1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /** |
25 | /** |
26 | * \file |
26 | * \file |
27 | * Basic client output functions. |
27 | * Basic client output functions. |
… | |
… | |
269 | } |
269 | } |
270 | |
270 | |
271 | /** |
271 | /** |
272 | * Writes to everyone on the map except op1 and op2 |
272 | * Writes to everyone on the map except op1 and op2 |
273 | */ |
273 | */ |
274 | |
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275 | void |
274 | void |
276 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
275 | new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) |
277 | { |
276 | { |
278 | for_all_players (pl) |
277 | for_all_players (pl) |
279 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
278 | if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) |
… | |
… | |
281 | } |
280 | } |
282 | |
281 | |
283 | /** |
282 | /** |
284 | * Writes to everyone on the specified map |
283 | * Writes to everyone on the specified map |
285 | */ |
284 | */ |
286 | |
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287 | void |
285 | void |
288 | new_info_map (int color, maptile * map, const char *str) |
286 | new_info_map (int color, maptile * map, const char *str) |
289 | { |
287 | { |
290 | for_all_players (pl) |
288 | for_all_players (pl) |
291 | if (pl->ob != NULL && pl->ob->map == map) |
289 | if (pl->ob != NULL && pl->ob->map == map) |
292 | new_draw_info (color, 0, pl->ob, str); |
290 | new_draw_info (color, 0, pl->ob, str); |
293 | } |
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294 | |
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295 | /** |
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296 | * This does nothing now. However, in theory, we should probably send |
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297 | * something to the client and let the client figure out how it might want |
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298 | * to handle this |
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299 | */ |
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300 | void |
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301 | clear_win_info (object *op) |
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302 | { |
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303 | } |
291 | } |
304 | |
292 | |
305 | /** |
293 | /** |
306 | * Sets player title. |
294 | * Sets player title. |
307 | */ |
295 | */ |