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Comparing deliantra/server/socket/info.C (file contents):
Revision 1.12 by pippijn, Sat Dec 9 17:28:37 2006 UTC vs.
Revision 1.51 by root, Fri Aug 29 02:07:10 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Basic client output functions. 26 * Basic client output functions.
28 * 27 *
36#include <sproto.h> 35#include <sproto.h>
37#include <stdarg.h> 36#include <stdarg.h>
38#include <spells.h> 37#include <spells.h>
39#include <skills.h> 38#include <skills.h>
40 39
40#include <cstring>
41
41/** 42/**
42 * Draws a normal message on the client. It is pretty 43 * Draws a normal message on the client. It is pretty
43 * much the same thing as the draw_info above, but takes a color 44 * much the same thing as the draw_info above, but takes a color
44 * parameter. the esrv_drawinfo functions should probably be 45 * parameter. the esrv_drawinfo functions should probably be
45 * replaced with this, just using black as the color. 46 * replaced with this, just using black as the color.
46 */ 47 */
47static void 48static void
48esrv_print_msg (NewSocket * ns, int color, const char *str) 49esrv_print_msg (client *ns, int color, const char *str)
49{ 50{
50 char buf[HUGE_BUF]; 51 ns->send_msg (color, "info", str);
51
52 if (ns->status == Ns_Old)
53 {
54 snprintf (buf, HUGE_BUF, "%s\n", str);
55 }
56 else
57 {
58 snprintf (buf, HUGE_BUF, "drawinfo %d %s", color, str);
59 }
60
61/* LOG(llevDebug,"sending %s to socket, len=%d\n", buf, strlen(buf));*/
62 Write_String_To_Socket (ns, buf, strlen (buf));
63} 52}
64 53
65/** 54/**
66 * Draws an extended message on the client. 55 * Draws an extended message on the client.
67 * ns the socket to send message to 56 * ns the socket to send message to
70 * subtype type and subtype of text message 59 * subtype type and subtype of text message
71 * intro Intro message to send with main message if client does not support the message type 60 * intro Intro message to send with main message if client does not support the message type
72 * message The main message 61 * message The main message
73 */ 62 */
74static void 63static void
75esrv_print_ext_msg (NewSocket * ns, int color, uint8 type, uint8 subtype, const char *message) 64esrv_print_ext_msg (client *ns, int color, uint8 type, uint8 subtype, const char *message)
76{ 65{
77 char buf[HUGE_BUF];
78
79 snprintf (buf, HUGE_BUF, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message); 66 ns->send_packet_printf ("drawextinfo %d %u %u %s", color, type, subtype, message);
80 Write_String_To_Socket (ns, buf, strlen (buf));
81
82/* LOG(llevDebug,"sending %s to socket, len=%d", buf, strlen(buf));*/
83
84} 67}
85 68
86/** 69/**
87 * Frontend for esrv_print_msg 70 * Frontend for esrv_print_msg
88 * \param colr message color 71 * \param colr message color
91 * 74 *
92 * If pl is NULL or without contr set, writes message to log. 75 * If pl is NULL or without contr set, writes message to log.
93 * 76 *
94 * Else sends message to player via esrv_print_msg 77 * Else sends message to player via esrv_print_msg
95 */ 78 */
96
97static void 79static void
98print_message (int colr, const object *pl, const char *tmp) 80print_message (int colr, const object *pl, const char *tmp)
99{ 81{
100
101 if (!tmp) 82 if (!tmp)
102 tmp = "[NULL]"; 83 tmp = "[NULL]";
103 84
104 if (!pl || (pl->type == PLAYER && pl->contr == NULL)) 85 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
105 return; 86 return;
106 87
107 if (pl->type == PLAYER) 88 if (pl->type == PLAYER)
108 {
109 esrv_print_msg (&pl->contr->socket, colr, (char *) tmp); 89 esrv_print_msg (pl->contr->ns, colr, (char *)tmp);
110 return; 90}
91
92bool
93client::msg_suppressed (const char *msg)
94{
95 if (!pl)
96 return false;
97
98 if (pl->outputs_count <= 1 || !pl->outputs_sync)
99 return false;
100
101 int len = strlen (msg);
102
103 if (len > MSG_BUF_SIZE)
104 return false;
105
106 msg_buf *lru = msgbuf;
107 for (msg_buf *buf = msgbuf; buf < msgbuf + MSG_BUF_COUNT; ++buf)
111 } 108 {
112} 109 if (len == buf->len && !memcmp (msg, buf->msg, len))
113
114/**
115 * Prints out the contents of specified buffer structures,
116 * and clears the string.
