 299 */
300void 300void
301clear_win_info (object *op) 301clear_win_info (object *op)
302{ 302{
303}
304
305/**
306 * Get player's current range attack in obuf.
307 */
308void
309rangetostring (object *pl, char *obuf)
310{
311 switch (pl->contr->shoottype)
312 {
313 case range_bow:
314 for (object *op = pl->inv; op; op = op->below)
315 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
316 {
317 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? &op->race : "nothing");
318 return;
319 }
320
321 break;
322
323 case range_magic:
324 if (settings.casting_time == TRUE)
325 {
326 if (pl->casting_time > -1)
327 {
328 if (pl->casting_time == 0)
329 sprintf (obuf, "Holding spell: %s", &pl->spell->name);
330 else
331 sprintf (obuf, "Casting spell: %s", &pl->spell->name);
332 }
333 else
334 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
335 }
336 else
337 sprintf (obuf, "Spell: %s", &pl->contr->ranges[range_magic]->name);
338
339 return;
340
341 case range_misc:
342 if (object *op = pl->contr->ranges[range_misc])
343 {
344 sprintf (obuf, "Item: %s", query_base_name (op, 0));
345 return;
346 }
347
348 break;
349
350 /* range_scroll is only used for controlling golems. If the
351 * the player does not have a golem, reset some things.
352 */
353 case range_golem:
354 if (object *golem = pl->contr->ranges[range_golem])
355 {
356 sprintf (obuf, "Golem: %s", &golem->name);
357 return;
358 }
359
360 break;
361
362 case range_skill:
363 if (object *op = pl->chosen_skill)
364 {
365 sprintf (obuf, "Skill: %s", &op->name);
366 return;
367 }
368
369 break;
370
371 case range_builder:
372 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
373 return;
374 }
375
376 pl->contr->shoottype = range_none;
377 strcpy (obuf, "Range: nothing");
378} 303}
379 304
380/** 305/**
381 * Sets player title. 306 * Sets player title.
382 */ 307 */

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