117 */
118
119void
120flush_output_element (const object *pl, Output_Buf * outputs)
121{
122 char tbuf[MAX_BUF];
123
124 if (outputs->buf == NULL)
125 return;
126 if (outputs->count > 1)
127 {
128 snprintf (tbuf, MAX_BUF, "%d times %s", outputs->count, &outputs->buf);
129 print_message (NDI_BLACK, pl, tbuf);
130 }
131 else
132 print_message (NDI_BLACK, pl, &outputs->buf);
133
134 outputs->buf = NULL;
135 outputs->first_update = 0; /* This way, it will be reused */
136}
137
138/**
139 * Sends message to player through output buffers.
140 * \param pl player to send message
141 * \param buf message to send
142 *
143 * If player's output_count is 1, sends message directly.
144 *
145 * Else checks output buffers for specified message.
146 *
147 * If found, checks if message should be sent now.
148 *
149 * If message not already in buffers, flushes olders buffer,
150 * and adds message to queue.
151 */
152
153static void
154check_output_buffers (const object *pl, const char *buf)
155{
156 int i, oldest = 0;
157
158 if (pl->contr->outputs_count < 2)
159 {
160 print_message (NDI_BLACK, pl, buf);
161 return;
162 }
163 else
164 {
165 for (i = 0; i < NUM_OUTPUT_BUFS; i++)
166 { 110 {
167 if (pl->contr->outputs[i].buf && !strcmp (buf, pl->contr->outputs[i].buf)) 111 // found matching buf, see if expired
112 if (buf->expire <= pticks || !buf->count)
168 break; 113 {
169 else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update) 114 // yes, take over matching buffer, print
170 oldest = i; 115 buf->expire = pticks + pl->outputs_sync;
116 buf->count = pl->outputs_count;
117
118 return false;
119 }
120
121 // no, suppress
122 --buf->count;
123 return true;
171 } 124 }
172 /* We found a match */
173 if (i < NUM_OUTPUT_BUFS)
174 {
175 pl->contr->outputs[i].count++;
176 if (pl->contr->outputs[i].count >= pl->contr->outputs_count)
177 {
178 flush_output_element (pl, &pl->contr->outputs[i]);
179 }
180 }
181 /* No match - flush the oldest, and put the new one in */
182 else
183 {
184 flush_output_element (pl, &pl->contr->outputs[oldest]);
185 125
186 pl->contr->outputs[oldest].first_update = pticks; 126 if (lru->expire > buf->expire)
187 pl->contr->outputs[oldest].count = 1; 127 lru = buf;
188 pl->contr->outputs[oldest].buf = buf;
189 }
190 } 128 }
191}
192 129
130 // new message, evoke oldest buffer
131 lru->expire = pticks + pl->outputs_sync;
132 lru->count = pl->outputs_count;
133 lru->len = len;
134 memcpy (lru->msg, msg, len);
193 135
136 return false;
137}
194 138
195/** 139/**
196 * Sends message to player(s). 140 * Sends message to player(s).
197 * 141 *
198 * flags is various flags - mostly color, plus a few specials. 142 * flags is various flags - mostly color, plus a few specials.
199 * 143 *
200 * pri is priority. It is a little odd - the lower the value, the more 144 * pri is unused.
201 * important it is. Thus, 0 gets sent no matter what. Otherwise, the
202 * value must be less than the listening level that the player has set.
203 * Unfortunately, there is no clear guideline on what each level does what.
204 * 145 *
205 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set 146 * pl can be passed as NULL - in fact, this will be done if NDI_ALL is set
206 * in the flags. 147 * in the flags.
207 * 148 *
208 * If message is black, and not NDI_UNIQUE, gets sent through output buffers. 149 * If message is black, and not NDI_UNIQUE, gets sent through output buffers.
209 * 150 *
210 */ 151 */
211
212void 152void
213new_draw_info (int flags, int pri, const object *pl, const char *buf) 153new_draw_info (int flags, int pri, const object *op, const char *buf)
214{ 154{
215
216 if (flags & NDI_ALL) 155 if (flags & NDI_ALL)
217 { 156 {
218 player *tmppl; 157 for_all_players (pl)
219
220 for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next)
221 new_draw_info ((flags & ~NDI_ALL), pri, tmppl->ob, buf); 158 new_draw_info (flags & ~NDI_ALL, 0, pl->ob, buf);
222
223 return;
224 }
225
226 if (!pl || (pl->type == PLAYER && pl->contr == NULL))
227 { 159 }
228 /* Write to the socket? */
229 print_message (0, NULL, buf);
230 return;
231 }
232
233 if (pl->type != PLAYER)
234 return;
235
236 if (pri >= pl->contr->listening)
237 return;
238
239 if ((flags & NDI_COLOR_MASK) == NDI_BLACK && !(flags & NDI_UNIQUE))
240 /* following prints stuff out, as appropriate */
241 check_output_buffers (pl, buf);
242 else 160 else
161 {
162 if (!op || !op->contr || !op->contr->ns)
163 return;
164
165 if ((flags & (NDI_COLOR_MASK | NDI_UNIQUE)) != NDI_BLACK
166 || !op->contr->ns->msg_suppressed (buf))
243 print_message (flags & NDI_COLOR_MASK, pl, buf); 167 print_message (flags & NDI_COLOR_MASK, op, buf);
168 }
244} 169}
245 170
246/** 171/**
247 * Wrapper for new_draw_info printf-like. 172 * Wrapper for new_draw_info printf-like.
248 * 173 *
249 * This is a pretty trivial function, but it allows us to use printf style 174 * This is a pretty trivial function, but it allows us to use printf style
250 * formatting, so instead of the calling function having to do it, we do 175 * formatting, so instead of the calling function having to do it, we do
251 * it here. It may also have advantages in the future for reduction of 176 * it here. It may also have advantages in the future for reduction of
252 * client/server bandwidth (client could keep track of various strings 177 * client/server bandwidth (client could keep track of various strings
253 */ 178 */
254
255void 179void
256new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...) 180new_draw_info_format (int flags, int pri, const object *pl, const char *format, ...)
257{ 181{
258 char buf[HUGE_BUF]; 182 char buf[HUGE_BUF];
259 183
260 va_list ap; 184 va_list ap;
261
262 va_start (ap, format); 185 va_start (ap, format);
263
264 vsnprintf (buf, HUGE_BUF, format, ap); 186 vsnprintf (buf, HUGE_BUF, format, ap);
265
266 va_end (ap); 187 va_end (ap);
267 188
268 new_draw_info (flags, pri, pl, buf); 189 new_draw_info (flags, pri, pl, buf);
269} 190}
270
271 191
272void 192void
273draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage) 193draw_ext_info (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
274{ 194{
275 195
276 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 196 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
277 return; 197 return;
278 198
279 if (pri >= pl->contr->listening)
280 return;
281 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 199 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
282 { 200 {
283 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1); 201 char *buf = (char *) malloc (strlen (oldmessage == NULL ? message : oldmessage) + 1);
284 202
285 if (buf == NULL) 203 if (buf == NULL)
286 LOG (llevError, "info::draw_ext_info -> Out of memory!"); 204 LOG (llevError, "info::draw_ext_info -> Out of memory!");
291 new_draw_info (flags, pri, pl, buf); 209 new_draw_info (flags, pri, pl, buf);
292 free (buf); 210 free (buf);
293 } 211 }
294 } 212 }
295 else 213 else
296 {
297 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, message); 214 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, message);
298 }
299} 215}
300 216
301void 217void
302draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...) 218draw_ext_info_format (int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *old_format, char *new_format, ...)
303{ 219{
304
305 char buf[HUGE_BUF]; 220 char buf[HUGE_BUF];
306 221
307 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL)) 222 if (!pl || (pl->type != PLAYER) || (pl->contr == NULL))
308 return; 223 return;
309 224
310 if (pri >= pl->contr->listening)
311 return;
312 if (!CLIENT_SUPPORT_READABLES (&pl->contr->socket, type)) 225 if (!CLIENT_SUPPORT_READABLES (pl->contr->ns, type))
313 { 226 {
314 va_list ap; 227 va_list ap;
315 228
316 LOG (llevDebug, "Non supported extension text type for client.\n"); 229 LOG (llevDebug, "Non supported extension text type for client.\n");
317 va_start (ap, new_format); 230 va_start (ap, new_format);
326 239
327 va_start (ap, new_format); 240 va_start (ap, new_format);
328 vsnprintf (buf, HUGE_BUF, new_format, ap); 241 vsnprintf (buf, HUGE_BUF, new_format, ap);
329 va_end (ap); 242 va_end (ap);
330 strip_media_tag (buf); 243 strip_media_tag (buf);
331 esrv_print_ext_msg (&pl->contr->socket, flags & NDI_COLOR_MASK, type, subtype, buf); 244 esrv_print_ext_msg (pl->contr->ns, flags & NDI_COLOR_MASK, type, subtype, buf);
332 } 245 }
333} 246}
334 247
335/** 248/**
336 * Writes to everyone on the map *except* op. This is useful for emotions. 249 * Writes to everyone on the map *except* op. This is useful for emotions.
337 */ 250 */
338 251
339void 252void
340new_info_map_except (int color, maptile * map, object *op, const char *str) 253new_info_map_except (int color, maptile * map, object *op, const char *str)
341{ 254{
342 player *pl; 255 for_all_players (pl)
343
344 for (pl = first_player; pl != NULL; pl = pl->next)
345 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) 256 if (pl->ob->map == map && pl->ob != op)
346 {
347 new_draw_info (color, 0, pl->ob, str); 257 new_draw_info (color, 0, pl->ob, str);
348 }
349} 258}
350 259
351/** 260/**
352 * Writes to everyone on the map except op1 and op2 261 * Writes to everyone on the map except op1 and op2
353 */ 262 */
354
355void 263void
356new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str) 264new_info_map_except2 (int color, maptile * map, object *op1, object *op2, const char *str)
357{ 265{
358 player *pl; 266 for_all_players (pl)
359
360 for (pl = first_player; pl != NULL; pl = pl->next)
361 if (pl->ob != NULL && pl->ob->map == map && pl->ob != op1 && pl->ob != op2) 267 if (pl->ob->map == map && pl->ob != op1 && pl->ob != op2)
362 {
363 new_draw_info (color, 0, pl->ob, str); 268 new_draw_info (color, 0, pl->ob, str);
364 }
365} 269}
366 270
367/** 271/**
368 * Writes to everyone on the specified map 272 * Writes to everyone on the specified map
369 */ 273 */
370
371void 274void
372new_info_map (int color, maptile * map, const char *str) 275new_info_map (int color, maptile * map, const char *str)
373{ 276{
374 player *pl; 277 for_all_players (pl)
375
376 for (pl = first_player; pl != NULL; pl = pl->next)
377 if (pl->ob != NULL && pl->ob->map == map) 278 if (pl->ob->map == map)
378 {
379 new_draw_info (color, 0, pl->ob, str); 279 new_draw_info (color, 0, pl->ob, str);
380 }
381}
382
383
384/**
385 * This does nothing now. However, in theory, we should probably send
386 * something to the client and let the client figure out how it might want
387 * to handle this
388 */
389void
390clear_win_info (object *op)
391{
392}
393
394/**
395 * Get player's current range attack in obuf.
396 */
397void
398rangetostring (object *pl, char *obuf)
399{
400 switch (pl->contr->shoottype)
401 {
402 case range_none:
403 strcpy (obuf, "Range: nothing");
404 break;
405
406 case range_bow:
407 {
408 object *op;
409
410 for (op = pl->inv; op; op = op->below)
411 if (op->type == BOW && QUERY_FLAG (op, FLAG_APPLIED))
412 break;
413
414 if (op == NULL)
415 break;
416
417 sprintf (obuf, "Range: %s (%s)", query_base_name (op, 0), op->race ? (const char *) op->race : "nothing");
418 }
419 break;
420
421 case range_magic:
422 if (settings.casting_time == TRUE)
423 {
424 if (pl->casting_time > -1)
425 {
426 if (pl->casting_time == 0)
427 sprintf (obuf, "Range: Holding spell (%s)", &pl->spell->name);
428 else
429 sprintf (obuf, "Range: Casting spell (%s)", &pl->spell->name);
430 }
431 else
432 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
433 }
434 else
435 sprintf (obuf, "Range: spell (%s)", &pl->contr->ranges[range_magic]->name);
436 break;
437
438 case range_misc:
439 sprintf (obuf, "Range: %s", pl->contr->ranges[range_misc] ? query_base_name (pl->contr->ranges[range_misc], 0) : "none");
440 break;
441
442 /* range_scroll is only used for controlling golems. If the
443 * the player does not have a golem, reset some things.
444 */
445 case range_golem:
446 if (pl->contr->ranges[range_golem] != NULL)
447 sprintf (obuf, "Range: golem (%s)", &pl->contr->ranges[range_golem]->name);
448 else
449 {
450 pl->contr->shoottype = range_none;
451 strcpy (obuf, "Range: nothing");
452 }
453 break;
454
455 case range_skill:
456 sprintf (obuf, "Skill: %s", pl->chosen_skill != NULL ? (const char *) pl->chosen_skill->name : "none");
457 break;
458
459 case range_builder:
460 sprintf (obuf, "Builder: %s", query_base_name (pl->contr->ranges[range_builder], 0));
461 break;
462
463 default:
464 strcpy (obuf, "Range: illegal");
465 }
466} 280}
467 281
468/** 282/**
469 * Sets player title. 283 * Sets player title.
470 */ 284 */
476 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title); 290 sprintf (buf, "Player: %s the %s", (const char *) pl->name, (const char *) pl->contr->title);
477 else 291 else
478 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title); 292 sprintf (buf, "Player: %s %s", (const char *) pl->name, (const char *) pl->contr->own_title);
479} 293}
480 294
295// formerly a macro, used only by magic map, so optimised it out
296static inline faceidx
297GET_MAP_FACE (maptile *m, int x, int y, int layer)
298{
299 if (object *op = GET_MAP_FACE_OBJ (m, x, y, layer))
300 return op->face;
301 else
302 return 0;
303}
481 304
482/** 305/**
483 * Helper for magic map creation. 306 * Helper for magic map creation.
484 * 307 *
485 * Takes a player, the map_mark array and an x and y starting position. 308 * Takes a player, the map_mark array and an x and y starting position.
494magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py) 317magic_mapping_mark_recursive (object *pl, char *map_mark, int px, int py)
495{ 318{
496 int x, y, dx, dy, mflags; 319 int x, y, dx, dy, mflags;
497 sint16 nx, ny; 320 sint16 nx, ny;
498 maptile *mp; 321 maptile *mp;
499 New_Face *f;
500 322
501 for (dx = -1; dx <= 1; dx++) 323 for (dx = -1; dx <= 1; dx++)
502 { 324 {
503 for (dy = -1; dy <= 1; dy++) 325 for (dy = -1; dy <= 1; dy++)
504 { 326 {
516 if (mflags & P_OUT_OF_MAP) 338 if (mflags & P_OUT_OF_MAP)
517 continue; 339 continue;
518 340
519 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0) 341 if (map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] == 0)
520 { 342 {
521 f = GET_MAP_FACE (mp, nx, ny, 0); 343 int f = GET_MAP_FACE (mp, nx, ny, 0);
522 if (f == blank_face) 344 if (f == blank_face)
345 {
523 f = GET_MAP_FACE (mp, nx, ny, 1); 346 f = GET_MAP_FACE (mp, nx, ny, 1);
524 if (f == blank_face) 347 if (f == blank_face)
525 f = GET_MAP_FACE (mp, nx, ny, 2); 348 f = GET_MAP_FACE (mp, nx, ny, 2);
349 }
350
351 int magicmap = faces [f].magicmap;
526 352
527 /* Should probably have P_NO_MAGIC here also, but then shops don't 353 /* Should probably have P_NO_MAGIC here also, but then shops don't
528 * work. 354 * work.
529 */ 355 */
530 if (mflags & P_BLOCKSVIEW) 356 if (mflags & P_BLOCKSVIEW)
531 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 357 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
532 else 358 else
533 { 359 {
534 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 360 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
535 magic_mapping_mark_recursive (pl, map_mark, x, y); 361 magic_mapping_mark_recursive (pl, map_mark, x, y);
536 } 362 }
537 } 363 }
538 } 364 }
539 } 365 }
540} 366}
541 367
542
543/** 368/**
544 * Creates magic map for player. 369 * Creates magic map for player.
545 * 370 *
546 * Note: For improved magic mapping display, the space that blocks 371 * Note: For improved magic mapping display, the space that blocks
547 * the view is now marked with value 2. Any dependencies of map_mark 372 * the view is now marked with value 2. Any dependencies of map_mark
548 * being nonzero have been changed to check for 1. Also, since 373 * being nonzero have been changed to check for 1. Also, since
549 * map_mark is a char value, putting 2 in should cause no problems. 374 * map_mark is a char value, putting 2 in should cause no problems.
550 * 375 *
551 * This function examines the map the player is on, and determines what 376 * This function examines the map the player is on, and determines what
552 * is visible. 2 is set for walls or objects that blocks view. 1 377 * is visible. 2 is set for walls or objects that blocks view. 1
553 * is for open spaces. map_mark should already have been initialized 378 * is for open spaces. map_mark should already have been initialised
554 * to zero before this is called. 379 * to zero before this is called.
555 * strength is an initial strength*2 rectangular area that we automatically 380 * strength is an initial strength*2 rectangular area that we automatically
556 * see in/penetrate through. 381 * see in/penetrate through.
557 */ 382 */
558
559void 383void
560magic_mapping_mark (object *pl, char *map_mark, int strength) 384magic_mapping_mark (object *pl, char *map_mark, int strength)
561{ 385{
562 int x, y, mflags; 386 int x, y, mflags;
563 sint16 nx, ny; 387 sint16 nx, ny;
564 maptile *mp; 388 maptile *mp;
565 New_Face *f;
566 389
567 for (x = -strength; x < strength; x++) 390 for (x = -strength; x < strength; x++)
568 { 391 {
569 for (y = -strength; y < strength; y++) 392 for (y = -strength; y < strength; y++)
570 { 393 {
571 mp = pl->map; 394 mp = pl->map;
572 nx = pl->x + x; 395 nx = pl->x + x;
573 ny = pl->y + y; 396 ny = pl->y + y;
397
574 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny); 398 mflags = get_map_flags (pl->map, &mp, nx, ny, &nx, &ny);
575 if (mflags & P_OUT_OF_MAP) 399 if (mflags & P_OUT_OF_MAP)
576 continue; 400 continue;
577 else 401
402 int f = GET_MAP_FACE (mp, nx, ny, 0);
403 if (f == blank_face)
578 { 404 {
579 f = GET_MAP_FACE (mp, nx, ny, 0);
580 if (f == blank_face)
581 f = GET_MAP_FACE (mp, nx, ny, 1); 405 f = GET_MAP_FACE (mp, nx, ny, 1);
582 if (f == blank_face) 406 if (f == blank_face)
583 f = GET_MAP_FACE (mp, nx, ny, 2); 407 f = GET_MAP_FACE (mp, nx, ny, 2);
584 } 408 }
585 409
410 int magicmap = faces [f].magicmap;
411
586 if (mflags & P_BLOCKSVIEW) 412 if (mflags & P_BLOCKSVIEW)
587 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | (f ? f->magicmap : 0); 413 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_WALL | magicmap;
588 else 414 else
589 { 415 {
590 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | (f ? f->magicmap : 0); 416 map_mark[MAGIC_MAP_HALF + x + MAGIC_MAP_SIZE * (MAGIC_MAP_HALF + y)] = FACE_FLOOR | magicmap;
591 magic_mapping_mark_recursive (pl, map_mark, x, y); 417 magic_mapping_mark_recursive (pl, map_mark, x, y);
592 } 418 }
593 } 419 }
594 } 420 }
595} 421}
596 422
597
598/** 423/**
599 * Creates and sends magic map to player. 424 * Creates and sends magic map to player.
600 * 425 *
601 * The following function is a lot messier than it really should be, 426 * The following function is a lot messier than it really should be,
602 * but there is no real easy solution. 427 * but there is no real easy solution.
603 * 428 *
604 * Mark Wedel 429 * Mark Wedel
605 */ 430 */
606
607void 431void
608draw_magic_map (object *pl) 432draw_magic_map (object *pl)
609{ 433{
610 int x, y;
611 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 434 char *map_mark = (char *)calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1);
612 int xmin, xmax, ymin, ymax; 435 int xmin, xmax, ymin, ymax;
613 SockList sl;
614 436
615 if (pl->type != PLAYER) 437 if (pl->type != PLAYER)
616 { 438 {
617 LOG (llevError, "Non player object called draw_map.\n"); 439 LOG (llevError, "Non player object called draw_map.\n");
618 return; 440 return;
628 */ 450 */
629 xmin = MAGIC_MAP_SIZE; 451 xmin = MAGIC_MAP_SIZE;
630 ymin = MAGIC_MAP_SIZE; 452 ymin = MAGIC_MAP_SIZE;
631 xmax = 0; 453 xmax = 0;
632 ymax = 0; 454 ymax = 0;
455
633 for (x = 0; x < MAGIC_MAP_SIZE; x++) 456 for (int x = 0; x < MAGIC_MAP_SIZE; x++)
634 {
635 for (y = 0; y < MAGIC_MAP_SIZE; y++) 457 for (int y = 0; y < MAGIC_MAP_SIZE; y++)
458 if (map_mark[x + pl->map->width * y] | FACE_FLOOR)
636 { 459 {
637 if (map_mark[x + MAP_WIDTH (pl->map) * y] | FACE_FLOOR)
638 {
639 xmin = x < xmin ? x : xmin; 460 xmin = x < xmin ? x : xmin;
640 xmax = x > xmax ? x : xmax; 461 xmax = x > xmax ? x : xmax;
641 ymin = y < ymin ? y : ymin; 462 ymin = y < ymin ? y : ymin;
642 ymax = y > ymax ? y : ymax; 463 ymax = y > ymax ? y : ymax;
643 }
644 } 464 }
645 }
646 465
647 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 466 packet sl;
648 snprintf ((char *) sl.buf, MAXSOCKBUF, "magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1), 467 sl.printf ("magicmap %d %d %d %d ", (xmax - xmin + 1), (ymax - ymin + 1),
649 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin); 468 MAGIC_MAP_HALF - xmin, MAGIC_MAP_HALF - ymin);
650 sl.len = strlen ((char *) sl.buf);
651 469
652 for (y = ymin; y <= ymax; y++) 470 for (int y = ymin; y <= ymax; y++)
653 {
654 for (x = xmin; x <= xmax; x++) 471 for (int x = xmin; x <= xmax; x++)
655 {
656 sl.buf[sl.len++] = map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR; 472 sl << uint8 (map_mark[x + MAGIC_MAP_SIZE * y] & ~FACE_FLOOR);
657 } /* x loop */
658 } /* y loop */
659 473
660 Send_With_Handling (&pl->contr->socket, &sl); 474 pl->contr->ns->send_packet (sl);
661 free (sl.buf); 475
662 free (map_mark); 476 free (map_mark);
663} 477}
664 478
665
666/**
667 * Send a kill log record to sockets
668 */
669
670void
671Log_Kill (const char *Who, const char *What, int WhatType, const char *With, int WithType)
672{
673 size_t len;
674 char buf[MAX_BUF];
675
676 if (With != NULL)
677 snprintf (buf, MAX_BUF, "%s\t%s\t%d\t%s\t%d\n", Who, What, WhatType, With, WithType);
678 else
679 snprintf (buf, MAX_BUF, "%s\t%s\t%d\n", Who, What, WhatType);
680
681 len = strlen (buf);
682}

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